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Gouki

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Everything posted by Gouki

  1. Thanks, after a while I check it and comment if it worked for me or not. Regards
  2. Yes, it does not generate any list of POIs, I have all the prefabs in the Prefabs folder of the game (vanilla + CompoPack 47), when I select in Advanced Options the folder where all the prefabs are, I click on generate the list, but it does not generate anything. Or am I doing it wrong? It is good to know that the error is easy to correct, I will wait for the next version. Regards
  3. Hi KingSlayerGM I have tried to make a map with the vanilla + CompoPack list, but it always shows me this error: Traceback (most recent call last): File "gui.py", line 677, in generate File "ntime.py", line 11, in ntime File "world.py", line 661, in run File "world.py", line 58, in __init__ File "poi.py", line 38, in __init__ File "poi.py", line 38, in <genexpr> TypeError: __init__() takes 9 positional arguments but 17 were given when generating a map with the vanilla list the map is made without problem. Nor does it generate a list of POIs. What do I have to do to generate a map with CompoPack? Regards
  4. Hi Pipermac Yesterday I came back into my game and I got a big surprise, my character returned to level 1, he appeared in another place as if he started a new game and I went to the place where I had my things and all the boxes were empty, I can not open my forges, nothing. I have the latest version that you uploaded installed. Regards
  5. Thank you very much Pipermac, this new version has not given me problems regarding the progression.xml file, it works perfectly with my Action Skills mod. The DNAExtractor problem has already been solved, I was just going to notify you. For the other objects I can not tell you much, I have barely been playing, but I will let you know. Regards
  6. If you want to change the hitpoints of a block, you should check the mod's blocks.xml file, if it has one. The block you want to change should have a line like this. Example: <property name = "MaxDamage" value = "2000" /> Regards
  7. I could not tell you if the cement manufacturing time is normal or not, I have not played much Darkness Falls, but you could check the recipes.xml file and see how long the cement marks in the Advanced Forge, you do your math and there you will know. Regards
  8. Hi Robbing Zombie As you add the terrain blocks, it is generated like this, what you could do is put a small block of wood to cover that imperfection that you do not like. Or you can wait for someone to know a more effective solution. Regards
  9. Here is my mod and others that I have done. Regards
  10. Hi Shargett2 You posted on the wrong forum, this should go to Discussion and Request, if you mention what mod you mean you should post it in the mod post. Regards
  11. Hi Smoczakrew You can make Farm Plots and have your cultivation underground. Now that if you mean to farm again in the ground like previous alphas, you can download my mod that reintroduces it. Regards
  12. Hi Noisy Pants You must add a line like this to show you the stats: These are the lines of both goggles. <property name = "DisplayType" value = "clothingNerdGlasses" /> <property name = "DisplayType" value = "clothingAviatorGoggles" /> You can create your own custom line by adding the stats of both goggles. Example: <property name = "DisplayType" value = "clothingNerdviatorGoggles" /> Then check ui_display.xml and see how both goggles are. You must create your own ui_display file to show you the stats of both. Regards
  13. Ok, for now I'll play it like this. But I could also add them to the RWG and with your tool it should work without problems, I will try it later and see how it works. Regards
  14. Thank you very much Deverezieaux.
  15. Hi KingSlayerGM Thank you very much for this new tool, although Nitrogen continues to work well, it needs to be updated, it generates somewhat strange worlds. I will try it and start a new game. By the way, will your tool have any compatibility with the CompoPack prefablist? Regards
  16. I liked the design, great work.
  17. I suppose that you also have to install the prefabs on the server, that all players have the same prefabs, I don't know, it may be the solution or in a previous post they tell you how to solve it with Nitrogen. Regards
  18. Gouki

    Home Depot Mod

    Hi Abrondino The workstations that are busy crafting things are Workbench, TableSaw, and Forge. Changes have to be made because the tablesaw is no longer functional, but that is easy to solve, you also have to check if any other object, item or recipe creates a conflict. Regards Hi Zagan There is a version for alpha 19 (patched by branjos), but I do not know from what version it is, you can check it, although changes must be made because the TableSaw is no longer functional. Regards
  19. Hi Fieralis You posted on the wrong forum, this should go to Discussion and Request. There is a mod but it is only DMT, so you have to compile it (DMT tool) or if you use the 72tdlauncher it will do it for you. The mod is called StayClear. Regards
  20. Before you delete something from the Farmlife mod, you can try the stedman420 120 slots mod, since alpha 17 I use the 60 slot mod, the good thing is that it does not add any progression file, that can help you. Regards
  21. This is the cherry that was missing on the cake, a great success Subquake, thank you very much. Regards
  22. Hi Westriel Could you wait for Pipermac to find the solution to that problem in a new version or you can do what I did, explained in a post above. The problem is that the Lam mod also applies an attribute tree and that causes the incompatibility. Regards
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