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Darehitorimo

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Everything posted by Darehitorimo

  1. Hi, my server is dropping me while connecting to with this error message: 2019-03-03T13:11:14 3957.541 ERR NCSimple_Serializer (cl=76561197998523980, ch=0): NullReferenceException: Object reference not set to an instance of an object I am using RAT Server Manager - Server is version A17.1 I completely installed the game anew. I use the RH 5.01 2k version. Is this problem realted to EAC? Do I have to run the server without EAC? I found new problems with loading the items.xml, blocks.xml and biomes.xml. -> Installing all server files, again and new. -> Fully installed everything anew. Works now ...
  2. So guys, do I need to install it on my dedi server or does it also work for me on my pc without installing it on the server?
  3. JaxTeller, there's a problem with your mod ... sticks are still not craftable ... something seems to got messed up since the last update? Is it right, that only 2 pages of ressources are visible in the crafting menu?
  4. Hi, I want to install the mod manually to have more control about my mods. Is there a way to directly download the mod without using 7DTDLauncher? Also 7DTDLauncher seems to make mistakes in the simple mode ... parts of the mod aren't shown correctly. Also I don't find the recipe for sticks ... But I want to use steam overlay, but can't, because the 7DTDLauncher doesn't provide the steam overlay in advanced mode ...
  5. Hi, the farmer storage (ice-covered) from the creative menu seems to make the farmer start working, but we can't figure out, how to upgrade a normal one with snow or snowballs ...
  6. Hi, we've got a big problem on our server with the farmer station atm. When we open it at the first time, we get an error and after this we can't assign the farmer to a working task. Also seeds are not clickable. Here's the screenshot: ArgumentException: Getting control 2's position in a group with only 2 controls when doing Repaint Aborting ArgumentException: Getting control 0's position in a group with only 0 controls when doing Repaint Aborting
  7. Yes, it's on a dedi server. Server runs smooth ... had 13 players online, yesterday and the server stayed stable. But it might lag some RAM usage problems, so I sheduled the server restarts more frequent 6 hourly. When we reach more than 20 people playing permanent on the server, I will double the restarts, again. You have to delete all player profiles due to quest problems with the random gen mod or you need to modify them, but I don't know how to do this. If you don't do this, your server will crash, when a player starts a quest. But we have another problem. Due to the bad netcode, we have problems with fast moving zeds. They're often unhitable, until they're directly in front of you. They're moving right-left to much.
  8. The .xml changes were already made. I just neede to generate the map again. Works fine now ... map with 40km world border. Thx!
  9. Please forgive my arrogance, I'll try it out.
  10. So that's right, but when they mod in radiated burnt forest and overwrite rwgmixer rules to not working anymore, they must have the rules somewhere else. Only my thought.
  11. Thank you, but I don't think, that they can help me. Due to radiated burnt forests begin spawning at ~7000 meters, it's no vanilla rwgmixer.xml problem. I guess, there's another data somewhere, that blocks the rwgmixer.xml rules to take effect.
  12. Can you ask around in your team? I would appreciate that.
  13. Hey guys, I still need a usefull answer to this ... small maps just suck ...
  14. Hey Starvation Team, I still have a question about the RWG ... I set the generation distance to 40000, burnt forest generation distance to 32000 - 36000, radiated zones to 36000 - 40000 in the rwgmixer.xml. Why does the RWG generate burnt/ radiated forests after ~7500m and radiated zones after ~9900m??? They're getting generated as circle around the map. So, where can I change this??? Please help me. Thanks much, Darehitorimo
  15. Hi, I have the problem with the generation distance: I've set the maximum generation distance for the map to 40000, for burnt forrest from 28000 until 30000, radiated area from 30000 until 40000 distance from center. Now, when I start moving towards the edge of the map, I notice, that the radiated burnt forrest will start at 8000. I didn't find anything about this in the rwgmixer.xml. So, why does this happen? Did I miss anything else?
  16. Hi, thx for the update on this mod, but I have a big problem to get it started on servers: 2017-10-22T00:56:05 167.157 INF StartAsClient 2017-10-22T00:56:05 167.158 INF Sending RequestToEnterGame... 2017-10-22T00:56:05 167.161 INF StartGame done 2017-10-22T00:56:05 167.923 INF Received config file 'materials' from server. Len: 46557 2017-10-22T00:56:05 167.941 INF Received config file 'physicsbodies' from server. Len: 87593 2017-10-22T00:56:05 167.968 INF Received config file 'blocks' from server. Len: 915346 2017-10-22T00:56:06 168.178 ERR Loading and parsing '' (Class 'BlockMortePlantGrowing, Mods' not found!) 2017-10-22T00:56:06 168.179 ERR Loading of blocks aborted due to errors! 2017-10-22T00:56:06 168.181 ERR at BlocksFromXml.CreateBlocks (.XmlFile _xmlFile, Boolean _fillLookupTable) [0x00000] in <filename unknown>:0 2017-10-22T00:56:06 168.183 INF Received config file 'painting' from server. Len: 32158 2017-10-22T00:56:06 168.194 INF Received config file 'buffs' from server. Len: 68770 2017-10-22T00:56:06 168.216 INF Received config file 'misc' from server. Len: 5621 2017-10-22T00:56:06 168.219 INF Received config file 'items' from server. Len: 769338 2017-10-22T00:56:06 168.349 ERR Loading and parsing items xml file (Unknown block name 'wallTorchPlayer' in use_action!/ at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0 at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 ) 2017-10-22T00:56:06 168.354 ERR Loading of items aborted due to errors! 2017-10-22T00:56:06 168.355 ERR at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0 at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 Exception: Block with name 'treeTallGrassDiagonal' not found! at BlockPlantGrowing.LateInit () [0x00000] in <filename unknown>:0 at Block.LateInitAll () [0x00000] in <filename unknown>:0 at WorldStaticData.Init (System.String _name, .XmlFile _xmlFile) [0x00000] in <filename unknown>:0 at GameManager.ConfigFileReceived (System.String _name, System.Byte[] _data) [0x00000] in <filename unknown>:0 at NetPackageConfigFile.ProcessPackage (.World _world, INetConnectionCallbacks _netConnectionCallback) [0x00000] in <filename unknown>:0 at ConnectionManager.HT (INetConnection , NetPackageDirection ) [0x00000] in <filename unknown>:0 at ConnectionManager.Update () [0x00000] in <filename unknown>:0 I installed it via 7DTD Launcher, but it seems to make a mistake somewhere ...
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