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Everything posted by wolverine576
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Having an issue getting a power cable going from the solar array to any other component. Not even vanilla, when i right click my character goes through the animation but no cable appears. Oakraven generator works, connecting to the battery bank. The array wont connect to relays either
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Can FarmLife VP be added to an existing game?
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Do I need npcCore for the zombie mods?
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How about bigger storage slots? Like iron and steel storage with more storage slits.
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LxS Writable Storage - Cool Writable Storage Boxes!
wolverine576 replied to LiquidxSunshine's topic in Mods
Looks good! -
Getting few warnings in the log 2024-02-13T11:14:40 177.307 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='zombieBurntGroupGS1000']/text()" delim="\n" op="add" (line 570 at pos 3) 2024-02-13T11:14:41 177.694 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='sleeperHordeStageGS530']/text()" delim="\n" op="add" (line 5143 at pos 3) 2024-02-13T11:14:41 177.841 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='badassOnlyHordeStageGS500']/text()" delim="\n" op="add" (line 5909 at pos 3) 2024-02-13T11:14:41 178.051 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='scoutHordeStageGS800']/text()" delim="\n" op="add" (line 7340 at pos 3) Is NPCCore required for
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Can you add descriptions to what the mods do to OP? I found a video for your gupMumCards on page like 4 lol Like links to this video! Epic i must say awesome work
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Can you add a set of links to each of your gun packs?
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Fantastic set of perk tweaks!
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Works great!
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Awesome! I remember this weapon mod in the past, i forgot about it, thank you for bringing it back!
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This works great now! <configs> <set xpath="/buffs/buff[@name='buffCoffee']/effect_group/triggered_effect [@trigger='onSelfBuffStart']/@value">2000 </set> <set xpath="/buffs/buff[@name='buffBlackStrapCoffee']/effect_group/triggered_effect [@trigger='onSelfBuffStart']/@value">2000 </set> </configs>
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I want to increase coffe buff timer to 10 mins. Cant get it to work <configs> <set xpath="/buffs/buff[@name='drinkJarCoffee']/effect_group/triggered_effect [@trigger='onSelfBuffStart']/@value">2200 </set> </configs>
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The issue is resolved, i reinstalled the mods, and deleted my save folders so my client would download the world again, im 99.999999% sure i had the mods installed correctly, but not sure lol Thanks !
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Any idea why i get in the console when i join my server? And i see blue squares in the world. 2024-01-21T17:00:46 79.520 ERR Loading AssetBundle "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\..\Mods\Zed-A21-OakravenBeeHives\Resources\BeeHivesA20.unity3d" failed! 2024-01-21T17:00:46 79.520 ERR Model '#@modfolder(Zed-A21-OakravenBeeHives):Resources/BeeHivesA20.unity3d?LogWithBeesOak' not found on block with name OldBeeStump 2024-01-21T17:00:46 79.520 ERR Model has a wrong name 'LogWithBeesOak'. Maybe check upper/lower case mismatch on block with name OldBeeStump?
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I remember your mod back in 2016...feeling old lol. Good work on the latest addition! Going to give it a play through its looking great. I love the very detailed write up about the mod.
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I cant find the mod folder containing the lootable pallet mod.
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Good to see ya back for A21 Jax
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I had to edit the world max spawned zombies <max_world_density>100.0</max_world_density> because i had 544 zombies spawn in the area. Not sure if i had a setting wrong I was the only one on the server. execpt for the max spawn going to 544, mod seems really good
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I am using KhaineGB 3 slot forge, bigger back pack, and 15 slot tool belt. Will the smx packages work together or will i need to tweak one or the other to work together?
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NAILS YES!