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Gouki

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Everything posted by Gouki

  1. Well, I'll wait for you to release it so I can make my map from scratch, thank you very much.
  2. You're welcome, I will try to cut it and accommodate it as best I can, but I will remove it from Nitrogen, thank you.
  3. Yes, in a little while I check it and upload the information. Thanks and merry Christmas to you too. Regards
  4. The exact same thing happens to me when I compile a mod and load the game, it crashes. I have compiled with Sphereii-Core and without it, I still get the same NRE result. Regards
  5. Hi Stallions I found another prefab that is shown above ground. I don't know what prefab it is, I don't have the exact name but it could be Cave1. Build a map from scratch with Nitrogen. Regards
  6. Merry Christmas and Happy Holidays Stallionsden, thank you and wolfbain5 for the hard work, hoping for surprises CompoPack 47 will bring. Regards
  7. Thank you very much Trolyambus for the map, there is only a small detail, some states of the peninsula were missing, the rest is very good. What programs do you use for this? I use krita, gimp and paint.net, but I don't know how to do it, you could upload a tutorial or videotutorial to learn how to do this. Regards
  8. The biomes.xml that you must edit is that of the mod, you can leave it in default like this, to avoid any other errors. The boxes back mod works with the change I have made (I suppose you made the code change, let me explain), I don't know why it doesn't work for you, but you should always restart and start when you make a change, it is useless if you return to the menu and you start. Regards
  9. Hi Trolyambus Good info you provide, although many (myself included) do not know how to do this from the maps. If it's not too much to ask, you could upload one from Mexico for an 8k map. Regards
  10. You can update it with the 7d2dmodlauncher, but only the stable version. Regards
  11. Hi XoyuDe In the main post you can download the stable version (2.2.30) and in the mod page (http://ul.subquake.com/wiki/Main_Page) you can download the stable version and the experimental version 2.2.38. Regards
  12. Hi Italexis For your first Less Grass question, try to set it to 0.001, if it is not what you want set it to 0.0001 and check if it is what you are looking for. For your second question Boxes Back,edit blocks .xml and remove this code: <append xpath="/blocks/block[@name='cntStorageChest']"> <drop event="Destroy" name="cntStorageChest" count="1"/> </append> Then copy and paste this other code: <remove xpath="/blocks/block[@name='cntStorageChest']/drop[@event='Destroy']"/> <append xpath="/blocks/block[@name='cntStorageChest']"> <drop event="Destroy" name="cntStorageChest" count="1"/> </append> Finally save the changes, that should work. I hope that helps you, regards.
  13. yes, materials_based = "true" is implemented to work only in forge recipes. Good that you have solved that problem. For the location here is an example: Key,File,Type,UsedInMainMenu,NoTranslate,english,Context / Alternate Text,german,latam,french,italian,japanese,koreana,polish,brazilian,russian,turkish,schinese,tchinese,spanish TitaniumBars,items,Item,,,Barras de Titanio TitaniumBarsDesc,items,Item,,,"Mas fuertes que las barras de acero" TitaniumBarsSchematic,items,item,,,Esquema de Barras de Titanio Hope that helps you. Regards
  14. Hi donorcap Does your mod or what you've done has a location file? or your recipe file as is or did you modify the original game file? Regards
  15. Hi ExtremeLurker Thank you very much for the update, now I will have my places looted again, clean of those annoying sleepers. Regards
  16. Hi rags Simply wonderful, the handling system that the 2 helicopters will have is very fluid and apart from the speed (it is a matter of getting used to), also the design is the best, the weapons of the large helicopter will have use or will they just be an ornament? Thank you so much for the great work, Rags and Tiger. Regards P.S. I like the key system you have designated for operation.
  17. Thank you very much doughphunghus, the mod works correct, it no longer shows the error. The version I use is A19.3 b5 exp. Regards P.S. I also have the old versions of the scrapboneknives and forge1m mods installed, they work fine for me.
  18. Hi doughtphunghus Could you update the cannabis mod, not a priority right now, I can wait. This is the error: "PlantedCannabis3HarvestPlayer needs a deco shape assigned but has not" Regards
  19. Hi Snufkin Thank you very much, there should be something like that in vanilla, just like the stone pick they didn't implement. Regards P.S. Could you share a stone pick, for this poor survivor?
  20. The mod causes error with the new A19.3 b5. "PlantedCannabis3HarvestPlayer needs a deco shape assigned but has not" It needs to be updated, I hope you get the go-ahead Doughphunghus. Regards
  21. Hi 7daystodrink The time of day you can see in the vending machines, when making a watch and I also create with the trader. Regards
  22. Yes, I play with mods, they give a little more life to the game, why be waiting, if in the end they introduce it to the main game, in a different way, but they do. Regards
  23. Hi jetta It is possible to make your map, but you must create your list of prefabs that appear in the mod and vanilla
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