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Mortelentus

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Everything posted by Mortelentus

  1. Just checking in to say this to Hal: AWESOME job, as usual. You're the boss! See ya around!
  2. Hi there. I've been away for quite a while, and just saying thing out of my mind without checking code / xml but: in A16, the speed should be all in the buff speedmodifers indeed, nothing in code should affect it as far as I remember correctly exo suits only mitigate damage sustained, but you still get sick. It was kind of a balancing thing. You either avoid having to use medicine, or you get the extra mobility and damage mitigation.
  3. Just 2 small notes... First a big thanks to Xyth for keeping notes of bugs and requests, and fixing what he can. Second, I've been a bit occupied due to professional reasons (another tough season), but will try to keep things updated... I especially would love to release the birds update asap... Again, thank you all for your support and patience.
  4. I ask again what I asked on discord... Get me a copy of your save game... I simply cannot replicate that error, and that would be very helpful.
  5. There are more gems other then those... Very rare in loot, more common using the miner. They can be used on multiple items, with multiple effects...
  6. Might need some adjustment then... We do want them as rare resources, so that players don't spam those "habilities", but as usual some balancing might be needed.
  7. It didn't change much, no.. There might be a bit more enemy density, and that impacts sanity too, but other then that it's similar... New thing is, for rad zone, the most efficient way in long term is using the exo and medicine (especially in groups with upgrades), instead of using the rad suits... This is because you can control much better a wider range of stats, like sanity and heat, for example.
  8. Harvesting the specific mobs dead bodies, if you manage to not obliterate them with your overpowered exo weapons
  9. We'll try to check them. For the rolling door, i'll have to get back to you when i arrive home. Obrigado pela informaçمo
  10. You do not Need it. Its just different advantages. I've seen different strategies from players , ranging from carrying Sanity managment items, to establish temporary recovery outposts....
  11. Sanity decreases because even though radiation damage is being mitigated, it still impacts you... That's the clear advantage of the exo suit, because it completely prevents it (and thus prevents the sanity hit), even though it will not avoid sickness (by the time you have a full rad suit, you probably have enough medicine).
  12. Xyth proposed a interesting compromise. Let the farmer autoupgrade the box as long as there are snow balls available?
  13. It can be done indeed, though the real advantage of powering up the nuclear plant is really fuel free energy instead and not only powering those specific workstations... But it does makes sense.
  14. Feel free to "mute" them, it's a simple xml edit. Don't ask me to change them though 😉
  15. Is the farm storage upgraded with ice? We still didnt change that. And yes, choose carefully the place to have your tower. They are not the smartest people on earth
  16. If you interact a 2nd time, the menu should popup
  17. That's actually the best tip I've seen to tackle the problem
  18. Sp or mp? Anyways if they're eating dont worry to much it's just a quality of life feature and we'll find the problem in time.
  19. To be honest... no... unless your sync is screwed up, i cannot imagine whats going on. The tooltip (Press E untouched thingy) should always come up and that should happen be it tamed or wild animal. Since that's not dependent on starvation code, i can only imagine that you had some problem syncimd 16.0.1.03
  20. first, Lemme ask if you're using 16.0.1.03? Second, as said previously, during winter, especially rain season (i cant see callendar), you will always be wet. I kind of like it that way but may try to address it, not sure if i can work around it (we had to cheat a bit for winter). Finally, npc workstations have no inventory for obvious reasons and you can check their status simply by focusing them with a block repair tool.
  21. 1. Goats are actually pets and work like dogs (use the dog collar to find it's stats and "own" it)... Sorry, we just thought it would be funny to have a killer goat 2. yes, right now it's limited to 4. Remember that you can "spawn" a chicken or a rabbit to "harvest" them. 3. yes, just like any other thing, the harvest tool influences the return as far as I know.
  22. What i was trying to say is that Starvationweather.xml is still valid, excpet for the temperature modifier. Temperature modifier is now directly tied to season stage (1 to 5). Each individual player / server can still manipulate those ttemperature values by changing the winter buffs in buffs.xml. what i need to know is if temperature is actually more manageable now (it seemed to be way more stable) I'm glad to know this patch seems to have been an improvment both in terms of weather and animals.
  23. 16.0.1.03 CLIENT / SERVER 16.0.1.03 winter temperatures are for now defined in a set of buffs, until a better way can be setup. The weather configuration is still valid for everything, but the temperatures for the different winter stages (1-5) need to be modified in the buffs (winter1 to winter5), in order to avoid speed extensive patching - WILL NEED AS MUCH FEEDBACK AS POSSIBLE ON THIS ONE dogs should be working better, and eating properly. They shouldn't get stuck so often, but remember to "disown" (issue order 6) your dogs if you want to leave them breeding, since they'll behave better that way without constantly trying to reach you to play or ask for food. That shouldn't be mandatory though, with the new code. farm animals and dogs shouldn't need a second taming action now. They should work as usual... If you still have animals returning "tamed=false", you still need to grab them. IMPORTANT NOTE - PUBLIC SERVERS ARE NOT UPDATED YET! WE WILL KEEP YOU INFORMED! PS - public server files are available though. PS - this patch had a few tests, but it wasn't extensively debugged. Everyone is a bit busy lately, and our test team is basically me, Xyth and Drengor atm... We may need more people for the test server... Good or bad, this will be the LAST update of the week! and... PLEASE, READ THE PATCH NOTES
  24. That should be true, but atm you need to whip them a second time... I have that fixed now, and will release a patch later today.
  25. As said before, all animals (farm and dogs) currently need to be "tamed" a second time after you place them once... Animals that you had previous to the last patch will need that too... I'm actually gonna do a patch today that will hopefully improve dogs getting stuck (they're usually looking for the owner when that happens), and will remove the need for that second "taming" action.... It will also change the winter temperature management, and it is a client / server update.
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