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Alpha 21 Dev Diary


Roland

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5 minutes ago, NekoPawtato said:

been around for a while it seems.

Ok cool.

Also, I tried looking through the patch notes but I couldn't find anything (or I couldn't understand it) but have the graphics been improved with A21.2? Something seems different. 

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17 hours ago, meilodasreh said:

so...does that mean that in your mod account, there are generally enough unapproved posts to fill about three pages, that never actually make it in?

 

Please, make a dedicated thread for those, I desperately need some inspiration.

 

4 hours ago, Gamida said:

 

As a Mod does that mean you still have access to 3 pages of deleted posts? Anything in there interesting? :)

 

The explanation is probably very banal, I suspect that I have slightly increased the text size for this website.

 

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On 11/17/2023 at 9:22 PM, SnowDog1942 said:

I know Im a little late to finally be trying out the the new Alpha but just wanted to say the Learn By looting and magazine change is amazing.   Looting was many times pointless before, feels so much better.  Great Job.   Just need to add some adult nudie magazines to increase my glue production.

Give me pornos for double xp

 

It's "enlightening"

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wait until they reveal the armored bandit battle dogs

 

Obvious thing if you ask me, that bandits would keep wild zombie dogs, rig them with nasty body attachments, and let them loose on people.

 

Maybe even with some robotic features...to prevent them from turning against their owers...then you'd have all three of them.

Armored robotic drone zombie bandit battle dog it is.

 

...wow sounds like one of these weird manga series that always start with this little kid that is new at school...

Edited by meilodasreh (see edit history)
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Well done Fun Pimps and all involved helping make this so awesome! I usually change the xml hard on server. I am enjoying this vanilla a ton!!! . We will see over time if I gotta tweak something haha. I love all the changes so far! Great job and the best money I have ever spent on a game! Make some awesome DLC content at some point and I will buy it! 100% Early Access success story!

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3 hours ago, Cotabucky said:

Well done Fun Pimps and all involved helping make this so awesome! I usually change the xml hard on server. I am enjoying this vanilla a ton!!! . We will see over time if I gotta tweak something haha. I love all the changes so far! Great job and the best money I have ever spent on a game! Make some awesome DLC content at some point and I will buy it! 100% Early Access success story!

Really the main thing the base game needs is more crafting parts for things like decor parts like posters, corrugated metal, signs, wooden parts, mannequins. Etc 

 

A endgame water source collector like a water pump 

 

More settings like quality adjustments sliders, food, zombie and animal spawns etc 

 

Bandits and story 

 

Really that's it 

Edited by Adam the Waster (see edit history)
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If you feed the corpses of your enemies to a pig in a cage,
and then feed that pig to a girl in a cage,
and then that girl becomes your girlfriend,
do you then have Thanksgiving dinner with her family or yours?

 

(asking for a friend)

 

 

-Arch Necromancer Morloc 💀

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3 hours ago, Morloc said:

If you feed the corpses of your enemies to a pig in a cage,
and then feed that pig to a girl in a cage,
and then that girl becomes your girlfriend,
do you then have Thanksgiving dinner with her family or yours?

 

(asking for a friend)

 

 

-Arch Necromancer Morloc 💀

 

What would be used on this hypothetical girlfrieds cage floor, sawdust or plastic?

 

(also asking for a friend)

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1 hour ago, Gamida said:

What would be used on this hypothetical girlfrieds cage floor, sawdust or plastic?

 

Well...technically she wasn't a girlfriend yet when she was still in the cage (or so I am told), but to answer your question, kitty-litter of course.

 

 

-Arch Necromancer Morloc 💀

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15 hours ago, Adam the Waster said:

Really the main thing the base game needs is more crafting parts for things like decor parts like posters, corrugated metal, signs, wooden parts, mannequins. Etc 

 

A endgame water source collector like a water pump 

 

More settings like quality adjustments sliders, food, zombie and animal spawns etc 

 

Bandits and story 

 

Really that's it 

 

Piece-a-cake. TFP will create a wet bandit telling you a story about crafting sliders.

 

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On 11/16/2023 at 8:11 AM, Blake_ said:

Thoughts on a21 b30:

 

.Good work with the optimizations @faatal & Co, I've been testing 7dtd 21.2 b30 in an integrated graphics card from 2013 and it works astonishingly well at 30fps lowest settings 720p. And 480p runs perfect at 60+fps (4k map). Very little stuttering (still there at times in heavy cities with heavy numbers). That's just impressive.

Nice to hear.

 

There are still more coming. A recent one I did, is block entities (props) spawning from a chunk can now happen over multiple frames which helps with tall buildings trying to spawn many hundreds of them in one frame leading to a big FPS frame spike.

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On 11/17/2023 at 4:48 AM, Xtrakicking said:

So... seriously, we gonna get A22 dev diary any time soon? Has there been any news somewhere I'm not aware of? It's been almost 6 months since the official release notes from A21 came out. It's aggravating how the development process seems to get slower and slower each update.

Development is not slower. Releasing information is slower as it is not wise saying X is coming at the beginning of an alpha, only to find months in that there was some big problem delaying the release. As we get closer to release, then features should firm up to where we can say here is a list of X, Y, Z that should be in A22.

 

A good example is DLSS support. I have it kind of working for Windows, BUT it has a variety of problems working with our multiple cameras and postprocessing steps, so there is a lot of trial and error getting it finished. As I don't know if this will be shippable with A22 or ever, I would not want it on any list of coming features yet.

On 11/15/2023 at 10:16 AM, Adam the Waster said:

How about fixing this age old issue 

 

And overlord armor ;)

so-ridiculous-that-they-still-didnt-fix-this-shit-cant-v0-6dmuo5dkmh8b1.png

That appears to be terrain, if so, then that is a core issue with how terrain works, so it may not be something that changes.

On 11/18/2023 at 4:35 PM, Arez said:

You know what's disappearing for me? Street decals. On the road that has Bob's Boars on Navezgane, there's that big dip. In that dip I noticed that the newspaper pages disappear when I get close to them. It could be happening elsewhere too; it just hasn't grabbed my attention.

I have seen that and have some prototype shader changes I tried many months ago, but Unity was being a punk and it was just not working, so I put it on the back burner.

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Hi Pimps. I want to take this open forum opportunity to express my personal wishes. I am sure all ~6k members of the CP Discord agree, and I am also pretty sure you're already aware of how we feel by looking at the number of people still playing on previous alphas. Yet, you don't seem to care/need the numbers playing your game, or maybe you don't really know how to do it but....

 

 

 

PLEASE, FOR THE LOVE OF ALL THE BOUNCY PHYSICS ON THE STRIPPER ZOMBIESSSSSS fix the the RWG bug. I have barely played since it broke CP, and this is someone with 3k hrs in the game (not trying to one up anyone here please guys dont start an hours war) and someone who has gifted copies of the games to friends, and would do so again.... but i just don't find it worth it without all those extra POIs. Please please please consider this request seriously. I don't even care about A22. Its great that you are progressing, dont get me wrong, but I'd rather play A21 with CP than the full published game with all road map items ticked off. 

EDIT: due to the seriously toxic nature of the forums here (at least, that was my experience back in the day), I wont be responding to any replies unless they are from Pimp staff. Thank you for your understanding. 

Edited by Eko (see edit history)
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1 hour ago, Eko said:

Hi Pimps. I want to take this open forum opportunity to express my personal wishes. I am sure all ~6k members of the CP Discord agree, and I am also pretty sure you're already aware of how we feel by looking at the number of people still playing on previous alphas. Yet, you don't seem to care/need the numbers playing your game, or maybe you don't really know how to do it but....

 

 

 

PLEASE, FOR THE LOVE OF ALL THE BOUNCY PHYSICS ON THE STRIPPER ZOMBIESSSSSS fix the the RWG bug. I have barely played since it broke CP, and this is someone with 3k hrs in the game (not trying to one up anyone here please guys dont start an hours war) and someone who has gifted copies of the games to friends, and would do so again.... but i just don't find it worth it without all those extra POIs. Please please please consider this request seriously. I don't even care about A22. Its great that you are progressing, dont get me wrong, but I'd rather play A21 with CP than the full published game with all road map items ticked off. 

EDIT: due to the seriously toxic nature of the forums here (at least, that was my experience back in the day), I wont be responding to any replies unless they are from Pimp staff. Thank you for your understanding. 

 

Are you sure TFP knows **which** RWG-bug is breaking CP?

 

 

 

Edited by meganoth (see edit history)
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