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WIP A19 TRUE SURVIVAL

 

Click Here To Support True Survival

Mod Description in the process of being updated. What is here is accurate**

 

Mod is only available on the Official True Survival Test Server for testing. It is not finished and is still in active development and open to suggestions, feed back and bug reports. At this time no assets may be used for redistribution. 

 

Manual Install - https://github.com/SpiderJZMOD/TrueSurvivalA19TestClient.git

Test Server - IP - 172.96.166.50

                     Port. - 18733

                     PW - In DL ReadME

Server Files - Not Available Yet 

Also available on the Mod Launcher

 

This mod was designed to walk the line between realism and fun engaging gameplay. Where realism became grindy or not fun I tried to aim for engaging gameplay mechanics with a focus on risk and reward and a strong sense of consequences. Death in this mod should not be viewed as dyeing and respawning but as if you got beaten to near death and stumbled home and passed out till you wake up(respawn). In this mod death occurs when your player can not respawn anymore.

 

Choosing Your Character - Upon starting, players will have 5 Knowledge Points available to purchase Negative Traits, Positive Traits and a Profession. Each Negative Trait cost 1 Knowledge Point and will refund a set amount of Knowledge Points. The lowest priced Professions cost 8 Knowledge Points so to pick a Profession Negative Traits must be chosen. These choices will determine the players starting stats, items and recipes. Players are able to learn all Professions over time by collecting 20 Profession Pages and crafting another Professions Kit. Negative and Positive Traits do not stack. Positive Traits can be purchased during game play with Skill Points gained from leveling. The following are the Players Starting Choices.
 

Negative Traits Only purchasable at start of the game, do not stack

Slow Driver Cost 1 Refunds 2 Knowledge Points

Trait Effect = -10% Vehicle top speed

 

Sleepy Cost 1 Refunds 2 Knowledge Points

Trait Effect = -20% Slower Fatigue refill speed

 

Clumsy Cost 1 Refunds 2 Knowledge Points

Trait Effect = +10% More noise when moving

 

All Thumbs Cost 1 Refunds 2 Knowledge Points

Trait Effect = -10% Slower Crafting speed / -10% Slower Lockpicking speed

 

Weak Stomach Cost 1 Refunds 3 Knowledge Points

Trait Effect = +15% More chance to get Food Illnesses

 

Agoraphobic Cost 1 Refunds 3 Knowledge Points

Trait Effect = When Outdoors +10% More Stamina to Melee / -10% Slower reloading / -10% Slower Aiming / -10% Weapon control

 

Claustrophobic Cost 1 Refunds 3 Knowledge Points

Trait Effect = When Indoors +10% More Stamina to Melee / -10% Slower reloading / -10% Slower Aiming / -10% Weapon control

 

Bad Leg Cost 1 Refunds 3 Knowledge Points

Trait Effect = Chance to trigger old leg injury when jumping or running (can trigger no more than once per 15 min, treated with snow)

 

Asthmatic Cost 1 Refunds 3 Knowledge Points

Trait Effect = -20% Slower Stamina regain

 

Out of Shape Cost 1 Refunds 3 Knowledge Points

Trait Effect = When Encumbered +5% More effect / +5% More Stamina on Melee / -5% Slower Stamina regain

 

Smoker Cost 1 Refunds 3 Knowledge Points

Trait Effect = -20% Slower Stamina regain while running / -10% Top Speed / Smoking Addiction

 

Hemophobic Cost 1 Refunds 4 Knowledge Points

Trait Effect = -20% Less healing

 

Thin Skinned Cost 1 Refunds 4 Knowledge Points

Trait Effect = +10% More chance to get wounds from attacks

 

Weak Cost 1 Refunds 4 Knowledge Points

Trait Effect = When Encumbered +10% More effect / +10% More Stamina on Melee / -10% Slower Stamina regain

 

Professions All can be learned by collecting loot items during game, do not stack

Cop Cost 8 Knowledge Points

Starting Recipes – Police Baton; Gun Oil; Weapon Repair Kit ; Pistol
Starting Bonus Stats – 10% Faster Reloading and 10% better Aim with Pistol and Magnum
Starting Bonus Gear- Old Revolver 6q; 9mm Rounds x16

 

Chef Cost 8 Knowledge Points

Starting Recipes – All Food Recipes
Starting Bonus Stats – +20% Faster Food Cooking speed
Starting Bonus Gear – old Knife 6q

 

Fireman Cost 8 Knowledge Points

Starting Recipes – Plant Salve, First Aid Bandage, Molotov Cocktail
Starting Bonus Stats – 5% More Stamina; 20% More Block Damage with Axes
Starting Bonus Gear- fireman Axe 3q, Fireman's Almanac Axes

 

Thief Cost 8 Knowledge Points

Starting Recipes – Lock Pick
Starting Bonus Stats –3 Block Treasure Radius; 20% Faster Loot timers; 10% Faster Crouch Speed; 10% Less Noise when Crouched
Starting Bonus Gear- Old Knife 6q; Lock Pick x 20

 

Park Ranger Cost 8 Knowledge Points

Starting Recipes – Herbal Antibiotics, Stone Spear, Iron Spear, Steel Spear
Starting Bonus Stats –20% Faster Primitive Crafting
Starting Bonus Gear- Old Rifle 6q; 762mm Round x 19

 

Bouncer Cost 8 Knowledge Points

Starting Recipes – Steel Knuckles, Brass Knuckles Mold, Brass Knuckles, Knuckle Wrap, Beer, Mead, Grain Alcohol
Starting Bonus Stats –10% Less Stamina when Brawling
Starting Bonus Gear- Brass Knuckles 3q

 

Carpenter Cost 9 Knowledge Points

Starting Recipes - All Wood Frames, Planks, Nails, Wood Doors and Hatches, Wooden Chest
Starting Bonus Stats – 20% Faster Crafting on the Workbench and Tablesaw
Starting Bonus Gear- Claw Hammer 3q, Nail x50

 

Soldier Cost 9 Knowledge Points

Starting Recipes – Grubs; Weapon Repair Kit; Pipe Bomb; Blunderbuss; Blunderbuss Ammo; Cooking Pot Mine; AK47
Starting Bonus Stats – 10% Faster Reloading and 10% better Aim with AK47 and M60, Can not get sick from eating Grubs
Starting Bonus Gear- Old Rifle 6q; 762mm Round x19

 

Fitness Instructor Cost 9 Knowledge Points

Starting Recipes –All Drink Recipes, Vitamins
Starting Bonus Stats – 5% Less Stamina from Running; 10% Faster Run Speed; 10% Faster Walk Speed
Starting Bonus Gear- Bat 3q

 

Electrician Cost 9 Knowledge Points

Starting Recipes – Generatorbank, Pressureplate, Batterybank, Player Lights, Electrictimerrelay, Electricwirerelay, Motionsensor, Speaker, Switch, Electricfencepost, Spotlight, Stun Baton, Electric Parts
Starting Bonus Stats –20% Faster Electrical Crafting
Starting Bonus Gear- Scredriver 3q

 

Mason Cost 9 Knowledge Points

Starting Recipes – All Brick and Flagstone Frames, Bricks, Cobblestone
Starting Bonus Stats – 20% Faster Mason Crafting
Starting Bonus Gear- Mason Hammer 3q

 

Iron Worker Cost 10 Knowledge Points

Starting Recipes – All Scrap Iron Frames, Iron Sheet Metal, Nut and Bolts
Starting Bonus Stats – 20% Faster Crafting on the Forge
Starting Bonus Gear – Wrench 3q

 

Mechanic Cost 10 Knowledge Points

Starting Recipes – Auger; Chainsaw; Small Engine, Large Engine, Minibike, Bicycle, Motorcycle, 4x4 Truck, Gyrocopter
Starting Bonus Stats – 20% Faster Mechanical Crafting
Starting Bonus Gear- Wrench 300q

 

Doctor Cost 11 Knowledge Points

Starting Recipes – Plant Salve, Stimulant, Painkillers, Steroids, Antibiotics
Starting Bonus Stats – 20% Faster Medical Crafting
Starting Bonus Gear- Suture Kit x 1; Painkillers x 6, Stimulant x 6, Aloe Cream x 6

 

Chemist Cost 11 Knowledge Points

Starting Recipes – Mega Crush, Stimulant, Acid, Gun Powder, Purification Tablets, Blackstrap Coffee, Glue
Starting Bonus Stats – 20% Faster Medical Crafting
Starting Bonus Gear – Stimulant x6, Painkillers x6

 

FarmerCost 11 Knowledge Points

Starting Recipes – All Crop Seed Recipes, Insecticide, Watering Can, Fertilizer, Farm Plot
Starting Bonus Stats – 20% Faster Seed Crafting

Starting Bonus Gear – None

 

Positive Traits Can be purchased at start of game or with Skill Points when leveling, do not stack

Fast Driver Cost 1 Knowledge Points

Trait Effect = +10% Vehicle top speed

 

Wakeful Cost 1 Knowledge Points

Trait Effect = +20% Faster Fatigue refill speed

 

Graceful Cost 1 Knowledge Points

Trait Effect = -10% Less noise when moving

 

Dexterous Cost 1 Knowledge Points

Trait Effect = +10% Faster Crafting speed / +10% Faster Lockpicking speed

 

Iron Gut Cost 2 Knowledge Points

Trait Effect = -15% Less chance to get Food Illnesses

 

Outdoors Man Cost 2 Knowledge Points

Trait Effect = -10% Less Weather Effect

 

Fit Cost 3 Knowledge Points

Trait Effect = When Encumbered -5% Less effect / -5% Less Stamina on Melee / +5% Faster Stamina regain

 

Thick Skinned Cost 3 Knowledge Points

Trait Effect = -10% Less chance to get wounds from attacks

 

Gymnast Cost 3 Knowledge Points

Trait Effect = -10% Less Stamina when jumping / +10% Farther safe fall distance / +10% Higher jumping

 

Medic Cost 3 Knowledge Points

Trait Effect = +20% More healing

 

Amateur Mechanic Cost 4 Knowledge Points

Trait Effect = Starts with Bicycle and Mini Bike Recipes

 

Hunter Cost 4 Knowledge Points

Trait Effect = Can Track Deer and Pigs

 

Runner Cost 4 Knowledge Points

Trait Effect = +20% Faster Stamina regain while running / +10% Top Speed

 

Stout Cost 4 Knowledge Points

Trait Effect = When Encumbered -10% More effect / -10% Less Stamina on Melee / +10% Faster Stamina regain

Edited by Spider (see edit history)
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Farming:

  • All Seed Recipes found in loot
  • Seeds are made on a Drying Rack(workstation)
  • Player planted crops can be destroyed by non player entities touching them.
  • Player planted crops can be planted on any dirt type soil or crafted Farm Plots.
  • All Rotten and Moldy old food items can be scraped into "Biomass" and used in crafting Fertilizer and other recipes
  • Player planted crop Seeds can be fertilized with the Watering Can and 1 Fertilizer. Once fertilized the crop will grow ⅓ faster and produce double the produce.
  • Player planted crops have a chance to dry out and need watering with the Watering Can and 3oz. of Dirty Water
  • Player planted crops have a chance to get infested with insects and need Insecticide applied with the Watering Can and 1oz. of Insecticide                                                List of cultivatable plants
  • Fruit Crops - Yucca, Blueberry, Pumpkin, Orange
  • Vegetable Crops - Corn, Potato, Carrot, Eggplant
  • Grain Crops - Corn, Wheat
  • Protein Crops - Mushrooms, Beans
  • Other - Aloe, Chrysanthemum, Cotton, Goldenrod, Coffee, Hops

 

Zombies and Predators:

  • Zombies require head shots to take damage from players, traps are un effected
  • Zombies move faster in darker areas                                                                                                                                                                                                Zombie Types-
    • Normal (standard zombies, speeds vary)
    • Spitters (Spit different types of acid and explode when near death)
    • Brutes (have a speed burst and do a lot of block damage)
    • Tanks (have a lot of health and a high chance to grab)
    • Screamers (summon zombie hordes)
    • Boomers (explode when near death)
    • Suicide Boomers (charge and explode on agro)
    • Burning (move fast, catch player on fire, dismember easy, leave fire trap on death)
    • Ferals (fast, high health)
    • Crawling Ferals (move on all fours fast, high health and can jump)
    • Infected Animals (have no fear and attack on sight)
  • Cop Zombies "Acid Puke" now leaves burning acid on you and can be removed with water.

  • Fat Zombies puke leaves a smell on you for a short time that attracts other Zombies and can be removed with water.
  • Fat Zombies explode when near death causing less player damage vs cop explosions, but greater block damage within a larger area and can puke on the player when close.
  • Snakes are now venomous and drop venom sacks which are used to make Anti-venom.
  • Custom Wandering hordes with unique infected animal groups

 

Zombie Bites and the Zombie Virus:

  • The only way to catch the Z-Virus(Vanilla Infection) is to be bitten by an Infected.
  • The only way for a Infected to bite you is for them to first Grab you.
  • Stun is changed to a Grab (same buff just renamed and given a new Icon for immersion).
  • Your chance to be Grabbed by an Infected is based on your current Health, Stamina, Fatigue and Nutrition level.
  • Once Grabbed you can delay an Infected from biting you by 1 seconds with any melee hit to their head.
  • If bitten by an Infected you will catch the Z-Virus and receive a Bite Wound.
  • If the Z-Virus infection reaches 100% your character will die(Dead Dead!) and you will not be able to re spawn and must start a new character
  • Once you receive a Bite you will also get a Bleed that can be treated as normal. To remove the Bite you must cook a Metal/Steel Pipe in the Campfire and with it Cauterize the Bite. After you Cauterize the Bite you will have a Cauterized Bite Wound that you will need to treat with a Plant Salve. After applying Plant Salve you will need to treat the bite with a Bandage. After some time the bandage will get dirty and need reapplying. Do all this successfully and you will heal your Bite Wound, fail to do any of these steps and you will receive a wound.

 

Recipes:

  • Tons of added recipes from new foods, weapons, clothes and so on
  • Existing recipes adjusted in materials and/or quantity of materials needed
  • Removed Jar Recipe. Only found in loot
  • All foods that use jars now return them
  • Smelters use molds again
  • Workstations can accepted many tools
  • Bullet crafting requires a Bullet Press
  • Gun Crafting requires Gun Tools

 

New Systems:

  • Dead is Dead- There is no bottom to wellness.The player loses 10 wellness every time they die and when they run out of wellness they can not spawn back into the game alive with that character.
  • All clothes found in loot are low quality but can be collected to learn how to craft them
  • Leather must be cured by cooking it in a pot with Brain Matter and Coal Lumps.
  • Cured Leather can then be dried on a Drying Rack.
  • Separate Repair Kits for Weapons (Weapon Repair Kit) and Machines (Scavenged Parts)
  • Small Engines for Bikes are made of parts
  • Tires can be scrapped for Scrap Rubber 
  • Scrap Rubber can be melted in a campfire to produce Melted Rubber for crafting.
  • When Torches are placed they require fuel to burn and give off heat
  • Added Planks, Sticks, Large Logs, Small Logs, Branches
  • Added special meats from animals Bear Flank, Pork Belly, Venison Tenderloin
  • Bullet crafting requires a Bullet Press
  • Added advanced resources for harvesting from many world Blocks (i.e.: Stoves, Desk, Fridge, Beds, Chairs and many more)
  • Added many new scraping abilities
  • Clean water can be used to splash water on your head to cool you off for a short time
  • Added over 100 "Junk Items" to spice up looting. Junk items are everyday items found in loot that can be scraped for raw materials or used in crafting.
  • Bladed Weapons are no longer repaired but re sharpened with Sharpening Stones that can be looted or made in the forge.
  • Bladed Weapons have increased dismemberment chance but dull quicker.

 

Tools:

  • Removed ability for stone axe to repair and upgrade.
  • Stone tools do little damage against Metal
  • Iron tools do little damage against Steel
  • Removed Harvesting Tools quality levels
  • Added Screwdriver - Good for dismantling and harvesting Electronics
  • Added Mason Hammer - Good for dismantling Flagstone and Bricks Blocks, harvests Bricks and Cobblestone
  • Added Concrete Sledge -Good for dismantling Concrete Blocks, harvests Concrete Mix and Rebar
  • Added Welding Torch - Good for dismantling Steel Blocks, harvests Steel Sheet Metal
  • Added Crowbar - Used for picking up world blocks the player can not craft.
  • Removed the ability for Buckets to pick up and place water

 

Traps:

  • Added Rigged Chest that looks like normal chest but explodes when open.
  • Changed Mines to no longer instant kill Players. Candy Tin does 40 hp. Hubcap does 60 hp. Air filter does 90 hp. Pressure Plate does 65 hp.
  • All Mines now deal shrapnel damage when walked on. Shrapnel wound Bleeds, Breaks your leg, and wounds you.
  • Added 2 Decoy mines. Place Candy Tin or Air filter on the ground as a Decoy Mine that does nothing
  • Wooden Spikes do little damage but Zombies get stuck in them
  • Barbed Fence can now be picked up and does more damage. Zombies now get stuck in Barbed Fence
  • Wooden Tips now do more damage to Zombies and degrade faster

 

Workstations List:

All workstations can now use anything in the tool slots

Increased Ingredient list to 6

Increased Crafting Ques to 5

  • Mortar & Pestle - For grinding chemicals and medical items. Can also be used as a tool.
  • Stone Mill - For grinding objects into powder.
  • Anvil - For beating metal into shape. Can also be used as a tool.
  • Torches - Need fuel for light and heat
  • Campfire- For cooking and basic chemistry  
  • Research Desk - For reverse engineering unknown crafting schematics
  • Armor Table – For crafting clothes and armor.
  • Dry Rack - For drying Skins, Firewood and creating Seeds from crops.
  • Workbench for crafting - For crafting objects
  • Chemistry Workbench - For crafting advanced medicines and chemicals
  • Fermentation Barre - For making Mead and Beer
  • Cement Mixer - For crafting stone building materials
  • Methane Producer - For producing Methane Bombs
  • Steel Forge - For smelting Steel, Bulletproof Glass and Plastics

 

Workstation Tools List:

  • Anvil - Claw Hammer
  • Campfire - Stick, Cooking Grill, Cooking Pot, Frying Pan, Blender
  • Armor Table – Sewing Needle, Anvil, Leather Needle, Wrench, Welder, Small Loom
  • Workbench for crafting - Claw Hammer, Anvil, Bullet Press, Mortar & Pestle, Screwdriver, Welder, Wrench, Gun Tools, Tool & Die Set, Saw
  • Chemistry Workbench - Beaker, Lab Equipment, Still, Mortar & Pestle, 
  • Steel Forge - For smelting Steel, Bulletproof Glass and Plastics

 

Buffs:

  • Added new Limp debuffs. When a player reaches 10% health they will limp. Heal up above 10% health to heal the Limp
  • Added new Fast Travel buff when you are traveling on a paved road. When on a paved road you will travel 20% faster. This Does apply to animals and zombies.
  • Smoking reduces hunger but has a slight stamina drain and lowers wellness slightly.
Edited by Spider (see edit history)
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Addiction

 

Withdrawal

 

Wound Buff System

Anything that can attack you has a chance to hurt you. Get hurt too much and you will be wounded. To heal the wound you will have to treat it and maintain it until it heals. This wound system has 5 stages..

  1. The first is Bruised and needs no tending to or maintaining it will heal on its own as long as you are not hurt more.
  2. The Second is a Small Wound. When you receive enough damage to get a Small Wound you will also get a Pain Buff that can be cured with a Pain Killer. To Heal the Small Wound you need to use a Bandage on it. After some time the bandage will get dirty and need reapplied. Do all of this successfully and your small wound will heal into Bruised. Fail to keep the wound clean or receive to much more damage from attackers and it will progress to a Wound.
  3. The Third is a Wound. When you receive enough damage to get a Wound you will also get a Sprained Leg Buff that can be cured with a Splint. To Heal the Wound you need to use a First Aid Bandage on it. After some time the First Aid Bandage will get dirty and need reapplied. Do all of this successfully and your Wound will heal into Small Wound. Fail to keep the wound clean or receive to much more damage from attackers and it will progress to a Sever Wound.
  4. The Forth is a Severe Wound. When you receive enough damage to get a Sever Wound you will also get a Gash Buff that can be cured with a Suter Kit. To Heal the Sever Wound you need to use a Sanitized Bandage on it. After some time the Sanitized Bandage will get dirty and need reapplied. Do all of this successfully and your Sever Wound will heal into a Wound. Fail to keep the wound clean or receive to much more damage from attackers and it will progress to an Infected Wound.
  5. The Last stage is an 

 

Nutrition

 

When the player starts and learns their profession their Nutrition stat is set to the highest level “Healthy Diet”.

There are 3 good stages to Nutrition.

  • At “Good Diet” you will start to gain wellness and health effects from foods.
  • At “Balanced Diet” you will begin to heal faster from injuries like broken or sprained leg, dysentery and other injuries.
  • At Healthy Diet when you are full you will receive a slow heal over time. It takes 7 game days for the full Nutrition buff to fade completely.

Bad Nutrition

The longer it has been since you had “Good Diet” the more your Malnourished Stat will start to stack up. Once all good Nutrition buffs fall off you will no longer receive wellness or health from food or drink. There are 3 stages to Malnourished.

  • At “Bad Diet” you will get hungry faster and lose stamina.
  • At “Vitamin Deficiency” you will take longer to heal from injuries; get hungry faster; lose stamina and move slower.
  • At “Malnourished” you will take longer to heal from injuries; get hungry faster; lose stamina; move slower and slowly start to lose wellness.

 

Completely New Skill and XP System

  • ALL quality items have their own crafting skill and crafting a quality item only gives XP toward its own crafting skill. So crafting Stoneaxes only gives XP for improving Stoneaxes.
  • Many added Perks

 

 

 

 

 

 

 

Steam Group and Mod Forums –http://steamcommunity.com/groups/HardcoreSurvivalServer

 

 

Please post all bugs here and I will see what I can do. Thanks for playing.

Edited by Spider (see edit history)
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I have played this mod extensively. It is incredibly fun. Be prepared to die, A LOT. I can't even really play the base game anymore because I get so bored. If you want to experience a true survival game, this is the mod to play.

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I've spent countless hours helping Spider tweak this mod, brought lots of ideas to it so I guess that makes me an biased person. But DAMN do I love what it became. There truly is no other mod that would please me at this point. there's just no going back to vanilla either.

 

For all the hardcore fans out there, this is the mod you want. You won't regret it. Actually, you might, but for all the good reasons :)

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Been playing this Mod since Alpha 12 when Spider found me in the steam forums complaining that the game was too easy. After playing this mod I simply cannot go back to vanilla.

 

it is very challenging, not for the faint of heart. If you dont want a challenge and I mean a challenge then dont waste your time. You will die. It will happen. You will get better and realize you are twice the player you used to be after going through this. It made the game feel fresh and fun. I was at a point where the game was stale and end game was just to easy, the game offered no challenge, this mod made me get back into it and invest 100's of more hours. A lot of things Spider has implemented on his server were implemented by TFP at a later date (im not saying he came up with the idea or that they stole from him but he seems to have a lot of their future plans done already). Workstations, classes, etc.

 

Give it a shot. Best mod for 7dtd that I have found yet.

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While always being on the hunt for nice mods or at least tidbits to add to my server I found this mod...and it is NICE!

 

Tried it in SP, to get a bit familiar to it, and later tried out on the server you mentioned. Me poor thing of course spawned in the middle of some zeds and died, but found back to a nice start very fast. Maybe I would like to play this on your server, but there is one thing that stops me - it is PvP.

 

Some people may like it, some people may say yeah...it's the Zombie Apocalypse, you WILL fight about every ressource without mercy. And tbh, in a real Apocalypse me - of course - would kill my best neighbour, and probably cook and eat him, to save MY (and my dogs) life. But when it comes to gaming, I prefer a slightly more friendly environment, a counterpart to the real life, which is hard enough :D

 

 

But your mod is one of the best I've seen so far beside the Valmod, and I will take the freedom to grab some parts for my server - if I'm allowed to do so :)

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So far this alpha I've been stuck cobbling together elements from some of my favorite old abandoned mods and updating them to work with A13.

 

This mod is new to me, as I don't visit the steam forums and I've missed it if you ever posted here before. It seems you have saved me a lot of effort going forward. It is uncanny how well your mod seems to fit my preferences. I'm very excited to test it out later tonight.

 

I love the concept of prefab/biome specific content so the bullet press was great to see. Without playing it, I'm almost certain you can add me to the list of people that you have ruined the vanilla game for.

 

Thank you for your hard work.

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Not sure if I am overlooking something or downloading a previous version, but I was exploring the files from the full mod d/l link and it doesn't seem to include the custom variants of 'police_station1' from the mixer.

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Not sure if I am overlooking something or downloading a previous version, but I was exploring the files from the full mod d/l link and it doesn't seem to include the custom variants of 'police_station1' from the mixer.

 

If you post in the steam forums he will respond. He responds to bug reports and feedback almost daily. Not sure if he will be checking this for questions but I can probably guarantee a response if you use the steam forum for his mod:

 

http://steamcommunity.com/groups/HardcoreSurvivalServer

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But your mod is one of the best I've seen so far beside the Valmod, and I will take the freedom to grab some parts for my server - if I'm allowed to do so :)

Yes of course, anything I put out for download is free for all to use as they please.

 

@Curmudgeon

The only difference in the modded police prefab is I put 1 bullet press on the 1st floor and another on the 2nd floor and re saved it. I don’t think you would see anything different in the files unless you load the prefab in Hals Editor then you would see the Bullet Press Blocks. I didn't re name it.

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Does this mod change the way clay generates, because I can't find a single spot of it for the life of me! It is a random generation world, I checked an insane amount of forest land, looking at the ground and for flower patches, but I can tell that clay does not spawn on the surface anymore, and I don't know where else it would spawn.

 

I've had to cheat in clay because it's nowhere to be found

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Does this mod change the way clay generates, because I can't find a single spot of it for the life of me! It is a random generation world, I checked an insane amount of forest land, looking at the ground and for flower patches, but I can tell that clay does not spawn on the surface anymore, and I don't know where else it would spawn.

 

I've had to cheat in clay because it's nowhere to be found

 

Regarding the biomes.xml file, clay is generated the same way as in vanilla.

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Does this mod change the way clay generates, because I can't find a single spot of it for the life of me! It is a random generation world, I checked an insane amount of forest land, looking at the ground and for flower patches, but I can tell that clay does not spawn on the surface anymore, and I don't know where else it would spawn.

 

I've had to cheat in clay because it's nowhere to be found

 

I've heard this can happen in vanilla as well, must be a bug where the sub biomes fail to spawn.

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No there are no changes to how and where Clay spawns. The Plains Biome has a lot and you can usually find Clay around or underwater.

 

- - - Updated - - -

 

For those playing, I have an update ready for the mod but was trying to wait for A14 to drop so not to do double work. If A14 is not out by the end of February I’ll put it out.

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I really like this game but at max difficulty, vanilla is too easy. Thankfully there are some amazing mods out there that improve the difficulty.

 

I've been playing several mods the last few months and yesterday I loaded this one. Jesus christ, it's insane. Solo play at max difficulty (insane, 25% loot, feral Z's, very high Z spawn, no loot respawn, no airdrops).

 

It finally feels like a true survival game. Progress is very slow, I don't know where my next meal is coming from, Horde night tomorrow, haven't even thought about it, too busy trying to stay alive, 1 day at a time.

 

Best mod I have seen for hardcore survivalists. Good work spider.

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Seems interesting but you don't have the one class I always pick[if I use a mod that has the class system].

You don't have the Hunter, I always use the bow and for firearm the hunting rifle.

So I'll skip this mod.

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Seems interesting but you don't have the one class I always pick[if I use a mod that has the class system].

You don't have the Hunter, I always use the bow and for firearm the hunting rifle.

So I'll skip this mod.

 

Then you would want to be a Farmer. They start with the ability to assemble a Hunting Rifle and can craft a 6 Shot Crossbow. They also make bear traps.

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