wolfbain5 Posted September 6, 2019 Share Posted September 6, 2019 We already changed it out so they have a chance to drop every major loot group in the game instead of mainly useless food and semi useless drugs. On the list for someday is to make npcs/zeds attracted to them so its not just free amazing loot. It works fine for pvp but for sp coop there needs to be bandits/zeds attracted to the drops. in the darkness falls mod, cars have alarms which attracts zeds. could put a beacon on it similar to that. the sound lets people know when they are close through the trees or rainy days, and the zeds are attracted to noise as well so... Link to comment Share on other sites More sharing options...
Guppycur Posted September 6, 2019 Share Posted September 6, 2019 Now now, a chef never reveals his secrets. No more than 3 people understood him, it'll be okay. /Not one of them Link to comment Share on other sites More sharing options...
SnowDog1942 Posted September 6, 2019 Share Posted September 6, 2019 I think I'd go with Arianny. YES! me to. I won the bet with my coop partner! Link to comment Share on other sites More sharing options...
Guest Rassilon Posted September 6, 2019 Share Posted September 6, 2019 Devs stopped breaking save games daily so I can. I have to say I love the late game, I used to just have them mastered by day 28 or 35 and quit, now I'm building a new horde base just to see what happens Having you playing Lategame ( or the game at all for longer time) is the best thing players can have. Now the View of Point of a Developer and the one of a Player meet and thats good for all of us Im glad youre doing that & visiting the Forum frequently. Last Horde Video was awesome and intense. Nobody needs to watch Horror Movies anymore^^ Link to comment Share on other sites More sharing options...
madmole Posted September 6, 2019 Author Share Posted September 6, 2019 The death star will be complete when the horde arrives.... Link to comment Share on other sites More sharing options...
madmole Posted September 6, 2019 Author Share Posted September 6, 2019 in the darkness falls mod, cars have alarms which attracts zeds. could put a beacon on it similar to that. the sound lets people know when they are close through the trees or rainy days, and the zeds are attracted to noise as well so... Yeah that would be a nice way to summon a mini horde we always thought. Link to comment Share on other sites More sharing options...
madmole Posted September 6, 2019 Author Share Posted September 6, 2019 Having you playing Lategame ( or the game at all for longer time) is the best thing players can have. Now the View of Point of a Developer and the one of a Player meet and thats good for all of us Im glad youre doing that & visiting the Forum frequently. Last Horde Video was awesome and intense. Nobody needs to watch Horror Movies anymore^^ Yeah it was kind of pointless until most of the alpha content was in there. Now that it is, I'm all in to get things tuned in nice, once that is done its on to pvp. Link to comment Share on other sites More sharing options...
kuratowakiru Posted September 6, 2019 Share Posted September 6, 2019 as a hoarder, my expectation of A18 Link to comment Share on other sites More sharing options...
thepcwiz101 Posted September 6, 2019 Share Posted September 6, 2019 Yeah that would be a nice way to summon a mini horde we always thought. This would be similar to how the zombies behave in days gone. It's more realistic but it would require more resources to implement. Link to comment Share on other sites More sharing options...
Blake_ Posted September 6, 2019 Share Posted September 6, 2019 The death star will be complete when the horde arrives.... It is actually impressive to see you try that design. Quick view of the capture and... spoiler alert man, they will go for the supports and you will die pretty fast, but we will have a blast watching it! Of course . I'm kidding. With demolishers in it will not be fast, it will be pure enternainment! Link to comment Share on other sites More sharing options...
MechanicalLens Posted September 6, 2019 Share Posted September 6, 2019 as a hoarder, my expectation of A18 Link to comment Share on other sites More sharing options...
wolfbain5 Posted September 6, 2019 Share Posted September 6, 2019 The death star will be complete when the horde arrives.... uhm, those are placed badly and will go boom, put them above aiming down. place an iron bar between the dart trap and the zeds dart trap bars space space pressure plate edit: other option you have columns spaced 5 apart I see. put the darts off to the side and place a 1x5 trigger plate in place of the 5 that are down. have the dart traps about 4 away, aimed sidelong down the columns. so when they are at your walls, standing on the plates, they can be protecting your walls. I have a lot of practice with these things in 15-17.4 Link to comment Share on other sites More sharing options...
Zombie_Jam Posted September 6, 2019 Share Posted September 6, 2019 That's hilarious 🤣 - - - Updated - - - The death star will be complete when the horde arrives.... Just be mindful of where you park your car 😂 Link to comment Share on other sites More sharing options...
Amanitasec Posted September 6, 2019 Share Posted September 6, 2019 Are there any mods for nailgun, to improve the time we need to repair damaged blocks? Any plans for mods to vehicles in A18? Link to comment Share on other sites More sharing options...
DaVegaNL Posted September 6, 2019 Share Posted September 6, 2019 I love you. I knew it! I love you too. Not so much as rocks, but you'll understand. - - - Updated - - - Let's cross fingers then. Hope you don't find more nasty bugs, you know, those that are a pain in the ass to fix. Edit: My birthday is September 16th, any presents for me? DeVega don't do it. But.. But.. Damnit. * Calls off stripper * Link to comment Share on other sites More sharing options...
DaVegaNL Posted September 6, 2019 Share Posted September 6, 2019 I have a 6'4" stalker, just what I always wanted It's not the size of the stalker that matters you know.. Link to comment Share on other sites More sharing options...
Zombie_Jam Posted September 6, 2019 Share Posted September 6, 2019 I also have a question re: the nailgun. In A17 the nailgun is very sluggish and upgrades/repairs much slower than before. Was that intended? If yes, why? If no, has this been addressed in A18? 🤔 Link to comment Share on other sites More sharing options...
MechanicalLens Posted September 6, 2019 Share Posted September 6, 2019 One other question regarding the nailgun... Can you still dye it? I like having everything be blueberry blue. Link to comment Share on other sites More sharing options...
DaVegaNL Posted September 6, 2019 Share Posted September 6, 2019 The death star will be complete when the horde arrives.... Keep in mind that the Death Star had an exit (which turns out could be used as an entry).. Link to comment Share on other sites More sharing options...
Aldranon Posted September 6, 2019 Share Posted September 6, 2019 The death star will be complete when the horde arrives.... If you try a pillar defense, try adding 4 sets of pole blocks going 3 high around each main pillar. This will help mitigate the "single point of failure" in that design and doesn't add that much extra space. Or not, the forum needs a replacement of the "Bow Incident" anyways! Edit: Or delete all that and make clusters of 4 poles up to the iron bars so every bar has a support to the ground. Then again... "Bow Incident". Link to comment Share on other sites More sharing options...
wolfbain5 Posted September 6, 2019 Share Posted September 6, 2019 If you try a pillar defense, try adding 4 sets of pole blocks going 3 high around each main pillar. This will help mitigate the "single point of failure" in that design and doesn't add that much extra space. Or not, the forum needs a replacement of the "Bow Incident" anyways! Edit: Or delete all that and make clusters of 4 poles up to the iron bars so every bar has a support to the ground. Then again... "Bow Incident". it has a replacement, the choppa! Link to comment Share on other sites More sharing options...
4sheetzngeegles Posted September 6, 2019 Share Posted September 6, 2019 It is just a circular array (32 entries) of player positions updated every 1m the player moves. Zombies when they hear you, pick a random value from the current breadcrumb location up to AINoiseSeekDist back in the array and investigate that position. The typical zombie uses: <property name="AINoiseSeekDist" value="8"/> Faatal don't down play that, take a bow. That sounds like you created a mobile 3d array, to auto adjust the ai pathing mesh. Then used sound levels as a transmitter. A moving beacon, that overrides basic pathing, truly cool. If used with other elements you may have just rewrote static pathing and made it completely dynamic . like a dynamic overlay on a static path. PS. With 32 variables you could exponentially expand ai pathing, and responses. Link to comment Share on other sites More sharing options...
sinkler Posted September 6, 2019 Share Posted September 6, 2019 That just doesn't add up. If you have to go to a dangerous place to find the rare thing that lets you craft better, you might as well just find the nice ____ and be done with it. I'm open to grandpa's crafting elixer that randomizes player crafting stats while your on it, so you might craft a dud or a nice one. I really like this idea. sounds like a good solution, it will allow even more freedom and risk-reward player choices. thumbs up Link to comment Share on other sites More sharing options...
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