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Boa_2K7

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Everything posted by Boa_2K7

  1. Probably related to my earlier post.
  2. Warning on DS With 16.0.0.26 Thanks guys! Noticed this warning starting my DS after updating to 16.0.0.26, A16.4. Haven't noticed any issues ingame yet. 2017-11-01 17:51:29 69.908 Warning Sprite chains has incorrect resolution 80*116, expected 116*80
  3. As I recall in A15, the Rain Collector didn't work with dedi. Is that still the case with A16 Starvation?
  4. Oh ffs! Man I'm a knob....I've got it, doh! Port +1. *facepalm* Thanks for your time Alloc.
  5. 8089 for the Telnet port? OK, I set that to 8080 and Control Panel to 8081, game port 26900. All default far as I know. No change. Were you able to get the webmap at the URL I sent earlier today in my first post to you? Sorry, but I'm at a total loss as to what the problem is. Only changes since before all was working is updating to b138, then no webmap for any of my dedis.
  6. From a dedi I just started this morning. http://xxxx/output_log__2017-07-14__09-59-26.htm
  7. Hey Alloc, any idea what might be the problem with respect to me getting no webmap with b138, something I can check I've not done? I've run several servers, vanilla and modded with no problems. I had a dedi running on b119, updated it to b129 without wiping, all was well. Updated it to b138 without wiping, no webmap. I can get the control panel still via browser, but no webmap for the new, fresh b138 dedi I started or the old b119. I posted the serveradmin.xml and webpermissions.xml I'm using for the fresh dedi a couple posts above. This is the fresh b138 server http://xxxx:8082/ Thanks for your consideration!
  8. From console use the command rendermap, it could take a while to complete.
  9. Still Can't Get webmap to Work in A16(b138) Thanks, I'll have to investigate further... Well, can't get it to work here. Had two servers running fine with webmap yesterday, only changes were updating to A16_stable. Checked the serveradmin.xml & webpermissions.xml, started with fresh default files. Reinstalled server fixes. When I open the map in a browser, the console reports the connection and says INF Started thread TelnetClientReceive_my.ip.addr.ess, but no map ever comes up, not even the background. Tried with both IE and Firefox. I thought at first it was something that had changed in the serveradmin.xml & webpermissions.xml, hence starting fresh with defaults. Here is what I have in both anyway, only changed the SteamIDs here for privacy. No idea what the problem is.
  10. Webmap (rev.301) Not Working With b138 Updated to b138 today and can't seem to get the webmap either. Using latest server fixes (rev.301)
  11. Shouldn't be. Server and my PC are separate physical boxes getting internet from one modem but each gets it's own IP address from my ISP, have never had issues until now. Server connection is modem<->server NIC, PC connection is modem<->router<->PC NIC. I'm chalking it up to something specific to Firefox so far. As I mentioned previously, I did purge Firerfox's cache through it's Options menu, but it seems it keeps some other caches beyond that. Can confirm after ~24 hours it is still working after the aforementioned fix I found. Thanks Alloc!
  12. Same positions, reloading page has no effect, closing/opening browser has no effect, restarting server has no effect. The same 7 hostiles appear in the same location, whether there are actually 1 hostiles or 50, webmap always shows same 7 in same position. Players and their positions all work fine. This is the 4th map I've run in A15 and the only time I've had this. I should also mention the server is running Valmod Overhaul. At this point, I would have to assume Valmod is the culprit as it is the onlt thing different from the previous 3 vanilla maps I've run with no issues. Not a big deal, just thought there might be a known fix. ***UPDATE*** OK, think I fixed it. In firefox, there's a cache2 folder in C:\Users\USER\AppData\Local\Mozilla\Firefox\Profiles\n1xua6ru.default\. I emptied the entries folder in there and all seems well.
  13. I've been experiencing a relatively minor problem of late, with respect to the webmap using rev.299. My hostiles are forever at 7 and always the same 7 in terms of position on map, same thing for animals. Players (online & offline) and LCB seem to work fine. I have tried with Firefox and IE, same thing. This issue is only on my gaming PC at home, my PC at work works fine with Firefox. I have emptied temp files via Firefox Options, cleared Java cache, logged in/out, refreshed page, same issue. Where else might I try clearing a cache, or any other suggestions. Thx!
  14. Webmap With respect to the webmap, is there any way to allow players to view the map but restrict them to seeing only those areas they have revealed. or is it simply all or nothing? Thanks!
  15. It'd make things much easier with respect to finding co-ords for TPs if the webmap could should x,y,z co-ords as given in the TelNet console as well as the 888 S / 999 E co-ords. Maybe I'm missing something and/or an easy way to translate. I can get 888 S / 999 E co-ords from my mouse pointer position on the wepmap, but no idea how to use them in TelNet teleport command.
  16. Indeed! Seems I goofed that somehow. *facepalm* Thank you good sir for the tip and the mod. =)
  17. Errors In WebMap When Viewing Player Inventory Hi Alloc! Apologies if I've misunderstood the changelog, specifically "Fixed error loading item icons in A15 (may have added regressions for mod icons)", and am expecting this to be fixed when it hasn't yet. I've updated my server to rev.293 but am still getting the texture/icon errors on the WebMap when opening a player inventory. When I updated to rev.293, I deleted all the previous rev.289 folders too so it isn't an issue with old files. One line of error below. Let me know if you need more. 2016-09-27T09:53:03 86407.430 INF Error in Web.HandleRequest(): UnityEngine.UnityException: Texture '' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings. at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int) at UnityEngine.Texture2D.GetPixels (Int32 x, Int32 y, Int32 blockWidth, Int32 blockHeight) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.LoadIcons () [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.HandleRequest (System.Net.HttpListenerRequest req, System.Net.HttpListenerResponse resp, AllocsFixes.NetConnections.Servers.Web.WebConnection user, Int32 permissionLevel) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Web.HandleRequest (IAsyncResult result) [0x00000] in <filename unknown>:0
  18. View Player Backpack Errors on Dedi A15(b83) - Mod Rev.289 Hey Alloc! Thanks for this first off, love it! I'm currently running my dedi with A15(B83) and updated the mod to rev.289 today and when I look at a players inventory, the TelNet console spams a lot of errors. BTW, this happened with rev.277 too, I hadn't tried rev.283. I notice the mod doesn't load the icons/textures for the items in the backpack view, and these errors seem to correlate to the action of me viewing a backpack. I've inserted one complete instance of an error below and attached as much as I could copy from my TelNet console in a text file. Let me know if there are any other files/info I can provide to assist. 2016-09-23T13:43:35 144.742 INF Error in Web.HandleRequest(): UnityEngine.UnityException: Texture '' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings. at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int) at UnityEngine.Texture2D.GetPixels (Int32 x, Int32 y, Int32 blockWidth, Int32 blockHeight) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.LoadIcons () [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.HandleRequest (System.Net.HttpListenerRequest req, System.Net.HttpListenerResponse resp, AllocsFixes.NetConnections.Servers.Web.WebConnection user, Int32 permissionLevel) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Web.HandleRequest (IAsyncResult result) [0x00000] in <filename unknown>:0 Server Mod Errors - Viewing Player Backpack.txt
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