Jump to content

narimbur

Members
  • Posts

    277
  • Joined

  • Last visited

Everything posted by narimbur

  1. Is there a place where you can read how it works or what the name of such a plugin is? I will never find it... google doesn't help
  2. I thought master mechanics would unlock mechanic's workstation but it doesn't
  3. Ok one I cloud reset about Eve's Quest but the others? Or is that a kind of trick I don't know?
  4. In small bunker its impossible to open the cntScifiLockersHelper
  5. ah, there is a new symbol looking like a machine or centrifuge or something like this
  6. Again the question: What is the name of the new Forge-Tool on the right side? cant find it
  7. There is one major bug in my eyes. Because of this one-block-crouching you see through the world while mining. If you go forward while you mine with an auger you always have to stop moving, because you looking through the blocks in the world. Don't know how to describe it - its like falling through the world without falling
  8. AH now I remember, I was missing toolcrafting 3. In 17 you had this information somewhere int the helptxt - some month ago that I played DF
  9. just looked into the workstation and metal workstation and chemistry is locked in both. But if you look into the perks chemistry has a red 0 which means it's free but some requirements are not (disabled by status effect...)
  10. What I still not understand: you can find ie. the schematic for chemistry station, but it's not possible to build one without yeah science, but if I have yeah science I do not need the schematic
  11. What is the name of the new Forge-Tool on the right side? cant find it Some Bugs: empty jars from the forge are different to empty jars you loot. different stacks if you make sterile bandages with jars of sap and you stop producing you get back bowls of sap instead of jars if you throw away a torch the model is magenta which laying on the floor (I guess Mac only) missing help txt for Hammer & Forge it's not clear what they are for
  12. Is that possible to heal NPC? I think I have read something like this. Right or leftclick with bandage, kit etc. has no effect Also I read something about a new biome, I think in the last version. How it looks like or how is the name of it in xml? Can't remember that I have seen something new.
  13. in a big lab demon zombies shoot through walls till the upper floor
  14. Trader Guards do not shot on zombie-animals.
  15. I tested it with vanilla and it works fine. With DF still I got the error. May an OSX-Right-Left-Click-Thing??? I never had that. I compared the xml according to Action 0 and 1 and it's the same. So may you edit something with materials? The error sounds like this.
  16. OK tested with die advanced wire tool, same error
  17. Got the error even if I make a leftclick on asphalt, fist see it with switch and bladetrap
  18. I think the vanilla tool. I looks like it. Have to check the DF-tool. Is that the "Advanced wire tool"?
  19. error: leftclick with wiretool to delete wires "cannot cast from secure type to destination type"
  20. I think there is a typo in xml for weapon ammo, i.e. "ammo44MagnumBulletAP" It should be HP instead of AP. You can make hollowpoint ammo but no AP?-ammo
  21. Lathe is loot only. You can find all weapon parts also in loot. You can find lathes in "hidden stash boxes"
  22. Yesterday I had my first Horde at day 7 with DF 2.2. Really? It was harder than a horde in 2.1 at day 35 or more. About 40 radiated, exploding dogs, spitting policeman, vultures, burning, blue, deamons ( I don#t know really, cause I died instant as I heard a strange fearing sound) all the heart wishes. May it's a bit overstated? I was lvl 30 more or less at this point Warrior/90min, may something is wrong with the gamestage.
  23. Hi, can't find my post from yesterday. Was anybody who is playing on a Mac able to install it for 17.4? I install mod's, also RH for years now for OSX, but in this case I failed. Maybe something is different or new which I don't know.
  24. Ok, I my case all zombies are already spawned, of all about 5 body bags at once. And if you "killall" them they immediately spawn again. So you can't defeat them. There are about 30 of them all the time. No chance to come ever through the entrance. In your maps it was different. They only spawn if you trigger one of the body bags.
×
×
  • Create New...