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Gouki

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Everything posted by Gouki

  1. Hi Arramus They are intended to grow (clone) too fast for testing purposes and see if it works properly. The rest must also be checked. Regards Hi Pipermac Today I started a new game and I have not had any problem so far, I just had to edit it in progression.xml due to an incompatibility with my Action Skills mod, remove the farmlife perk and to unlock the farmlife mod stuff, I append to LivingofftheLand. I really liked the cloning system and everything from the farm, waiting for the final version. Regards
  2. Hi LadyKai23 Have you installed the prefabs that appear on your map in the main PREFABS folder of the game ?. That error shows you that you don't have them installed. Regards P.S. It is necessary to write in English in the forum, avoid a wake-up call.
  3. Hi ArNaLdInHo It is a small error of the mod, because it does not have anything that mission, the description of Tristam says it, just throw the object and it must be solved. The same thing happened to me yesterday in my game, at the time of scrapping the mission, the mission was not scraped, but a brass object that I had in inventory was scrapping. All that will be solved in the new version that tristam will release. Regards
  4. Thanks Pipermac For a moment I thought you would add human breeding for consumption in this apocalypse. It would not be weird due to the scarcity of animals. I mention it because I am watching an anime, where the demons have farms of human babies, until they grow up and are 7 years old, according to the degree of development of their brain is the quality. Regards
  5. Hi Tristam Thanks for sharing this mod, I think it's great, you also don't depend so much on traders, so far I haven't had any problems. One thing you could add would be to put a base price on each mission, a maximum of 50 dukes or according to your criteria. Just a question regarding what function does the remove xpath = sucessfully_loaded line have in several of the xml's or I can delete it without any problem. Regards
  6. Gouki

    Tools for 7DTD

    Hi 7d2dMP Thank you for creating these tools, they would make my job easier, because by doing it the other way, the maps looked bad and I ended up stopping doing it. There would be the possibility that you share the link (by private message), because I do not use the discord. Regards
  7. Hi Pichii The link works for me correctly, it will be through the browser or something else, in any case, in previous posts they share a link for you to download. Regards
  8. Hi everyone I think it refers to the Khaine mod, which has the normal and irradiated Behemoth, it also has the Hornet mod, it has little to release those mods. Regards
  9. Hi Ztensity's Thanks for the mod, I don't like the paintings very much (I'll delete them), but I'll stick with the movie posters. Thanks also for your other mods. Regards
  10. Hi Crater Creator Thanks for sharing the updated prefab, it's a great prefab. Regards
  11. Hi SG1-09 Good prefab, I like the design and detail you have put into it. I'll take a look when you finish it, share it, and add it to my special POIS prefablist, thanks. Regards
  12. Hi Stallions No problem, thanks for adding more zombies. I'm still cleaning and looting the Big Hotel, a great POI too. Hi Ringkeeper It is good to know that you liked the POI, have fun killing zombies or maybe they will kill you.
  13. Thank you very much Snufkin.
  14. Hi pipermac The mining machine has it added, it is this: <property name = "TakeDelay" value = "12" /> To know when the mining machine is ready, it is when it only spews steam. When it is mining, it spews fire and steam, that's the difference. Hope that helps you. Regards
  15. Hi Stallions I made some changes and the sound of the mining machine continues to be heard loudly, I made changes again and lowered it to the minimum and it gives me an error on the console. I suppose it may be because the sound has a specific value and I can't go beyond there. Or I'll be doing something wrong, I don't know. Regards
  16. Hi Stallions and Actinum I updated the Mining mod and it seems great that now it has its sound and flames (it gives more realism to the game), but the sound of the machine is high (when starting to mine and when finishing mining), it does not let you hear anything around from your base. I understand that it is a mining machine, but the noise makes you despair after a while. Could the sound be lowered to the machine? I hope it's not more work for ActinumTiger. Regards
  17. Ahhh, I understand. I thought it was the normal mod that I am playing. Regards
  18. What happened there? I don't have that in my file, it's very strange. What version are we each playing? That is a good question. Regards
  19. Hi Stallions and Drithyl The same thing just happened to me in my game today (it is my second starter class that I have and I have completed), after reading the 3 cards (perkMiner, perkWILDMiner, perkWildcard2) that it gives you at the end of completing the miner class, notice that I had 41 skill points, as far as I have been able to check the quest.xml file, the card perkWildcard2 is the one that gives you the 40 skillpoints. The perkWildcard gives you 20 skilpoints. The perkWildcard1 card grants you 30 skillpoints. I comment on it in case Drithyl wants to modify the file, because there are several classes that grant these cards. Regards
  20. Hi saminal Thank you very much for sharing your mods. Regards
  21. Thank you very much Arramus and Okraven for this fantastic mod.
  22. Hi Plato314 It is only for the irradiated vulture because it does not have the irradiated texture like the zombies, the other vultures are normal, those are not irradiated. Regards
  23. Yes,they look marvelous. I'm just getting home and when I check, I see this beauty, without words, thanks to both of you.
  24. Hi Stallions and ActinumTiger I hope you have a good start to the year and that you have had a great time in these parties that passed (damn 2020). I just stop by to thank you for this great mod and the models that you have included, they are the best, (The mining machine is a bit heavy, but it's worth it). P.S. Just an observation in recipes.xml to make the Water Collecter, ask for the resourceAirFilter and in the game you can't do it. It can be solved quickly, but for those who do not know, it is a great help. Regards
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