Spider Posted September 5, 2016 Author Share Posted September 5, 2016 (edited) Ok sorted through the Medieval SDX mod and pulled out the ones that might fit into the mod still working on balancing the stats but here’s a list of our new melee weapons 2- 1H Swords 1- Saber 2-2H Sword 4-1H Axes 1-2H Axe 1- Dagger 2- Maces 1-Chained Mace 1-1H Hammer http://images.akamai.steamusercontent.com/ugc/263846487457286835/281267157614498BA08A53438208635279199241/ I think we will keep all the guns. I don’t see any reason to not have them since each has its own mesh, ammo and stats. Here’s the list of new guns. Lsat LSAT Laser mg42 Grenade Launcher Beretta mk23 mk23Laser mp443 mp443Laser Desert Eagle Luger ACW ACW Laser ak12 ak12Laser ScarH ScarH Laser m4a1 m4a1Laser g36c Uzi Uzi Laser Cbj Cbj Laser amr2 USAS12 USAS12Laser amr2Player Multi Rocket Launcher Minigun Double Barrel Edited September 5, 2016 by Spider (see edit history) Link to comment Share on other sites More sharing options...
Pacco Posted September 5, 2016 Share Posted September 5, 2016 Hm....So you basicly took all out of headbangers? Link to comment Share on other sites More sharing options...
YoSuboDeToh Posted September 5, 2016 Share Posted September 5, 2016 nice, copy-paste Link to comment Share on other sites More sharing options...
Spider Posted September 5, 2016 Author Share Posted September 5, 2016 Hm....So you basicly took all out of headbangers? No these came from the Medievail SDX Mod and the Ranged Weapon SDX Mod Link to comment Share on other sites More sharing options...
Pacco Posted September 5, 2016 Share Posted September 5, 2016 Yeah didn't read the last posts...sorry was thinking you Ripped headbangers Appart. I think you now how much time is in such a mod Link to comment Share on other sites More sharing options...
Spider Posted September 5, 2016 Author Share Posted September 5, 2016 (edited) Sofar I have only looked into the single SDX mods like fishing, farming, Power and stuff haven't looked into any overhaul mods yet. What else is there in SDX overhauls besides Haedbangers? Is that the only one? Edited September 5, 2016 by Spider (see edit history) Link to comment Share on other sites More sharing options...
unlike them Posted September 5, 2016 Share Posted September 5, 2016 So finally I was able to run the new SDX True Survival and ran through the new mods. My first impressions: - Police cars look too new and shiny. While we need the variety, these cars are too immersion breaking for my taste. The military and army trucks suit better though. - Apple trees are fine, though your old apple trees were good too. - Tomatoes. Sure, why not. - Fishing. Yes, good fishing pole model. But somehow the process seems too complicated. Especially the part when you need to put the fish on the ground and chop it. For some reason your old fishing (with a very limited graphics part) felt more fun. But we need fishing in the game, I wonder if you could make it better. - Farming. I didn't try the new farming in the game, just watched the mod's video. Water needs to be implemented, but again, I'm not a fan of the way it is implemented here. Maybe we could 'upgrade' the crops with a water can? But the rain part is good, and I hope we will have weather again in the dedicated server in A15. - Alchemy station model is nice, a bit big maybe I didn't find Engineers desk model in the creative menu, but I read the description, and I liked it. We already have this 'reverse engineering' thing when we craft gun schematics, and I like the perspective of spreading it to other items. - Medieval weapons just don't fit into the game. And we have enough melee variety (even the spear). Maybe lets take a couple of weapons from this mod, those that look more or less home-made. It would be pain in the ass to balance them all. - Ranged weapons. Well, I'd love to have them. But how are you gonna balance it all? All those calibers. I got the impression that fire arms don't play much role in your mod, they are end game. The mod intends to make ammo rare, and these things eat much too much ammo. But again, it would be a waste not to include them. Though I don't like the laser variants. It doesn't look good, it doesn't help aiming. I expect it will take ages to incorporate those guns into your mod if you want quality. Some guns (desert eagle, M4a1) seem too dark to me, something wrong with their textures. AMR2 has endless ammo bug? And its model doesn't have a scope, but it uses scope for aiming. And I don't like the way how aiming down the sights looks with many of these guns. Sorry if I sound too negative. - Double barrel shotgun is good, the question is, do we need the old sawed off shotgun now? - My best hopes are for power mod. I haven't tried it, but I saw the video. That's the direction I'd love to go. - Spawner. What do we need it for? You have some evil ideas, don't you? All in all I feel a bit disappointed. I'm so sorry to say that. I am playing your mod because you have the right balance (for my taste). And the balance is more important than features. The mod is growing bigger and you need more people to develop it, and now we have SDX. Implementing and testing will take ages, so don't take more than you can chew. Ah, I'm sounding too negative, but I don't mean it. I hope other people post their feed back. Link to comment Share on other sites More sharing options...
Spider Posted September 5, 2016 Author Share Posted September 5, 2016 (edited) Thanks for the detailed rundown. A lot of these SDX things I'm just going to use their new meshes like the Apple tree. Most of these will not fit game play wise into True Survival. The Fishing is awesome honestly once you figure out how to do it. There seems to be a problem with SDX mods using the text file for descriptions. I will get around to making detailed descriptions on things so they are easy to understand without going to watch some vids. The Framing is also really nice, I just need to sweet talk Morte into including trampling into it correctly so players don't take damage. Then it would be perfect. The Alchemy thing Im just going to use the mesh that's the only reason that block is in there so I remember. Its a really nice Chemist set up. The Medieval Mod i kept the ones listed above and did just what you said. I kept the cruder looking weapons that were rigged well and looked right with the game setting. Ya i also noticed that the laser is an object that stops a certain distant from the player. You can see that in coop. I'll probably drop that part but keep the rest of the guns. There is another SDX mods that i think has a bunch of scope overlays i think. I still haven't loaded them all up yet. I think the person that put the guns in did pretty good balancing the damage, range and stuff per the weapon but i just need to bring them inline with the head shot only system in True Survival.(its done and will be in the next upload later today) The place SDX really shines is the scripts and the Power Mod is definitely a game changer. 3 types of power seems to complicated so we will only have electricity but you will be able to make electricity in a few different ways. Some of the other new machine code is awesome and im gona use it for many new things. Dont be disappointed, what's available now is just True Survival with a ton of other mods thrown on top of it. It is not incorporated at all. Just make sure when ever you go to play it you use the Launcher with the mod update clicked because I am constantly updating and uploading the changes. Yes you will meet the spawner and you will not like it. Edited September 5, 2016 by Spider (see edit history) Link to comment Share on other sites More sharing options...
unlike them Posted September 6, 2016 Share Posted September 6, 2016 I've met these two army trucks merged into each other today. Link to comment Share on other sites More sharing options...
unlike them Posted September 6, 2016 Share Posted September 6, 2016 SDX security cameras/CCTV mod looks fun. For a paranoid PVP defence. Link to comment Share on other sites More sharing options...
sphereii Posted September 6, 2016 Share Posted September 6, 2016 SDX security cameras/CCTV mod looks fun. For a paranoid PVP defence. Maybe with a random flash of a shadow run cross the screen when you aren't looking directly at it....? -SphereII Link to comment Share on other sites More sharing options...
Spider Posted September 6, 2016 Author Share Posted September 6, 2016 Ill have to check and see if that one can be played on MP. Some of these SDX mods are SP only. Link to comment Share on other sites More sharing options...
Akrux Posted September 7, 2016 Share Posted September 7, 2016 I am doing okay but can't find an augerengine. Where can they be found? Can they be crafted? I can't build a metal crafting table yet as I also can't find hubcaps. If hubcaps are a rare drop from cars then I have been unlucky as I have demolished dozens of cars without finding a single hubcap. Link to comment Share on other sites More sharing options...
unlike them Posted September 7, 2016 Share Posted September 7, 2016 If hubcaps are a rare drop from cars then I have been unlucky as I have demolished dozens of cars without finding a single hubcap. I also harvested dozens of cars and never had hubcaps, but I found it in the baggage department once. The best place I figured out is trash cans. So I went to a wasteland and there are those 'corner ruins' with a guarantied trashcan, and found a hub cap there, took me a while though. Link to comment Share on other sites More sharing options...
ShadexDemarr Posted September 7, 2016 Share Posted September 7, 2016 I was attacked, by a barking... chicken. Link to comment Share on other sites More sharing options...
Akrux Posted September 8, 2016 Share Posted September 8, 2016 I was attacked, by a barking... chicken. There are also barking rabbits. They both only do 1 damage per hit however once in a while it is a real dog chasing you....... Link to comment Share on other sites More sharing options...
Spider Posted September 8, 2016 Author Share Posted September 8, 2016 They also can scratch you and have a very small chance to bite you. Single are no problem but there is also a wandering zombie rabbit horde of up to 20. That can get interesting. Now that I'm getting into SDX I could probably upload some new sounds for the zombie animals. Link to comment Share on other sites More sharing options...
Akrux Posted September 8, 2016 Share Posted September 8, 2016 Any suggestions on how to find or make an augerengine? Link to comment Share on other sites More sharing options...
Oragepoilu Posted September 8, 2016 Share Posted September 8, 2016 They also can scratch you and have a very small chance to bite you. Single are no problem but there is also a wandering zombie rabbit horde of up to 20. That can get interesting. Now that I'm getting into SDX I could probably upload some new sounds for the zombie animals. That explain what happened to me yesterday. I was hiding behind some haybale on top of a random rock for the night, but there was a huge amount of bark/growl right next to me xD I should have tried to kill them ... a few leather is always welcome. But yeah, something else as sound would be really nice. Link to comment Share on other sites More sharing options...
Critical Max Posted September 8, 2016 Share Posted September 8, 2016 This mod is GREAT! My friends and I really enjoy this! This mod adds sooo much! So many new content, blocks, items etc. It also slow down the pace of the game, making the progression a lot more interesting. It is also harder and puts emphasis on playing in multiplayer to use strenght of every class! If you want to have an idea of what it looks like, you can check either my 10 minutes condensed best of video or all of the episodes. Here is the best of: Here is the playlist of episodes: https://www.youtube.com/watch?v=0IdTgs2BAsc&list=PLgPsnKUDOMFLI7p9q99FNjvggQfwM9nY_&index=2 Please follow, share and subscribe, but first of all, ENJOY! [ATTACH=CONFIG]16236[/ATTACH] https://www.youtube.com/channel/UCTt...oHyiAjLUhA9HDg https://www.facebook.com/CriticalMaxShow/ https://twitter.com/Critical_Max_ Link to comment Share on other sites More sharing options...
Spider Posted September 8, 2016 Author Share Posted September 8, 2016 ROFL at the first 10 seconds of this video I always wondered how players messed up choosing their professions and lose their briefcase. Its so easy, craft, place and open. Never thought you would spin in a circle and toss your briefcase on some grass lol. But seeing that made me think of a way to fix it for ya'll goofballs. Ill make it drop itself when it falls so if that happens it will be lootable dropped item that you can suck up holding "E". Cools vids. Link to comment Share on other sites More sharing options...
Spider Posted September 8, 2016 Author Share Posted September 8, 2016 VICTORY!!!!! Got the SDX mod to work on the server! More to come Link to comment Share on other sites More sharing options...
unlike them Posted September 8, 2016 Share Posted September 8, 2016 Just tell us how to join the server when its ready. Yes, I know its for testing only. Link to comment Share on other sites More sharing options...
Spider Posted September 8, 2016 Author Share Posted September 8, 2016 The Official True Survival Xtreme test server is now up and running. 209.222.2.74 port:29220 pw: xtreme You MUST HAVE EAC OFF and USE THE 7D2D MOD LAUNCHER with the latest True Survival Xtreme Mod files. This will be being constantly updated so always use fresh files for now. Cheat Menu is on and will stay on so new stuff can be tested until i can integrate all the new items into game play. Map may be wiped at any time so don't get invested in the map. Link to comment Share on other sites More sharing options...
sphereii Posted September 8, 2016 Share Posted September 8, 2016 The Official True Survival Xtreme test server is now up and running. 209.222.2.74 port:29220 pw: xtreme You MUST HAVE EAC OFF and USE THE 7D2D MOD LAUNCHER with the latest True Survival Xtreme Mod files. This will be being constantly updated so always use fresh files for now. Cheat Menu is on and will stay on so new stuff can be tested until i can integrate all the new items into game play. Map may be wiped at any time so don't get invested in the map. I added the server's IP address and port number to the Launcher config file. When people use the 7D2D Mod Launcher, the IP address and port should populate in the Connect To Server box at the bottom. Useful for people like me who forget quickly! -SphereII Link to comment Share on other sites More sharing options...
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