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ExtremeLurker

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ExtremeLurker last won the day on May 10 2022

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  1. Hey there! I don't think this can be related to my mod, as my mod is a very simple change that just resets the respawn timer whenever a POI is entered, and that timer does not come into play until after you've fully cleared the POI. Perhaps just bad luck? To assuage your fears, I just tested my mod out on the latest version (A21.2 b37) and cleared out a pop n pills POI at gamestage 57 and 20+ zombies were inside. After fully clearing out the POI, I advanced time by 3 weeks and re-entered and nothing respawned, so everything seems to be working fine here!
  2. Hey, this came up a while back in a previous alpha, and my explanation was that the mod should work fine due to the fact that when you start a quest at a POI, it completely resets the POI, respawning everything including loot. I did a test just now where I grabbed a quest for a location, completely cleared the POI with the mod enabled, moved time to be sure that sleepers were not respawning, and then I activated the quest at the POI, which completely reset the POI and sleepers respawned again. I'm not sure if what you're saying is that you completed a quest at a POI and then accepted another quest at that same POI and the second time it did not have sleepers, but I can't imagine why that would be, as the POI is completely reset each time you activate a quest with the quest marker at the POI. I believe there is a small chance that a POI can generate with few or no sleepers, however, so perhaps that's what happened for you. Regardless, I'm as certain as I can be that there is no issue here with using the mod. I can't think of a way to test doing multiple quests at a single location beyond modding the game to be able to test for that, which would take more time than I have to dedicate to it. I hope that you've not experienced any other issues! 🙏
  3. I agree with you that it's really cool how much potential there is! I wish I had time for it, as I have plenty of ideas, but it takes quite a bit of time picking through code as the codebase of the game is decently large, and I'm actively trying to reduce the amount of projects I take on outside of work 😅
  4. I'd have to dig deeper into the loot respawn mechanics to give you an answer on exactly how they function. This mod works very simply. When entering a sleeper volume, there is a check to see whether sleepers should respawn based on a timer, and this mod resets that timer every time, thus never respawning the sleepers. Perhaps the loot containers are tied to the sleeper volumes. If I understand correctly, you are requesting the following: Sleepers to respawn if players are not in the area for some time The amount of time should be configurable The amount of sleepers that respawn should ramp up proportionally to the amount of time that has passed Allow for wandering zombies to enter and become sleepers (would require detecting if the building is sealed) These things vary in difficulty but may be accomplishable, but I will not pursue them, unfortunately, as I do not have time for modding endeavors these days! 😥 This mod is intended for people who dislike the sleeper respawn mechanic, however. The above features more closely resemble the vanilla experience, the main difference simply being that sleepers respawn completely instead of proportionally over time.
  5. Thanks for posting! So glad to hear that you enjoy it! I don't like to play without it, haha. Happy clearing! You're very welcome! Good luck!
  6. Has this ever happened to you? Never again! Say NO to sleepers respawning after you've fully cleared a building. Feel like you're making a difference in the world, slowly clearing out the infection one building at a time. How do those things totally fill up buildings so fast anyway? Do zombies hunger for shelter as much as they do for fresh meat?! With this mod, you can carefully clear out entire towns over time and claim land in the name of Cleartopia! How much would you pay for a mod like this? Well, the good news is that if you act now, you can get it into your game for the low price of two easy payments of $0.00! Yes, you read that right. It's almost like I'm giving it away for free! So head over to the download page and get your copy today, because a deal this good isn't bound to last forever! Installation To install the mod, simply download the latest version of the mod and unzip it within your "Mods" directory inside of the game's install directory, then run the game with Easy Anti-Cheat disabled. That's it! But if you encounter any issues, or need any help, please reply here and I'll get back to you! Notes Looking at the code, sleeper respawn is still tied to loot respawn, and when loot respawn is disabled, sleepers respawn in 30 days, and this is unable to be changed, hence why this mod is still necessary. If you wish to restore sleeper respawning after using this mod, just remove the mod and sleepers will start to respawn once again after several days, as they did before. As with all C# mods, EAC must be disabled in order to use the mod. [Github Repo] [Latest Release]
  7. That's unfortunate. This is the way you are required to distribute C# modifications and is the official way of doing so. If your host does not allow you to upload .dll files, the only mods you'll be allowed to use are XML modlets
  8. Yes, that's correct. You'll want a folder named Mods in there. Then, put my mod as a folder inside that folder, so it'll be 7 Days To Die\Mods\StayClear\ModInfo.xml
  9. I'm glad to hear it. I've 3 different little tips. The best way to mark things is to open your map and add a waypoint to the POI you've cleared, choose the X icon, and leave the name blank. Doing this, you can open up your map in game and X's will be over the houses you've cleared. The drawback to this method is that your compass at the top of the screen gets super cluttered with X's If the above doesn't work for you, you could take a screenshot of the map, open it up for editing in the background or another monitor or even on a laptop or tablet, and after you clear a POI, open up the map in game to see where you are, and then just cross it off in the screenshot you have open If you prefer to not utilize a map approach, I also mark POIs I've cleared by putting a single wooden frame above the front door. Drawback of this is that you'll need to check the front door, meaning from the side or back of a POI you can't tell if it's clear, but you could add a frame to each side
  10. You are correct. That's exactly how it works, no restart required. I hope you enjoy it! That's exactly how I preferred to play the game and was sad to see there was no option for this, which is why this exists, haha. I hope you're able to use the mod okay and enjoy clearing things out!
  11. Ah, thanks. you're probably right. My apologies, I'm not familiar at all with how people run servers, as I've only run a dedicated server a small amount and only privately between a few people. Mostly I play P2P multiplayer. With regards to restoring a city, I think that would reset the POIs so that zombies would indeed be present again. The mod works by manipulating the respawn counter. If a building has been reset, I don't think that counter comes into play. I thought placing a land claim block makes it so that zombies do not spawn in the area. I've not actually tested or checked the code for how sleepers come into play with that. To my knowledge you're only allowed a single land claim per player (has that changed?) This mod makes it so that sleepers will not respawn in a POI after they are all cleared out. The will not respawn until you remove the mod, then they will come back after 10 days or so of not visiting a building
  12. The structure is different now. Simply place the contents of the zip file into a folder named StayClear within your Mods folder.
  13. Thanks a ton for the recommendations. I particularly enjoyed the descriptions, hahaha. I'd never imagined a working kitchen being so critical in this game 😂 I'm most certainly interested in trying out a run like this, especially with multiple land claims. Thanks a whole ton for the insights!! I really appreciate this.
  14. That actually sounds really fun. Personally I've not used any mods before, I simply created a few for myself of things that I really wanted/found useful. I've always played with blood moons, as I like the way that it gives a purpose to trying to fortify a position. However, having a combination like that and making the game simply about completely clearing out a large area seems like a fun sort of victory condition. I'll have to try it out sometime! Are there any other mods you recommend? Hi. I'm not sure I fully understand your question, but I can say that what this mod does is make it so that after you fully clear out a POI, it will never fill up again, even if you clear every other POI in the game. After clearing a POI, it will stay clear, unless you remove the mod from the game, or you start a quest that requires you to clear out a POI. When starting a quest, a POI will be filled with zombies even if it has been cleared from before.
  15. I hope it works smoothly for you! I've been told of people doing stuff like that, and I think it's a really cool idea!
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