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I think Gazz said the shotgun is already OP for game purposes with its spread and damage. Sorry if I'm mis-quoting you, Gazz.

 

Walking-Dad: im sorry for mis-quoting yo-

 

 

Gazz: You mama'd your last mia

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thats cuz its buckshot. if it was birdshot it would be weaker but more spread (cuz its used to hunt birds)

 

In real life there are more veriables than just "buckshot" when it comes to spread. So to say "buckshot" alone is the reason why it is the way it is in this game would be false. IRL here are some examples of what must be taken in to account. Barral length, type of ammo, brand of ammo, etc. This is a game and not real life.

Edited by ZombieSurvivor (see edit history)

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Walking-Dad: im sorry for mis-quoting yo-

 

 

Gazz: You mama'd your last mia

 

I'm fairly sure he could maths/logic me out of existence in short order!

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In real life there are more veriables than just "buckshot" when it comes to spread. So to say "buckshot" alone is the reason why it is the way it is in this game would be false. Examples of what must be taken in to account are barral length, type of ammo, brand of ammo, etc.

 

true. im not really a Gun nut that would be my brother and i remember asking him "whats the difference between Buck and bird shot"

 

and i now remember him telling me that and about barrel length but forgot that lol

 

- - - Updated - - -

 

I'm fairly sure he could maths/logic me out of existence in short order!

 

any time someone mentions math on the forms i go into a blood fueled rage.

 

 

 

if i ate glass in 7DTD it would just remove 1 damage. that how mad i get

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I like the way the new IronClub is made, technically.

But i wouldn't want to have something like this in the game, just because it doesn't fit and looks unwisely...

Yes, it looks cool, in isolation from the game.

More and more often there is a tendency to hypertrophy, this is the lot of teenagers. Sorry, i have already passed this age.

 

I also don't understand what a new StoneAxe is better than the old one?

Why was it necessary to alter the model? because of the PBR? couldn't just change the textures?

 

And why does everyone think that if you don't like something new - it's because of a habituation?

And there are no other reasons?

Edited by n2n1 (see edit history)

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How to mess with vultures.

 

Your riding down the road in one of the warmer biomes and suddenly you got a vulture on you butt. You speed up and sometimes it hangs with you like telemarketers. You end up having to dismount to deal with it. Sometimes if you keep going, you get several of them like something out of Alfred Hitchcock the birds.

It can be a pain.

But that's what survival is all about...

 

You can try and outrun it but on open ground it's hard but it can be done.

It's best to find some cover, like a tree. Biking around a tree can be hard at first but funny to watch.

Zigzagging through a forest is even better.

But the best thing is going under a roof or something and watching them get stuck.

Sometimes if you can time it right, you can get them to strike you and to just ride out of the way. They bust there heads on the ground and the give out a yell while they are stunned. Giving you the chance to get away.

 

But then you may want to kill a flock of birds for harvesting and experience. So you weave around trees, gathering the biggest flock you can. Then dismount and kill them.

I find that the knife is best for this for two reasons.

First, the knife has the quickest melee attack rate. Great for fast moving targets.

Second, it can be used to harvest them after you kill them.

 

But again, watching them get stuck in a roof is really enjoyable.

Edited by sillls (see edit history)

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I would say the "art" or graphics only really matter to children and young people when purchasing a game.

If the target audience for future sales are children and young people then I would say it matters. Don't get me wrong, if a game looks like complete crap I doubt it will sell very well. When I'm out looking to buy a game the very last thing I look at is the art or graphics of a game. If that was the case, I never would have bought 7D2D during A8 or so.

 

I strongely agree with JaxTeller718 on this one, art is not going to keep this game selling for years.

 

Note this is just my opinion as I have never researched the science and statistics behind what sells and or keeps a game selling nor have I sat down and had extensive conversations with anyone who would have knowledge of this.

 

If I had to guess, the main demographics for video games are teens and young adults. So although some people (including myself) dont value graphics above all, it is still a big factor in the video game market.

 

What they are doing is a good business decision.

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Anyone who thinks another person thinks that's not what TFP thinks also needs their head examined. :-P

 

And once all said heads are examined, we will all then log into a 7d2d server and sing kumbaya together while we combat the apocalypse....😂

 

- - - Updated - - -

 

Regarding #Clubgate:

Stop throwing a fit guys.

 

Lets test it when A19 goes EXP and then give our Feedback in the A19 Feedback Thread regarding balance, comparsion between Baseball Bat and Club etc etc etc.

 

Everytime MM shows us something new or (admittiatly drastic) changed, you guys go on a ragefit. Probably Hundreds are content and happy and dont bother to write positive Feedback, but 10 Fellas who miss the Alpha 1 Club stay into memory. this isnt encouraging MM and other Staff to appear and share neat little things with us.

 

This is why we cant have nice things.

 

Its guppys positive twin brother!!! Always a good read...😎👍

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I would say the "art" or graphics only really matter to children and young people when purchasing a game.

If the target audience for future sales are children and young people then I would say it matters. Don't get me wrong, if a game looks like complete crap I doubt it will sell very well. When I'm out looking to buy a game the very last thing I look at is the art or graphics of a game. If that was the case, I never would have bought 7D2D during A8 or so.

 

I strongely agree with JaxTeller718 on this one, art is not going to keep this game selling for years.

 

Note this is just my opinion as I have never researched the science and statistics behind what sells and or keeps a game selling nor have I sat down and had extensive conversations with anyone who would have knowledge of this.

 

I think you are projecting your feelings onto others. You may consider art childish but not everyone perceives life the same way. Not everyone perceives as you do.

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Exactly, that was perfectly stated minus the very last sentence! Although, MM is an alpha male so I doubt the negative things most say has an affect upon that man.

giphy.gif

 

SqRekQM.gif

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I think you are projecting your feelings onto others. You may consider art childish but not everyone perceives life the same way. Not everyone perceives as you do.

 

Did you read when I said all that was my opinion?

Note this is just my opinion as I have never researched the science and statistics behind what sells and or keeps a game selling nor have I sat down and had extensive conversations with anyone who would have knowledge of this.

 

 

By the way, having studied psychology for many many years and still do, allow me to inform you that I am not projecting as you "think" lol. I was giving my opinion and I clearly stated that.

 

Also when and where did I ever say art is childish? Shall I break down the psychology behind your entire statement and embarrass you?....naw. Hey thanks for the talk though it made me laugh. :)

 

giphy.gif

Edited by ZombieSurvivor (see edit history)

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Did you read when I said all that was my opinion?

 

 

 

By the way, having studied psychology for many many years and still do, allow me to inform you that I am not projecting as you "think" lol. I was giving my opinion and I clearly stated that.

 

Also when and where did I ever say art is childish? Shall I break down the psychology behind your entire statement and embarrass you?....naw. Hey thanks for the talk though it made me laugh. :)

 

giphy.gif

 

tenor.gif?itemid=3972511

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The new iron club was just to get you guys warmed up to the new tier 3 bladed weapon...

 

 

KINGDOM_HEARTS_SORAS_KEYBLADE_REPLICA_1200x1200.jpg?v=1577374920

 

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The new iron club was just to get you guys warmed up to the new tier 3 bladed weapon...

 

 

KINGDOM_HEARTS_SORAS_KEYBLADE_REPLICA_1200x1200.jpg?v=1577374920

 

In this color ? Unacceptable.. ! :/

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I would say the "art" or graphics only really matter to children and young people when purchasing a game.

If the target audience for future sales are children and young people then I would say it matters. Don't get me wrong, if a game looks like complete crap I doubt it will sell very well. When I'm out looking to buy a game the very last thing I look at is the art or graphics of a game. If that was the case, I never would have bought 7D2D during A8 or so.

 

I strongely agree with JaxTeller718 on this one, art is not going to keep this game selling for years.

 

Note this is just my opinion as I have never researched the science and statistics behind what sells and or keeps a game selling nor have I sat down and had extensive conversations with anyone who would have knowledge of this.

 

 

Eh, not really. I don't buy games based on visual appeal alone and there have certainly been a few games where the most positive thing I could say about them was "well, it looked good". However, I appreciate games that maintain a coherent look and that *does* heavily influence our perceptions. If I'm playing a what is supposed to be a claustrophobic horror game, but everything is bright, open and fairly generic, the mood and atmosphere are at odds with the game itself. Music, level design, and graphics can all help in setting the mood, tension, and weight of a game, creating a richer and more memorable experience.

 

I still remember my first play throughs of Resident Evil 1 in no small part due to the thematic design of the mansion. If TFPs have and perhaps have always had a specific vision of this world that we're in - how it looks, sounds, etc - then bringing that vision into cohesive graphics that bring *us* into that vision as well, will indeed make the game appealing and possibly for longer.

 

Gameplay is more important than setting, but I don't think the impact a developed setting can have should be discounted (even if you're old like me :) ).

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Eh, not really. I don't buy games based on visual appeal alone and there have certainly been a few games where the most positive thing I could say about them was "well, it looked good". However, I appreciate games that maintain a coherent look and that *does* heavily influence our perceptions. If I'm playing a what is supposed to be a claustrophobic horror game, but everything is bright, open and fairly generic, the mood and atmosphere are at odds with the game itself. Music, level design, and graphics can all help in setting the mood, tension, and weight of a game, creating a richer and more memorable experience.

 

I still remember my first play throughs of Resident Evil 1 in no small part due to the thematic design of the mansion. If TFPs have and perhaps have always had a specific vision of this world that we're in - how it looks, sounds, etc - then bringing that vision into cohesive graphics that bring *us* into that vision as well, will indeed make the game appealing and possibly for longer.

 

Gameplay is more important than setting, but I don't think the impact a developed setting can have should be discounted (even if you're old like me :) ).

 

I could not agree more. :) +1 Very well said.

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Anyone who thinks that art alone will keep a game in the top seller category needs their head examined.

 

Sorry man, but at least when I look at a game, I want to see how the art holds up. A major complaint against 7 days is it looks old and outdated, so TFP have been taking the right steps to upgrade the art and models.

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Sorry man, but at least when I look at a game, I want to see how the art holds up. A major complaint against 7 days is it looks old and outdated, so TFP have been taking the right steps to upgrade the art and models.

 

Minecraft is the longest and best selling game ever. I wouldn't call it a beautifull game ;)

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Minecraft is the longest and best selling game ever. I wouldn't call it a beautifull game ;)

 

It's beautiful in it's own way, the art pops out and is memorable. Most of 7 day's is bland and needed to be replaced sometime.

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It's beautiful in it's own way, the art pops out and is memorable. Most of 7 day's is bland and needed to be replaced sometime.

 

You contradict yourself in a way. Game mechanics are what makes a game good, lots of indie games proof that too, just saying. The uniqueness is key and 7d2d is becoming less unique, still nice but there is a trend going the opposite way. Like what a lot of players call it 'being dumbed down'. I have to agree here.

As an example, Fallout 4 is beautifull but I will never buy this game as the game mechanics are dumb and too restrictive IMO.

Edited by mr.natural (see edit history)

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