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bloom_meister last won the day on December 3 2018

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  1. Your misquoting and misunderstanding make a reasoned response non viable, my post stated your viewpoint was as valid as anyones elses and apparently you took offense at that..................mindboggled....... believe what you will and i will do the same,
  2. His opinion on what motivates him is equally as valid as yours, fact is that the current options allow for both of you to have fun, restricting his playstyle to YOUR wants would be as dumb as restricting your playstyle to what HE wants. - - - Updated - - - It comes from people talking crap Claim stone modifiers for both size of the claim and strength of the claim work perfectly, its only the offline strength aspect that's been broken for a while now, specifically that its the same online as offline.
  3. Sorry Gazz but all these ideas are simply terrible. In your example I simply wouldnt 'grow' my base and it would remain unraidable forever, pvp players always find the tricks to get around silly rules. Roland said earlier that players need an 'easy in' to pvp, I will state factually that this already exists, in existing game options. Option 1 - Low zombie damage Option 2 - 200% loot Option 3 - 3 day respawn Option 4 - Invulnerable claimstones Option 5 - Drop nothing on death All available from EXISTING game server options screen and would make for a very VERY easy learning curv
  4. Roland, When I comment on something i always try and go from the perspective of the vanilla game. Sure, i recognise and have played all the mods and various extremes of server configs but when i comment on game balance issues I generally stick to that vanilla perspective because I know that TFP use that as their yardstick. I say this because whilst I agree that players can also act in ways that are at extreme ends of the spectrum I base my comments on the 'average' PVP players, with whom I have had thousands of interactions, raids, vendettas, discussions and good times. Its from the pers
  5. Firstly I will answer your earlier question as to whether I level bases routinely. The answer would be a definate no except where the base is built really close to me, say within sniping distance or, and more commonly, where there is a grudge/rivalry/bad blood. I have to say that when there IS a grudge or bad blood it makes the whole thing very satisfying to destroy their base. Secondly lets talk about the practicality of griefing a base. You see the likelihood of your base getting destroyed is inversely proportional to the effort you put into it and this is key as you have repeatedly sa
  6. Posted by Roland View Post What about a single claim block that is indestructible but needs nodes to extend its claim zone and the nodes are destructible? Then you could have different nodes that add different abilities. It would be like adding perks to your base and allow for more customization and also provide the infiltration feeling of removing layers of protection. No no no no no! Invulnerable claims should be a CHOICE, available to servers owners when they set up their server, NOT a fixed demand. If you make invulnerable areas you kill raiding dead, immediately. If ANYONE c
  7. Quoted for the win. And yes, i am special Guppy =p but back on topic, the last point Guppy made is THE MOST IMPORTANT!!!!!!!!!!!!!!!!!!!!!!!!!! Dont want drop all? dont play on those servers Want invulnerable claims? play on THOSE servers Want fast levelling and 200% loot? play on those servers Want fast great quality everything with no grind? play on servers with those mods I mean no-one MAKES these ********* play on servers they dont like, there are THOUSANDS of servers out there, PICK ONE YOU LIKE! And if, by some miracle (i dont think this is possible) you cant find what
  8. Wow a little unsure where to start with this one.... 1. So the current system punishes people that play less? that's an interesting concept, lets explore it. You choose to play for (lets go big) 4 hours a day and more on a weekend cause you really like the game. Player B who we will call 'nolifeloser' in your terms, plays 10 hours per day and obviously does not work, could be retired, unemployed, ill or whatever. You choose to spend the majority of your day working, which is productive, gets you money which you use to pay your bills and feed and look after your family. 'nolifelose
  9. Agree totally Roland is wrong here, pvp has been enhanced, multiple times, by the ability to grow your character. If you like Rolands idea then hey, why not spawn in fully geared with the best weapons and a pre built fortress cause hey! 'HARD WORKS SUCKS RIGHT'' ?
  10. Gazz those are truly awful options, I mean just terrible. Poojam is correct that by allowing multiple claims you enhance the defending players options on survivability of his base and his loot and can be a lot more creative with base design
  11. So here we go... There are only 2 types of games that involve players killing other players, the first type you can think of as CoD or the BF series, these have progression but its minimal and a level 1 player can quite easily kill a level 100 player, death has zero impact or penalty and there is no 'working' on your character or skills, sometimes you get a new unlock but its no big upgrade usually. The second type of game, and here I will use WoW as an example, has a very wide and tall progression tree where the skills and gear difference between say a level 10 and a level 100 is massiv
  12. Ok Gazz you took the time to post as a neutral observer, allow me to respond as a partisan one 1. Sound Sound has changed dramatically over the last few Alphas. You used to be able to hear an auger from at least 3-4k away, which was silly, likewise you could hear a forge clinking away from a good 1k+. Now its hard to hear anything over 100m away so some thing such as gunshots and augers probably need their audible range increasing. On your example of trying to sneak up on someone with 50% food i suggest you are not approaching this with the right mindset (as a non pvp player). PvP p
  13. I can appreciate that you have modded some changes to make the pvp 'as you want it' but I and most other pvp players would actually disagree with many of your points. I wont go through them all but I did want to focus on one in particular with regard to the time investment. Many many players in pvp really enjoy taking the time to build up a truly strong base (no matter the protection settings). As with all things in life the harder something is to achieve the more satisfying it becomes and when you finish off that super secure fortress you have been working on its genuinely a great feelin
  14. disagree entirely and btw we raid at x64 protection and its a good balance between hard and rewarding.
  15. You are quite obviously harbouring some grudges after being raided in the past and you know nothing about raiding yourself which is apparent by your last sentence above. Things to consider when going to raid a base; 1. Do we need to build a staging base, where should we put our bags down 2. Do we need to go underground as the base has excellent above ground vantage points 3. Do we know who the owner/s are 4. Do we check to see if anyone is home, if they are, what are our options 5. Do we take our best tools and gear on servers where you will lose them if you die, this is often
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