Magoli Posted December 1, 2018 Author Share Posted December 1, 2018 The format for the sleeper volumes in the prefab xmls has changed a bit, hasn't it? No - it doesn't seem so The SleeperVolumes are displayed correctly in the ingame-POI-editor (tickon 'show SleeperVolumes) i also tried to save the custom-prefab in ingame-POI-editor - but no Sleepers will appear during a gametest! Iam buffled right now maybe it has something to do with the Sleeper-blocks - but i also checked the sleeper-properties-entries in the custom-prefabs Sleeperblocks - they have the same entries as the vanilla-Sleepers (=default) why they dont appear ingame - hm ??? edit: some Sleepers (also vanilla Ones!) seems to dont have a properties-menu, because when i try to activate nothing happens (no menu pops up) also its hard to find the sleeper-blocks with the mouse IMO (to small hitbox!?) Link to comment Share on other sites More sharing options...
TopMinder Posted December 1, 2018 Share Posted December 1, 2018 You have to enter the Sleepergroup and the Count of Sleepers waking up. As you can see in the picture in this converted Prefab they are wrong. The old Group lootroom doesn´t exist in the A17 anymore. Link to comment Share on other sites More sharing options...
Magoli Posted December 1, 2018 Author Share Posted December 1, 2018 You have to enter the Sleepergroup and the Count of Sleepers waking up. As you can see in the picture in this converted Prefab they are wrong. The old Group lootroom doesn´t exist in the A17 anymore. ahh - thx - i also figured out meanwhile it has something to do with the Sleeper-group-names (because i saw new names i never saw before as i checked through the A17-vanilla xml's right now Link to comment Share on other sites More sharing options...
Magoli Posted December 1, 2018 Author Share Posted December 1, 2018 solved! Link to comment Share on other sites More sharing options...
Magoli Posted December 2, 2018 Author Share Posted December 2, 2018 hi folks I make it short (because i finally wanna play it now !!!) its done - i have brought the COMPOPACK to A17 !!! it was not easy - but everything went well and now we can enjoy the custom-POI's also in A17-RWG I wont say much right now, all I can say: It was the biggest change I ever saw it took me alot of workingsteps to prepare the prefabs for Conversion - and then backchange a lot of placeholder-blocks in A17 many many things are new or have changed: blocks,textures,Sleepersystem,RandomHelpersystem,(POI-questsystem),... here is the experimental Version of the first Alpha17 - COMPOPACK: COMPOPACK_32(for Alpha17exp_b208) thx to Pille for the editor, TopMinder who helped me with fixing the prefabs (we are still on it!) and Slaan who gave me advice on the ingame-POI-editor this is the amazing big CHANGELOG: https://www.dropbox.com/s/rkvzn0uzyl2vuyq/1_CHANGELOG_CP32.txt?dl=0 (sry for the link - but text is limited to 10000 characters - changelog has 23000 XD ) IMPORTANT INFO: IF U PLAY MP THE PREFAB-FILES HAS TO BE ON SERVERSITE AND CLIENTSITE (thx TopMinder for the info) please tell me if it works errorfree and without Issues for u guys !!! have fun Mag Link to comment Share on other sites More sharing options...
SnowDog1942 Posted December 3, 2018 Share Posted December 3, 2018 NICE!, I will have to give it a try.. Link to comment Share on other sites More sharing options...
Pille Posted December 3, 2018 Share Posted December 3, 2018 Ohh nice. Pre-Christmas.^^ Thank you Magoli! Link to comment Share on other sites More sharing options...
SylenThunder Posted December 3, 2018 Share Posted December 3, 2018 Gah!! I just wiped the map yesterday. Players will be offended if I wipe again. Time for a third server.... Link to comment Share on other sites More sharing options...
stallionsden Posted December 3, 2018 Share Posted December 3, 2018 nvm lol Link to comment Share on other sites More sharing options...
Darkstardragon Posted December 3, 2018 Share Posted December 3, 2018 Wow, loaded it up and looks gorgeous. Even with all the new prefabs this is a must have! Thanks again magoli. Link to comment Share on other sites More sharing options...
SnowDog1942 Posted December 3, 2018 Share Posted December 3, 2018 Wow, loaded it up and looks gorgeous. Even with all the new prefabs this is a must have! Thanks again magoli. Agreed, incredible work! Is there anyway to prevent 2 Notre Dame cathedrels from spawing across the street from each other...I can make the necessary edit on my side if i knew how. Link to comment Share on other sites More sharing options...
Darkstardragon Posted December 3, 2018 Share Posted December 3, 2018 hmmm, seems like they are set to max count =1, so not sure why.... Link to comment Share on other sites More sharing options...
argeos Posted December 3, 2018 Share Posted December 3, 2018 hmmm, seems like they are set to max count =1, so not sure why.... Maybe "+1" is added to "max count", whatever the number is. Or it's simply broken and the prefab(s) will spawn without taking "max count" into account. Link to comment Share on other sites More sharing options...
Tin Posted December 3, 2018 Share Posted December 3, 2018 Maybe "+1" is added to "max count", whatever the number is. Or it's simply broken and the prefab(s) will spawn without taking "max count" into account. Maybe they are set to be able to spawn in multiple zones (commercial,industrial,etc,.) in the prefabs .xml? Link to comment Share on other sites More sharing options...
tin33zg Posted December 3, 2018 Share Posted December 3, 2018 I cant find a screenshots of all prefabs in compo pack for A17..Can you post it? I need to know how some prefabs look like, bunkers and few houses.. Thank You Link to comment Share on other sites More sharing options...
SnowDog1942 Posted December 3, 2018 Share Posted December 3, 2018 Did installing the pack kill the ingame prefab editor for anyone else? Mine suddenly stopped loading up. Game runs fine, just the editor is toast. I wanted to browse through the new pack in the editor. Link to comment Share on other sites More sharing options...
Guppycur Posted December 3, 2018 Share Posted December 3, 2018 Gah!! I just wiped the map yesterday. Players will be offended if I wipe again. Time for a third server.... Don't wipe, fold it in and let the new unexplored areas show the new prefabs. =) Link to comment Share on other sites More sharing options...
tin33zg Posted December 3, 2018 Share Posted December 3, 2018 I found interesting prefab.. Mag Ten.. but cant find its files in the prefab folder..? Is that prefab part of compo pack or vanilla? Link to comment Share on other sites More sharing options...
SnowDog1942 Posted December 3, 2018 Share Posted December 3, 2018 Don't wipe But, I just pooped. Link to comment Share on other sites More sharing options...
Magoli Posted December 3, 2018 Author Share Posted December 3, 2018 I cant find a screenshots of all prefabs in compo pack for A17..Can you post it? I need to know how some prefabs look like, bunkers and few houses.. Thank You Screenshots are not implemented yet (also POI-groups-entries) here are the A16-screenshot-versions - Kam made a collection of all CP-prefabs not long ago (thx again Kam) https://www.dropbox.com/sh/ax634cufxeqqp1n/AAAHO8b2s0oYz0nQ0XRY1K-Ka?dl=0 MagTen-Gunshop is called xcostum_pistol_gunshop(by_magoli) Link to comment Share on other sites More sharing options...
Magoli Posted December 3, 2018 Author Share Posted December 3, 2018 duplicate POI's in towns: This is an Issue through all alphas since RWG was implemented to the game Idk exactly why this is so (even in Vanilla) maybe Tin is right and multiple zone-values causes multiple spawning but IMO sometimes the world-gen-engine simply ignores the "max count"-settings and does what it wants. We could work with prob-values - but this is difficult to balance Link to comment Share on other sites More sharing options...
Magoli Posted December 3, 2018 Author Share Posted December 3, 2018 Did installing the pack kill the ingame prefab editor for anyone else? Mine suddenly stopped loading up. Game runs fine, just the editor is toast. I wanted to browse through the new pack in the editor. can't confirm that here - I didn't had this experience Everything works well for me here recommendation: restart the game before loading the ingame-POI-editor Link to comment Share on other sites More sharing options...
Magoli Posted December 3, 2018 Author Share Posted December 3, 2018 thx for the credits and Reputations guys - i really appreciate that First of all iam just glad the CP finally has arrived A17 and yes - its also my opinion: the COMPOPACK-RWG-WORLD looks indeed very nice - i love the map iam currently playing on I also know there is still much works to do - but atm i just wanna play and enjoy RWG for a few days OP will be updated soon (in 2or3 days i guess) currently known Issues: - a bunch of prefabs have lost parts of their A16-paintings during conversion - screenshots not added to the list in the prefabsfolder (POI-editor) - xml's are not clean up yet - spawning is not balanced yet - quest-options are not balanced yet - light-options are not implemented yet - Sleeper-options are not finetuned yet all these points are no gamebreakers - the pack already plays fine - I will implement all these things in further Releases and now folks have fun ! Link to comment Share on other sites More sharing options...
SnowDog1942 Posted December 3, 2018 Share Posted December 3, 2018 can't confirm that here - I didn't had this experience Everything works well for me here recommendation: restart the game before loading the ingame-POI-editor Thanks for the confirmation... I had to reinstall the game and pack to get it working. I never saw the drive in before... its cool but it needs a few cars Link to comment Share on other sites More sharing options...
dhlmaster Posted December 4, 2018 Share Posted December 4, 2018 Awesome! I can't wait to try it out! Link to comment Share on other sites More sharing options...
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