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Alpha 21 Dev Diary


Roland

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27 minutes ago, RESiDENT said:

Hello there! Reconsider your attitude to the machine gun, please, I'm talking about the fact that the number of shotgun cartridges is not equal to the number of cartridges 7.62 for example, from 100 cartridges for a shotgun (or ANY other weapon), you can shoot 2 times more zombies than from 100 cartridges 7.62 make stacks more for cartridges take up a lot of space or make koropki for machine gun cartridges 1000 for One slot or a skill book has a 15% chance of not spending a bullet with continuous shooting. The effectiveness will be lower, of course, in leveling with a shotgun, but at least it will take the same amount of slots. The machine gun is useless at the moment. About spears in vain you delete the throw, make a mod on it or a mod so that the spear returns. Have you watched the last predator? there was a tomahawk on a rope why can't there be a spear as well?

What about the range of those two ? Shotgun is indeed brilliant in close range, if in close space or a corridor for example and zeds come one after another. But if a big @%$# decides to chop on your base foundation 15 blocks away from your position, where you cant go down and kill it, many of us would bring up the machine gun and enjoy it. 

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14 minutes ago, beerfly said:

What about the range of those two ? Shotgun is indeed brilliant in close range, if in close space or a corridor for example and zeds come one after another. But if a big @%$# decides to chop on your base foundation 15 blocks away from your position, where you cant go down and kill it, many of us would bring up the machine gun and enjoy it. 

maybe a rifle with ignoring armor or a magnum and an smg with an instant kill chance is better?

Edited by RESiDENT (see edit history)
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1 minute ago, RESiDENT said:

maybe a rifle with ignoring armor or a magnum and an smg with an instant kill chance is better?

True, tbh I love the magnum and its range in these situations especially on demolishers, but if they become too many I thing the M60 is a weapon of wise choice. Also, balance is still a thing that will go on further in the game, we can expect some changes. 

 

Welcome to the forums btw, your feedback and experience would be appreciated as much as everyone`s ! 

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18 hours ago, Roland said:

 

Okay, I admit you got me to stare intently at the buttons zoomed in as far as I could go. What's wrong with them?

The selection goes from A0 to A5, skipping A1 (same for B1...E1), but DOES go to 12 when there's no 12 button even though it skips 11, whereas the buttons themselves go from 1 - 11, but no 0.

 

Then, there's this.

 

image.png

 

Start over. 😃

Edited by Guppycur (see edit history)
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yeah lol buttons make no sense really, they go down on the right side to the 5 and then they go left /right which is super weird. also what guppy said, if each number has a button there should be a 12 button, or then its just a 0 to 9 keypad or buttons but not a 10 and 11. the placement isnt really happy, we have seen there is room in there to get it properly done or just change the numbers position to make more sense, dont even have to change the buttons (tho to be honest changing them would look better)

 

you could go the easy way also and just sckratch some numbers off, like they are worn and cant read the numbers so it goes unnoticed.

also as i said before somewhere else would be super funny if you guys actually used a reference image of a real vending machine that has buttons like that.

 

Im really hoping also there is a opening or little door below the glass to get the products since you cant really see that on the pict for how its cropped.

 

1 minute ago, spud42 said:

Guppy, the numbers actually go 0,2,4,6 left to right but you are right there is no 0. i guess you could say 12 is a 1 and a 2?

 

if it works like that then 10 and 11 button makes no sense

 

one would assume the system works 1 way only. either you enter the number one digit at the time... for what you need an ENTER button later (so if you want A 11 it dosnt take A1 before you end pushing buttons) or one button per number so pick a letter and then just push 1 button.

 

but working one way for 11 and a different way for 12 makes no sense at all

 

 

OCD - this is the way

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it has be stated many times by the pimps that they take so long making things because there is a difference between modders and devs quality in the game assets and such.

so one would expect devs quality and not weird ass looking buttons.

 

maybe if they never said that you could go like meh.... but they did so... well...

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6 minutes ago, Mumpfy said:

it has be stated many times by the pimps that they take so long making things because there is a difference between modders and devs quality in the game assets and such.

so one would expect devs quality and not weird ass looking buttons.

 

maybe if they never said that you could go like meh.... but they did so... well...

No. The real difference is that the devs have to deeply balance vanilla, and everything in it, with whatever they introduce or change.

That takes more time the closer we get to release, because every change can potentially impact many other systems and in-game objects.

 

What people are talking about now is not "quality", it's OCD.

 

Edited by Jost Amman (see edit history)
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3 minutes ago, Jost Amman said:

No. The real difference is that the devs have to deeply balance vanilla, and everything in it, with whatever they introduce or change.

That takes more time the closer we get to release, because every change can potentially impact many other systems and in-game objects.

 

What people are talking about now is not "quality", it's OCD.

 

Really?  @%$#ty art isn't considered poor quality?  Because I've seen what, almost a dozen art changes to the same items since I've begun playing the game, all in the name of "quality".

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i am the worst ocd guy ever so im not gonna say its not.

 

tho someone got paid time to make that, and it takes the same time to do it right than like this, thats also quality.

worst part is that the model looks good and its just an easy fix detail, hopefully maybe they fix it

 

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37 minutes ago, Jost Amman said:

What people are talking about now is not "quality", it's OCD.

i suspect the next issue will be - how many people will uninstall the game because it can not be played with mixed up buttons... who cares that there will be a doz zombies heading towards them... those buttons gonna cause someone to die in the game. :) oooops

 

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The button feedback is good feedback and they will probably get changed knowing the artist. I stared at the buttons zoomed in and couldn't see the problem so oversights happen and I doubt it will take much work at all to fix the buttons. The artist isn't going to have to redo the entire vending machine in order to change the numbers on the buttons.

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30 minutes ago, unholyjoe said:

i suspect the next issue will be - how many people will uninstall the game because it can not be played with mixed up buttons... who cares that there will be a doz zombies heading towards them... those buttons gonna cause someone to die in the game. :) oooops

 

 

It may kill them if they are trying to get item A12 in the machine and are so concentrated on that instead of zombies heading towards them :D

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1 minute ago, Roland said:

The button feedback is good feedback and they will probably get changed knowing the artist. I stared at the buttons zoomed in and couldn't see the problem so oversights happen and I doubt it will take much work at all to fix the buttons. The artist isn't going to have to redo the entire vending machine in order to change the numbers on the buttons.

 

its great to see that the people actually involved takes objective criticism and feedback in a good way.  you can also dont care about it at all and its fine also. maybe the minions could learn something from this mature and polite reply.

 

thanks

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@Guppycur and @Jost Amman you both may have missed the whole point that the new "vending" machines aren't supposed to work the way the old ones did.

 

see the detail here:

nopoint.jpg.549003ecbf60b214ee088d04a1d97ee0.jpg

 

What you see is an old fashioned coin slot.

There are no coins in 7D2D.

Just dukes, which are casino tokens (chips).

These won't fit into a coin slot, or if they did, they'd jam the whole mechanism...trust me, I tried that many times as a kid with low allowance.

 

But there is that keyhole right under it.

So you will be able to lockpick them, and then the whole thing is open.

 

Absolutely no need to press any buttons at all, you just pick that thing open, and then grab all the goods you want...even those with the "0" that you can't select.

 

damn, I even bet this was one of Roland's puzzles.

Pickable vending machines confirmed for A21!

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15 minutes ago, Roland said:

The button feedback is good feedback and they will probably get changed knowing the artist. I stared at the buttons zoomed in and couldn't see the problem so oversights happen and I doubt it will take much work at all to fix the buttons. The artist isn't going to have to redo the entire vending machine in order to change the numbers on the buttons.

I mean joking aside, I kind of feel it was done on purpose because there's no way that's an accident. 🙂 I thought the thing was kind of funny, but it's been a conversation piece for my guys since the pic was released.

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