wolverine576 Posted November 2, 2017 Share Posted November 2, 2017 I seem to have no problem, and others can see them. Maybe an adblocker? or other browser plugin. or even the DNS to the image site. No Biggie. When i click on a link, new tab opens, wiht text saying "Postimage error: Internal Server Error" Link to comment Share on other sites More sharing options...
Mortelentus Posted November 2, 2017 Author Share Posted November 2, 2017 Not sure where else to ask so ill try here Im running a server hosted by BF, everybody can tame animals, no issues there but when anybody uses collar on tamed animal nothing happens... strange thing is it does work for me without any problems (with all admin rights) but when i make anybody else admin with all rights it still doesnt work for them at all... we tried with different people, different areas, different items, rights,etc... nada... any help would be most welcome Oh, nice report there... i'll check asap if admin rights are needed or anything like the that, and if they are, will try to fix it Link to comment Share on other sites More sharing options...
Boa_2K7 Posted November 2, 2017 Share Posted November 2, 2017 (edited) Chains seem to be missing there icon. Probably related to my earlier post. Thanks guys! Noticed this warning starting my DS after updating to 16.0.0.26, A16.4. Haven't noticed any issues ingame yet. 2017-11-01 17:51:29 69.908 Warning Sprite chains has incorrect resolution 80*116, expected 116*80 Edited November 2, 2017 by Boa_2K7 grammar (see edit history) Link to comment Share on other sites More sharing options...
Claymore Posted November 2, 2017 Share Posted November 2, 2017 First: Thanks for the wonderful mod. I really enjoy it. But could it be, that no special zombies are currently into bloodmoon hordes? I've looked into entitygroups.xml and gamestages.xml and think, they might not be included yet. Am I right? The reason is: Days 28 horde and nothing but normal zombies around. Was too easy compared to the A15 Starvation . Thanks for any answer to this problem. Latest available version of Starvation for A16.4. greetings Link to comment Share on other sites More sharing options...
Rags Posted November 2, 2017 Share Posted November 2, 2017 No Biggie. When i click on a link, new tab opens, wiht text saying "Postimage error: Internal Server Error" It did that for me earlier but seems to be resolved now. Link to comment Share on other sites More sharing options...
bleadingsoul Posted November 3, 2017 Share Posted November 3, 2017 i know how much you hate traders but compressed fuel can be sold to traders for an base value of 1500. if i would sell the raw materials for the trader i would make 10% of what i would get for an single compressed fuel craft cell. seems like an major exploit in your current build Link to comment Share on other sites More sharing options...
rentechd Posted November 3, 2017 Share Posted November 3, 2017 I'm still pretty new to modding 7DTD. I have a Bluefang server I'm running the mod on. Was using the 16.3 version but wanna update since the mod updated. Is there anything special I need to do? Just update my server to 16.4 and then let steam update my game? Don't wanna screw anything up. I am not sure how BlueFang has it set up for you to remove the 16.3 but you should remove it so that any files no longer needed from the mod are removed and don't remain when you update. if you can't remove it I would suggest a re-install and having it put in 16.4 Otherwise once the mod is removed then do a steam update so that 16.4 is in and the apply the Starvation 16.0.0.26 to that directory Link to comment Share on other sites More sharing options...
Doombringer101 Posted November 3, 2017 Share Posted November 3, 2017 Any issues with the files on Git currently? Just tried downloading the 16.4 version and the mod downloads instantly (ie. says downloaded but nothing was actually downloaded). Checked the xml's and all are still vanilla etc. It may be Git is playing hard to get Link to comment Share on other sites More sharing options...
Delerium Posted November 3, 2017 Share Posted November 3, 2017 With 3-4K hours into 7D2D with half being in SDX, I think I have largely perfected base design. First rule for me is NO underground bases. I dig mines for the resources but my base is usually above ground. That being said, with A16 you simply have to build some sort of killing defense or you get overrun with the endless Scout hordes. I like smart perimeter designs that control and funnel the zombies rather than simply create obstructions for them to destroy and die on. I found that a moat perimeter allows the best control of where zombies go as zombies will generally avoid a hole they cannot climb out of. So a moat usually 2 blocks in depth will do, and then just a couple points where the zombies can get through to your base are best. They will funnel right to a killing point. I set up this killing pathway on all four sides and had zero zombies get past it on horde night 21, hardest difficulty. Interesting setup, but I don't get why your spikes are facing down like that? Is that some sort of exploit I don't know about? Link to comment Share on other sites More sharing options...
Doombringer101 Posted November 3, 2017 Share Posted November 3, 2017 Interesting setup, but I don't get why your spikes are facing down like that? Is that some sort of exploit I don't know about? Yeah the zombie heads don't end up hidden by the spike but the spikes work fine... So yes it is an exploit you don't know about lol Link to comment Share on other sites More sharing options...
Delerium Posted November 3, 2017 Share Posted November 3, 2017 Yeah the zombie heads don't end up hidden by the spike but the spikes work fine... So yes it is an exploit you don't know about lol oh wow I'm gunna have to use that from now on. thanks! Link to comment Share on other sites More sharing options...
TARCH26 Posted November 3, 2017 Share Posted November 3, 2017 SawedOffPumpShotgun do not kill. Shot 16 rounds in the head of a woodcutter, but he does not care. This is specially cut, because of the NPC? Link to comment Share on other sites More sharing options...
TARCH26 Posted November 3, 2017 Share Posted November 3, 2017 Any issues with the files on Git currently? Just tried downloading the 16.4 version and the mod downloads instantly (ie. says downloaded but nothing was actually downloaded). Checked the xml's and all are still vanilla etc. It may be Git is playing hard to get Mod is downloaded to the folder <TempMods> and takes about 1.5GB. After the end of the download, you need to start from the 7D2DLauncher for the first time. Subsequent 7D2DLauncher can be carried out without a launcher, directly running the file <7DaysToDie.exe> Link to comment Share on other sites More sharing options...
zewtastic Posted November 3, 2017 Share Posted November 3, 2017 Interesting setup, but I don't get why your spikes are facing down like that? Is that some sort of exploit I don't know about? With spikes flat-side up, you get less jumping from the zombies as they move across them. Not sure if it is considered an exploit. Link to comment Share on other sites More sharing options...
Doombringer101 Posted November 3, 2017 Share Posted November 3, 2017 Mod is downloaded to the folder <TempMods> and takes about 1.5GB. After the end of the download, you need to start from the 7D2DLauncher for the first time. Subsequent 7D2DLauncher can be carried out without a launcher, directly running the file <7DaysToDie.exe> I had it working fine on the previous version, the actual download of the mod (the 1.5GB) is just not happening, could be connection issues to github or similar. I will persist Link to comment Share on other sites More sharing options...
Delerium Posted November 3, 2017 Share Posted November 3, 2017 With spikes flat-side up, you get less jumping from the zombies as they move across them. Not sure if it is considered an exploit. Well, the zombies constant jumping up and down on spikes I would consider a game flaw anyway, so yeah. Fair game Link to comment Share on other sites More sharing options...
Markezzz Posted November 3, 2017 Share Posted November 3, 2017 Hey Mortelentus, any eta for the linux files? Link to comment Share on other sites More sharing options...
Doombringer101 Posted November 3, 2017 Share Posted November 3, 2017 Ok all working now, had to grab the files manually and paste them in from GitHub and now the launcher seems to update them fine, strange but it works now so Link to comment Share on other sites More sharing options...
sphereii Posted November 3, 2017 Share Posted November 3, 2017 Any issues with the files on Git currently? Just tried downloading the 16.4 version and the mod downloads instantly (ie. says downloaded but nothing was actually downloaded). Checked the xml's and all are still vanilla etc. It may be Git is playing hard to get There's a few things you can do: 1) Click on Disable SSL, and restart the Mod Launcher, and try again if that completely fails, and if you have no anti-virus that maybe blocking it, you can click on the Direct Download, and press Test mod Sync. After that, uncheck the Refresh Mods Automatically. Then press the Play button. Link to comment Share on other sites More sharing options...
Doombringer101 Posted November 3, 2017 Share Posted November 3, 2017 There's a few things you can do: 1) Click on Disable SSL, and restart the Mod Launcher, and try again if that completely fails, and if you have no anti-virus that maybe blocking it, you can click on the Direct Download, and press Test mod Sync. After that, uncheck the Refresh Mods Automatically. Then press the Play button. All sorted thanks Sphereii Link to comment Share on other sites More sharing options...
Darehitorimo Posted November 3, 2017 Share Posted November 3, 2017 Hey Starvation Team, I still have a question about the RWG ... I set the generation distance to 40000, burnt forest generation distance to 32000 - 36000, radiated zones to 36000 - 40000 in the rwgmixer.xml. Why does the RWG generate burnt/ radiated forests after ~7500m and radiated zones after ~9900m??? They're getting generated as circle around the map. So, where can I change this??? Please help me. Thanks much, Darehitorimo Link to comment Share on other sites More sharing options...
Gareee Posted November 3, 2017 Share Posted November 3, 2017 I see that this is updated for 16.4 now.. cool! I want to run a server on one of our local extra systems and then use our two gaming pcs to connect to it. We use rat for running our server, and use steam big picture mod for dualshock 4 controller support. I'm thinking the easiest setup is installl the launcher, download the mod, grab the mod folder and dump it into the server install folder, and then on both the gaming pc folders, and then startup the server, launch the games from steam big picture mode, and then connect to out server. That make the most sense? I just fire it up once to have a looksee, and I LOVE seeing the wind on the trees and plants like what we saw in Witcher 3! That looks a lot more "alive". I'll have to read up more since so much has been added to the vanilla game. Question: I read something about machete crafting being broken.. was someone mistaken, or is it actually broken? Link to comment Share on other sites More sharing options...
Mortelentus Posted November 3, 2017 Author Share Posted November 3, 2017 I see that this is updated for 16.4 now.. cool! I want to run a server on one of our local extra systems and then use our two gaming pcs to connect to it. We use rat for running our server, and use steam big picture mod for dualshock 4 controller support. I'm thinking the easiest setup is installl the launcher, download the mod, grab the mod folder and dump it into the server install folder, and then on both the gaming pc folders, and then startup the server, launch the games from steam big picture mode, and then connect to out server. That make the most sense? I just fire it up once to have a looksee, and I LOVE seeing the wind on the trees and plants like what we saw in Witcher 3! That looks a lot more "alive". I'll have to read up more since so much has been added to the vanilla game. Question: I read something about machete crafting being broken.. was someone mistaken, or is it actually broken? For the clients, definitely using the launcher is the easiest way, as long as github doesn't decide to destroy your plans. For the server, you need to get the server files from the StarvationServer repository. And yes, all you should need is get the files and dump them on the install folder... Remember that github is actually giving people some problems, so make sure your downloads finish properly or you'll get errors loading the game. As per sphereii suggestion, I'll be adding alternative repos, and might even bring back the old launcher at somepoint so that everyone has 2 alternatives to grab files. As for the machete, there was some problem with the recipe, but I think everything was addressed on the latest patch. Link to comment Share on other sites More sharing options...
nickrogy Posted November 3, 2017 Share Posted November 3, 2017 Just wanted to say you guys are awesome...... btw died 4 times on day one lol p.s. did you guys get tired of everyone acting like seeing a zombie in A15 starvation was no big deal...lol Link to comment Share on other sites More sharing options...
chandlore Posted November 3, 2017 Share Posted November 3, 2017 Special Zombies As per this comment, i'm seeing a lot of new zombies in general, but nothing out of the ordinary on horde nights. Friends encountered bosses during these times, but that was back in 15. In 16 we're just not having this happen. Are they in place? Is it just bad luck? The mod is amazing! there's absolutely no way we could go back to vanilla now. Well done First: Thanks for the wonderful mod. I really enjoy it. But could it be, that no special zombies are currently into bloodmoon hordes? I've looked into entitygroups.xml and gamestages.xml and think, they might not be included yet. Am I right? The reason is: Days 28 horde and nothing but normal zombies around. Was too easy compared to the A15 Starvation . Thanks for any answer to this problem. Latest available version of Starvation for A16.4. greetings Link to comment Share on other sites More sharing options...
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