Morloc Posted November 13, 2023 Share Posted November 13, 2023 38 minutes ago, Laz Man said: n A22, road paint has a new property on it that allows players to replace another block over it so you no longer have to destroy it first. You guys can thank Faatal for that qol change. Thank you Faatal! -Arch Necromancer Morloc 💀 3 Link to comment Share on other sites More sharing options...
Fanatical_Meat Posted November 13, 2023 Share Posted November 13, 2023 On 11/11/2023 at 5:51 PM, Matt115 said: Hm... if reduce max number of players for typical 4 players would be possible to make 124 limit of zombie? 🤔 Could be too many. I typically play with 5 people total, I have max zombies around 80 or 90. Regular times it is fine, horde nights are the big problem. Going past 24 per wave is a slide show. 12 to 16 seems to run fine. 64GB of ram. Link to comment Share on other sites More sharing options...
Adam the Waster Posted November 13, 2023 Share Posted November 13, 2023 5 hours ago, Laz Man said: In A22, road paint has a new property on it that allows players to replace another block over it so you no longer have to destroy it first. You guys can thank Faatal for that qol change. Will be added to dev diary 2 Link to comment Share on other sites More sharing options...
Fanatical_Meat Posted November 13, 2023 Share Posted November 13, 2023 2 hours ago, Adam the Waster said: Will be added to dev diary And please add this new property to curbs and such. Link to comment Share on other sites More sharing options...
DeSpyder Posted November 14, 2023 Share Posted November 14, 2023 10 hours ago, Laz Man said: In A22, road paint has a new property on it that allows players to replace another block over it so you no longer have to destroy it first. You guys can thank Faatal for that qol change. Will this change add the lines to roads in the wilderness? Link to comment Share on other sites More sharing options...
Laz Man Posted November 14, 2023 Share Posted November 14, 2023 10 hours ago, DeSpyder said: Will this change add the lines to roads in the wilderness? No. It only applies where there is existing road paint shapes I believe. 3 Link to comment Share on other sites More sharing options...
Guppycur Posted November 15, 2023 Share Posted November 15, 2023 Like, how you can place a block on grass? Link to comment Share on other sites More sharing options...
Laz Man Posted November 15, 2023 Share Posted November 15, 2023 11 hours ago, Guppycur said: Like, how you can place a block on grass? Yes, for the most part. Link to comment Share on other sites More sharing options...
Guppycur Posted November 15, 2023 Share Posted November 15, 2023 15 minutes ago, Laz Man said: Yes, for the most part. What's different? Link to comment Share on other sites More sharing options...
Adam the Waster Posted November 15, 2023 Share Posted November 15, 2023 (edited) How about fixing this age old issue And overlord armor Edited November 15, 2023 by Adam the Waster (see edit history) Link to comment Share on other sites More sharing options...
Jost Amman Posted November 15, 2023 Share Posted November 15, 2023 3 hours ago, Guppycur said: What's different? That it's not grass... 2 Link to comment Share on other sites More sharing options...
meilodasreh Posted November 15, 2023 Share Posted November 15, 2023 Considering hatch/door/... placement: is there a chance we can have something like this one day? (open state/hinge side indicated by semi-translucent half way open "ghost shape" ) Or just show it in only that (half) open state when rotating the block, would do the same job. The arrow we have now does still tend to confuse me sometimes because it leaves room for misinterpretation. It just points into a direction, but you still have to figure out what that direction means. Swings into that direction? Player comes from the pointed direction? Next trader that way? 🤡 Yes, of course, you get the hang of it...it's just that the other suggestion would be so much more of an instantly conclusive way to tell even a first time player how to set it correctly...or otherwise said: Is there anybody who wanted to place a hatch and immediately knew by the arrow "oh nice, it's of course that way" without trial and error? ...and - at least seems to be - relatively easy to add something like that? 9 Link to comment Share on other sites More sharing options...
Old Crow Posted November 16, 2023 Share Posted November 16, 2023 So, third Experimental came out today, since the last Stable. Does this mean we'll be getting another A21 Stable soon? 1 Link to comment Share on other sites More sharing options...
Arez Posted November 16, 2023 Share Posted November 16, 2023 1 hour ago, Old Crow said: So, third Experimental came out today, since the last Stable. Does this mean we'll be getting another A21 Stable soon? Are there patch notes for the experimental builds? What's the difference between them and the current stable version? Link to comment Share on other sites More sharing options...
Roland Posted November 16, 2023 Author Share Posted November 16, 2023 12 minutes ago, Arez said: Are there patch notes for the experimental builds? What's the difference between them and the current stable version? Go up one level in this section and you will see threads pinned below this one that contain what you seek. 2 Link to comment Share on other sites More sharing options...
Laz Man Posted November 16, 2023 Share Posted November 16, 2023 15 hours ago, Guppycur said: What's different? I don't think there was an xml property you could apply to shapes/blocks previously. There is one now that you can use. Link to comment Share on other sites More sharing options...
Strengthinside Posted November 16, 2023 Share Posted November 16, 2023 Developers! hey! I have few issues! one of which is dedicated server installed via steam on Linux won't launch, for some reason it tries to execute .bat file. So one needs to manually navigate in to the server folder and launch .sh file. This Bug persisted for a long time now, please, fix if possible. Also, Vulkan version no longer launcher (Alpha 21.2) I used to play on Vulkan on A20, is this a linux issue? or the game needs fixing? I am on latest Ubuntu now, using mesa 23.2.1 is it possible that it causes the issue? How can I check? Love the game!!! Link to comment Share on other sites More sharing options...
meganoth Posted November 16, 2023 Share Posted November 16, 2023 (edited) 10 minutes ago, Strengthinside said: Developers! hey! I have few issues! one of which is dedicated server installed via steam on Linux won't launch, for some reason it tries to execute .bat file. So one needs to manually navigate in to the server folder and launch .sh file. This Bug persisted for a long time now, please, fix if possible. Also, Vulkan version no longer launcher (Alpha 21.2) I used to play on Vulkan on A20, is this a linux issue? or the game needs fixing? I am on latest Ubuntu now, using mesa 23.2.1 is it possible that it causes the issue? How can I check? Love the game!!! Wrong place. Please post in "General Support" and read the post that tells you how to post. Especially how to include the log file. And include more details, for example how do you start the dedicated server and when does it tell you it wants to start a .bat file Generally I have installed brand new ubuntu 23.10 on my laptop and have noticed problems with applications, for example the newest inkscape has lots of problems with getting libraries of the correct version on 23.10. It would not surprise me if 7d2d has problems finding libraries as well. I would guess LTS would be the better bet at the moment Edited November 16, 2023 by meganoth (see edit history) 1 Link to comment Share on other sites More sharing options...
Blake_ Posted November 16, 2023 Share Posted November 16, 2023 Thoughts on a21 b30: .Good work with the optimizations @faatal & Co, I've been testing 7dtd 21.2 b30 in an integrated graphics card from 2013 and it works astonishingly well at 30fps lowest settings 720p. And 480p runs perfect at 60+fps (4k map). Very little stuttering (still there at times in heavy cities with heavy numbers). That's just impressive. On a side note, RWG needs quite a bit of work. Biome percentages work ok if all 4 are exactly equal in size for any map size, but if you tweak the numbers for lower-than-6k sizes wonky things happen, like just 2 biomes generate or things like that. Also, we need an option to pick which map border we want, like setting them to Mountains OR Water. What is the point to deselect rivers and lakes if you are sure to find plenty of water in at least 1 side of the border? Aside from POI and remnants with water that is. Those are plenty enough already. LOD is better, I can't quite put my finger on it, but the transitions are better for many assets and grass and stuff. There's another issue that needs to be tweaked: The thing about looting small objects and have them dissappearing is awesome, but why is it that I can still use my stone axe or wrench to take away some hitpoints from a bird's nest and get feathers or wrench a water collector with items inside before taking them so it doesn't dissappear? same with plastic from trash, paper, etc. I believe that is not intended since the change? 2 Link to comment Share on other sites More sharing options...
YourMirror Posted November 16, 2023 Share Posted November 16, 2023 16 hours ago, Old Crow said: So, third Experimental came out today, since the last Stable. Does this mean we'll be getting another A21 Stable soon? Why on earth would they tell you? Link to comment Share on other sites More sharing options...
tman1up Posted November 16, 2023 Share Posted November 16, 2023 I noticed in the patch notes for the new experimental release that lockable inventory slots are now enabled by default. I downloaded the new release and sure enough there are now lockable inventory slots. OMG, it seems like this has been something I have seen people asking for forever, and now we finally have it. I thought when I checked forum that surely someone else would have commented on that by now. Anyways, I just wanted to say thank you to the TFP team for making this awesome QOL change. 1 Link to comment Share on other sites More sharing options...
Jost Amman Posted November 16, 2023 Share Posted November 16, 2023 3 hours ago, Blake_ said: LOD is better, I can't quite put my finger on it, but the transitions are better for many assets and grass and stuff. Did you notice that at 480p? 2 Link to comment Share on other sites More sharing options...
Adam the Waster Posted November 16, 2023 Share Posted November 16, 2023 6 hours ago, Blake_ said: Thoughts on a21 b30: .Good work with the optimizations @faatal & Co, I've been testing 7dtd 21.2 b30 in an integrated graphics card from 2013 and it works astonishingly well at 30fps lowest settings 720p. And 480p runs perfect at 60+fps (4k map). Very little stuttering (still there at times in heavy cities with heavy numbers). That's just impressive. On a side note, RWG needs quite a bit of work. Biome percentages work ok if all 4 are exactly equal in size for any map size, but if you tweak the numbers for lower-than-6k sizes wonky things happen, like just 2 biomes generate or things like that. Also, we need an option to pick which map border we want, like setting them to Mountains OR Water. What is the point to deselect rivers and lakes if you are sure to find plenty of water in at least 1 side of the border? Aside from POI and remnants with water that is. Those are plenty enough already. LOD is better, I can't quite put my finger on it, but the transitions are better for many assets and grass and stuff. There's another issue that needs to be tweaked: The thing about looting small objects and have them dissappearing is awesome, but why is it that I can still use my stone axe or wrench to take away some hitpoints from a bird's nest and get feathers or wrench a water collector with items inside before taking them so it doesn't dissappear? same with plastic from trash, paper, etc. I believe that is not intended since the change? I bet once they add the window tint system stuff will be so much smother 2 hours ago, YourMirror said: Why on earth would they tell you? Because he's special! Ok Link to comment Share on other sites More sharing options...
Old Crow Posted November 16, 2023 Share Posted November 16, 2023 (edited) 5 hours ago, YourMirror said: Why on earth would they tell you? Why not? It's more of a "tell us" anyway, it's not like it'd be a private response. Feel better? Edited November 16, 2023 by Old Crow (see edit history) 2 Link to comment Share on other sites More sharing options...
Adam the Waster Posted November 17, 2023 Share Posted November 17, 2023 I really want to see a picture of the armors mixed up together. Like some lumberjack and farmer, or Ranger and commando So we can see how it looks! Also overlord armor would be cool too 1 Link to comment Share on other sites More sharing options...
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