Kalex Posted September 6, 2018 Share Posted September 6, 2018 Did they force feed the update down your throat or could you choose to not accept it and continue playing for the next 3 months uninterrupted if u chose to? This was prior to the opt-in experimental branch if I recall correctly. Depends on whether steam was setup to auto-update your games or not. I honestly don't remember what steam's default is. I never claimed it was forced, so I'm not sure why you are being so belligerent. Some of those mini-updates had some pretty big showstopping bugs in them, so not updating wasn't really an option. Many of those mini-updates required wipes. It did get tedious after awhile. Link to comment Share on other sites More sharing options...
Xrt Posted September 6, 2018 Share Posted September 6, 2018 This was prior to the opt-in experimental branch if I recall correctly. Depends on whether steam was setup to auto-update your games or not. I honestly don't remember what steam's default is. I never claimed it was forced, so I'm not sure why you are being so belligerent. Some of those mini-updates had some pretty big showstopping bugs in them, so not updating wasn't really an option. Many of those mini-updates required wipes. It did get tedious after awhile. Totally agree! I remember those times before the experimental phase, I just wanted to continue playing my saved game. Link to comment Share on other sites More sharing options...
JCrook1028 Posted September 6, 2018 Share Posted September 6, 2018 That would have worked if they hadn't decided to update to the new Unity. I'm gathering from what I read that they were ready to release it to the streamers and then the new Unity was released and thought "hey, let switch to that, it shouldn't cause to many problems" Yeah, Murphy's Law, if ♥♥♥♥ can happen, It Will. It happened, lots and lot and lots of problems. That is what they are trying to fix now, all the new bugs and problems. Once those are fixed, then we get to go bug hunting. Yeah Um, no. They were not ready to release. They had not done what they are doing now, fixing all the bugs and finishing all the new features. edit: oops, posted before seeing Faatal's. Link to comment Share on other sites More sharing options...
wmdvanzyl Posted September 6, 2018 Share Posted September 6, 2018 Did they force feed the update down your throat or could you choose to not accept it and continue playing for the next 3 months uninterrupted if u chose to? If the server you were playing on updated.... Link to comment Share on other sites More sharing options...
kattenijin Posted September 6, 2018 Share Posted September 6, 2018 Did they force feed the update down your throat or could you choose to not accept it and continue playing for the next 3 months uninterrupted if u chose to? If you decide to not opt-in to experimental, you can continue playing A16.4 until A17 stable releases. Even then, you can opt back in to A16.4. If you do decide to opt-in to A17e be prepared to start over with every A17e change, there are not multiple versions of experimental to choose from. Not every change requires a restart, they tell you in the update notes if it does. Having been through several past experimental builds, I'd recommend a full restart regardless. At the worst, you can always save character information, and transfer it to the new build, although that has potential issues too, depending on what was changed. Link to comment Share on other sites More sharing options...
Cazmyr Posted September 6, 2018 Share Posted September 6, 2018 snip Thank you for that information. Though I have been playing a long time I have never taken part in an experimental and intend to this time. Link to comment Share on other sites More sharing options...
MalinkaMaya Posted September 6, 2018 Share Posted September 6, 2018 On September 26, I'm flying to Greece. I hope the devs will release a17 by then lmao. Link to comment Share on other sites More sharing options...
TulparHAN Posted September 6, 2018 Share Posted September 6, 2018 I'm starting to patch Turkish. Please give me the language file for Alpha 17. I want my patch to be compatible with Alpha 17 Not pity for the labor Link to comment Share on other sites More sharing options...
The Gronk Posted September 6, 2018 Share Posted September 6, 2018 I'm starting to patch Turkish. Please give me the language file for Alpha 17. I want my patch to be compatible with Alpha 17 Not pity for the labor An account created this year, four posts, and you're asking for access to files in A17 before it's been released? I'm sorry to be the one to tell you but that's not going to happen. There are modders who have been a part of the community since the very earliest days of this game and even they don't get access to those files before release. Link to comment Share on other sites More sharing options...
bloom_meister Posted September 6, 2018 Share Posted September 6, 2018 It would be cool to be able to give basic commands to nearby zombies. In A 16 You already can Try /dev_mode At which point they run around in circles in a twitchy spastic fashion....or was that the A17 playthrough...hmm..hard to differentiate! Link to comment Share on other sites More sharing options...
ecv Posted September 6, 2018 Share Posted September 6, 2018 Never heard of /dev_mode. Where would you enter that? Or are you talking about dm in console? Or is it some kind of joke I'm not getting? :-) Link to comment Share on other sites More sharing options...
NeferPitou Posted September 6, 2018 Share Posted September 6, 2018 Videoooooooooooooooooooooooooooooooooooo joel are you there? Link to comment Share on other sites More sharing options...
NBornkilla Posted September 6, 2018 Share Posted September 6, 2018 Videoooooooooooooooooooooooooooooooooooo joel are you there? no video for you Link to comment Share on other sites More sharing options...
Dimpy Posted September 6, 2018 Share Posted September 6, 2018 If playing as a zombie becomes a thing then that would be one of the most obvious features. Also acquiring skills like climbing, acid spitting, regen, maybe buffing nearby zombies if you become bosslike enough. Maybe you'd have to fight and eat other zombies to get a shot at gaining their skills so you either use them (as followers) or snack them. Wasn't it said that Duke's Elite Guards would have some mutant powers? Link to comment Share on other sites More sharing options...
DaVegaNL Posted September 6, 2018 Share Posted September 6, 2018 Each quest has a rally marker at the POI that when activated resets that POI to be ready for the quest. So, yes, all player made changes will be erased if that marker is activated. Obviously not a feature designed for players with bad etiquette playing MP. However, I’m pretty sure all quests are for level designed POIs so just avoid building in those and you should be fine. Wait. Arent the majority of the poi's now these level designed dungeons? So just avoid them at all? Link to comment Share on other sites More sharing options...
The Gronk Posted September 6, 2018 Share Posted September 6, 2018 Wait. Arent the majority of the poi's now these level designed dungeons? So just avoid them at all? I remember last year when certain balancing measures, such as the reduction of the amount of wood you got from chopping trees, were introduced it was said by TFP (possibly the great Mole himself) that new players were expected to take over a POI to make the early game easier. This was in direct response to a question I had about being able to build a base from scratch with the new restrictions. Now this idea has been thrown out of the window, especially in a multi-player environment, and new players are expected to avoid POI's in case all of their work is suddenly destroyed by someone else doing a quest? How will they know to avoid an action which seems quite an obvious way to start the game? As I said earlier, the resetting of POI's is going to cause more problems than it solves. Wouldn't it make more sense to only allow quests in buildings with a limited amount of altered blocks or only reset buildings that haven't been visited within a certain time-frame? Link to comment Share on other sites More sharing options...
DUST2DEATH Posted September 7, 2018 Share Posted September 7, 2018 As I said earlier, the resetting of POI's is going to cause more problems than it solves. Does POI have marker outside? Yes: Dont Build. No: Build. Seems pretty easy to avoid problem. Molehills to mountains again. Link to comment Share on other sites More sharing options...
The Gronk Posted September 7, 2018 Share Posted September 7, 2018 Does POI have marker outside? Yes: Dont Build. No: Build. Seems pretty easy to avoid problem. Molehills to mountains again. The quest marker doesn't appear until somebody has started a quest as far as I know, still a problem. Otherwise every third house is going to have a bloody great immersion-breaking exclamation mark outside for the entire game. Link to comment Share on other sites More sharing options...
Drithyl Posted September 7, 2018 Share Posted September 7, 2018 I remember last year when certain balancing measures, such as the reduction of the amount of wood you got from chopping trees, were introduced it was said by TFP (possibly the great Mole himself) that new players were expected to take over a POI to make the early game easier. This was in direct response to a question I had about being able to build a base from scratch with the new restrictions. Now this idea has been thrown out of the window, especially in a multi-player environment, and new players are expected to avoid POI's in case all of their work is suddenly destroyed by someone else doing a quest? How will they know to avoid an action which seems quite an obvious way to start the game? As I said earlier, the resetting of POI's is going to cause more problems than it solves. Yes, I remember the whole suggesting that players take over POIs and upgrade them. I also dislike the idea that a POI that a player has taken over could be reset because a totally unrelated player got a quest there; it just seems like poorly thought-out design. If you can prevent zombies from spawning inside a certain radius of a bedroll, I don't think that making it so a POI cannot be a quest holder if a player has a bedroll in it would be too hard. I suppose we'll have to see what TFP end up deciding. Link to comment Share on other sites More sharing options...
DaVegaNL Posted September 7, 2018 Share Posted September 7, 2018 On September 26, I'm flying to Greece. I hope the devs will release a17 by then lmao. Well. Thats what i said to my wife back in Christmas of last year, when we were planning our current honeymoon.. and see where we are. With nothing. Link to comment Share on other sites More sharing options...
The Gronk Posted September 7, 2018 Share Posted September 7, 2018 Yes, I remember the whole suggesting that players take over POIs and upgrade them. I also dislike the idea that a POI that a player has taken over could be reset because a totally unrelated player got a quest there; it just seems like poorly thought-out design. If you can prevent zombies from spawning inside a certain radius of a bedroll, I don't think that making it so a POI cannot be a quest holder if a player has a bedroll in it would be too hard. I suppose we'll have to see what TFP end up deciding. Then you go to your secondary base where you have all of your forges set up to avoid adding to the heat-map of your main base to find all of your resources and forge upgrades have been wiped out? Link to comment Share on other sites More sharing options...
DUST2DEATH Posted September 7, 2018 Share Posted September 7, 2018 The quest marker doesn't appear until somebody has started a quest as far as I know, still a problem. Otherwise every third house is going to have a bloody great immersion-breaking exclamation mark outside for the entire game. Quest marker is there to activate the quest is how I understood. not that it appears after activation. Link to comment Share on other sites More sharing options...
The Gronk Posted September 7, 2018 Share Posted September 7, 2018 Quest marker is there to activate the quest is how I understood. not that it appears after activation. Yes, but the marker isn't shown until you get the quest from a trader from what I understand. From the first page... +Trader initiated quests 3/5/18 Link to comment Share on other sites More sharing options...
Drithyl Posted September 7, 2018 Share Posted September 7, 2018 Quest marker is there to activate the quest is how I understood. not that it appears after activation. As The Gronk says, the trader would give you a quest, which spawns a quest marker, which you activate when you go to the POI. At least that's as much as we can understand so far with the information given. Then you go to your secondary base where you have all of your forges set up to avoid adding to the heat-map of your main base to find all of your resources and forge upgrades have been wiped out? Fair point, that's still an issue. I don't know if they'd be able to avoid resetting a POI at all, though. Seems like a can of worms to code quests accounting for whether a POI is intact or damaged. If they can do it, I'm all for it, but it's not simple. EDIT: Perhaps POIs that can be quest holders could spawn with a special land claim block somewhere inside it, which would allow quests to happen in it as long as it hasn't been destroyed, although this leads back to the initial issue of griefers destroying all possible quest POIs. Link to comment Share on other sites More sharing options...
The Gronk Posted September 7, 2018 Share Posted September 7, 2018 It shouldn't be too difficult to determine how many blocks have been changed by comparing it to the original blueprint nor should it be hard to determine the last time the chunks the POI is on were last spawned. If I were doing it then resetting any POI at will would be pretty damn low on my list of solutions. Link to comment Share on other sites More sharing options...
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