Roland Posted February 26, 2018 Share Posted February 26, 2018 This one is going to diverge from the usual format in two ways. The first is that instead of focusing on what new features we want to gain, we are going to focus on what new features we want to lose.... The second change is that I am offering a third option instead of the traditional two based on the feedback from the last poll. So which of these two is the most important feature for the devs to please forget about and to do something different thank you very much? Feel free to discuss how you think it should be implemented differently. Link to comment Share on other sites More sharing options...
Maharin Posted February 26, 2018 Share Posted February 26, 2018 I voted fake containers. But as long as HP bars can be modded out easily I can deal with those for now. Link to comment Share on other sites More sharing options...
Tin Posted February 26, 2018 Share Posted February 26, 2018 Kinda tough but I voted to keep both. Player side: Says to get rid of the health bars. Modder side: Keep them for testing and I'll just mod it out later. The open/closed cupboard doors don't bother me and will help with making every poi seem like it's been through an apocalypse. Going to reach a bit but guessing: Maybe they'll be randomized open or closed? example: House A and House B. Look the same and has the same layout but one has x amount of cupboards open with no loot, while other has a different x amount open with no loot. If done that way would make 2 of the same poi's a touch more unique. Probably wrong but going to take a chance Link to comment Share on other sites More sharing options...
A Nice Cup of Tea Posted February 27, 2018 Share Posted February 27, 2018 I'm not sure whether to vote that the open containers should go, or whether to vote to keep both. I definitely think that the health bars should stay. Can someone explain in more detail how these open containers are going to work? I don't think I know enough about them yet to decide whether they should stay or go. Link to comment Share on other sites More sharing options...
SylenThunder Posted February 27, 2018 Share Posted February 27, 2018 I voted for hit point bars, but now that I think about it.... Neither. The bars are a neat idea, but kind of takes away from the survival aspect. The containers idea is just fluff, and I could care less about fluff. I want more challenge. Link to comment Share on other sites More sharing options...
JaxTeller718 Posted February 27, 2018 Share Posted February 27, 2018 We need a get rid of both option if we have a keep both option, in fairness of course. I voted HP bars. They're so ugly they make open containers look like a good idea. Link to comment Share on other sites More sharing options...
Guppycur Posted February 27, 2018 Share Posted February 27, 2018 I won't say what I voted for, but it rhymes with ducking mugly bass dead cars. Link to comment Share on other sites More sharing options...
RestInPieces Posted February 27, 2018 Share Posted February 27, 2018 Fake containers add a flavor of realism. There are more important things to take care of, but it is not something I see negatively. HP bars do the opposite, harm immersion, "remind you" you are playing a game and would fit an arcade-y shooter much more than a supposedly immersive survival experience. So I think it's a no-brainer to cut the HP bars. PS: Roland I didn't read the OP before I voted (typical), so I thought cut = keep, please change my vote to the HP bars. Link to comment Share on other sites More sharing options...
Roland Posted February 27, 2018 Author Share Posted February 27, 2018 PS: Roland I didn't read the OP before I voted (typical), so I thought cut = keep, please change my vote to the HP bars. Gladly. Link to comment Share on other sites More sharing options...
Karma Posted February 27, 2018 Share Posted February 27, 2018 Fake containers add a flavor of realism. There are more important things to take care of, but it is not something I see negatively. HP bars do the opposite, harm immersion, "remind you" you are playing a game and would fit an arcade-y shooter much more than a supposedly immersive survival experience. So I think it's a no-brainer to cut the HP bars. PS: Roland I didn't read the OP before I voted (typical), so I thought cut = keep, please change my vote to the HP bars. Agree 100% Link to comment Share on other sites More sharing options...
Roland Posted February 27, 2018 Author Share Posted February 27, 2018 I'm not sure whether to vote that the open containers should go, or whether to vote to keep both. I definitely think that the health bars should stay. Can someone explain in more detail how these open containers are going to work? I don't think I know enough about them yet to decide whether they should stay or go. Some percentage of containers (e.g. fridges, ovens, cupboards, etc) in a POI will be graphically presented as "opened". These objects are not containers but are just static blocks that decorate the room with variety but no interaction. Thus you can enter a room and know to skip anything that looks open and only search things that appear closed. The criticism of this is that it will effectively reduce the lootable containers in every POI and also be meaningless decoration that the player will just instantly process as irrelevant. The upside is that it will bring greater visual variation to POI's. In my mind it is a missed opportunity to create containers that have an open/closed presentation and could create more looting scenarios. This game (to me) is all about interacting with everything and the more static blocks we have in the game rather than interactive blocks the more like other games this one becomes. I don't hate it like I do the HP bar but I'd like to see it develop further than is currently planned. If it turns out the current implementation is just the first iteration then Happy Day! Link to comment Share on other sites More sharing options...
Guppycur Posted February 27, 2018 Share Posted February 27, 2018 The other criticism is that it makes the world even more static. What a yawn fest direction to go. If this is the type of performance increases we can expect, then please, go gold now before it's too late. Link to comment Share on other sites More sharing options...
Roland Posted February 27, 2018 Author Share Posted February 27, 2018 We need a get rid of both option if we have a keep both option, in fairness of course. I voted HP bars. They're so ugly they make open containers look like a good idea. The keep them both is the "none of the above" option for this round. You are voting FOR the one you want gone with the most prejudice. If you don't want either completely 100% equally then you are out of luck in this poll but you already admitted that you only hate the one with the heat of 1000 suns whereas the other is just a bit of a sunburn. Link to comment Share on other sites More sharing options...
Tin Posted February 27, 2018 Share Posted February 27, 2018 IDK does this game really need more loot opportunities? That's why I don't care about the open doors deal. Hey Roland. Since your in the poll thang lately.. How about the next poll be about keeping or getting rid of the "Quality Joe" perk? Link to comment Share on other sites More sharing options...
Blazer777 Posted February 27, 2018 Share Posted February 27, 2018 then you shouldve have put that in the title roland as i just misvoted because the title is misleading Link to comment Share on other sites More sharing options...
Roland Posted February 27, 2018 Author Share Posted February 27, 2018 The title literally asks which one do you want to cut. Link to comment Share on other sites More sharing options...
zombie4hire Posted February 27, 2018 Share Posted February 27, 2018 I liked a recent madmole video with the opened containers, they made the houses look far mroe realistic. Hit point bars do not interest me at all. Link to comment Share on other sites More sharing options...
Scyris Posted February 27, 2018 Share Posted February 27, 2018 The health bar thing is easy just make it an option they can turn off/on, make both sides happy. I also like the helper blocks for looted stuff etc because it gives a feeling there are others in the world that might have been running thru the house in a rush checking for things. I mean in a post apoc situation who the hell is going to take the time to lock their door when they are running for their lives? Link to comment Share on other sites More sharing options...
SnowDog1942 Posted February 27, 2018 Share Posted February 27, 2018 The title literally asks which one do you want to cut. Ahh crap i voted wrong to. I wanna keep the HP bar and cut the looting crap Link to comment Share on other sites More sharing options...
RestInPieces Posted February 27, 2018 Share Posted February 27, 2018 IDK does this game really need more loot opportunities? That's why I don't care about the open doors deal. They are not loot containers, they are just props. Link to comment Share on other sites More sharing options...
Blazer777 Posted February 27, 2018 Share Posted February 27, 2018 this is the title i see roland Which is the more important main feature of the game V Link to comment Share on other sites More sharing options...
JaxTeller718 Posted February 27, 2018 Share Posted February 27, 2018 The keep them both is the "none of the above" option for this round. You are voting FOR the one you want gone with the most prejudice. If you don't want either completely 100% equally then you are out of luck in this poll but you already admitted that you only hate the one with the heat of 1000 suns whereas the other is just a bit of a sunburn. Im with you on this one. The less on the UI the better in this case for sure. - - - Updated - - - The title literally asks which one do you want to cut. And the journal in game clearly tells you where to find which ore in which biome.... but we still get a hundred questions about where to find what. Que Sera. Reading comprehension does not seem to be a guarantee alongside such talents as stilt bases and for stylish bedrock dwelling. Link to comment Share on other sites More sharing options...
Crater Creator Posted February 27, 2018 Share Posted February 27, 2018 For those of you thinking health bars are the lesser of two evils because they'll be easy to remove (and I count 3 of you so far), I predict the empty containers will be easy to mod out as well: just a few lines in loot.xml based on past patterns. Link to comment Share on other sites More sharing options...
Tin Posted February 27, 2018 Share Posted February 27, 2018 They are not loot containers, they are just props. I probably should have said we already have more than enough so getting rid of a few wont hurt. Link to comment Share on other sites More sharing options...
Red Eagle LXIX Posted February 27, 2018 Share Posted February 27, 2018 Keep them both! It is always easier to mod out, remove, or disable functionality via a mod than to add it. Cutting a feature often ends up cutting code that could be used not only as intended but in other ways to make interesting and new mods. Link to comment Share on other sites More sharing options...
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