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  1. MAGOLIS COMPO PACK So welcome to the CompoPack. Compo Pack has its own Discord server Found - HERE Discord Requirements: PHONE VERIFIED with Discord and in your privacy and Safety - ALLOW DIRECT MESSAGES FROM SERVER MEMBERS NEEDS TO BE ON Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 . - Feel free to join. On the Compo Pack Discord channel you can - Submit new prefabs to be added to the compo Pack, - Report any errors or problems you may find - Discuss any thoughts and ideas - As well as general talk WHAT IS THE COMPOPACK: The Compopack is an expanded collection of custom-made prefabs for the zombie sandbox game 7 Days to Die. The poi pack/poi archive/overhaul was first compiled by Magoli in the early Alphas of the game and has continued to grow over the years. Prefabs are balanced to the pack and to work together in a vanilla setting. The compopack is also a museum and archive to keep every poi ever made alive and not forgotten. ***IMPORTANT INFO*** This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing. For multiplayer the mod will need to be installed on all player clients. This is a definate as keyracks will not work as with the many other issues caused by not having them in your prefab folder. COMPOPACK 48 CHANGELOG =========================================================================================================== CP48.6 TERAGON: https://www.moddb.com/games/7-days-to-die/downloads/cp486-teragon-release#downloadsform How to add the cp presets - COMPOPACK INSTALLATION FOR TERAGON INSTRUCTIONS: [When this in brackets dissappears, the CP48.6 Teragon is out] 1. Download Teragon 2. Download CP48.6 3. Add the CP48.6 (Modlet) to users/username/appdata/roaming/7daystodie/Mods 4. Open Teragon Folder and find Presets folder. Then drag the files inside the CP Presets Folder into Teragon/presets. 5. Run Teragon 6. File --> Load then select your chosen preset. 7. Set your game path to where the games exe is. 8. Set seed name world name and size and how many cities etc you wish and hit run 9. Start game and find your world you created. Definitions: CP Only - A preset of a world with only CP Prefabs CP Metropolis - A preset of a single Mega City containing every cp settlement, city, countrytown as well as Oldwest and vanilla cities and towns in one huge city CP Vanilla Plus Vanilla Only - A preset of only vanilla Pois and as well CP Pois that spawn within vanilla cities and towns. CP48.6 All inc Vanilla - A preset of all cp and Vanilla (Not including Metropolis) CP All Plus Metropolis Plus Vanilla List - A preset of all cp and Vanilla (including Metropolis) ================================================================================================== All Downloads: https://www.moddb.com/company/magolis-compopack/downloads Infinity: DOWNLOAD V1.5 This tool will install the CompoPack in the correct folder and let you customize the POIs that spawn on your map. Perfect for map creators and sharing with players. Infinity Guide: https://youtu.be/GWjyWdCMvoM CompoPack #48: https://www.moddb.com/games/7-days-to-die/downloads/cp48-4-complete If you want to skip installing Infinity, and just use the modlet, download this file. Works for those creating map. May cause some lag issues if all files are kept in the Mods folder. For better FPS, please use the Part 1 and Part 2 downloads below. How to install the modlet: https://youtu.be/a2A4i4G5ix8 How to use the pack: https://youtu.be/9j23yIShA8g How to change to 20.6: For server owners: CP#48 Part 1: https://www.moddb.com/games/7-days-to-die/downloads/cp-484-part-1 Use Part 1 if you generate maps directly on the server or clientside. CP#48 Part 2: https://www.moddb.com/games/7-days-to-die/downloads/cp484-part-2 >These files go into the Prefabs folder. Players can download Part 2 and add directly to their local Prefabs folder. This will help with FPS. Still stuck? Visit: For help: Magolis Compopack Discord COMPOPACK MODS Zombies On The Streets Unveiling (video unveiling Infinity a 7 days to die prefab installer) How To Use Infinity: SERVER INSTRUCTIONS: AS prefabs are required on both server and client side of every user that joins your server. After you have selected the prefabs you only wish on your server and they appear in your prefab folder bundle them up and send to your players and drag them into your server prefab folder to. For sending to other users you can simply save a preset in infinity and send them the saved txt file they can then load up in infinity and it dl for them as well. INFINITY STEP BY STEP INSTRUCTIONS: HOW TO SET UP AND USE INFINITY: 1. Find pathsettings.txt and open using any text reader like notepad or notepad++ 2. Get your game address where the 7daystodie.exe is and past into first line of pathsettings.txt (Instructions on how to do this in the README_FIRST.txt) 3. Get your appdata address C:\Users\Username\AppData\Roaming\7DaysToDie and past in 2nd line. (see video on how to unhide the appdata folder) 4. Save and close. 5. Run the infinity v1.exe (a screen will appear and run thru a few processess) STEP 1: 6. Read then hit any key. The following settlements need just a "Y" or a "N" 6a. Fabbersville - "Y" you see fabbersville poi_tile set option. Fabbersville - "N" Fabbersville Poi Tile set skipped. 6b. Megacity - "Y" you see Mega City Poi Tile Set option. Mega City "N" Mega City Poi Tile Set skipped. 6c. Fabbersville - "Y" Fabbersville Poi Tile Set "N" Mega City - "Y" Mega City Poi Tile Set "N" (As lpng as Mega City and/or fabbersville is selected you will get corralating Poi Tile Set option that is attached to that settlement. 7. Continue to choose Y/N for the remaining settlements. STEP 2: POI Tile Sets that spawn in Vanilla Cities a "Y" or a "N" response fpr the following 20 poi/tile sets. [I reccomend either have the poi tile sets in gabbersville and mega city only and not in vanilla cities (so "Y" to fabbers and mega poi tile sets and "N" to the Step 2 poi tile sets. or vice versa - "N" to gabbersville and Mega City Poi Tile Sets and "Y" to all Step 2 Poi Tile Sets.] STEP 3: CP Pois that spawn in vanilla cities: Top Line Left side: * Select all (removes all in that district. click twice to undo back to all selected.) * Load Preset (adds a preset previously done prior) * Save Preset (saves the current list for future use to save redoing step 3 all again) [Saves the list in the infinity folder] * Back To Step 1 (returns to the first step in case you change your mind) * Back to step 2 (Returns you to step 2 in case you change your mind) - Pois list left side. - Category Selection middle top [Districts containing in each what cp pois spawn in each district] - Tag Selection middle bottom [highlight all attached to the tag - LMB (left Mouse Button) Remove all attached to that tag - RMB (Right Mouse Button)] - Poi Info right top [Name of poi, allowed biomes, editor group, size, sleeper volumes and min and max, Difficulty tier, Questable, yoffset] - Poi Picture right bottom ***Please note*** Biome Decoration Tag does NOT work Once you finish going thru these hit Install Files next page gives you a chance to return to change or add or remove any you mistake or what not by pressing any key [OTHER then 1] Press 1 to complete and start the adding process. Once complete press any key and close program. Run game and enjoy. SERVER INSTRUCTIONS: once the server host completes the above they have a few options to get the list of prefabs to the players to join their servers with: 1. Simply save a preset and send this preset to the player for them to load infinity and use to get the pois placed in the right folders/ [Pathsettings.txt will need to be correct for them on their end. 2. Simply zip up the prefabs placed in the prefab folder and send to the player/s to be placed in the prefab folder. Play and enjoy Recommended choices: The poi tile sets are monotinous meaning if you have them in fabbersville, megacity and the vanilla cities you will see alot of them. I recommend the poi tile sets be in fabbersville and megacity only no vanilla cities OR none in fabbersville and megacity and them in vanilla cities only. Prefabs will also need to be on client side as well as server side. CP 48 Proudly brought to you by: MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy STALLIONSDEN. TESTERS: WOLFBAIN5. GOBARG. MANA. BATTLEPAPI. OCTOBERFIRE. ZZTONG. NAZ. ZEEBARK Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future.. DISCORD CHANNELS PREFAB SUBMISSIONS HERE Please refer to original thread for any info in the O.P for now. comments welcome here to, Original thread can be found here for cp45 dl and info:
  2. Misery Business This modpack doesn't really add anything new, but instead adjusts existing features to make surviving harder and the player think more about their actions. The player character isn't as fitted for the survival whereas zombies are more fierce than before. Items aren't often as effective as they used to be and many buffs have been weakened. Traders require more quests to advance and the rewards are usually worse. Overall, things are looking quite a bit more miserable. Due to the nature of this modpack, it is completely server-side and consists only of XML files. It is also divided into three parts: items, player and zombies. These let you easily decide which part(s) of the changes you want into your game. The mod is still very much in progress when it comes to balancing, so voice your feedback below! Download the mod here! Some of the main modifications for items include: Reduced mod slots Reduced mod economic value increase and made it %-based instead Reduced healing values across the board Reduced duration and intensity of various medical items Lowered food, water and health gains on most, if not all, foods and drinks Added dysentery chance to canned food Some of the main modifications for the player include: Lower movement speed Lower stamina and health regeneration Higher food and water consumption Lower carrying capacity (before being encumbered) Increased the effect of wetness Revamped infection, giving debuffs at 10%, 20%, 35%, 50% and 75% Some of the main modifications for quests include: Raised the amount of quests needed for a tier completion Lowered the duke and exp rewards from quests Lowered the amount of choices in tier completion rewards Lowered the chance to get higher quality items as rewards Reduced the amount of ammo gained as rewards Some of the main modifications for zombies include: Removed knockdown completely Increased feral sense range Increased pain resist and movement speeds Increased max health and radiated health regen. Increased chance of inflicting a debuff Decreased exp.
  3. The 'Not Medieval Mod' is a fantasy Modpack based around a 'medieval/historical' theme. It provides an immersive environment, from game characters to the overall theme. The goal was to move back in time and bring in a touch of magic. As such, modern day assets have been removed, renamed, or replaced where possible. It is brought to you by Darkstardragon, who has been very active supporting the community project NPCMod, with an abundance of custom Addon entity packs. With the NPCMod being released (which powers the NMM), followed by CP48 Medievil Village (which adds that full on immersion to locations), the 'Not Medieval Mod' was simply waiting there for the taking. The 'Not Medieval Mod' should really be considered as a team effort because it combines the creativity of Prefab/POI creators, modelers, coders, and everything and everyone else that is required to release a full on mod. Many regular game features will be recognisable and allow players to quickly adapt to the new theme. For example, a Worktable is now an NMM Dragon Worktable with some craftable items removed but some new ones gained. Regular modern zombies are also gone but you'll still see Burnt Zombies out there and a few crawlers in POIs. The Wasteland is now Orcland with a partial burnt crispiness and wasted feel. There are two kinds of download; Development Build and Stable Build. 1. DEVELOPMENT BUILD - Can change daily Github: https://github.com/drkstardragon/NMM (This version is the development version and updated regularly. The current version will show the date on the Readme.) 2. STABLE BUILD - Updated weekly/monthly Moddb: https://www.moddb.com/company/not-medieval-mod-developers/downloads/mods10 (This version is the current public version which is decent for communities who want a stable build for everyone to download and share the same assets. It will be given a rapid update for critical issues, but other than that updates will arrive when there is sufficient additional content or change.) LOCALIZATION The NMM mod has been built using an English interface and Localization mods are gladly accepted for other languages. Here are links to Localization mods submitted for players that prefer to play in that language interface. 3. Japanese Localization Mod created by Macksan (日本語化MOD) https://www.moddb.com/company/not-medieval-mod-developers/downloads/zzz-jpn-macksan-notmdvl No log in is required for either Github or Moddb. The Moddb version will be updated on a weekly-monthly basis when the current Github version has been fully tested as stable.) Installation Place these individual mods from the bundle in your Mods folder. The bundle to be placed in your Mods folder has changed a little since this image was posted but will look similar to the following: For Players and Server Admin/Hosts who have never installed a mod before, here are some simple step by step instructions: 1. If you've never installed a mod before, it is necessary to create a Mods folder in the main directory, typically inside :\SteamLibrary\steamapps\common\7 Days To Die. In the future, this location may change and we'll update instructions at that time. If you have a custom install or your server host has modified the installation location, then you may have to explore. 2. Simply make a new folder called Mods (with a capital M to reflect standard nomenclature) in your '7 Days To Die' main directory folder. 3. You can now drag all of the mod folders directly out of the zipped file, and it can be placed directly into the Mods folder. It should look like the list of folders and file in the image above. 4. And when you launch the game, turn EAC (anti cheat software) off because EAC will not accept the custom content. Does this Mod need to be installed in the server/client host? = YES Do players also need to install this Mod? = YES (because it contains custom content that cannot be downloaded from the server). About the World - NMM01 Custom OPTIONS As of A20.6 Stable, a fire system was introduced as default. While it has received very positive feedback, this may not be for everyone. There is a new folder called 'NMM Gameplay OPTIONS'. This provides players/communities with custom options related to the food spoilage and fire dynamic. The associated Readme as follows: NMM Gameplay OPTIONS Readme This folder contains separate mod folders. The mods can allow you to customise your NMM experience depending on your game style. To use any of them, copy directly into the Mods folder. They will activate as you launch the game. Simply remove them from the Mods folder to deactivate them if they are no longer appropriate. A) 1-NMMCore Food Spoilage This mod activates food spoilage for NMM. This allows any food you have (except for fish and honeycomb) to degrade over time. B) 1-NMMCore No Fire This mod turns off all fire features for NMM. This means entities and selective ammo cannot burn wooden buildings, etc. C) 1-NMMCore No Fungus Fire This mod turns off the fire feature for the 3 Fungus entities. This means the acid vomit and globules cannot burn wooden buildings, etc. All other fire features will remain active, such as Fire Breathing Dragon attacks. Sample World Here is a 7K sample World. Be warned that there is a 'Spoiler' image of the World layout at this location. https://www.moddb.com/company/not-medieval-mod-developers/downloads/nmm7k01 NMM uses the game's in-house RWG with a little repainting of the Biomes for additional variety. In addition, all buildings are community made and incorporated into A20s superb Tiling system. This image shows how the biome and layout will look. The placement of Wilderness POIs and mixing of POIs in the tiling system may change as updates arrive but this image will be a very true likeness of what can be expected. NMM7K01 Layout - Added as a spoiler for communities/players who prefer the surprise. And the original 7D2D RWG Seed and Settings for reference. To make your own RWG, temporarily remove your Data > Prefabs > POIs. This stops default POIs from spawning in the Wilderness. The NMM is bundled with all the required POIs to generate a World. If you prefer not to temporarily remove your POIs folder, your World will only have NMM City/Town/Village Tiles, but the Wilderness will contain regular default buildings. More about the NMM NMM provides a multitude of custom assets from game characters to a fully immersive environment. Here are a few images to demonstrate. Environment This images shows CP48 Medievil Village minimally customised for the 'NMM'. Beyond changing things like electric lights and other modern assets, the POIs stay totally true to the original creators concept. The player is riding on the Pegasus which is currently available after completing a Tier 4 end tier Quest. Entities There are Orcs and Goblins which are 'Bandit' class entities. They will attack players without hesitation. In early Game Stages they will be melee type and as you progress you will experience some with ranged weapons (crossbows and bows). They will appear in the Biomes and selective POIs during Quests. There are the Undead. These are a collection of 'Zombie' class entities. They will attack Players, Orcs and Goblins. However, some types of Orc and Golbin are also built into the Undead faction to help make Horde Night a more eclectic experience. There are the Friendlies. These consist of 'Survivors' and 'Hireable' classes. The Survivors are just trying to survive like regular players, while the hireables can be hired by players to assist you. You can build your own merry band of followers. There are also Mythical Beasts such as Dragons out there... And some giant Rats and Spiders are known to lurk around as well. Vehicles Players can gain a horse (kindly created by @Zilox) after completing a Quest Tier if they so desire. The Shaman Goblin. And that stick is not just for show... ^^ Weapons Players also have access to a variety of custom weapons: - Smite Thee Down type. These consist of hand held cutting, stabbing, and head cracking weapons. - Flintlock and Blunderbuss weapons. - Semi-automatic crossbows that hold 4 bolts at a time. - Speary things. These progress using their associated skill from Quality 2 - 6. They are integrated into the regular system but you'll see a little difference in name changes. @oakraven has been prolific in sharing assets with the NMM and had these weapons all ready and prepared well in advance. Traders There are also custom Traders which are piggybacking the regular traders and their unique traits. Rekt has become Baker, who is built into the NPCMod Core files and being put to full effect. He also sells roast chicken and provides two custom quests. And @Laz Man's older version of the Blacksmith POI has also been converted into its own Trader POI with an appropriate character from the NMM. Quests There are an abundance of Quests beyond regular Fetch and Clear. - One is automatically provided upon entering the game and after completing the 'Tutorial' stage. It gives Skill Points for completing a certain number of eliminations during Horde Night. Players who prefer not to have this automatic quest can delete it from their quest tree list. - One can be found in the player tool belt and starts an entity quest to eliminate the Undead faction. This has 5 quest stages and awards experience and skill points upon full completion. Others in this series can be purchased from Traders. - Another is also shared in the tool belt and offers a mixed quest of collect / craft / defend. This can also be purchased again from Traders. - Some Traders have their own specific side quests which only they will offer. The Main Quest - The Main Quest is one which requires visiting certain POIs in a certain order based on the scroll instructions. This quest is primarily designed for SP or smaller groups who share as a party. It is not designed for large communities or public servers. A starter scroll is found at a certain central POI (which can be found in multiple towns) and leads players on a sequential quest mission. These POIs and scrolls will not reset and once taken or complete are gone forever. However, a server admin using server admin tools can reset the specific POIs or region that they sit in to provide a 'loot respawn' equivalent which will then bring them back into place. The names can be provided to server admin on request but will not be publicly shared to avoid any spoiler disappointment. What else will you find? The Oakraven Forest Collection has been 'plundered' and incorporates the fish farming, bee hives, chicken coops, wells and and and... ^^ Here is the Read Me added into the mod which shows a list of Credits, without whom the NMM would not be possible. ================================================= == Not Medieval Mod for 7D2D is powered by 0-XNPCCore and 0-Score == ================================================= ASSETS: =============== === 1-NMMCore === =============== 1-NMMCore contains all of the base resource files and connected xml files. 'Not Medieval Mod' (NMM) Creators and Developers in Alphabtical Order from Z - A: Zilox - Kindly provided the Medieval Horse. @xyth - Kindly developed the 0-XNPCCore, along with the team. The 0-XNPCCore is a complete bundle of models, code, and other game assets. Xyth/SphereII/Mumpfy - Kindly developed 'Locks' mod powered by Score. @sphereii - Kindly developed the 0-Score, along with the team. Also provided the 0-SphereII Legacy Distant Terrain. @oakraven - Kindly provided the NMMOakCore content, consisting of multiple released and NMM standalone modlets. (Full list below) @magejosh - Kindly supported background development, such as Biome modification. @MichaelL./mplogue - Kindly provided custom Prefabs that match the theme of the NMM. POI creator extraordinaire. @KhaineGB - Thank you for sharing Lockable Inventory Slots for mod use. @Guppycur - Kindly provided resources, and a venue for the NMM development. @Darkstardragon - NMM Creator and Overseer. Bought and brought all entities, and some models, into the NMM along with a host of other critical tasks. Compo Pack Team - Kindly allowed 'Medieval' type Prefab submissions to support the NMM. @stallionsden brought them all together into tiled Medieval townships. (Full list below) arramus - Kindly supported this, that and the other. (Some customisation from original assets was required for integration and balance) ================ == 2-NMMOakCore == ================ This 2-NMMOakCore Mod Pack compiles mods created by Oakraven, with support from arramus. It is a highly fundamental part of the NMM and Oakraven has really gone above and beyond. Thank you. The majority are individual modlets and part of the Oakraven Forest Collection that can be found here: Oakraven Forest Collection Mod List: - Bee Hives - Chicken Coops - Cooking Stations - Dragon Beds and Stuff (A custom collection made for the NMM) - Dragon Blunderbuss (A custom collection made for the NMM) - Dragon Cannon - Ranged (A custom ranged weapon made for the NMM) - Dragon Carts (A custom collection made for the NMM) - Dragon Crossbows (A custom collection made for the NMM) - Dragon Flintlocks (A custom collection made for the NMM) - Dragon Weapons (A custom collection made for the NMM) - Fireflies - Fish Farm - Oakdragon UI - Torches and Lights - Water Wells - Work Stations =================== == 1-NMMSmittysArmor == =================== This 1-NMMSmittysArmor Mod compiles assets provided by Smitty from the Smitty's Armor mod. Thank you for giving your kind permission. ============================== == 2-NMMCP48 Medievil Village Modded == ============================== The Compo Pack is a well know and very well establish 7D2D resource that allows custom POIs/Prefabs to be added to Worlds. Submissions are made to the CP team and kept as intact as possible beyond carefully modifying for quality and performance. The beauty of the CP is that it is very welcoming and open to all submissions and supports over 1000 Prefabs. A20 further diversified Worlds with a Tiling system and Stallionsden and team have carefully created themed tiles. Check them out here: The Medievil Village is one of the themed tile sets and consists of 31 community made Prefabs that have been updated or submitted for A20. All of the Prefabs keep their original names. However, the Sleeper Volumes, some internal assets, and tags have been changed to match the theme and avoid conflict where the originals are installed. Prefab creators from Z - A include: Zyncosa WormPie WildPig Vitamin E 'Unknown' Tom TehKarmah SirLoachalot Riahsaurus Rex PVWolfgang Pashmina Midnight Peach Libby Laz man Guppycur Ericbeaudoin Eko Eihwaz Ataxia78 arramus Additional POI submissions for CP49 are joining Medievil Village Modded. Prefab creators from Z - A include: Shema Redzero83 Magoli OPTIONAL SETTING By default NMM has no food spoilage system. However, it is hooked up to allow it and this can be easily turned on to increase the challenge. - Step 1. Go inside your '1-NMMCore / Config folder and open the blocks.xml file. - Step 2. On Line 4 you can see this code line. <set xpath="/blocks/block[@name='ConfigFeatureBlock']/property[@class='FoodSpoilage']/property[@name='FoodSpoilage']/@value">false</set> (may say true at the end depending on your version) Change the false to true to turn on food spoilage. Change the true to false to turn off food spoilage. KNOWN QUIRKS/ISSUES/EXPLOITS - The NPCs are not governed by low level protection rules and initial spawning may be met with a hostile or friendly interaction. Response: Run to a safer place, ideally close to a friendly who will attack the hostile by default. - The NPCs sometimes pause, disappear, do not follow requests promptly, attack too much, or show other odd actions. Response: They are what they are, and as good as it gets for now, which is actually very functional and adds immersion. For major issues, report in the NPCMod thread. - Quests are not registering kills. Response: Has been reported to the developers in the previous comment thread. - Fetch quests can be exploited. Response: Place the fetch items in your inventory before handing in to the trader. This exploit can be both beneficial and negative depending on the sequence. This uses a built in game quest feature and will hopefully get resolved in the future. - It is not possible to open some crates when a light/object is placed above or under it. Response: This requires some changes to the models and will be resolved in due course.
  4. The Oakraven Forest Modpack provides players with an 'out of the city' gaming experience. Players have access to a variety of custom tools and resources that provide greater levels of self sufficiency and quality of life. It is heavily influenced by Oakraven's Forest Collection and acts as a Modpack show case. It also contains some of Oakraven's unreleased modlet content to provide a greater level of immersion. Modpack Download The (A20) Oakraven Forest Modpack can be downloaded here: https://github.com/OAKRAVEN1/Oakraven-Forest-Modlets (Some users have reported the zipped file suggests it is corrupted when attempting to download it. We have not been able to verify this as it has downloaded appropriately every time we tested so far. Users receiving this error warning can use the GitHub Desktop Application which resolves this issue. It also allows you to keep the files up to date without needing to download the whole Modpack repeatedly. https://desktop.github.com/ ) It is bundled up with a sample 6K World called OAK6K01 which considers specific POIs which need to be in a certain Biome for context (Snow Orc POIs are in the Snow and Old West is in the Desert). It is hidden by a Spoiler ^^ The Oakraven Forest Modpack has been primarily compiled for players who have played through the main game. It is an additive Modpack and nothing that impacts regular gameplay (progression, assets, etc) has been removed. In addition to the Oakraven Forest Collection mods, additional community creations have been bundled into this Modpack to bring cohesion and expansion. Install directly into the main directory Mods folder. A new Mod for textures requires it to be installed here. It will cause errors in the appdata area. The creator of the texture Mod has been contacted. It will look similar to this: ASSETS INCLUDE: (Click directly on the name of linked mods to be taken to an instructional video kindly created by @wickidaurazgaming) ==================== ===== 1-OakModpack ==== ==================== This 1-OakModpack provides an abundance of Oakraven's modlets alongside a variety of expansion and quality of life mods. The mix is quite eclectic and gives players further opportunities within the framework of 7D2D content. This Modpack contains the following modlets/modifications: - Oakraven On/Off Lights (Unpowered Steampunk Lights and Jukebox) - Oak Traps (Custom Traps) - Oak Modpack UI (Custom HUD features) - Replace Mod (Block type replacements and additions) - Dragon Cannon (Custom Weapon) - New Weapons (Custom Weapons) - Space Ship Supply Drop (Futuristic flyover in place of regular plane and supply crate) - Torches Lights (A collection of wood burning lights) - Water Wells and Sinks (A variety of custom water sources such as wells and stand pipes that can be placed within a player's boundaries) - Rock Drills (Provides a gentle resource trickle for underground materials while out questing) - Draw Bridges (A variety of walkways the act like horizontal plane draw bridges) - Cooking Stations (Blenders, Mincing Machine, and Stove/Oven type appliances) - Sign Cupboards (More storage choice variety) - Power Things (Renewable power solutions) - Hydroponic Farming (Farm underground with good returns, new crops, and a few new meals...and Fireflies) - Fish Farm (Craft fish farm plots, place a starter kit, let them grow, harvest and eat) - Chicken Coops (Find Baby Chicks in nests, place them in a Coop, reap the rewards) - Bee Hives (Find Queen Bees, Craft Bee Hives, Collect Honey Comb and make some nice treats) - Oakraven Workstations (7 Custom Workstations - Oakraven Forge, Tatatin Forge, and Copper Force, Chemistry Station, Powder Mixer, Cement Mixer, and Ammo Bench) - Oakraven Traders (5 selected custom traders to give Bob, Hugh, Jen, Joel, and Rekt a short vacation to Navezgane) - A20 Skyrim Style Lockpicking MiniGame (Makes lockpicking skill based) - JaxTeller718-BiggerWanderingHordes (Customised expansion to Wandering Hordes) - KhaineGB's Inventory Lockable Slots Mod (Allows players to stop essential items being removed form the backpack when bulk moving) - A19 Farming For A20 by Syco54645 (Rebalancing for Hydroponics) - Clear Bulletproof Glass (Allows players to craft clear bulletproof glass similar to the regular type) - Guppycurs' Guppy Vulture entity for the desert biome. - Quest - Blood Moon Vanguard (Gives players an incentive to stay for Horde Night and pick up a Skill for completing an objective) - Quest - Eliminate the Horde (Gives players a Craft/Build/Upgrade Quest opportunity to survive a wave of grunt/feral/radiated entities) - Quest - Pest Control (Gives players a starting quest to cull laboratory specimens from 1-ZombiezPack) - Quest - Snow Orcs (Cull Darkstardragon's Orcs in the snow) - Quest - Infestation (Cull Xyth's Spiders with arramus' expansion abominations) - Quest - Beast Bust (Eliminate Darkstardragon's Flying Beastz) - Quest - Beast Boom (Eliminate Darkstardragon's Land Beastz) - Quest - Summon Fox Friend (An item to spawn the 0-XNPCCore Fox to offset despawning) In addition, some Addons that are powered by 0-Score and 0-XNPCCore and bundled directly are as follows: - 1-SurvivorzPack (A collection of helpers who can assist you, for a price) - 1-OrczPackAlpha and 2-OrczPackBeta (The Orcz have taken over the Snow Biome) - 1-khzmusik_Zombies (A variety of well crafted entities to enhance regular 7D2D zombie interactions from khzmusik) - 1-ZombiezPack (A variety of hostile looking zombies from Darkstardragon) - 1-GansSpecialZombies (A variety of fancy dress type zombies from GanTheGrey) + 2- Feral and Radiated - 1-NPCXSpiderPack and 2-NPCXSpiderPack-ColonyExpansion (Spiders for the Wasteland and Desert Biome) - 1-FantasticBeastz (Mythical Beasts for the Wasteland and Desert Biome) - 1-YeOldeUndeadPack (A variety of Medieval undead + 2- Radiated) OakModPack Creators and Developers in Alphabtical Order from Z - A: @xyth and @sphereii with @Mumpfy for branding - Created the A20 Skyrim Style Lockpicking MiniGame. (The assets are embedded and remain as per original). Xyth - Created the 1-NPCXSpiderPack. Syco54645 - Created A19 Farming For A20 (Crops return to seedling once harvested and you no longer get seeds when you harvest). Oakraven - Created Oakraven Forest Collection assets. @MichaelL. - Supported OAK_NPC_Bandits_Settlement_01. (Look out for that awesome airship). @Laz Man - Created Quest - Blood Moon Vanguard and Eliminate the Horde. @khzmusik - Created 1-khzmusik_Zombies. @KhaineGB - Unlocked Inventory Lockable Slots Mod. @JaxTeller718 - Bigger Wandering Hordes Mod. @Guppycur - Guppy Vulture entity. @GanTheGrey - Created 1-GansSpecialZombies. @Darkstardragon - Created 1-ZombiezPack, 1-SurvivorzPack, 1-OrczPackAlpha and 2-OrczPackBeta, 1-FantasticBeastz, and 1-YeOldeUndeadPack. Also performed an abundance of play testing and coding support through the connected 'Not Medieval Mod'. arramus - Supported the Oakraven Forest Collection with NPCMod and Addon integration, 2-NPCXSpiderPack-ColonyExpansion, Fox things, xml, compilation, distribution, quality control balancing, and even added the odd icon or two. Currently released standalone Oakraven Forest Collection modlets can be found here. https://community.7daystodie.com/topic/27806-a20-oakraven-forest-collection/ ======================================= ============ Custom POIS and RWG =========== ======================================= The Oakraven Forest Modpack incorporates a variety of custom POIs that are built into 7D2D's Random World Generator Tiling System. In addition, Worlds are created with custom features in addition to regular default features. Features and customisation is as follows: - The Old West area of 7D2D has been expanded and has traders (An Old West Trading Town). - Downtown has been totally removed because it can be quite heavy to render the POIs along with entities and NPCs at the same time. - Custom POIs will appear within some of the default areas (residential, rural, commercial, etc) and allow in the Wilderness. There is some crossover in the towns, districts, and areas above. It is highly recommend that players/communities also bring in some Compo Pack 48 content to enhance the experience. The Compo Pack 48 is fully compatible with the Oakraven Forest Modlet and will not impact on game-play in any way. Fabbersville is particularly suited to the theme of the Oakraven Forest Modpack, and was bundled in with the first release. Unfortunately, feedback suggested it restricted adding in additional Compo Pack themes such as Medievil Village and Mega and was removed to give more flexibility. The Compo Pack is administered by @stallionsden and the Compo Pack team and provides high quality expansion and great rendering performance due to rigourous care and quality control. Check this thread for more details: ============================= === 0-Score, 0-XNPCCore and Addons === ============================= The NPCMod is a community made asset that gives life to custom made NPCs, among many other features. 0-Score and 0-XNPCCore power the Addons compiled into 1-OakModpack. Addons have been compiled directly into the 1-OakModpack to reduce latency. Care has been taken to ensure creators have been credited both in this Readme and within the xml files. ================================ ===== Random Main Menu Background ===== ================================ This modlet is cared for by @closer_ex and provides Modpacks and Overhauls with a custom Main Menu Background image that is shown randomly. This provides a very nice feature to personalise and highlight different aspects of what players can face. It can be downloaded here, among many other delights. closer_ex combines modding with some complex coding, and has been very willing to assist other modders. ============== == INSTALLATION == ============== For Players and Server Admin/Hosts who have never installed a mod before, here are some simple step by step instructions: 1. If you've never installed a mod before, it is necessary to create a Mods folder in the main directory, typically inside \SteamLibrary\steamapps\common\7 Days To Die. In the future, this location may change and we'll update instructions at that time. If you have a custom install or your server host has modified the installation location, then you may have to explore. 2. Simply make a new folder called Mods (with a capital M to reflect standard nomenclature) in your '7 Days To Die' main directory folder. 3. You can now drag all of the mod folders directly out of the zipped file, and it can be placed directly into the Mods folder. Does this Mod need to be installed in the server/client host? = YES Do players also need to install this Mod? = YES (because it contains custom content that cannot be downloaded from the server). The contents of this Modpack contains these folders and files. The bottom two files can be removed. The Readme mirrors the contents of this thread. The zipped Pack01 contains a 6K World that can be unzipped and placed in the Worlds folder if needed. * Launching the Modpack will require EAC to be set as False/Off due to the custom content. Starting Out as a new Player Once you spawn in game, you will see your tool belt contains different items to usual. The first thing to do is open the can of Friendly Fox Food to receive 20 meat. This allows you to hire the friendly fox which also spawns in your close vicinity. If you are unable to see the fox, it may be chasing zombies. You will also see a Fish Stick pack. This contains two items, a Fish Stick melee weapon and a Perch Pie for sustenance. The First Stick will be either Quality 5 or 6. It does more damage than a wooden club but less than a baseball bat. It provides more experienced players a chance to start from where they left off while still offering a challenge. This Fish Stick was crafted by Forest Hermit @swmeek who will answer any questions on how best to use it. Additional items include Quest items. One is for Laz Man's 'Eliminate the Horde' quest and the other is for a 'Pest Control' quest that asks players to keep certain entities under control. In this case it is 3 experimental entities from Darkstardragon's 1-ZombiezPack. It is recommended to complete the initial Survival Quests because upon completion players are given a 'Blood Moon Vanguard' quest that asks players to eliminate entities from Darkstardragon's 1-YeOldeUndeadPack entities. This is a collection of Medieval looking entities that will only appear during Blood Moon in Grunt, Feral, and Radiated form (Chaos type). Just as usual, players are then directed to a Trader or Multi-Trader. The Trader POIs are just the same as usual but with a little customisation. As the rotating Billboard shows (switch between 3 different images each side), trading hours have been extended. Trader Bird Man replaces Trader Hugh as your friendly weapons expert. Get your first quest from the Trader, and pick up some side quests along the way. There are 7 elimination type quests in total. About the Environment The tiling system incorporates default POIs but also supports the Compo Pack just as well. This show the CP48 Fabbersville with Rural as its district. It renders very smoothly for lower end systems and provides lots of looting and questing. The Old West supports Traders and has also been expanded. Some things to consider about the Biomes for the World added into the Modpack: Snow - Contains Snow Orcs (powered by the NPCMod) Wasteland and Desert - Contains Mythical Beasts and Spiders (powered by the NPCMod) Forest - Provides players a retreat, beyond Horde Night 'Ye Olde Undead Pack' (powered by the NPCMod) Biomes also contain friendly hireable assistants although they are loathe to go into the Wasteland and Snow and will be a much rarer sight in those areas. World Assets Without giving too much away, there are a fair number of custom features covering tools, weapons, farming, and other quality of life additions. Some craftable items will force the player to go into the Wasteland to collect crystals, Forest to search for Bee Logs, and Desert to search for Peppers. The vast majority incorporates regular world items. There are some fun weapons to explore, some of which are the Punk series of hand held shooters. There are so many wonderful vehicle mods out there including @bdubyah's Vehicles as well as @Ragsy 2145's Vehicle Madness and some single modlets for individual creations. As such, this Modpack includes some token gestures grabbed from the Server Side Vehicle mod with some modifications to ensure they do not conflict. They are all added to Progression, Loot, and Traders to match the regular vehicle types. Spider Rider Between the Minibike and Motorcycle but with its own unique traits. ^^ There may be a few more surprises to explore. Yum.. ----
  5. For those pipz that prefer newly established server. Asia Apocalypse has just landed! Best apocalyptic experience in Asia!Come join us slay some zeds!You'll receive a starter pack upon joining. There's available lobby, medic, horde base establishments for community use.Modded zombies and items are implemented, there’s exp multipliers too! Modded items can be bought from the web shop.In-game commands available for players to use such as / lobby, /horde, /medic, /bank, /gimme etc. more commands to be implemented as the server progress. See you let’s get lock and loaded Disc: https://discord.gg/GF3EY9aJVz Server name: Asia Apocalypse Location: Singapore Map: Cruzside - RGW Slot: 60 IP: 15.235.164.82
  6. ENG:I must say right away that this is not a mod but an assembly.this assembly consists of 55 houses and these mods are interconnected there is a Russian and English version.and separately to the creator of the wasteland (sorry).gameplay: these are terribly strong zombies and there are a lot of them hiding not where at the beginning of the norms and then HELL. RUS:сразу скажу что это не мод а сборка.эта сборка состоит из 55 домов и эти моды взаимосвязаны есть русская и английская версия.и отдельно создателю the wasteland (прости).геймплей: это ужасно сильные зомби и их очень много спрятатся не где в начале норм а потом АД.
  7. Alpha 20 Back To Origins 4.1.5 EasyAntiCheat (EAC) - Must be DISABLED!!! THE MOD HAS BEEN TRANSLATED INTO ENGLISH! Sorry for the quality of the translation, I use a translator. You can support the project on: https://boosty.to/radeechannel - List of changes in version 3.6 - 4.1.5: 1. Androids, Obsolete NPCs, Fire, Shock, Explosive Zombies, Ghostly animals (fire hare) in biomes are cut out 2. Bug-ridden quests have been cut out, the bug of quest chain rewards for traders has been fixed, now there will be a more worthy reward 3. Construction blocks have been improved, they have degradation by 1 step, wet concrete levels have been cut out (Concrete in principle did not solidify), pumping has been reduced 4. Simplified recipe for wooden frames, nails, bricks, boards and many schemes 5. Added water filtration plant, advanced chemical workbench 6. Cap. repair of extracted meat, now peculiar to every animal and has its own recipes 7. Food is prepared in various stations (Bonfire = charred food, Grill = fried food, Stove = Gourmet food) 8. Added a FULLY COMBAT-ready combat jeep with a 30-caliber machine gun and an ARMORED personnel CARRIER 9. Added a spawn counter for zombies, animals, and claim blocks 10. Added hit registration 11. Expanded weapons pack with well-known and beloved domestic guns and NATO (AKs74u, SVD, SCS, Makarov pistol, Ak74m, Toz 66.34, Ak74m Tactical, M4A1, M4A1 Painted, M16, MG42, Browning heavy machine guns, etc.) 12. Introduced expanded vanilla vehicles, as in fashion "VarZuk", with many colorings and customization 13. The titanium produced from the deposits is significantly reduced 14. Improved performance in desert and snow biomes 15. An advanced forge opens only with a scheme 16. The mod merchants received for the reward are cut out, but they are still found in the world 17. Increased the likelihood of armed zombies appearing in the blood moon 18. The crafting of almost everything has been expanded, the number of ingredients can be up to 10, almost everything requires a set of tools, a total of 2 sets 19. Almost all crafting is based on the "Garage workbench", the displayed crafting categories in the garage workbench have also been improved 20. Reduced spawn of animals on the map 21. New types of storage with a large number of cells 22. Added titanium darts for the corresponding trap 23. Quest danger changed to "Radioactive brawl", glad. persistent elements in the award have been replaced with rad. resistant fibers for crafting RZK 24. Canned food is suitable for food during heat treatment 25. Disabling Trader Protection 26. Backpacks returned in the form of modifications 27. Added 2 new starter kits 28. Updated main menu and loading screen with useful tips 29. The crossbow turret now appears in loot 30. The rhythmic gymnastics skill now gives an increase of 100hp. 31. The aiming from the FRONT sight on Kalashnikov and Saiga assault rifles has been changed 32. Various DOORS and shutters powered by electricity have been added 33. Increased the damage of the mod's weapon mile 34. The spawn of animals and the amount of meat produced has been further reduced 35. The display of the recipe pin has been expanded to 10 36. The production of concrete and bricks requires less resources 37. Increased resource stacks 38. Added craft grade 6 quality 39. Fixed the trunk on a bicycle, motorcycle, mini bike 40. Fixed and enhanced radiation in the wastelands, now the same view 41. Introduced uranium ore with appropriate recipes and a set of books and weapons 42. Added an improved and more powerful dart gun shooting titanium darts 43. Rad resistant fiber can be obtained from the corpses of Liquidators 44. The gunsmith's skill has been fixed, the recipe for components for cartridges is blocked, the number of components decreases as the skill is upgraded 45. Fixed pumping of passive skills for the titanium weapons 46. Reinforced caliber 7,62x54 (may well compete with 30-06) 47. Increased rate of fire of Miniguns 48. Improved and updated starter kits 49. The range of shotgun "cartridges" has been increased 50. Polymer armor has been added, (analogous to army armor) surpasses steel and army armor 51. The tool belt has been expanded to 12 52. HUD has been changed to minimalistic, instead of the previous one from SMX 53. Increased chance of finding and stack of components needed for the "toolbox" Item 1. Changes in food : - There is no food in loot and on sale anymore, except Canned Food! - Canned food is poisoned and is not suitable for food, but it is suitable for cooking! - New recipes for food and drinks! - Food does not restore health! - River water must be filtered using homemade filters and the water irradiates the player upon contact! - You can collect resources from all entities! - You can loot zombies! Item 2. Resources and Recipes: - Logs and branches fall out of the tree, boards are made of logs on a circular machine! - Added 3 crafting stations! - Changed and complicated the manufacture of all weapons and ammunition! - Obtaining iron and lead ore from veins instead of scrap metal! - Added new repair kits for each type of weapon + Crafting of parts needed for new repair kits is available! - Production of almost all resources is available! - The pumping tree has been changed, as well as mechanical engineering and medicine does not depend on the skill, a new branch of additional perks has been added, a branch of passive skills has been added! Item 3. Action and gameplay: - Merchants are closed only for lunch from 13-00 to 14-00 (Jen works around the clock)! - The merchants have new tasks! -Added new NPCs and Mobs! - Added a bunch of new weapons! -Changed the zombie attack distance (zombies can hit only one block)! - Increased the damage of ALL tools on zombies (if they cut and walk, they can "disappear" when hit in the head)! - Redesigned zombie action game survivable weapon is stronger! - The old system of pumping blocks and previous versions of the game, the old farming system, old carved guns! - Increased cold weapon damage (Sledgehammer and Machete with a strong attack can "disappear" when hit in the head)! - Hacking system from Fallout and Skyrim. - A lot of transport! - 3 Ready-made maps with a Compopack! - Varieties of cartridges and complicated crafting through schemes! You can find out all the charms from a detailed review on my YouTube channel: https://www.youtube.com/channel/UCiqBsc_cysDq_jYBsocJKQg The following assets are used in this mod: Name mod "YR Menu Music" - Author: "Yakov" Name mod "ZombieLouder/BadWindowsReplace" - Author: "Games'N'Grumle" Name mod "zz_Trader Network_MoreJobs" - Author: "FuriousRamsay" Name mod "Lootable Corps Mod" - Author: "Survager" Name mod "LowWattagePosts" - Author: "Genosis" Name mod "Bdubs Vehicles" - Author: "bdubyah" Name mod "OcbPinRecipes/OcbPinRecipesUiTdrHart/OcbStopFuelWaste" - Author: "ocbMaurice" Name mod "TFP Behemoths/TFP Hornet/Pick up wild plants mod, by Khaine/12 Slot Toolbelt" - Author: "KhaineGB" Name mod "Vanilia Weapon Sound Expansion" - Author: "TheReggie" Name mod "FirearmsExpansion4" - Author: "Smadol" Name mod "Service lift" - Author: "HammerJade" Name mod "ZZTong Prefabs" - Author: "ZZTong" Name mod "SMXcore/SMXmenu" - Author: "Sirillion" Name mod "13erserk - Traps/13erserk 120 Slots Backpack" - Author: "13erserk" Name mod "0-SCore" - Author: "sphereii" Name mod "AC's Vehicle Modlet" - Author: "ACTINIUMTIGER,GuppyCur,Ragsy" Name mod "JaxTeller718-ActionSkills" - Author: "JaxTeller718" Name mod "Telrics Flamethrower A20/Telrics Melee Weapons Pack A19" - Author: "Telric" Name mod "Locks" - Author: "Xyth/SphereII/Mumpfy" Name mod "Browning M1919A4" - Author: "Coaber" Name mod "HuntingRifle_Old" - Author: "Deceptive Pastry" Name mod "Tactical Weapons" - Author: "ViperInfinity, Tristam, IvanXD" Name mod "EnhancedCraftAndRepair/UnlockOpenDoors/QuestAreaTimer" - Author: "Dizor" Name mod "GK Old System Upgrade" - Author: "Gouki" Name mod "Perk Mastery" - Author: "devon752" Name mod "WOSD-Essentials/WOSD-Medievil/WOSD-Scifi/WOSD-Tactical" - Author: "josefpatch" Name mod "Vanilla AK-47 Replacer/Vanilla Firearms Extended" - Author: "Sykriss" Name mod "Advanced Forge/Advanced Chemistry Station/Tigr Jeep/Military APC/NoTraderProtection" - Author: "Zilox" Name mod "RealRad" - Author: "Man2424" Name mod "PaintJob" - Author: "Éric Beaudon" Name mod "Vehicle Weapon/Custom Player Action Manager/CustomParticleLoaderMultiExplosion/CustomParticleLoader" - Author: "closer_ex" Name mod "Smitty's Industrial Doors" - Author: "Smitty" Name mod "Quartz" - Author: "Laydor" Name mod "Weapon_firearmIZY" - Author: "Izayo" Name mod "BlockBuffAOE" - Author: "Alter" Thanks to the authors of mods for their kind provision!!! YouTube Discord/Вопросы https://discord.gg/QWNrA5WwBn Donate/Поддержать https://boosty.to/radeechannel Donate/Поддержать https://www.donationalerts.com/r/radeechannel 1. Download the mod: https:// gitlab.com/RaDeeAkaBaneBun/back-to-origins-alpha-20 2. Download the mod: https://drive.google.com/file/d/1t_2uhTmDmFfBW5hvmdhIJtcbbrCOr-Dd/view ENG: TERMS OF USE OF the modification (mod) "Back To Origins" based on the game "7 Days to Die": 1. The content created by the author of the mod or third parties, NOT based on the development of "The Fun Pimps" - belongs to the creators of this content. 2. You can use the mod, modify or take any content for personal use outside of the public - without permission. 3. You can use the mod unchanged (as is) on public servers for non-commercial purposes or show the gameplay - without permission. 4. To use the mod publicly or create a public server with changes in xml, txt, dll configuration files or other resources, you must obtain the permission of the mod's author. 6. If you want to publicly use any materials or content from this mod outside of this mod, you must obtain the permission of the author of the mod. RUS: УСЛОВИЯ ИСПОЛЬЗОВАНИЯ модификации(мода) "Back To Origins" на основе игры "7 Days to Die": 1. Контент созданный автором мода или третьими лицами, НЕ на основе разработок "The Fun Pimps" - принадлежит создателям этого контента. 2. Вы можете использовать мод, изменять или брать любой контент для личного пользования вне публики - без разрешения. 3. Вы можете использовать мод без изменений (как есть) на публичных серверах в некоммерческих целях или показывать игровой процесс - без разрешения. 4. Для публичного использования мода или создания публичного сервера с изменениями в конфигурационных файлах xml, txt, dll или других ресурсах - необходимо получить разрешение автора мода. 6. Если вы хотите публично использовать какие либо материалы или контент из этого мода вне этого мода - необходимо получить разрешение автора мода.
  8. Hello everyone. I am new to the forum. Fairly new to the game in general. But, I have been modding several games for years. I'm self taught as I'm sure most of you are and my approach is trial and error, pluck the grey hairs. Cuss alot. Drink some coffee. Then try again until it works 💪 My coding knowledge is minimal. I mostly study other people's work to see how they make stuff work then attempt my own tweaks. Eventually overhauls when I am familiar enough. I will do my best to contribute some useful things to help out! I do run a Recording studio however and I would be more than happy to provide any custom audio files you guys need for your mods. Anything from ambient sounds to voice work and music. Just let me know and I'll getRDunE 🤙
  9. Tested with A20 White River - Tools of Citizenship - A20 * Also now supports Darkness Falls through the use of a compatibility modlet. (Darkness Fallas compatibility is not yet working in A20) Now with Multiple Languages Localization/Support: English, German, French, Iitalian, Japanese, Korean, Polish, Portuguese, Russian, Turkish, Simplified Chinese, Traditional Chinese, Spanish The White River settlements are looking for new citizens to contribute and are willing to give extra tools and equipment that they've collected. They are offering to provide to a select few survivors access to higher quality tools, weapons, armor, and equipment in exchange for volunteering to complete various tasks for the settlement. There is a limited supply and these items are only available to those who gain citizenry with White River settlements. In addition to the reward, the player is sometimes also offered a small stack of wet concrete blocks, from the last of the Trader's community inventory to assist in re-establishing a homestead. ---- This modlet collection extends the new player White River citizenship quest line to provide some quests to obtain improved tools, weapons, and armor. Each item has a small back-story and explanation in an attempt to blend with the vanilla game and Trader. This gives players a chance to obtain better equipment through a method other than randomness or traditional progression. The rewards this modlet pack provides were carefully considered against Vanilla gameplay. In most cases, the named items only provide a small improvement over the items they were created from. The duke and experience rewards are in-line with vanilla quests, and across all quests and tiers in this modlet pack only a handful of skillpoints are offered and only on the highest complexity quests. Due to the multi-tier design of this modlet collection, it provides equipment for beginners all the way up through the elite. **This modlet pack is XML XPath ONLY and only needs to be installed on the server or player hosting the game! Other players do not need to install this modlet pack locally.** The modlet collection provides multi-tier quest lines. Once the new player reaches the trader, they are given a +Declaration of Citizenship item. This allows them to begin a quest to volunteer to help lay to rest 10 old residents now turned zombie. This earns the player a +White River Citizenship Card which they can then use to select which quest they would like to pursue. The player's citizenship card is returned to them after they complete the settlement's quest. If it is lost for any reason, the player may start this quest again as a Tier 1 Trader quest, and also can randomly find a +White River Citizenship Card on zombie loot bags. -- Citizenship is offered in three-tiers: - Tier 1 : Kill 10 Zombies. This is the Basic level of citizenship. Reward: +White River Citizenship Card - Tier 3 : Kill 100 Zombies. This is the Veteran level of citizenship. This is started as a Tier 3 Trader quest. Reward: +White River Veteran Citizenship Card - Tier 5 : Kill 1000 Zombies. This is the Elite level of citizenship. This is started as a Tier 5 Trader quest. Reward: +White River Elite Citizenship Card Once the player obtains their citizenship card, they can use this to craft quest-starter items for the equipment quests below. Some of the quests below offer a veteran version which rewards better quality, more items, and greater quantity of each multi-quantity item. Some offer an even higher level set of rewards for elite citizens. After a "Veteran" quest is complete, the Trader keeps your Veteran Citizenship Card, requiring you to complete the Tier 3 Trader quest again to obtain a new Veteran Citizenship Card. However, after an "Elite" quest is complete, an Elite Citizenship Card is returned. QUEST LISTING: VEHICLES: - Amelia's Gyrocopter - Discover the truth of what happened to Amelia Earhart. Fight a Wendigo to reclaim her long-lost schematics explaining how to build a three-seater souped-up Gyrocopter. Guaranteed to get you and your friends across the map with speed and ease. - Spirit of Vengeance - Take on a demon Juggernaut and obtain a super-fast vehicle. A player using this vehicle is a sure-sign of their elite status. Big thanks to Snufkin's Server-Side Zombies & Snufkins's Server-Side Vehicles for a big part of the base code for the vehicle and zombie. Tested for compatibility with Snufkin's mods, so you can run both at the same time if you want! TOOLS: - Black Bart's Flaming Dig Tools - Uncover the long-buried stash from the most famous stagecoach robber in the western U.S., providing a steel Pickaxe & Shovel with flaming mods and better stats than Vanilla. Stamina trait sure to keep you digging and digging and digging. - Bunyan's FireAxe - Help the Trader stock up on potable water in exchange for a Paul Bunyan-branded FireAxe. - Dundee's Hunting Knife - Help the Trader collect bone shivs in exchange for Dundee's famous Hunting Knife with slightly better stats than Vanilla. - Jason's Machete - Obtain a replica of Jason's famous machete in exchange for helping the settlement. Big thanks to Wyldwitchykat for this addition! - Rick Danger's Auger - Obtain two higher tier Augers, the latter of which will turn even the largest mountain to butter, but will expend a LOT of gasoline and degrade your Auger quick. - Taza's Axe - The famed Taza's Axe, already awesome. WEAPONS: - Bambi's Killer Compound Bow - Earn the famed deer killer, "Bambi's Killer Compound Bow" or "Forest Prince Compound Bow" with slightly better stats than Vanilla. - Bear Grylls's Claws -"Why fight bare fisted when you can fight bear fisted." Thanks, SteamM0nkey for this idea. - Callinicus's Greek Fire - Find the book randomly in the world and learn to craft greek fire arrows. Shoot one zombie with a greek fire arrow, and the fire spreads to other entities that it touches. - Daryl's Crossbow - Obtain a replica copy of the same crossbow Daryl from the Walking Dead used: The Zombiekiller Crossbow. - Deschain's Revolver - Collect the eight Dark Tower series books and craft nineteen doors to have one of Roland Deschain's legendary revolvers bestowed upon you. Has custom bullets that are expensive to craft, but super powerful. - Leon's Modded SMG - Help Leon finish his DIY gun project, resulting in a 9mm SMG weapon with slightly better stats than Vanilla. - Pavlichenko's Rifle - Locate and assemble a branded Marksman rifle from the famed marksman, Pavlichenko. ARMOR: - Kuva's Red Armor - Discover the secret ingredient in Kuva's Legendary Red Armor. This armor is rumored to be lightweight and stealthy, with resistances to heat & cold, and an extra mod slot per piece. The basic quest is EASY, but the Veteran quest is HARD. RESOURCES: - Brass For Lead - Help the community restock its Lead supply and in exchange receive some brass. - Elite Random - Obtain a sealed crate from four veteran cards that gives you a single random elite quest starter. Obtain a veteran card back at the start of your elite quest. If you complete the Elite quest, you obtain an Elite citizen's card! - Everdeen's Arrows & Bolts - The settlement is trying to put together a feast. Help feed everyone in exchange for named arrows or bolts guaranteed to fly true. - Gupta's Bandages - Can't craft first aid bandages? Trade Aloe Leaves & Cotton for a few highly-sought-after Gupta's First Aid Bandages & a First Aid Kit. - Molino Bulletproof Glass - Exchange regular bulletproof glass blocks with the Trader and they will teach you how to create clear Molino-branded bulletproof glass. Thanks to arramus & Fuzzy Pug for the idea & quest code. - Remington's Steel Ammo - A spin off of Khaine's Steel Ammo mod that turns his mod into a questable achievement. Cheap-to-make bullets that degrade your weapons faster. Also, now with an auto turret that takes steel 762 rounds. The quests are designed to be repeatable in case of loss of equipment or to try your luck at a higher quality reward. UPCOMING QUESTS: Dwarven Bellows - Faster Smelting, Faster Crafting, Bundled Forged Items Steel Spikes - Double the durability of Iron Spikes Basilone's M60 Brienne's Heavy Armor ACKNOWLEDGEMENTS - Wyldwitchyka :: For the addition of the Jason's machete quest modlet - morggin :: For the name and lore behind Black Bart, for the Bambi Terminator Crossbow, and for the idea of an Elite level set of quests - RichardPaul :: For the poem used in the Black Bart quest line. - Aeyvi-Daro :: For quest text and testing assistance on all quests. - mr.devolver :: Big thanks for the help fixing the GoTo Trader, improving the quest integration with the trader, and helping seek out a path to add the quests to the Trader dialog! - SteamM0nkey :: Big thanks to helping dive into the cause of imbalances in items, missing stats, and for the idea of the Bear Claws quest. - arramus & Fuzzy Pug :: Fuzzy Pug requested a new quest be added that grants clear bulletproof glass. arramus was kind enough to do the heavy lifting to create the quest, I rebranded the naming of it but mostly kept the quest and code intact as was provided. - sechsterversuch & Zeeeni :: BIG thanks to these two for providing a full German language translation for every quest, and for testing the translations afterwards! - IBM Watson :: For providing language translation for all other languages. CURRENT DOWNLOAD - You only need ONE of the below downloads. A20_1.0k_rc4 - White River - Tools of Citizenship (Individual Modlets) - Each quest broken out as a separate modlet. A20_1.0k_rc4 - White River - Tools of Citizenship (Single Modlet) - One modlet that contains all quests. Please be aware anytime you update mods, you run the risk of your level and skill points being reset. You are strongly recommended on live games to take a backup of your save game data to protect your progress in case you need to rollback. Please only pick one of the above two downloads and stick with it. If you swap back and forth, your player level and progress are liable to reset. Optional Download for Users of DARKNESS FALLS: Tools of Citizenship A19.4_1.0 Darkness Falls Compatibility Modlet * If you wish to install White River - Tools of Citizenship quest pack into your Darkness Falls game, this compatibility modlet is REQUIRED. Please note that you will see two WRN in your console log. This is expected and not a problem. Old Downloads A19.6_1.0 - White River - Tools of Citizenship A19.6_1.0 A19.4_1.0 - White River - Tools of Citizenship A19.4_1.0 Optional Download for Users of DARKNESS FALLS: Tools of Citizenship A19.4_1.0 Darkness Falls Compatibility Modlet A19.2_1.0b - White River - Tools of Citizenship A19.2_1.0b A19.1_1.1a - White River - Tools of Citizenship A19.1_1.1a A19_1.0 - White River - Tools of Citizenship A19_1.0 A18.3_1.7d - White River - Tools of Citizenship A18.3_1.7d A18.3_1.6c - White River - Tools of Citizenship A18.3_1.6c A17.1 & A17.2 - White River - Tools of Citizenship 1.5a
  10. I make idea new map lots of Square Islands 2km x 2km every lands with lots of different shapes on lands. Big issued about automatic roads generator on KingGen went messed up & blocked by building & broken roads on towns all cross + + +. 👎 I use manual edit splat roads on GIMP was long hours make look nice clean roads no blocked but just small issue about villages roads always blocked by building on arounds edges & few blocked by large buildings on map generator just random spawn building, I been tweaked roads moved away building & changes colours zones & fixed all roads on towns 👍 This map vanilla building only no Compo Pack yet Download link - Square Islands maps packs 4k map 8k map 12k map 16k map
  11. >>> Click Here to Download <<< >>> Alternative download link <<< CC_Left4Dead version 1.0 A collection of locales from Left 4 Dead, remade as 7DtD POIs. by 'Crater Creator' Last tested in A19.6 b8 There are two zombie games that, by a wide margin, I've played more than others. One is 7 Days to Die, and the other is Left 4 Dead 2. Like The Walking Dead and other series, Left 4 Dead has become a beloved classic of modern zombie fiction in its own right. This made it an easy choice to use as a source of locations to adapt to 7 Days to Die. For the 1.0 release, I've focused on locations from Death Toll, my favorite Left 4 Dead 2 campaign. The pack currently includes 10 POIs: Tier 5 DTDowntown: an extra large conglomerate of Riverside's downtown buildings, reassembled into a creative yet familiar dungeon crawl Tier 4 DTTunnel: a largely underground journey through Death Toll's first two rounds, including the road tunnel, sewers/waterworks, and Hersch Shipping Company Tier 2 DTChurch: Riverside's local church and adjacent cemetery. The L4D Survivors used it as a safe room after defeating 'church guy' and the horde he called with the church's bell. Tier 1 DTCabin: a creepy forest cabin on the outskirts of Riverside DTQuikBuy: a convenience store, just across the street from the church in Riverside DTBoatHouse: a small riverfront building, where the survivors held out before John and Amanda Slater rescued them by boat Non-Questable DTTower DTBungalow DTPavilion DTRiverCabin All POIs are configured to work in RWG. They use all vanilla game assets and should work with other mods. They're meant to closely match the originals in terms of aesthetics, with changes to pathing, loot balance, and other gameplay as needed, especially to create entertaining 'dungeon crawls' in the questable POIs. This collection may expand as time allows. Not all memorable/distinctive locations would work well as standalone 7DtD POIs, but others are viable. To install, simply move the CC_Left4Dead folder into your 7 Days to Die installation's Mods folder. Lastly, I love feedback! Put it right here.
  12. Tested with A19.3 & A19.4Exp Neopolitan - A Collection Modlet - A19.3 - Neopolitan, because who eats just the vanilla? What exactly IS a Collection Modlet? This is a term some others on the 7DTD Official Discord helped me formulate. A collection modlet is a single modlet that is combined from the code of many other modlets. What is this Neopolitan modlet? This Collection Modlet should be considered Vanilla+, and contains the combined code of over 100 modlets from a wide variety of authors. This modlet collection is the same one I use on my server and all are tested, error & warning free, and work well together. The specific list of modlets is outlined below. These modlets are selected for their Quality of Life (QoL) improvements over vanilla game play. There are no rainbow zombies, instant crafting, super-powerful weapons, or substantial changes to game play. Anyone familiar with and who enjoys playing the vanilla game would be able to play this collection comfortably. I'm confident after playing this collection, you'll find many or most of the modlets near-requirements for any future games you play. What if I don't want ALL the modlets included? With this Neopolitan collection modlet, I'll also provide a zipfile download where you can download all the modlets broken out individually in their original form. This will allow you to remove an individual mod from the collection. With over 100 Modlets included, how do you keep this updated to each author's newest changes? I wrote a set of scripts that downloads the newest modlet code for each of the modlets and automatically compiles them all together to create this collection modlet (and the associated zip file with all the mods separated). This way, I offload the task to each author to keep their modlet updated or improved. What about fixes you've implemented for broken modlets? Some of the modlets I used in this collection modlet were either broken, had errors, or otherwise needed tuned to match the rest of the modlets in this pack. For these, I do keep a separate branched set of code for the modlet that contains the modified code. There are only a handful (17 at the time of this writing) that fall into this category. Credits All credits go to each original mod author. Most modders learn to create their own modlets by looking at the work of others. In some cases, code is copied to create a new modlet. Due to this, each modder is essentially standing on the shoulders of other authors. Most in the modding community, myself included, welcome others to look at how a modlet was created and to use this code to any extent, provided that credit is provided back to the author whose work yours is based off of. In the spirit of this community, I've notated each author and always ensure to retain the original author's information. This collection is meant to be nothing more than what it claims to be: A collection of my own and other people's hard work put together in a single zip file to make it easy for players and server administrators to easy install our work into their games. Enjoy. Downloads A19.3_1.0d - Neopolitan Collection Modlet (Single Modlet Version) - PRIMARY DOWNLOAD A19.3_1.0d - Neopolitan Modlet Pack (100+ Individual Modlets) - ALTERNATE DOWNLOAD * Both downloads include the full set of modlets listed below. YOU ONLY NEED TO DOWNLOAD ONE OF THE ABOVE. Old Downloads A19.3_1.0 - Neopolitan Collection Modlet (Single Modlet Version) - PRIMARY DOWNLOAD A19.3_1.0 - Neopolitan Modlet Pack (100+ Individual Modlets) - ALTERNATE DOWNLOAD * Both downloads include the full set of modlets listed below. YOU ONLY NEED TO DOWNLOAD ONE OF THE ABOVE. List of Modlets 60Slot_Bag_30Reserve by ShoudenKalferas, Based on Khaine's 60BBM Download URL: https://github.com/XelaNull/7DTD-Bag_Bellows_Headshot/ Description: 60 Slot Bag, with 30 Slots for the player to earn. Crafting Acid by Shouden Kalferas Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Create Bottles of Acid from Acid, Mouldy Bread, and Diseased Meat Meat Rendering by Shouden Kalferas, originating idea from Aeyvi Kalferas Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Render animal fat from diseased meat. Quenchiest Cactus Juice by Shouden Kalferas, originating idea from Aeyvi Kalferas Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Adds ability to obtain murky water from cactuses. Craftable Sewing Kit by Shouden Kalferas, originating idea from Aeyvi Kalferas Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Adds ability to craft the sewing kit. Steel Trussing Sheet by Shouden Kalferas Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Adds a steel trussing sheet. 8-slot Crafting Queue by KhaineGB, Modified by Shouden Kalferas Website: https://gitlab.com/KhaineGB/khaines-modlets-a19/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: This modlet changes the players crafting queue from 4 slots to 8 slots. Better Goggles by GneX, Modified by Shouden Kalferas Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Improved Aviator Goggles, Ski Goggles and Shades Death by Campfire by magejosh Download URL: https://gitlab.com/magejoshplays/7-days-to-die-a19-mods Description: More heatmap strength from campfires and they set you on fire for longer now Delmod__Combiner by DelStryker Download URL: https://github.com/DelStryker/Delmod/ Description: Adds the Combiner capability to the Workbench and the Vehicles Return of the Jail Door by DelStryker Download URL: https://github.com/DelStryker/Delmod/ Description: Jail door Delmod_Stack_Sizes by DelStryker, Modified by Shouden Kalferas Website: https://github.com/DelStryker/Delmod Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Changes some item stack sizes Doughs Buff Ambience Darker Inside by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Modifications and additions to make it the darkest indoors Doughs Buff Ambience DarkerNights by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Modifications and additions to make it the darkest at night Doughs Buff Infection by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/doughphunghus/7D2D-Doughs-Mods-a19/ Description: Makes infections more deadly Doughs Buff Pipe Bombs by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/doughphunghus/7D2D-Doughs-Mods-a19/ Description: Modifications and additions to pipe bomb related items Doughs - Food - Sous Chef Of The Apocalypse by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/doughphunghus/7D2D-Doughs-Mods-a19/ Description: Additional fancy food and recipes Doughs Nerf Flashlights and Lanterns by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/doughphunghus/7D2D-Doughs-Mods-a19/ Description: Makes flashlights and placeable lanters very hard to craft/obtain Doughs Punishing Weather Core by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/doughphunghus/7D2D-Doughs-Mods-a19/ Description: Makes the weather more challenging to deal with Doughs Punishing Weather Effects Light by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/doughphunghus/7D2D-Doughs-Mods-a19/ Description: Lessens particle effects from Doughs-PunishingWeather-Core to help with FPS Doughs UI Add 5 Recipe Ingredients by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/doughphunghus/7D2D-Doughs-Mods-a19/ Description: Adds 5 more visible ingredient slots for recipes Doughs You've Got Mail by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/doughphunghus/7D2D-Doughs-Mods-a19/ Description: Adds interesting postal mail with fun semi useful items. DrPrepper by stample, stamplesmods@gmail.com Download URL: https://github.com/stamplesmods/7d2dmodlets/ Description: This modlet adds the Dr. Prepper drink to slightly increase run speed and carry capacity. It can be found in vending machines and beverage loot EmperorDye by stample, stamplesmods@gmail.com Download URL: https://github.com/stamplesmods/7d2dmodlets/ Description: This modlet adds a 'Emperor Dye' that essentially removes the UMA mesh of whatever armor piece its put into Armor With Mods by Okami Download URL: https://github.com/Okamich/FallOFBabylon-A19/ Description: Traders can sale armor with installed mods! Traders by Okami Download URL: https://github.com/Okamich/FallOFBabylon-A19/ Description: Traders trade weapons with mods Frobscottle by stample, stamplesmods@gmail.com Download URL: https://github.com/stamplesmods/7d2dmodlets/ Description: This modlet adds the Frobscottle drink to increase jump height and make fun farty noises GhillieSuitAsMods by stample, stamplesmods@gmail.com Download URL: https://github.com/stamplesmods/7d2dmodlets/ Description: This modlet changes the Ghillie Suit clothing pieces into mods for head/jacket/pants. It also removes the original items and recipes so you can't put a ghillie mod in a ghillie suit Guppycur's Random ZombieGetterUpper by Guppycur Download URL: https://gitlab.com/guppycur/guppymods/-/archive/master/guppymods-master.zip?path=Guppycur's_Random_ZombieGetterUpper Description: Got the timing down pat for their get up speed? Well, let's fix that! H7SB Seats by Eihwaz Website: www.eihwaz.de Download URL: https://gitlab.com/EihwazDE/7D2D Description: Contains vanillafriendly chairs and sofas to sit on. H7SB Storage by Eihwaz Website: www.eihwaz.de Download URL: https://gitlab.com/EihwazDE/7D2D Description: Contains vanillafriendly pushable carts and new storages/changed storage sizes. Headshot_15 by ShoudenKalferas, Based on TSBX 25 Percent Headshot Download URL: https://github.com/XelaNull/7DTD-Bag_Bellows_Headshot Description: 15% Inrease Headshot Damage. Home_Depot by OrbitalBliss, Fixed by Shouden Kalferas Website: https://github.com/OrbitalBliss/HOME_DEPOT_7D2D_MOD Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Adds a bunch of miscellaneous items, mostly decorative, to the Traders. Adds a few contruction recipes, mostly tablesaw. Moves or Adds a couple Recipes to Perks. IceBurg_Baby_Animals by IceBurg, Modified by Shouden Kalferas Website: https://7daystodiemods.com/baby-animals/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Add baby animals to the game for Alpha 19 IceBurg_Craft_Windows by IceBurg Website: https://7daystodiemods.com/craft-door-trim-window-trim-shutters-mini-blinds-curtains-crown-moulding/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Adds recipes to be able to craft all the different Vanilla windows JaxTeller718_BiggerWanderingHordes by JaxTeller718 Website: https://ravenhearst.enjin.com/ Download URL: https://github.com/JaxTeller718/A19ModletsJax/ Description: Makes a slight increase to the size of vanilla wandering hordes. JaxTeller718_EggsInFridges by JaxTeller718 Website: https://ravenhearst.enjin.com/ Download URL: https://github.com/JaxTeller718/JaxModletsA182B5/ Description: Adds Eggs to Fridges. JaxTeller718_SlowerProgression by JaxTeller718 Website: https://ravenhearst.enjin.com/ Download URL: https://github.com/JaxTeller718/A19ModletsJax/ Description: Raises XP Needed to Level from 10000 to 12545 JaxTeller718_ZombieSightRange by JaxTeller718 Website: https://ravenhearst.enjin.com/ Download URL: https://github.com/JaxTeller718/A19ModletsJax/ Description: Increases the range that zombies can see and sense you. Khaine's HP Bar Mod by KhaineGB Website: https://gitlab.com/KhaineGB/khaines-modlets-a19/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: This modlet adds the HP bar back into the game. Zombie Stutter Stop Modlet by KhaineGB Download URL: https://gitlab.com/KhaineGB/khaines-modlets-a19/-/archive/master/khaines-modlets-a19-master.zip?path=KHA19-ZombieStutterStop Description: Forces the game to load most vanilla zombie models before the player spawns in. Khelldon - Bigger Buck and Doe by Khelldon Download URL: https://github.com/doughphunghus/7d2dModlets/ Description: Makes the Buck and Doe bigger MeanCloud's Increased Animals by Mean.Cloud, Doughphungus, Modified by Shouden Kalferas Website: http://mean.cloud/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Returns some of the huntable animals to the world since they don't spawn too often anymore. NakedGator by stample, stamplesmods@gmail.com Download URL: https://github.com/stamplesmods/7d2dmodlets/ Description: This modlet adds the Naked Gator drink to the game. It can be crafted using Mega Crush. Pickup_Plants_A19 by Shouden Kalferas Website: https://github.com/XelaNull/7DTD-Magazine_Plants_Trader.git Download URL: https://github.com/XelaNull/7DTD-Magazine_Plants_Trader/ Description: Allows press E to pickup all plants. Based on Ragsy2145's Pickup_Plants Modlet Ragsy_Brighter_Vehicle_Headlights_V2 by Ragsy2145, Modified by Shouden Kalferas Website: https://7daystodie.com/forums/showthread.php?106453-Ragsy2145-Modlets Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Support added for Custom Vehicles by Manux and Guppycur Riles-DecoBlock by Riles Download URL: https://docs.google.com/uc?export=download&id=1473BzsoAItbO7hwumOwuJuegZVXKlZU8 Description: One block to choose LARGE variety of decorations from. Riles-Fixes by Riles Download URL: https://docs.google.com/uc?export=download&id=1q1MdS4kRRu94S22KXcDqfiiZbXW4ZTZs Description: A bunch of fixes. Readme has more details. Riles-HUDPlus by Riles Download URL: https://docs.google.com/uc?export=download&id=1KbjFknPKK6HWF8-ZmGW8bxTNzuRECACz Description: A19.1 HUD adds more info yet is simple. Riles-SeatingPlus by Riles Download URL: https://docs.google.com/uc?export=download&id=1jHXXJWzyirKZfhw9CS0yTagPKYITCWUz Description: Two people on motorcycle. Five people on truck! Salvaged Electronics - Battery Bank by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-SalvagedElectronics.git Description: Adds ability to wrench batteries from POIs and potentially obtain user-placable batteries. Salvaged Electronics - Generator Bank by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-SalvagedElectronics.git Description: Adds ability to wrench generators from POIs and potentially obtain user-placable generators. Salvaged Electronics - Lights by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-SalvagedElectronics.git Description: Adds ability to wrench lights from POIs and potentially obtain user-placable lights. Salvaged Electronics - Parts by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-SalvagedElectronics.git Description: Adds ability to wrench electric parts from POIs and potentially obtain user-placable items. Salvaged Electronics - Signs by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-SalvagedElectronics.git Description: Adds ability to wrench signs from POIs and potentially obtain user-placable signs. Salvaged Electronics - Solar Bank by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-SalvagedElectronics.git Description: Adds ability to wrench a solar bank off a roof and potentially obtain a working bank and solar cells. Some_Skillbook_Skillpoints by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-Skillbook_Skillpoints/ Description: Give a skillpoint after reading all, some, or most skill books. STAINLESS STEEL RETURNS by Claymore, Fixed By ShoudenKalferas Website: https://7daystodiemods.com/stainless-steel-returns-for-a18/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Adds back steel polish and polished steel. You have to find a recipe, or learn it via perk. Modified the explosion resistance. You can now find polish in various containers, but rare! StamplesDefenseQuests by stample, stamplesmods@gmail.com Download URL: https://github.com/stamplesmods/7d2dmodlets/ Description: Defense Quests creates a couple quests that send waves of zeds at you while you defend random T1 and T2 locations. Special thanks to geengaween for providing the ideas that led to this. StamplesNotJustLumberjacks by stample, stamplesmods@gmail.com Download URL: https://github.com/stamplesmods/7d2dmodlets/ Description: Add some other zombies into ZombieSnow group so wanderers in Snow are 100% lumberjacks Foods That use Super Corn by Gopher, Fixed By Shouden Kalferas Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Adds different foods that use Super Corn. Terrain Based Movement Speed by Elucidus Website: https://community.7daystodie.com/topic/8204-terrain-based-movement-speed/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: This changes how fast you walk/run based on the terrain you are standing on. It ranges from +35% on asphalt, to -25% on ice. *warning the zombies get the same changes. Trader_Refresh_1Day by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-Magazine_Plants_Trader/ Description: Set all traders to refresh each day Vanilla Expanded - Storage by TSBX Website: https://7daystodiemods.com/vanilla-expanded-storage/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Adds new immersive storage options. White River Tools of Citizenship by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Extend White River quest line to allow player to craft fabled equipment through collecting a lot of resources. White River Tools of Citizenship - Amelia Earhart's Gyrocopter by Shouden Kalferas and Aeyvi-Daro Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Find a rare item, craft a super-difficult item, and piece together a rare fast gyrocopter. White River Tools of Citizenship - Bambi's Bow by Shouden Kalferas, and morggin Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather tons of wood and craft a bunch of Wooden Bow's to obtain a named Compound Bow. White River Tools of Citizenship - Bear Claws by Shouden Kalferas with help from SteamM0nkey Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Fend off a horde of bears and obtain the rare set of flaming bear claws! White River Tools of Citizenship - Black Bart's Flaming Dig Tools by ShoudenKalferas, morggin(lore), AeyviKalferas(Quest), RichardPaul(Poem) Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather tons of iron and craft a bunch of Iron Pickaxe and Shovels to obtain a set of named Flaming Steel Shovel and Pickaxe tools. White River Tools of Citizenship - Brass for Lead by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather tons of lead and receive brass in return. White River Tools of Citizenship - Bunyan's FireAxe by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Help the Trader stock up on water in exchange for a branded Paul Bunyan FireAxe White River Tools of Citizenship - Callinicus Greek Fire by Shouden Kalferas Website: https://github.com/XelaNull/XelaNull-7dtd-Modlets Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Convert fire arrows to Callinicus Greek Fire White River Tools of Citizenship - Daryl's Zombie-Killer Crossbow by Shouden Kalferas, and morggin Website: https://github.com/XelaNull/XelaNull-7dtd-Modlets Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather tons of wood and craft a bunch of Wooden Bow's to obtain a named Compound Bow. White River Tools of Citizenship - Deschain's Revolver by Aeyvi and Shouden Kalferas Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Collect all 8 books of the Dark Tower Series and craft 19 doors for the Tower. In exchange, receive Roland Deschain's Revolver and schematics to make matching gold and silver bullets. White River Tools of Citizenship - Dundee's Hunting Knife by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: The settlement needs bone knives for their carcass carving class. Craft tons of bone knives in exchange for a named Hunting Knife. White River Tools of Citizenship - Dwarven Forge by Shouden Kalferas, with code from Khaine's 3-Slot Forge Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: A faster smelting bellows inspired from the blacksmith experts from the Lord of the Rings. White River Tools of Citizenship - Everdeen's Arrows by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather food to help feed the settlement and in exchange they'll offer you premium named arrows or bolts. White River Tools of Citizenship - Gupta's First Aid Bandages by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather tons of aloe leaves and receive some first aid bandages in return. White River Tools of Citizenship - Jason's Machete by Wyldwitchykat's addition to the White River TOC modlets by ShoudenKalferas Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Receive a named machete in exchange for providing hunting knives to the settlement White River Tools of Citizenship - Kuva's Red and Blue Armor by Shouden and Aeyvi Kalferas Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Learn the secret recipe of Kuva's Red Armor and learn to craft it yourself. White River Tools of Citizenship - Leon's Modded SMG by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather tons of pistols to help equip the settlement, then repair the degredaded weapon to ultimately obtain a premium named SMG. White River Tools of Citizenship - Pavlichenko's Rifle by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather the pieces to the famed Pavlichenko Rifle. White River Tools of Citizenship - Quick Drying Concrete Blocks by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Turn in tons of wet concrete block for a recipe to make QuickDrying wet concrete blocks. White River Tools of Citizenship - Remington's Steel Ammo by Shouden Kalferas, Based on Khaine's Steel Ammo Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Help the community stock up on 7.62 and 9mm ammo and learn the secret to creating steel ammo. White River Tools of Citizenship - Rick Danger Auger by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather tons resources and some spare parts to receive a Rick Danger Auger.. White River Tools of Citizenship - Spirit of Vengeance by Shouden Kalferas, based on Snufkin's Vehicles and Zombies, with help from arramus and Slawa Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Help Johnny Blaze reclaim his soul by killing the embodiment of Mephistopholes. White River Tools of Citizenship - Taza's Axe by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather tons of stone and craft a bunch of Stone Axes to obtain a Taza's Axe. Xal_SetZombiesAttackAnimals by Xaliber, Fixed By ShoudenKalferas Website: https://7daystodie.com/forums/showthread.php?136821-Zombies-Hunt-Too-Allow-Zombies-to-Attack-Animals Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Allow zombies and zombie dogs to attack passive animals. ZLoot_Increase by Shouden Kalferas, Based on Donovan's Longer Loot Bags and Mega Loot Bags Download URL: https://github.com/XelaNull/7DTD-ZombieLootbag_Increase.git Description: Increase chance for Zombies to drop a loot bag, and keep it from disappearing for 15 minutes. Zombiepedia Skillpoints by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-Zombiepedia_Skillpoints.git Description: Place encyclopedia books as random drops that give real tips and tricks, in exchange for one skillpoint for each book read. Donovan_BetterBridges by Donovan Download URL: https://github.com/Donovan522/donovan-7d2d-modlets/ Description: Allows advanced rotation on garage door and drawbridge Donovan_BetterBuffs by Donovan Download URL: https://github.com/Donovan522/donovan-7d2d-modlets/ Description: Tweaks some of the (de)buff settings. Notably, NearTrauma now only lasts 10 minutes and hunger and thirsty are now more realistic. Donovan_BetterDyes by Donovan Download URL: https://github.com/Donovan522/donovan-7d2d-modlets/ Description: Craft dyes using paint Donovan_CraftSpikes by Donovan Download URL: https://github.com/Donovan522/donovan-7d2d-modlets/ Description: Adds the A16 Log Spikes back in as craftable items Donovan_LootCleanup by Donovan Download URL: https://github.com/Donovan522/donovan-7d2d-modlets/ Description: Destroys certain containers after looting them, cleaning up the environment Donovan_PickMeUp by Donovan Download URL: https://github.com/Donovan522/donovan-7d2d-modlets/ Description: Allows spike blocks to be picked up wtk34_water_filter by wtk34 Download URL: https://github.com/wtk34Mods/wtk34_water_filter Description: A simple water filter for the game. Grenade Arrows by wtk34, Modified by Shouden Kalferas Website: https://7daystodiemods.com/wtk34mods-grenade-arrow/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: This little modlet adds a grenade tipped arrow to the game. JaxTeller718_IncreasedBiomeZombiesx2 by JaxTeller718 Website: https://ravenhearst.enjin.com Download URL: https://github.com/JaxTeller718/A19ModletsJax/ Description: All settings related to zombies. MorePaintTextures by Eric Beaudoin Download URL: https://github.com/Laotseu/7dtdMods/ Description: Add more textures to the paint tool. White River Tools of Citizenship - Molino Bulletproof Glass by arramus, with full credit to those who laid template foundations (Requested by Fuzzy Pug) Website: http://7daystodie.com Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC Description: Bring a supply of Bulletproof glass to the trader to receive a Clear Bulletproof Glass recipe or assets. Weapon Repair Mod by Survager Website: https://7daystodiemods.com/weapons-repair-mod/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Require parts of weapons in order to repair them.
  13. 7 days to die bug me cant join any game la braderr need a fix for this sheet exc nullreferenceexception object reference not set to an instance of an object this thingy pops up everytime i join my server n single player its appears in somethings like cmd thingy welp me la cb
  14. im looking for a elevator that can move more then just 2 floors something fast when going floor to floor and easy to place if possible i like to do a lot of different builds and the elevator mods I come across just don't do the trick smilez
  15. Download Entire Package Here https://gitlab.com/guppycur/guppymods My modlet collection. If you don't know how to use git or download, sorry but that's on you. Click on the mod then click the download button, geesh. I offer zero warranties or guarantee's. Tons of people have helped me with my mods, and I'd list them but then I'd forget someone and feel bad. So basically everyone on my modding discord. 😃 Thanks homies! Guppycur's AdditionalCharacters - Adds a few more characters - Incompatible with Creature Pack Guppycur's BloodMoon Trickle - Removes the TFP trickle on blood moons Guppycur's Can Grenade - Cheap, easy, goes boom Guppycur's Commercial Blocks - Adds commercial blocks Guppycur's Commercial Kitchen Blocks - Adds more commercial kitchen blocks Guppycur's Cop Acid - Harvest cops for their acid Guppycur's Desert Ambiance - Adds dust devils and dust storm to desert biome Guppycur's Door Blocks - Adds a variety of doors; doubles, gates, drawbridges, portcullis', etc Guppycur's Dust Devil - Dust devil entity by itself Guppycur's Elevator - Adds a fixed sized elevator Guppycur's Fantasy Mod Extras - Adds a few items for a fantasy mod Guppycur's Fireworks - Adds a zombie distraction fireworks box Guppycur's Flame Thrower - Adds a hand held flamethrower weapon Guppycur's Get Nailed Quest Chain Edit - Fixes quest chain for Kheldon's Get Nailed mod Guppycur's Grenades - Adds a smoke and flash-bang grenade, great for PvP! Guppycur's Heads on Spears - Adds heads on spear blocks Guppycur's Hospital Blocks - Adds more hospital blocks Guppycur's Insects - Adds a flying hornet type insect and prefab/nest - Compatible with Creature Pack Guppycur's JapaneseCharacters - Adds Japanese characters - incompatible with Creature Pack Guppycur's Misc Blocks - Adds a lot more blocks for decoration and building Guppycur's Misc Blocks 2 - Adds even more blocks for decoration and building Guppycur's Mobiles Modlet-NonSDX - Broken @%$*#! vehicle modlet; okay, it works but needs finishing. Use ragsy's instead Guppycur's New Torch System - Replaces torches with a new system Guppycur's OrcPack - Adds orcs - Incompatible with Creature Pack Guppycur's Other Creatures - Adds other weird creatures - Incompatible with Creature Pack Guppycur's Placeable Light System - Replaces lights with a new system Guppycur's RadiationMod - Bit buggy for a18 (hopefully fixed in a19), but enables rad1 and rad2 zones along with armor modifiers allowing entry to those zones Guppycur's Rad Dampener - Adds an item to hold that will remove the radiation healing effect of nearby entities Guppycur's Rad Eyes - Replaces rad zombie glows with green eyes Guppycur's Rad Warning Signs - Adds "Danger: Radiation Zone" signs to wasteland Guppycur's Rage Zombies - Better than TFP's, these ragers won't quit! Better kill them quickly. Guppycur's Random ZombieGetterUpper - Randomizes the "get up" time for zombies, so that you're less sure if they're dead or not Guppycur's Riot Shield - Adds a riot shield item to hold Guppycur's Robot Dog - Adds a companion bot to follow you around and help you carry stuff Guppycur's Rotating Bridge - Adds a rotating bridge Guppycur's Shopping Cart - Adds a push-able shopping cart and a drive-able shopping go-kart Guppycur's Soldiers - Adds soldiers - Incompatible with Creature Pack Guppycur's StairwayToHell - Randomly replaces wooden stairs with versions that will break when walked on Guppycur's Trees - Adds more speedtree blocks to the game Guppycur's Vehicle Madness - DMT mod for a vehicle mod overhaul. Adds MANY vehicles and a new system for acquiring them Guppycur's Victorian Blocks - Adds Victorian era looking blocks Guppycur's Wanted Posters - Adds some wanted posters for yours truly Guppycur's ZombiePack - Adds more zombies - Incompatible with Creature Pack Guppycur's Zombie Doctors - Adds more zombies - Incompatible with Creature Pack Guppycur's Zombie Soldiers - Adds more zombies - Incompatible with Creature Pack
  16. Grey's Prophecy a20 is officially stable! Grey's Prophecy is a flavoring of the default game. The goal of the mod is to add fun stuff, and some humor, while keeping close to the vanilla formula. Updates from a19 Alchemy overhaul - Lots of new potions and elixirs - Alchemy Table workstation - Mortar and Pestle is now part of the Alchemy Table New Herbs and plant models - Vanilla - Ginger - Peppermint - Cinnamon - Allspice - Peppercorn New minerals and surface boulders - Garnet - Flint - Topaz - Moonstone Lockpicking minigame - Similar to the minigame in Skyrim and Fallout 4 - Thanks to Sphereii and Xyth for code and inspiration UI reskin Vanilla gun, tool, weapon, etc… parts have been replaced by my custom ones - Scrapping these items will give the custom parts - All recipes have been updated to use the custom parts Blacksmith forge smelts lead and has been resized - Will now be a viable replacement to the vanilla forge The General Lee got a new paint job New dyes - Orange - Grey - Seafoam Blue Vehicle only dyes - Savage Green - Crimson Thirst - Sovereign Blue - Night Knight - Sizzling Pink - Rainslick Yellow - Royal Purple - Brown Brawn New Twitch Integration commands - #banana - #banana_boat - #sexy_time Custom Twitch channel point commands - Spawn Vulture - Same as the Pimp Points command - Supply Ammo - Each supply event automatically adjusts for gamestage at the same thresholds as the Twitch integration #supply commands that they emulate. - Supply Medicine - Supply Sustenance - Silly Sounds! - Same as the Pimp Points command - Celebrate! - Same as the Pimp Points command - No Stealth - Same as the Pimp Points command - Exchange for SP - Exchange your channel points for SP points You can get the mod using the mod launcher: http://7d2dmodlauncher.org/, or by downloading the files from the repository here: https://dev.azure.com/pouellette25/Greys Prophecy a20/_git/Greys Prophecy a20. Experimental NPC Mod version can also be also be downloaded through the launcher or by downloading the files from the repository here: https://dev.azure.com/pouellette25/Greys Prophecy a20/_git/Greys Prophecy a20 NPC Experimental Support us on Patreon! https://www.patreon.com/ganthegrey Find us on Twitch: GanTheGrey SavageHarbinger Join the Discord: The Wizard's Tower Terms of use: The majority of the modifications are using the game’s built in models, materials, icons, etc… Have been found as free assets in the Unity store, or have been created by me. As such these are available for use. The following is a list of the Unity assets used that are available to use: https://assetstore.unity.com/packages/3d/props/interior/crafting-table-160161 https://assetstore.unity.com/packages/2d/textures-materials/ice-materials-133660 https://assetstore.unity.com/packages/3d/props/weapons/fantasy-staff-lite-54999 https://assetstore.unity.com/packages/3d/props/weapons/staff-of-pain-48820 https://assetstore.unity.com/packages/3d/props/interior/plates-bowls-mugs-pack-146682 https://assetstore.unity.com/packages/3d/props/interior/ygs-mugs-96665 https://assetstore.unity.com/packages/3d/props/interior/free-alchemy-and-magic-pack-142991 https://assetstore.unity.com/packages/3d/props/tools/tools-pack-1-20510 https://assetstore.unity.com/packages/3d/vehicles/land/post-apocalyptic-truck-with-armor-45422 https://assetstore.unity.com/packages/vfx/particles/fire-explosions/flames-of-the-phoenix-46176 https://assetstore.unity.com/packages/3d/environments/fantasy/blacksmith-s-forge-17785 https://assetstore.unity.com/packages/3d/props/weapons/dragonblade-pbr-fantasy-sword-96982 https://assetstore.unity.com/packages/3d/props/weapons/free-pack-of-medieval-weapons-136607 https://assetstore.unity.com/packages/3d/props/weapons/ultimate-weapons-pack-lite-94668 https://assetstore.unity.com/packages/3d/props/weapons/horror-weapon-set-1-26142 https://assetstore.unity.com/packages/3d/props/weapons/medieval-weapons-vol1-free-demo-120361 The General Lee model was purchased and is not available for use or redistribution! If you like the model, and want it for your project, you can find it here: https://assetstore.unity.com/packages/3d/vehicles/land/hd-car-american-muscle-01-101297 Coka's Skyline model was purchased and is not available for use or redistribution! If you like the model, and want it for your project, you can find it here: https://www.cgtrader.com/3d-models/car/racing/nissan-skyline-gtr-fast-and-furious Special Thanks: Guppy's Discord modding server for help with issues and ideas Xyth and Sphereii for the lockpicking help, and their continued work on modding! Mumpfy for the zombie texture variations UncleSamIAm, Shugg, NoxAegis, AlphaDragonGaming, LoriannTucker, PayneStoneback, biggytoe, and Bluejoy for the original QA CokaGaming, TexCubSF, NoxAegis, and PandaPants75 for their continued support! And of course TFP for creating this game in the first place!
  17. Most of the modlets in this group are very tiny and not that useful for most people. I created them as one-offs and learning exercises usually due to a thread in General Discussion. However, Boid's Stealth Logging might have some utility for anyone trying to understand sleeper volumes and zombie targeting. It will log the following: Player enters a sleeper volume 'Attack' sleeper volume zombies' checks to 'see' the player Enemy targets player Enemy stops targeting player Enemy approaches spot (due to noise) Enemy approaches distraction (thrown rock/snowball) I found it pretty informative when investigating just how attack sleeper volumes work. Not recommended for normal play and definitely not with large #s of spawns around. It doesn't spam the console every tick, but it can write a lot of info if there are a dozen zombies near you all trying to find you. Boid's Stealth Logging is not EAC compatible; the other modlets are just XML so they ought to be fine. Boid's A20 Modlets
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