LionsDen Posted December 1, 2016 Share Posted December 1, 2016 (edited) I downloaded the version about half an hour ago at most. I tried it and got lots of console errors in which there are missing prefab files. I looked on github and it says it had to truncate the 1,349 files to 1,000 because there were too many. I can't run the mod because of the missing files. Edited December 1, 2016 by LionsDen (see edit history) Link to comment Share on other sites More sharing options...
AzzaFortysix Posted December 1, 2016 Share Posted December 1, 2016 (edited) BUG: Just a quick error in quest 3/21, it asks for 2 small stones when you need 5x small stones to craft a stone axe. Just a little thing that bugged me Also check the spelling in the description of the "Plank" Item. No Icon for scrap steel! Edited December 1, 2016 by AzzaFortysix (see edit history) Link to comment Share on other sites More sharing options...
StompyNZ Posted December 1, 2016 Share Posted December 1, 2016 (edited) I downloaded the version about half an hour ago at most. I tried it and got lots of console errors in which there are missing prefab files. I looked on github and it says it had to truncate the 1,349 files to 1,000 because there were too many. I can't run the mod because of the missing files. They are not missing, it just wont show them on the website. If you download the zip from github they will all be in the zip Edit: Having said that, it does appear the repo is missing a bunch of prefab files, almost all the xvanilla files You can probably just grab the latest compo pack and install that before installing true survival until spider can fix the repo E2: Just grabbed the compo pack from https://github.com/7days2mod/Compo and copied just the xvanilla prefabs into the folder and it removed any errors. Edited December 1, 2016 by StompyNZ (see edit history) Link to comment Share on other sites More sharing options...
StompyNZ Posted December 1, 2016 Share Posted December 1, 2016 A few bugs to fix: A bunch of recipes have a craft_area of assemble, should be assembly 4 recipes have craft_area workMetalWorkbench, should be workMetalWorkBench Remote HidenWood HidenConcrete HidenSteel ZombieRabbit has PhysicsBody and PanicSpeed twice challenge_imalumberjackandimokay has a kill requirement of snowZombie, should be snowzombie challenge_Engineer5 requires CircuitBoard, item doesnt exist. challenge_Bath requires buff: dirty and soapyBath, neither buff exists Items with ActionSkillGroup that doesn't exist huntingKnife - Hunting FieldKnife - Hunting gunRocketLauncher - Heavy Guns pipeBomb - Heavy Guns dynamite - Heavy Guns handPlayer - Harvesting hoeIron - Farming wrench - Engineering clawHammer - Engineering nailgun - Engineering Remote - Engineering Items with CraftingSkillGroup that doesn't exist partsChainsaw_blade - Egineering (typo in name if you add Engineering skill) torch - Engineering nailgun - Engineering chainsaw - Engineering auger - Engineering gasCan - Engineering pipeBomb - Engineering dynamite - Engineering hazmatBoots - Engineering gasMask - Engineering nightvisionGoggles - Engineering splint - Engineering bandage - Engineering firstAidBandage - Engineering vitamins - Engineering painkillers - Engineering herbalAntibiotics - Engineering antibiotics - Engineering foodYuccaJuice - Engineering canBoiledWater - Engineering bottledRiverWater - Engineering bottledWater - Engineering goldenRodTea - Engineering redTea - Engineering beer - Engineering grainAlcohol - Engineering militaryFiber - Engineering gunPowder - Engineering oil - Engineering tallow - Engineering bioFuel - Engineering candle - Engineering carBattery - Engineering glue - Engineering ductTape - Engineering beaker - Engineering calipers - Engineering StoneDrill - Engineering Remote - Engineering Exhaust - Engineering EngineBlock - Engineering Engineering Weekly - Engineering Engineering Monthly - Engineering Science1 - Engineering Science2 - Engineering SuterKit - Engineering SanitizingBandage - Engineering RedHotSteelPipe - Engineering RedHotPipe - Engineering AntiVenom - Engineering Stimulant - Engineering SuperPill - Engineering PainKillerShot - Engineering StimulantShot - Engineering InfectedShot - Engineering SedativeShot - Engineering PurificationTablets - Engineering AntivirialMeds - Engineering WellnessJuice - Engineering AppleJuice - Engineering CarrotJuice - Engineering BlueBerryJuice - Engineering RedBull - Engineering GunOil - Engineering MeltedRubber - Engineering MixedChemicals - Engineering IncendiaryPowder - Engineering ScubaTankFull - Engineering Wielder - Engineering Soap - Engineering FanBelt - Engineering Turbine - Engineering BladderFlaskEmpty - Engineering Nitroglycerin - Engineering Harvesting Weekly - Harvesting Harvesting Monthly - Harvesting Harvesting1 - Harvesting Harvesting2 - Harvesting Hunting Weekly - Hunting Hunting Monthly - Hunting Hunting1 - Hunting Hunting2 - Hunting sledgehammer - Iron Working fireaxeIron - Iron Working pickaxeIron - Iron Working shovelIron - Iron Working hoeIron - Iron Working wrench - Iron Working clawHammer - Iron Working cookingGrill - Iron Working anvil - Iron Working toolAndDieSet - Iron Working Iron Working Weekly - Iron Working Iron Working Monthly - Iron Working IronWorking1 - Iron Working IronWorking2 - Iron Working FryingPan - Iron Working NutAndBolt - Iron Working aloeCream - Medicine firstAidKit - Medicine bloodDrawKit - Medicine Medicine Weekly - Medicine Medicine Monthly - Medicine Medicine1 - Medicine Medicine2 - Medicine Large1stAidKit - Medicine Scavenging Weekly - Scavenging Scavenging Monthly - Scavenging Scavenging1 - Scavenging Scavenging2 - Scavenging fireaxeSteel - Steel Working pickaxeSteel - Steel Working shovelSteel - Steel Working katanamichonne - Steel Working Steel Working Weekly - Steel Working Steel Working Monthly - Steel Working SteelWorking1 - Steel Working SteelWorking2 - Steel Working shortSteelPipe - Steel Working stoneAxe - Stone Working tazasStoneaxe - Stone Working stoneShovel - Stone Working Stone Working Weekly - Stone Working Stone Working Monthly - Stone Working StoneWorking1 - Stone Working StoneWorking2 - Stone Working MortarAndPestle - Stone Working Wood Working Weekly - Wood Working Wood Working Monthly - Wood Working ToolSmithing1 - Wood Working ToolSmithing2 - Wood Working rabbitTrap - Wood Working stick - Wood Working Plank - Wood Working Link to comment Share on other sites More sharing options...
Spider Posted December 1, 2016 Author Share Posted December 1, 2016 (edited) @LionsDen- Sorry about that think my file was to big for Github so it cut some off. I removed all the vanilla prefabs so now its small enough. You will have to copy and paste all the prefabs to your Prefab Folder instead of the whole folder now. @AzzaFortysix- Ill get them thanks @StompyNZ- See now that's a bug report. All that's missing is the file name and line number for each bug. lol Thanks Stompy. Where are you getting this info? Those Action and Crafting Skills are in the Mod. Hunting is leveled by harvesting animals with a Hunting Knife or Field Knife. Raising your Hunting Level will increase what you harvest from animals and unlock the Hunting Knife and Field Knife recipes that will harvest more and different items from animals. Engineering is a combination of the old Science and Construction Tools. Its a both a crafting skill and a action skill. This helps with the problem of Science being really hard to level. Crafting Engineer items will raise your skill or using tools to disassemble, repair and upgrade blocks will also. Also Wood/Stone/Iron/Steel Working are all crafting skills now too. Thanks for the report ill get to them all tonight. Fresh Version ready for download!! Edited December 1, 2016 by Spider (see edit history) Link to comment Share on other sites More sharing options...
palmic Posted December 1, 2016 Share Posted December 1, 2016 Sorry for asking before readed whole this thread, i just haven't found it in description in first post: What about unrealistic block updates (updating wooden block to iron, steel, concrete and so on...), do your mod keep this, or remove it? Thanks. Link to comment Share on other sites More sharing options...
Darkstardragon Posted December 1, 2016 Share Posted December 1, 2016 Update 11/30/2016 Added +5 hydration to all drinks Added Duct Tape Book that teaches Duct Tape Recipe Increased the speed of snow melting Increased Wild Corn harvest amount to (1-3) Added Wild Wheat to the Plains Biome where the corn spawns Redid Engineer Profession Quest #2. Still needs description/name fixed Added Recipes for Suters, Bone Meal, Nitroglycerin, Bow String, Fishing Line, Sharpening Stone, Lashing Fixed a lot more recipes or updated the ingredients Lowered Bone Shiv durability Fixed some skill bugs Added Magolis POI Combo Pack- I have not sorted through them yet to take out the loot stuffed and huge/immersion breaking POI’s. If you see one that’s out of place, to secure or full of too much loot please either let me know the name of it of take some good screenshots of it and post them and I will remove it. And more stuff that I don’t remember Download link in main post always has the most current mod version out. ******************************************************************************************* Also if anyone would be interested in hosting a Official True Survivor Server I would be interested in talking with you. I do not have the time to Admin one myself or I would do it. I can install, maintain and update the code on it for you if you would like but I don't have time to maintain a server community and the mod and have time to play (just not enough hours in the day). Just message me if you have question or are interested. Yea, i miss the old server, so yea, i would be willing, 20 slots. Just wanna know if the files are complete, or gotta add the vanilla prefabs. And does the modlauncher support the full files still. Would be passcoded and what settings do you want? Is it geared to vanilla settings or need to be changed? Oh, and send me your steamid so i can add you as admin mr. spider. Link to comment Share on other sites More sharing options...
unlike them Posted December 1, 2016 Share Posted December 1, 2016 i just haven't found it in description in first post: What about unrealistic block updates (updating wooden block to iron, steel, concrete and so on...), do your mod keep this, or remove it? First post: "New Upgrade and Down Grading System Now you keep what you put into upgrading. When you break down player upgraded block it will downgrade to what it was upgraded from. You can still skip stages by using Cobblestone Frames, Wood Frames, Scrap Iron Frames, Rebar Frames or Forged Frames (for Steel) but the block will stop at the frame stage when breaking down. Added Forged Frames for short cut to build Steel Walls. There are now two paths Dirt/Stone and Wood/Metal. Dirt/Stone Path Cobblestone->Concrete->Engineer Concrete (Steel) Wood/Metal Path Log Cabin->Wood Stages->Scrap Iron Stages->Steel ->Engineer Steel" So yes, the mod lets you upgrade wood to metal and cobblestone to concrete. Link to comment Share on other sites More sharing options...
unlike them Posted December 1, 2016 Share Posted December 1, 2016 @Darkstardragon I'd love to play on a server, but I'll be honest. This mod requires much dedication and investment to play, because the progression is so much slower. Not a bad thing at all, but I find it very hard for me to start a game if I know the server is gonna be wiped in a week because there is an update. I can understand that Spider is waiting for SDX. All I can help is to give him my limited feedback on the gameplay. But I'm rather tired to run around with a stone axe and no hope of even starting my permanent base. So maybe I'll join a server when the mod is more or less complete. Can't wait! Link to comment Share on other sites More sharing options...
Darkstardragon Posted December 1, 2016 Share Posted December 1, 2016 (edited) @Darkstardragon I'd love to play on a server, but I'll be honest. This mod requires much dedication and investment to play, because the progression is so much slower. Not a bad thing at all, but I find it very hard for me to start a game if I know the server is gonna be wiped in a week because there is an update. I can understand that Spider is waiting for SDX. All I can help is to give him my limited feedback on the gameplay. But I'm rather tired to run around with a stone axe and no hope of even starting my permanent base. So maybe I'll join a server when the mod is more or less complete. Can't wait! Its there if you want it pardner lol. I just gotta check some things with spider but im testin it today see how it holds up server side. Hopefully not too many hiccups. Well, its going well except that my nerves are frayed on day 1 trying to find somewhere safe with my stone axe and hay bales lol. 7DTD modlauncher seems to be working fine to launch it with eac enabled. Need spiders input for settings, etc. Any news and server passcode/name is on the steam group. Edited December 1, 2016 by Darkstardragon (see edit history) Link to comment Share on other sites More sharing options...
abatar Posted December 1, 2016 Share Posted December 1, 2016 Arrows I seem to be having trouble with arrows, they just pass right through the zombies, I am playing single payer in navzane, all other ammo seems to work. Link to comment Share on other sites More sharing options...
Spider Posted December 1, 2016 Author Share Posted December 1, 2016 Thanks goes out to Darkstardragon for hosting a server for the True Servival Community. Mod must be installed before first Login Server Name: The Official True Survival Server IP: 216.155.140.76 Port: 2500 Password= welcometotheza ----------------------------------------------------------------------------------------------------------------------------- @abater- Hmmmm... The arrows aren't hitting anything? If you aim at a wall and shoot it does the arrow hit it? Might just be the hit boxes on the Z's, sometimes mine look like they go through their heads. Try aiming at their mouths and not at the top of the heads. Link to comment Share on other sites More sharing options...
abatar Posted December 1, 2016 Share Posted December 1, 2016 Arrows not sure if they don't hit anything was only aiming at the zombies, head and body shots and it only passes through, but only with arrows, all other weapons work fine. Link to comment Share on other sites More sharing options...
Darkstardragon Posted December 1, 2016 Share Posted December 1, 2016 not sure if they don't hit anything was only aiming at the zombies, head and body shots and it only passes through, but only with arrows, all other weapons work fine. Its always been that way in true survival, using a bow is an art form in spiders mod:smug: Link to comment Share on other sites More sharing options...
Spider Posted December 2, 2016 Author Share Posted December 2, 2016 Its always been that way in true survival, using a bow is an art form in spiders mod:smug: The Bow and Arrow work in my Mod Link to comment Share on other sites More sharing options...
Jolly Posted December 2, 2016 Share Posted December 2, 2016 I'll be switching my server over this weekend sometime. ( Currently on VALmod ) It is called World of Pain, 27.50.82.162:25500 hosted in Australia. I'll have a 250 ping kick on it eventually so that means players from West US should be ok but Europe not so much. This wont be a pure JZ server as i will make some changes to magazine sizes and headshot effectiveness as well as melee weapon range to name a few adjustments I like to make server side. I also have the latest Compo pack installed so there should be a full range of buildings to enjoy. I'll post again when its up and running JZ. If you connect now its still on VALmod.... Link to comment Share on other sites More sharing options...
Spider Posted December 2, 2016 Author Share Posted December 2, 2016 @ Jolly The Combo Pack is already included. Just curious, what type of changes to the headshot, mag size and melee range? If they are good changes I might include include them in the mod. Link to comment Share on other sites More sharing options...
unlike them Posted December 2, 2016 Share Posted December 2, 2016 Minibike, you removed it. Let's discuss? What are your reasons, Spider? I hope I can talk you into bringing it back. It's a big thing, it enriches the game, it's a game changer. All the things you wanna add with SDX will not compensate the minibike loss. If you think it's OP, you can gate it behind some late game stuff. Make the player work for it. As for now, I'm heartbroken Link to comment Share on other sites More sharing options...
Darkstardragon Posted December 2, 2016 Share Posted December 2, 2016 Minibike, you removed it. Let's discuss? What are your reasons, Spider? I hope I can talk you into bringing it back. It's a big thing, it enriches the game, it's a game changer. All the things you wanna add with SDX will not compensate the minibike loss. If you think it's OP, you can gate it behind some late game stuff. Make the player work for it. As for now, I'm heartbroken Yea, i have to agree on this one spider. Even though theyre buggy pieces of @#$%, they still add an extra dimension to the game. Link to comment Share on other sites More sharing options...
Spider Posted December 2, 2016 Author Share Posted December 2, 2016 They crash servers, break save games, kill players for no reason, disappear without warning and lose inventory constantly. I was asked by many players and server owners to remove them because of those reasons and i agree. With the speed buff you get from roads and the fact that mini bike inventory can not be trusted I really see no point in them they just cause problems and take up admins time because of players complaining about them and asking to be refunded items lost. If TFP ever get around to making that feature actually work I would be happy to add it back in but as it is right now its more trouble than its worth. Link to comment Share on other sites More sharing options...
Darkstardragon Posted December 2, 2016 Share Posted December 2, 2016 They crash servers, break save games, kill players for no reason, disappear without warning and lose inventory constantly. I was asked by many players and server owners to remove them because of those reasons and i agree. With the speed buff you get from roads and the fact that mini bike inventory can not be trusted I really see no point in them they just cause problems and take up admins time because of players complaining about them and asking to be refunded items lost. If TFP ever get around to making that feature actually work I would be happy to add it back in but as it is right now its more trouble than its worth. Fair enough, end of discussion for me. Link to comment Share on other sites More sharing options...
unlike them Posted December 2, 2016 Share Posted December 2, 2016 (edited) Or, you could enable them with a warning to use them on your own risk. So if it kills you, it dissapears or loses the items in the inventory, you don't complain to the admin. Maybe give the admin the choice if enable or disable the minibike on the server. Win-win. Edited December 2, 2016 by unlike them (see edit history) Link to comment Share on other sites More sharing options...
nibortreab Posted December 2, 2016 Share Posted December 2, 2016 Yea, i have to agree on this one spider. Even though theyre buggy pieces of @#$%, they still add an extra dimension to the game. True that. Me and my mates just started with this amazing mod but no minibike? Is it also possible to run this mod with Bad Company mod, for example? it sure as hell is way harder to survive the first couple of days. We are running for our lives 50% of the time haha They crash servers, break save games, kill players for no reason, disappear without warning and lose inventory constantly. Indeed, fair enough. Hopefully TFP make it easier in A16 Link to comment Share on other sites More sharing options...
unlike them Posted December 2, 2016 Share Posted December 2, 2016 (edited) And that awesome feature of assembling your engine with different parts, like a gun? What's it for now? For cement mixer? Edited December 2, 2016 by unlike them (see edit history) Link to comment Share on other sites More sharing options...
Spider Posted December 2, 2016 Author Share Posted December 2, 2016 (edited) Update 12/2/2016- Added instructions on how to craft anti-venom to venom buff description Lowered zombie head shot bonus on melee Fixed errors in Engineers quest chain Fixed all foods to use the healing food buff instead of instant health when eaten. Improved drinks description to explain how to dump drink on your head Lowered Rockets drop rate in loot Fixed Brain Matter and Fat description to say they smell Tweaked Wound Systems stats Changed the Wound and the Bite Systems so that the sanitizing bandage does all, the healing bandage does small wound/wound/bite and the normal bandage does small wound/bite. Also Both First Aid Kits do all wounds. Download link in main post always has the most current mod version out. Edited December 2, 2016 by Spider (see edit history) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now