Jump to content

Alpha 21 Discussion Overflow


meilodasreh

Recommended Posts

@Ganeshakw Geforce Now is a gaming Pass like XBox now. You can play all kind of games there. The game itself is played on the servers you just "stream" the game on your PC without any problems. My uncle does it cause he got a potato PC but he plays the game with the best settings and never had any issues.

 

https://www.nvidia.com/de-de/geforce-now/?ncid=pa-srch-goog-420266#cid=gf46_pa-srch-goog_de-de

 

You can Test it for 1 hour for free so check it out if it works.

Link to comment
Share on other sites

20 hours ago, WaywardEko said:

I'm running 4k.  I learned the hard way that the 3000 series cards are optimized for that and actually give worse performance if you drop it.  

I will say that I'm not alone on this challenge and that these numbers are not uncommon.  I did a performance video on 7DTD w/ over 400+ comments and the variability of FPS is all over the map.  I've seen folks w/ 3090s also have issues.  Bottom line is with that level of hardware, I shouldn't even have to worry about tweaking settings to squeeze out FPS.  I'm not trying to run on ultra settings.  I'm taking a modest approach.

 

3060/3080 run worse at resolutions less than 4k?

Wut?

 

Link to comment
Share on other sites

2 hours ago, AaronG85 said:

After Bandits are in and working I hope we get friendly NPC's.

 

Just a small idea I had

  • I know that coding even a few NPC's into the wild would take a while and the code would probably be a nightmare so my suggestion would work like an old school RPG
  • A new trader Mission Style called Rescue
  • Each mission sees you rescue a particular NPC, these could be timed events, buried events, restore power events.
  • Once you successfully rescue the NPC they become active in that particular Trader
  • As you successfully complete a mission the Traders building adjusts accordingly OR the NPC appears in a new room of the trader and are static like the existing traders.
  • These NPS could then offer different services
    • Main Trader acts as it does now offering missions and selling and buying
    • First NPC is Medical: By rescuing this NPC He/She sells your medical items at a discounted rate but can also heal you for a price.
    • Second NPC is a Builder: By rescuing this NPC He/She sells you building items at a discounted rate but can also build you items for a price.
    • Third NPC is a Marine: By rescuing this NPC He/She sells you weapon/ammo/armour at a discounted rate but can also be hired to protect you. (in this case as the NPC's are static this Marine protects you by offering the Marine buff that lowers damage and lowers energy usage for a period of time with a cool down)
    • Fourth NPC is a Hunter: By rescuing this NPC He/She sells you Food and Drinks at a discounted rate but can also hunt for a price (again being the NPCs are static you pay the Hunter and after a time period you come back to collect what he has hunted, the reward being random depending on money given)
    • Fifth NPC is Zombie: By capturing this NPC He/She is used for research (research being a random chance draw to receive stat buff items and medical curing items)
  • All NPCs are static like current traders and if you do not successfully rescue/capture the NPC once the mission is accepted you will not get another chance to compete that mission and the NPC is lost forever, adding to the risk vs reward.
  • This will only require a rework on the current traders bases to start with 6 rooms for each trader + NPC.
  • Each Trader could offer all 5 NPCs, some could offer less.
  • Could work in tandem with Bandits, using the rescue mission.
  • If you successfully rescue everyone for that trader all Trader + NPCs get an additional discount buff making things cheaper + more effective.
  • Could even have a Escort Mission where an NPC follows you to a particular location but if they die, you lose.

Well a lot of people suggested this but - it would be code nightmare so no chance for that because TFP want finish game soon

Link to comment
Share on other sites

1 hour ago, Fanatical_Meat said:

3060/3080 run worse at resolutions less than 4k?

Wut?

 

You can run it at 2k, but anything less than that you will actually see performance losses because the architecture isn't optimized for it.  I had a ton of responses on my original performance video because I was testing on 2 systems -- one using a 1080 one using a 3080 but running at standard HD.  After that I researched and went out and picked up a better monitor.  I ended up getting a a performance boost jumping to 4k.

Link to comment
Share on other sites

21 hours ago, Diragor said:

@Ganeshakw Geforce Now is a gaming Pass like XBox now. You can play all kind of games there. The game itself is played on the servers you just "stream" the game on your PC without any problems. My uncle does it cause he got a potato PC but he plays the game with the best settings and never had any issues.

 

https://www.nvidia.com/de-de/geforce-now/?ncid=pa-srch-goog-420266#cid=gf46_pa-srch-goog_de-de

 

You can Test it for 1 hour for free so check it out if it works.

 

Thanks @Diragor.

Will surely give  it a try.

Link to comment
Share on other sites

On 9/13/2022 at 2:08 PM, AaronG85 said:

After Bandits are in and working I hope we get friendly NPC's.

 

Just a small idea I had

  • I know that coding even a few NPC's into the wild would take a while and the code would probably be a nightmare so my suggestion would work like an old school RPG
  • A new trader Mission Style called Rescue
  • Each mission sees you rescue a particular NPC, these could be timed events, buried events, restore power events.
  • Once you successfully rescue the NPC they become active in that particular Trader
  • As you successfully complete a mission the Traders building adjusts accordingly OR the NPC appears in a new room of the trader and are static like the existing traders.
  • These NPS could then offer different services
    • Main Trader acts as it does now offering missions and selling and buying
    • First NPC is Medical: By rescuing this NPC He/She sells your medical items at a discounted rate but can also heal you for a price.
    • Second NPC is a Builder: By rescuing this NPC He/She sells you building items at a discounted rate but can also build you items for a price.
    • Third NPC is a Marine: By rescuing this NPC He/She sells you weapon/ammo/armour at a discounted rate but can also be hired to protect you. (in this case as the NPC's are static this Marine protects you by offering the Marine buff that lowers damage and lowers energy usage for a period of time with a cool down)
    • Fourth NPC is a Hunter: By rescuing this NPC He/She sells you Food and Drinks at a discounted rate but can also hunt for a price (again being the NPCs are static you pay the Hunter and after a time period you come back to collect what he has hunted, the reward being random depending on money given)
    • Fifth NPC is Zombie: By capturing this NPC He/She is used for research (research being a random chance draw to receive stat buff items and medical curing items)
  • All NPCs are static like current traders and if you do not successfully rescue/capture the NPC once the mission is accepted you will not get another chance to compete that mission and the NPC is lost forever, adding to the risk vs reward.
  • This will only require a rework on the current traders bases to start with 6 rooms for each trader + NPC.
  • Each Trader could offer all 5 NPCs, some could offer less.
  • Could work in tandem with Bandits, using the rescue mission.
  • If you successfully rescue everyone for that trader all Trader + NPCs get an additional discount buff making things cheaper + more effective.
  • Could even have a Escort Mission where an NPC follows you to a particular location but if they die, you lose.

Your idea is interesting, but the specifications that you want to see from third-party NPCs will (or already partially have) traders.
Trader Joel carries better armor
Trader Bob carries more tools and vehicle parts
Trader Jen carries more medicine
Trader Hugh carries more guns and ammo
Trader Rekt carries more food, seeds farming stuff
Perhaps it makes sense to give more functions to the traders themselves and use other NPCs for simple repeatable quests

Link to comment
Share on other sites

On 9/13/2022 at 9:31 PM, Ganeshakw said:

Bro @NukemDed, Whats the configuration of your new PC. I too want to buy a new gaming laptop or PC. The game is unplayable on my current gaming laptop.

well.....

my expectations of gaming visuals are probably less than most as my first fave game was moria from berkley university which consisted of only asci characters. i am 51 years old... father was a bigwig at the countries capitals university and had access to cutting edge tech at the time. the kind where you dialled up on the rotary telephone and pushed the hand set in to the foam lined box thing and it went zzzrttt ting boingggg schzzzzt for ages and the mysterious box plugged into the tv would show lines of text. lol

i have graphics turned well down on my potatoe ( some sort of hp pavillion touch screen thing that cost about 1400 new zealand dollars about 4 years ago) but it is the game play i love so much. i think my system is quite a bit below recommended specs... my kids laugh at me. but it seems to work fine for me.

i was a seasoned gamer when doom came out, which was awesome graphics at the time, and duke nukem was out of this world. whats my gamer tag after all? and thats duke nukem 2, not original and certainly not 3d. that and diablo 1 and 2 are my foundation games. other titles the old timers may recoginse are cyborg justice, road rash, red faction, toejam and earl, legacy of kane and shadow warrior. a mix of genres and platforms for sure, but back in the day there was little choice...

so, get something that will play 7dtd and just play, you may have something that will cope as is now. wait until the game is fully optimised before spending too much. 

i use an xbox controller with the current pc version and love it, i have in fact had direct feed back from the devs in the past on requests on controller functionality (and changes to that functionality) which tickles me no end, which has really earnt my loyalty i must say. not saying that it was my request that made the change but i felt listened to and the change i wanted happened. (toggle for run rather than having to keep stick pressed down).

the gyro sucked on controller, although i am a bit unco, but havent tried it for a few alphas as i prefer early game and play dead is dead and it would urinate me off if i died later game by being a drongo and nose dived to my doom.

my system seems to be struggling with the undead legacy mod but it may be time to nuke the system and start again from scratch to unclog the pipes.

 

 

 

 

19 hours ago, meganoth said:

 

G is talking about the ARL problem with mods using an RVS scheme. Could be solved similar to how ZEW did it with QLMP !

 

😉

 

A?

theres a lot of letters there as opposed to words

22 hours ago, Ganeshakw said:

Guys, I hope NPC and NMM mods are 2 different mods ? I think NMM uses NOC Mod too ?

 

A little light here please.

you spark it up and ill pass it along

Edited by NukemDed
fingers are faster than the brain... (see edit history)
Link to comment
Share on other sites

On 9/4/2022 at 7:30 AM, Syphon583 said:

I kind of see your point, but that's not really how un-treated water works. IRL, it's very much a random chance of getting sick from drinking untreated water. Depending on the source that chance might be higher or lower, but there's no magic formula saying you can drink under X amount of water and be safe from contracting a disease.

 

Is it harsh, though? Let's be honest, getting dysentery in this game does not have a big enough effect to really worry that much about. Plus treating dysentery in-game is relatively easy. Just make sure you save those goldenrod teas when you find them because right now they have very little use. This change will actually make that item more useful.

If we can't make clean water we're not making tea, and if we can make tea without making clean water then we should just be making tea in the first place.

Some water is more infectious than others, you can reasonably determine that in real life but adding tainted natural water Vs clean would mean more data on blocks which would be bad. Your immune system can cope with a certain amount of contamination at a time, but over a certain level you get infected. I think my idea isnt too unrealistic to be frank and an easy compromise would be a random infection level within a range.

My suggestion also included tying it in with the 'infected' status if that wasn't clear so infection was guaranteed after a certain level of hygiene loss.

So for example you have a hygiene meter of 100, every dirty action can decrease it by a random amount, dirty water decreases it by 3-10, a zombies dirty fingernails 5-12, wading through dirty water 0-1 per second maybe, infected wounds 1-2 per second etc etc.

Numbers subjected to tuning better than my napkin math but ATM I'm never tempted to drink murky water because a random chance sucks. If I could drink up to 80% and avoid direct confrontation with zeds I would actually be tempted. Then there could be alcohol wipes for restoring hygiene that would be commonly needed and great for padding chem store shelves.

Link to comment
Share on other sites

4 hours ago, gizmomelb said:

Also I really hope development path includes multi-threading at least zombie A.I. (running in sync with the world clock would be an obvious global event in my mind) for the future at least, since again according to the steam hardware survey 60% of users have 4-6 CPUs (10% have dual core CPU systems), so multi-threading is available to the majority of systems that would run this game.

 

I've been asking for more core utilization for a long time and it's always the same response, they aren't going to put time into something that only a minority of people can utilize.
Recently I've been thinking that I'm beating a dead horse and that they will never even consider it and so I have given up on it.
It is a shame really because the 30% of us that could really use all that extra CPU power are just out of luck.

Link to comment
Share on other sites

57 minutes ago, Xeen said:

Recently I've been thinking that I'm beating a dead horse and that they will never even consider it and so I have given up on it.

 

Recently I've been wondering why when people are told, "No", they think that it was done without even considering the question. You should give up on it, btw, but not because TFP will never consider it. They have considered it, researched it, weighed it, cost-analyzed it, discussed and debated it, and then said, "No".  It may have seemed like an immediate "No" from when you asked the question but the reason for that is that the possibility occurred to them long before you asked the question. It wasn't as if you asking the question brought the concept to their awareness for the very first time. They have had a long long time to figure out what works best for their goals and business.

 

It was a very well considered "No".

Edited by Roland (see edit history)
Link to comment
Share on other sites

12 minutes ago, Roland said:

 

Recently I've been wondering why when people are told, "No", they think that it was done without even considering the question. You should give up on it, btw, but not because TFP will never consider it. They have considered it, researched it, weighed it, cost-analyzed it, discussed and debated it, and then said, "No".  It may have seemed like an immediate "No" from when you asked the question but the reason for that is that the possibility occurred to them long before you asked the question. It wasn't as if you asking the question brought the concept to their awareness for the very first time. They have had a long long time to figure out what works best for their goals and business.

 

It was a very well considered "No".

Okay then, I have been so advised and will give up on it.

Link to comment
Share on other sites

1 hour ago, Xeen said:

It is a shame really because the 30% of us that could really use all that extra CPU power are just out of luck.

Hmmm, well as it stands now anyways. The game has not yet been cast in Gold. Yeah, my machine can handle more CPU core usage too. But the game is not broken for me. My guess is that it may pose somewhat of a dilemma for TFP:  Either do vast re-coding to utilize the extra available CPU cores for some players or deliver a finished product within their time frame that'll pretty much be a one-size-fits-all product. Folks she-dog about it taking too long to be called 'finished', others say it isn't using all the tech possible.  Damned if they do, damned if they don't.

That's my opinion.

And I can see where you're coming from as well. 

Neither of us owns stake in the company...

 

edit - Roland pretty well summed it up while I was writing this. Late to the party I suppose.

Edited by Melange (see edit history)
Link to comment
Share on other sites

7 minutes ago, Melange said:

Hmmm, well as it stands now anyways. The game has not yet been cast in Gold. Yeah, my machine can handle more CPU core usage too. But the game is not broken for me. My guess is that it may pose somewhat of a dilemma for TFP:  Either do vast re-coding to utilize the extra available CPU cores for some players or deliver a finished product within their time frame that'll pretty much be a one-size-fits-all product. Folks she-dog about it taking too long to be called 'finished', others say it isn't using all the tech possible.  Damned if they do, damned if they don't.

That's my opinion.

And I can see where you're coming from as well. 

Neither of us owns stake in the company...

You make some good points. Not being a programmer myself I have no idea what goes into making something like that a reality, I'm just the guy yelling I want, I want, I want, meh it's whatevs, I'm not going to die if I don't get what I want, but I can't honestly say that I'm not disappointed.

 

P.S.
Roland you should have been a lawyer because you killed that statement.

Edited by Xeen (see edit history)
Link to comment
Share on other sites

20 minutes ago, Xeen said:

You make some good points. Not being a programmer myself I have no idea what goes into making something like that a reality, I'm just the guy yelling I want, I want, I want, meh it's whatevs, I'm not going to die if I don't get what I want, but I can't honestly say that I'm not disappointed.

 

P.S.
Roland you should have been a lawyer because you killed that statement.

Cool. Stick around. More bantering, disagreement and moderator wit and humor is sure to come. Have fun.

Edited by Melange (see edit history)
Link to comment
Share on other sites

1 hour ago, Melange said:

Hmmm, well as it stands now anyways. The game has not yet been cast in Gold. Yeah, my machine can handle more CPU core usage too. But the game is not broken for me. My guess is that it may pose somewhat of a dilemma for TFP:  Either do vast re-coding to utilize the extra available CPU cores for some players or deliver a finished product within their time frame that'll pretty much be a one-size-fits-all product. Folks she-dog about it taking too long to be called 'finished', others say it isn't using all the tech possible.  Damned if they do, damned if they don't.

That's my opinion.

And I can see where you're coming from as well. 

Neither of us owns stake in the company...

 

edit - Roland pretty well summed it up while I was writing this. Late to the party I suppose.

 

I'll throw my 2 pence in.

 

Game has potential with the cities and whatnot - but even on a pretty capable gaming pc I can't go in with ultra settings without being lagged into oblivion and 100+ frames to 17.

 

Devs have made a game then thought it cost effective not to put the work in unlocking more processing power and pandering to turnip PCs, which may have been a good thing 5 years ago but computing power gets better all the time.

 

This game is being left in the dirt - and with all the HD modelling (which I do admit is rather pleasing, if not out of place at times) is a lot like the old saying - 'polishing a turd.'

 

The fact work won't be put in brings to mind two questions.

 

1. Wtf?

 

And 2. Why have such a good product (in the eyes of many, sentimwnt is slipping for me) and not put the work in to ensure people can play lower end but those (I'm not claiming any percentages, thanks) who can and do play games at higher end, can do so with this product without the lag fest which makes all the glorious fluff and the genuinely well done city layouts redundant...

 

There is another option, allow a branch to be developed by the community in respect to performance unlocking 🤷🏻‍♂️

 

(Won't happen because of IP rights and the fact that if it was developed and successfully recoded for performance, and given for free - I don't see any reason anyone would ever buy the vanilla. Not just because it's free either - but because people have certain expectations which in 2022/ coming 23, really should be met by TFP re: performance.)

Edited by Beelzebubs Ghost (see edit history)
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...