IronClaw68 Posted December 7, 2021 Share Posted December 7, 2021 28 minutes ago, omegarte said: I'll do a formal bug report if necessary but I've got a dedicated server running the pregen 8k map and one of my players is getting the "no trader" message when trying to complete the starter quest. Any quick/easy way to fix this? Me too. Multiple worlds, locations. Link to comment Share on other sites More sharing options...
Beelzebubs Ghost Posted December 7, 2021 Share Posted December 7, 2021 Who is this @Kuosimodo person who is going through all my posts disliking and facepalming them? And why? You know you may address me and discuss something you object to. Dislikes are less productive than good old fashioned conversation 👍🏻 Link to comment Share on other sites More sharing options...
BananaCustard Posted December 7, 2021 Share Posted December 7, 2021 I don't know where you all are finding too much loot... I'm on day 4, loot 100%, found sod all ammo (except magnum??!) and zero guns. Takes 3 face shots with a pipe shotgun to take down one regular zombie (insane difficulty), so occasionally I get enough bullets to take out one of the around 20 that's hiding in each POI. Unless it's a biker dude. If athletics still levelled by running mine would be at 100 already. Just found a claw hammer so I can finally make a workbench. Loving it so far. Laughed for about 20 minutes at the paper I keep finding in the toilets. Why has it got writing on it? Did the world run out of actual toilet paper and start wiping their butts with books? Link to comment Share on other sites More sharing options...
Blake_ Posted December 7, 2021 Share Posted December 7, 2021 I love Insane difficulty. But It demands too much of me for my taste and I usually die after 10 hours in with that setting. I prefer Warrior difficulty with day Jog and Nightmare everything else. Blood Moon 64 Zds and Feral Sense All. Days of 16 hours so the night lasts until 6 AM and 2 hour days for longer hordes and longer nights. A20 also has crazy random values on some crafted clothing which is a nice touch, I love spam crafting if it's limited to crafting 10 items or so. Great change ! What I found out about a20 RWG: -Restarting the game resets trader quests. That is not cool and an exploit. @Kinyajuu-related problems: Spoiler -When first generated and started, the RWG map consumes double de Memory until STEAM restart. That hurts. 10k maps can go up to 19+ gb of initial memory consumption, where they should only take 7+ of initial memory . Issue happening since a19. Maybe sooner. -Dirt paths (both small and wide dirt paths) have jagged borders on any graphical settings. They want smoothin'. What I absolutely love: Everything else . Link to comment Share on other sites More sharing options...
Beelzebubs Ghost Posted December 7, 2021 Share Posted December 7, 2021 17 minutes ago, Morloc said: While I haven't jumped into A20 yet, you can adjust the loot rate to something less than 100% to correct too-much-loot problems. -Arch Necromancer Morloc I was bordering forest AND snow biome and have exactly the opposite experience. Sparse ammo and zero guns. What little .762 I found I used in a pipe rifle that I could eventually craft, so I think it may be RNJesus forcing me to repent for my sins 🤷🏻♂️ Link to comment Share on other sites More sharing options...
meilodasreh Posted December 7, 2021 Share Posted December 7, 2021 4 minutes ago, Morloc said: While I haven't jumped into A20 yet, you can adjust the loot rate to something less than 100% to correct too-much-loot problems. -Arch Necromancer Morloc Right, but those standard settings really seem OP to me. My best finds in second game session (evening of day 1 and first half of day 2): loot stage 5 (can be checked via the player/character statistics screen, I guess that's the lowest stage?) -blue pipe baton (needs one power attack and one regular hit to kill every normal Z) -rad remover mod -machete schematics -drone med aid mod -rotating blade trap schematics I'm rather sure it's not intended that one can find this stuff so early. Or am I just incredibly lucky this time? Link to comment Share on other sites More sharing options...
beerfly Posted December 7, 2021 Share Posted December 7, 2021 Well, about 10 hours ingame. Nomad (Strenght primarily) build on warrior difficulty. Loot abundance and xp lowered by 1 level, each. I was scared, lost, hungry, helpless, infected, dehydrated many times, but died only once. Had these cold chills when this feral wolf met me right after sunrise (day 4 or 5), in a close urban area. I didn`t know could be anything else, but a box of trash. A bit of a fight, some 3rd tier pipe weapons helped after a couple of quests also. This IS а great one, Pimps. The fear of being out there is back in a new better way. Link to comment Share on other sites More sharing options...
Burrfly Posted December 7, 2021 Share Posted December 7, 2021 19 minutes ago, BananaCustard said: I don't know where you all are finding too much loot... I'm on day 4, loot 100%, found sod all ammo (except magnum??!) and zero guns. Takes 3 face shots with a pipe shotgun to take down one regular zombie (insane difficulty), so occasionally I get enough bullets to take out one of the around 20 that's hiding in each POI. Unless it's a biker dude. If athletics still levelled by running mine would be at 100 already. Just found a claw hammer so I can finally make a workbench. Loving it so far. Laughed for about 20 minutes at the paper I keep finding in the toilets. Why has it got writing on it? Did the world run out of actual toilet paper and start wiping their butts with books? I'm playing on 100% loot (just the default) | Day 1 | In a city in the plains | Found 2 guns and 60+ ammo in a single POI | The POI seemed like a supermarket and had a basement which was easy to access Link to comment Share on other sites More sharing options...
Falcon197 Posted December 7, 2021 Share Posted December 7, 2021 2 hours ago, madmole said: Traveling at night on foot with feral sense on is pretty risky. Food management feels great to me and farming is a short bandaid to a constant problem. Eventually I got a lot of food, but I never was able to eat unlimited stews, I had to make whatever I could scrounge up, buy every can in every vending machine, kill every chicken, etc for at least the first 30 days. It feels good when you are constantly worried about honey/antibiotics/food. I never did get a surplus of big med kits or casts in my 70 some day game, and I had so many times I was beat up with 4+ crits on my screen and very close calls, that to me is what makes a memorable play through. This. Everything new with A20 addresses a lot of the balancing issues and gameplay loopholes in prior alphas. Kiting zombies was 101 materials, along with not really worrying about food or infection - but my playthrough yesterday actually felt like a hardcore survival experience. I got infected within the first hour and had to go stump farming for honey. Also wound up only partially clearing a couple of the new POIs due to fear of getting trapped and mobbed in tighter spaces, which is something I've never really encountered before in this game. Scarcity of food now feels appropriate for a post-apocalyptic region. Going out at night also feels dangerous again in a way I've not experienced since A11 / A12. Only issues aside from the occasional frame stutter are some minor things I'm finding with RWG or texture inconsistencies across some of the new shapes. Being the data guy I am, I'll keep exploring and experiment a bit before sharing. Otherwise, really stellar job on the update, FPs! Link to comment Share on other sites More sharing options...
meilodasreh Posted December 7, 2021 Share Posted December 7, 2021 9 hours ago, BananaCustard said: Husband is on about 6, but that's because I end up using him as a meat shield and running away while the Zs chew on his corpse. 🤣 that should definitely become a perk or a book. Being able to pick up other players and carry them around at least over short distances, maybe even throw/push them away Link to comment Share on other sites More sharing options...
hiemfire Posted December 7, 2021 Share Posted December 7, 2021 9 hours ago, Kalex said: Under what rationale? The same rational as every bit of food not canned spoiling at the start of the Blood Moon as was jokingly suggested by @Aldranon. Link to comment Share on other sites More sharing options...
Doomofman Posted December 7, 2021 Share Posted December 7, 2021 Why has seemingly the entire world been throwing away fishing weights? Link to comment Share on other sites More sharing options...
madmole Posted December 7, 2021 Author Share Posted December 7, 2021 1 hour ago, Burrfly said: My first-look review, just like other people do now I playtested it for a short amount of time and the towns and RWG is, as everyone is saying here, amazing. It feels so much more real and scarier and more epic. However, I do feel that I have gotten too much loot in this very first stage in the game. I already got more than 60 ammo rounds after looting just one kinda basic POI, and even found 2 guns (while I wasn't even in a boosted biome, I was in just the plains). I personally like it more if I have TOO LITTLE ammo VS too much ammo. This way we have to strategically think about wether we have to use our scarce ammo or not, which makes it a lot cooler IMO. In alpha 19 my friends and I came across our first gun at around day 15 or something (which felt very epic), and now I already got 2 guns before the night in the first day, which feels OP and not special anymore because I already have a lot in a very short amount of time. The amount of ammo I got and schematics I already learned also feels too much. I hope this will get fixed by stable, because this is my single ONLY very bad feeling. The rest is AMAZING, but even those amazing things will quickly feel not special anymore if you already have multiple guns by day 1. I remember playing at day 120+ in alpha 17 and still finding new cool loot, while now I think I would have everything by day 30. I hope this will be read by the fun pimps and balanced by stable, because I love this game and also see that multiple people think the same as me. Trader ammo rewards are halved but personally still feel a little too much. Long story short: In my opinion, especially ammo and guns found in loot early-game need to be lowered. For the rest it's amazing. If I'm not mistaken ammo thins out as game stage progresses to simulate things being more picked over. Link to comment Share on other sites More sharing options...
Blake_ Posted December 7, 2021 Share Posted December 7, 2021 13 minutes ago, madmole said: If I'm not mistaken ammo thins out as game stage progresses to simulate things being more picked over. And it's not as plentiful in early days either if you are not actively looting and questing. I find it ok. It burns hella fast when those city "dead ends" come into play, lol. Link to comment Share on other sites More sharing options...
crazywildfire Posted December 7, 2021 Share Posted December 7, 2021 31 minutes ago, meilodasreh said: 🤣 that should definitely become a perk or a book. Being able to pick up other players and carry them around at least over short distances, maybe even throw/push them away Idk about all that but being able to push your buddy because he just happens to be standing in front of you into a zombie/horde would be some funny trolling moments lol 😏 Link to comment Share on other sites More sharing options...
hiemfire Posted December 7, 2021 Share Posted December 7, 2021 @madmole Instead of the implementation of farming we saw over streamer weekend could you guys possibly change it so that the percentage chance of getting the seed on harvest is lower but the number of fruit used to craft a seed is reduced to 4? It'd still be tuneable for the rate at which you'd like the players to build up their stocks, but would end up leaving someone who's invested in Living off the Land 1 at least a seed in the farm plot for another go instead of 4 fruit, an empty planter and having to decide between crossing their fingers that they find another plant or just cooking up what they have and not bothering. Link to comment Share on other sites More sharing options...
crazywildfire Posted December 7, 2021 Share Posted December 7, 2021 Favorite moment of A20 so far is watching someone tell someone new well kinda new to the game that if they hit the machine it will give them free drinks. Needless to say they didn't have much health and died from electricity lmak Link to comment Share on other sites More sharing options...
Roland Posted December 7, 2021 Share Posted December 7, 2021 1 hour ago, omegarte said: I'll do a formal bug report if necessary but I've got a dedicated server running the pregen 8k map and one of my players is getting the "no trader" message when trying to complete the starter quest. Any quick/easy way to fix this? This almost always means you have A19 data interfering with your A20 game. Use the clean tool to remove all previous maps and saves. Link to comment Share on other sites More sharing options...
Aldranon Posted December 7, 2021 Share Posted December 7, 2021 32 minutes ago, hiemfire said: The same rational as every bit of food not canned spoiling at the start of the Blood Moon as was jokingly suggested by @Aldranon. I did suggest that before I played. The game would be too easy if farming was reset back to A19. I don't think any changes should be made. Farming is just an emergency kinda thing now, whereas hunting is the thing. I hunt chickens as you can see them easier riding down roads. I got a system and the best weapon, for me, hunting chickens. I don't see rabbits much on the road, IDK why. Link to comment Share on other sites More sharing options...
Morloc Posted December 7, 2021 Share Posted December 7, 2021 10 minutes ago, Roland said: This almost always means you have A19 data interfering with your A20 game. Use the clean tool to remove all previous maps and saves. Where's that located? (Asking for a n00b friend who doesn't pay attention...) -Arch Necromancer Morloc Link to comment Share on other sites More sharing options...
Aldranon Posted December 7, 2021 Share Posted December 7, 2021 For the Archers in the group (I'm starting to love the power of archery). The synergy with that is Cooking 2. You use the feathers for your arrows and the eggs for the new king of food: Bacon and Eggs! No room for vegans in this apocalypse! Link to comment Share on other sites More sharing options...
LewZephyr Posted December 7, 2021 Share Posted December 7, 2021 5 minutes ago, Morloc said: Where's that located? (Asking for a n00b friend who doesn't pay attention...) -Arch Necromancer Morloc yeah an actual link to the thing they are referencing is a good idea. Link to comment Share on other sites More sharing options...
beerfly Posted December 7, 2021 Share Posted December 7, 2021 6 minutes ago, Morloc said: Where's that located? (Asking for a n00b friend who doesn't pay attention...) -Arch Necromancer Morloc From Steam, when usually start the game it gives an option called "Show game launcher", from where you can go to "Clean game data", select all and hit "Clean" button. Link to comment Share on other sites More sharing options...
LewZephyr Posted December 7, 2021 Share Posted December 7, 2021 double post I blame the internet. Link to comment Share on other sites More sharing options...
Aldranon Posted December 7, 2021 Share Posted December 7, 2021 Also, anyone else noticed that you often need to stay more mobile in POI's, always keeping in mind of an immediate exit strategy. Some POI's have various types of "Dead Fall" trap rooms (Don't jump in but find another way in) (If you hear the floor giving away you have a half a second to run) Some POI's have kill corridors and you should run back to avoid being surrounded (not very glorious, but if you play dead-is-dead, you'll understand. Link to comment Share on other sites More sharing options...
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