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beerfly

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You contradict yourself in a way. Game mechanics are what makes a game good, lots of indie games proof that too, just saying. The uniqueness is key and 7d2d is becoming less unique, still nice but there is a trend going the opposite way. Like what a lot of players call it 'being dumbed down'. I have to agree here.

As an example, Fallout 4 is beautifull but I will never buy this game as the game mechanics are dumb and too restrictive IMO.

 

I personally thought that FO4's mechanics were actually quite good, the only thing bad about it was the writing for the most part.

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I personally thought that FO4's mechanics were actually quite good, the only thing bad about it was the writing for the most part.

 

It is one dimensional design (even if it seems 2D). What it lacks is creativity. You can't 'do' things on your own, you have to follow the 'game script'. 7d2d gives you that freedom, being creative like in minecraft. Build as you desire, no prefab sheit :)

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It is one dimensional design (even if it seems 2D). What it lacks is creativity. You can't 'do' things on your own, you have to follow the 'game script'. 7d2d gives you that freedom, being creative like in minecraft. Build as you desire, no prefab sheit :)

 

For what FO4 has, it's pretty good. You could argue that for 7dtd's building system forces one object in a block space area, whereas in FO4 you can place multiple objects in a single space. In other words, both games have their pros and cons, but what do you expect with FO4 not being a building game? It's just a side part of the gameplay.

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... but what do you expect with FO4 not being a building game? It's just a side part of the gameplay.

 

And it is a main element of 7d2d, I basically play only Minecraft and 7d2d. The (endless) building and destructible world are unique features in the gaming world. i might add Empyrion once it comes out of Alpha as it is still clunky and not fleshed out atm.

 

There are too many FPS games out there already. Fallout 4 could be a RPG game but as you already noted, it is written poorly.

And look how Fallout 76 is going nowhere, no real RPG anymore.

 

With 7d2d you can create your own RPG story, again it is more creative. For me an excellent game stimulates creativity as where game development of AAA games go into this how to make it look better and better and failing miserably often as a game.

 

If the focus is on how it looks awesome then that wouldn't give it a long playable element as the game mechanics are key.

Project Zomboid and Kenshi are good examples of this.

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And it is a main element of 7d2d, I basically play only Minecraft and 7d2d. The (endless) building and destructible world are unique features in the gaming world. i might add Empyrion once it comes out of Alpha as it is still clunky and not fleshed out atm.

 

There are too many FPS games out there already. Fallout 4 could be a RPG game but as you already noted, it is written poorly.

And look how Fallout 76 is going nowhere, no real RPG anymore.

 

With 7d2d you can create your own RPG story, again it is more creative. For me an excellent game stimulates creativity as where game development of AAA games go into this how to make it look better and better and failing miserably often as a game.

 

If the focus is on how it looks awesome then that wouldn't give it a long playable element as the game mechanics are key.

Project Zomboid and Kenshi are good examples of this.

 

One thing I am really worried the most about with 7dtd is the story, I hope it's not going to be some generic, predictable plot, because I really want a memorable story to fit such an amazing game concept.

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One thing I am really worried the most about with 7dtd is the story, I hope it's not going to be some generic, predictable plot, because I really want a memorable story to fit such an amazing game concept.

 

I completely agree, actually this vague plot at the background is excellent.

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And it is a main element of 7d2d, I basically play only Minecraft and 7d2d. The (endless) building and destructible world are unique features in the gaming world. i might add Empyrion once it comes out of Alpha as it is still clunky and not fleshed out atm.

 

There are too many FPS games out there already. Fallout 4 could be a RPG game but as you already noted, it is written poorly.

And look how Fallout 76 is going nowhere, no real RPG anymore.

 

With 7d2d you can create your own RPG story, again it is more creative. For me an excellent game stimulates creativity as where game development of AAA games go into this how to make it look better and better and failing miserably often as a game.

 

If the focus is on how it looks awesome then that wouldn't give it a long playable element as the game mechanics are key.

Project Zomboid and Kenshi are good examples of this.

I mean, Madmole himself said in that same post that the art is just gravy. I'm not sure why everyone is assuming that Madmole says that art is most important when in that very same post he debunks the claim.

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One thing I am really worried the most about with 7dtd is the story, I hope it's not going to be some generic, predictable plot, because I really want a memorable story to fit such an amazing game concept.

 

Madmole wrote about it once years ago. He said it started with a world war around 2047. That it was a Nuclear war and that a disease broke out killing most of the survivors, turning them into zombies. The disease originally took 7 days to kill you, hence the name, Seven Days To Die.

 

 

 

In Alpha 9.3. I did a test on the stages of the disease just to see what would happen.

 

First stage starts right away with stamina being slightly lowered. It took longer to recharge to.

First stage last three days.

Second stage is even more stamina drain. Making it hard to do much of any work. That lasted another three days.

Third stage the seventh day, health constantly drops and you die.

 

 

This was years ago when he wrote that the story might have changed since then so don't quote me. :)

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Madmole wrote about it once years ago. He said it started with a world war around 2047. That it was a Nuclear war and that a disease broke out killing most of the survivors, turning them into zombies. The disease originally took 7 days to kill you, hence the name, Seven Days To Die.

 

 

 

In Alpha 9.3. I did a test on the stages of the disease just to see what would happen.

 

First stage starts right away with stamina being slightly lowered. It took longer to recharge to.

First stage last three days.

Second stage is even more stamina drain. Making it hard to do much of any work. That lasted another three days.

Third stage the seventh day, health constantly drops and you die.

 

 

This was years ago when he wrote that the story might have changed since then so don't quote me. :)

 

Your move. :)

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Madmole wrote about it once years ago. He said it started with a world war around 2047. That it was a Nuclear war and that a disease broke out killing most of the survivors, turning them into zombies. The disease originally took 7 days to kill you, hence the name, Seven Days To Die.

 

 

 

In Alpha 9.3. I did a test on the stages of the disease just to see what would happen.

 

First stage starts right away with stamina being slightly lowered. It took longer to recharge to.

First stage last three days.

Second stage is even more stamina drain. Making it hard to do much of any work. That lasted another three days.

Third stage the seventh day, health constantly drops and you die.

 

 

This was years ago when he wrote that the story might have changed since then so don't quote me. :)

 

my theory was that Nuclear war came, wrecked everything, people rebuild but then the infection came and set everyone on earth back to tier zero, military tried to help people after the war but they were ravaged too. sent Hazmat teams to kill the zombies. they all died, Duke started to takeover the areas around Arizona due to his influences from before the war (due to his casino), White river are people who are survivalist that try to help people with trade , shelter and protection. and you were just some nobody after duke wreck you and left you for dead

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However, I appreciate games that maintain a coherent look and that *does* heavily influence our perceptions. If I'm playing a what is supposed to be a claustrophobic horror game, but everything is bright, open and fairly generic, the mood and atmosphere are at odds with the game itself. Music, level design, and graphics can all help in setting the mood, tension, and weight of a game, creating a richer and more memorable experience.

 

Well said.

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Did you read when I said all that was my opinion?

 

I would say the "art" or graphics only really matter to children and young people when purchasing a game.

If the target audience for future sales are children and young people then I would say it matters. Don't get me wrong, if a game looks like complete crap I doubt it will sell very well. When I'm out looking to buy a game the very last thing I look at is the art or graphics of a game. If that was the case, I never would have bought 7D2D during A8 or so.

 

Stating what you think other people think is beyond a personal opinion.

 

Also when and where did I ever say art is childish? Shall I break down the psychology behind your entire statement and embarrass you?....naw. Hey thanks for the talk though it made me laugh. :)

 

You said art was childish here:

 

I would say the "art" or graphics only really matter to children and young people when purchasing a game.
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you are hearing only what you want to hear dude. Everything you just said is not the truth and you are only seeing and interpreting what you want to believe I said and meant. I could sit here all day long trying my hardest to try and convince you what I meant but I would only be speaking to a wall. The next time you want to quote what i said why don't you quote everything instead of trying to distort the truth by leaving out vital parts.

 

Funny that this was deliberately ignored by you and not quoted. For the sake of full disclosure to the people that read this I'll post a quote of what you decided to leave out.

<snip>

Note this is just my opinion as I have never researched the science and statistics behind what sells and or keeps a game selling nor have I sat down and had extensive conversations with anyone who would have knowledge of this.

 

Now I wish you the best in life and I hope you stop wasting energy trying to start an arguement with me. Conversation over.

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If both of those weapons are swung at the same speed they do not have the same kinetic energy because you must take in to account the mass of an object in order to calculate the k energy. KE = 0.5 × m × v^2 not W = F × d

 

Nobody said anything about constant speed. I said constant force.

 

The slower a weapon is the less K energy it has not more assuming when you use the word energy you mean k energy.

That is assuming it's the same weapon with the same mass that's being slower, in this case, the slower weapon happens to be the heavier one.

 

Opinions, thankfully do not have any place when it comes to physics. K energy does not convert in to K energy, it converts in to work.

 

K energy converts to K energy all the time. That's what's happening whenever you hit a pool ball with another pool ball. One way that energy can go from one object to another is work, but work is technically not in itself a form of work.

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