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Found 22 results

  1. Howdy Survivalists, since Random Gen I always wanted a tool to export the explored world. Although I really like cumu's tool Export-discovered-map-to-png, it simply doesn't fit my needs. Personally I don't like python very much and I don't want to run a web server and browser just to see my map. So, I made my own version based on cumu's tool. It's a small .net application and exports only one player map to one png file. The only option so far is the size of the exported map: FullSize means one pixel equals one ingame block HalfSize means one pixel equals four ingame blocks (two in
  2. The idea that information of discoveries would be shared is common. Now if we could share our exploration on our maps would be awesome, teams working together could explore better as a group. Weather they have to be next to one another to share this information or if it could be done like way points is another discussion maybe. The ability to share information like this would be key in any survival situation. If we could send (like way points), updates to friends/allies/all maps would be of great benefit and realistic . I'm sure this has been discussed before but i feel strongly i am no
  3. I haven't played this game for a long time, but a thing i always think while playing it, it's a chemestry production for oil, whitout the need to go in the desert to gather oil shale, or breaking cars. I would like to start a production line of it, like start a tree farm, gather the wood to gasifier and then with a distillation boiler next to it i can convert gas to oil. To be more self-sufficient, without the fear that i'm going to run out of cars to demolish or oil shale deposit. It will help a lot at end game while at beginning this option will be disable until we unlock the ability to buil
  4. So, from what I have read 8 players is the max for online play. Anything more than that and it results in performance issues, in turn horde nights having a very low spawn limit (4 or 5). I'm wondering if I can get around the 8 player limit by utilizing docker... What I am thinking is, setting up a container volume for the map and any other shared data, then setting up containers that would run multiple server instances for up to 8 players all referencing the shared volumes and having each container talk to one another. I'm wondering if this even possible or if anyone has attempted it? I found
  5. The devs should add an item that you can get like a generator that you can put down and hook up to block and if you put the Material that that block needs to repair inside the Machine then every time the block get below a certain durability or every so often the Machine should automatically repair the block I think this is a very good idea that the devs could add and it could open up a world of opportunity
  6. Hellow Everyone, Hope you all are Healthy. I do not know if this is the right Forum because it would fit better into Pimps Dreams in my Opinion. I just wanted to ask around what the Community would think if the Pimps would be able to include an In-Game Mod Launcher. Yes i am aware that there already is a very good Mod Launcher out there, but it would open up the modding for a lot more People who wouldnt try mods otherwise. *If there are any other Forum Post with the same topic, please tell me so I can close/delete this Post and go over to it TANK YOU ve
  7. Hi ! i got a server, and as admin im looking for tool to modify land. I saw on alpha 18 there was a mp5 wich destroy every block in one « click ». On alpha19 there is a « super wrench » but it’s too slow. What can i do ? thanks for your answer guys and girls
  8. Hi Everyone! Just wanted to give you an update that the tool I created is almost end to end modlet editing. It now handles the Modinfo.xml, localization.txt and xpath command generation. I have made quite a few modlets with it and for managing XML modlets it is a must have for me. Easily manage different mods, inspect them and even copy objects from them easily with the search tree or directly in an editing window. If you are creating modlets for 7d2d the application is worth learning. Link here: https://www.nexusmods.com/7daystodie/mods/754 I'd love your opinion, gene
  9. Me and my friends have a question, when I play and use auto turrets I get xp. My friends don’t think that they can get xp from auto turrets. How do it work? And what do it takes to get xp from them?
  10. Hi, I LOVE this game and have allocated a nice refurbished Windows workstation to run a dedicated server for my gaming group with nothing else running on it. This may seem like a very odd request but I'd actually like to try consuming MORE RAM if it would help with loading new areas of the map. The workstation has SSD only storage and also has 16 GB of RAM on it but never goes above 6 GB of RAM usage in this role. This setup runs really smooth for us except when we are travelling in our vehicles and we hit a new area of the map where there is dramatic stutter and vehicle spasms (even wit
  11. So when jumping and using the sledge turret at the same time (this one being a T4 w/out any mods) you suddenly spin around uncontrollably... Not even in the normal way you can use your mouse, but more as if your were in a snowglobe, being shaken from side to side. The only way to get out of this glitch is by reconnecting to the world. I have not tried this in a server with other players, so I'm unsure if the avatar moves along as well, but it's still quite annoying... Also, sometimes your mouse is locked in position and you can't look around anymore. I'm not sure however about the specifi
  12. Hi, y'all. I just had a great idea for a new tool/furniture option: multipurpose ladders Step Ladder: 1x2 blocks. Used for giving yourself a bit more height to reach high dufflebags and hidden loot boxes. A-Frame Ladder: 2x4 blocks. Used for access to second story windows, the roofs of small buildings, etc. Painter's Ladder: Size depends on shape selected. This ladder has context options on the use button to change its shape and can be used to cross gaps in scaffolding, stairs, used as a step ladder, or an A-Frame ladder.
  13. Recently there has been a lot of discussion of the new loot system, and although I agree game progression was way too fast before; I also agree that it is extremely disappointing and odd to find a bunch of stone tools in sealed end of dungeon crates. Locking the player out of progression from looting in the early game makes looting feel like more trouble than it ends up being worth. I think a better solution would be to have a few new tiers of loot progression to pad out the process of getting to the end of the tech tree without losing the feeling of finding better equipment d
  14. Love the cooking and farming aspect, wish there was a bit more. Was looking at my stash this evening and canned pears don't have a recipe. Maybe turn it into peaches and it make peach cobbler with a bit of a sugar rush sprint but there be a slight crash effect where you slow down a bit more then normal. Another cooking idea "toasted acorn boiled acorns" can have them partnered with water in the cooking fire to remove the tannins like irl. Fish or fishing? Pole fishing could add a danger element or trap fishing Nn and gg
  15. is it posible to code a weapon mod (Melee) that increases damage by X percent up to Y percent with each consecutive, not missed, hit,? (I.E a t6 stun baton does 15 damage, 1 hit does 5% extra so 16,, then x, etc until you get a damage of 25 on a single enemy, after you kill that enemy, it resets.
  16. EvilIsland

    Return

    someone can ask me a question how we get a return command on our server Hallo zusammen ich weiß die meisten schreiben englisch aber ich weiß nicht wie ich das auf englisch erklären könnte. Nun wir haben Server Tools auf unserem Server installiert klappt auch alles soweit bis auf der Befehl return. Es wäre super nett wenn mir jemand sagen könnte wie man ein return befehl in das Spiel bekommt. LG Devilisland
  17. Hi folks, I'm a long time fan of the game and I'm interested in starting to play around with creating mods but I don't really know where to start. What tools and skills do I need, is there a "beginners guide" or anything? I'd heard that A19 had increased the support for modding so I'm interested in giving it a whirl. All I'm really after is what is the first step? I've had a look at some of Xynth's mods in Github and I understand to a large part what's going on with the XML but I can see Unity3d assets in there and I'm not sure where they fit into the picture. Where do I look for help?
  18. Couple of ideas for TFP to consider First off would be simple fishing.(it would be much like mine crafts fishing) wait for a bobber to go into water hit the action key and a fish goes into your inventory. I would like to also touch on how I think this could be balanced. Early game you would be able to make a wooden rod that has a high chance of breaking upon catching a fish or junk. Around 50 or 70% as it is early game you can't give easy food out. Next would be an iron rod that has a higher chance for fish and a 40 or less % chance at breaking . Lastly would be fiberg
  19. This tool I made is a web based tool that simple will convert your game time to real time conversion. This is just a very simple PHP script that I threw together, that just requires you to enter your servers day time cycle and it will tell you the conversion to real time. Visit Conversion site I figured this might be useful for others to use.
  20. I'm sad that there is no paint brush or paint on Ps4. I want my house to look different then the upgraded block. Are there paintbrushes on Ps4, I looked and it wasn't on creative mode. And if there's not will we be getting them any time soon?
  21. Hey All, I’m having some issues with NitroGEN and was wondering if someone could help me troubleshoot the issue. I’m not sure if it’s an issue with the downloads or not, but every time I went away from the spawn point, POI’s would disappear and I would fall through the world. I watched Farket’s tutorial on downloading it as well as the COMPO pack. I’d love to be able to play on these maps, but it’s frustrating trying to troubleshoot this for hours with no guidance. Any help is greatly appreciated! I know I probably sound like a moron, but I’m just trying to get
  22. I'm Want To Ask About Unity Assets Bundle Extractor . How To Import .OBJ File To Assets ? There Just Export .OBJ , No Import . So I'm Want To Ask, Hehe, Sorry For My Bad English😂
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