Jump to content

Alpha 21 Discussion Overflow


meilodasreh

Recommended Posts

2 hours ago, Matt115 said:

Well... i agree about that. Problem in my opinion is... 7DTD is just too small i mean number of weapons etc. Well i hope 7dtd 2 will have much more of them and so LBD can be implemented good

 

In my opinion you are only setting yourself up for disappointment.

 

TFP  seem to be satisfied on the whole with the perk system. So why should they turn 7D2D 2 completely around here? The second installment will likely be a continuation, a bigger version of 1 (that is my guess at least). And to my knowledge the number of weapons or the number of anything else had nothing at all to do with their decision to ditch LBD.

 

 

 

 

Link to comment
Share on other sites

1 hour ago, meganoth said:

 

In my opinion you are only setting yourself up for disappointment.

 

TFP  seem to be satisfied on the whole with the perk system. So why should they turn 7D2D 2 completely around here? The second installment will likely be a continuation, a bigger version of 1 (that is my guess at least). And to my knowledge the number of weapons or the number of anything else had nothing at all to do with their decision to ditch LBD.

 

 

 

 

Well... i'm disspointed for few years. Days gone is dead, cod is just parody of cod, diablo immortal is hm.... well "P2W" , M&B Bannerlord looks good but older screens had better art style. 

 

1 hour ago, meganoth said:

So why should they turn 7D2D 2 completely around here?

About perks? Nope this this is just "road". 7DTD have a lot of good things - nice POI, "wildlife", quest etc but... there the one think is so underdeweloped - zombies. Small number of models, variants, population of them etc. I undestand that - this is their first game - i get this. in older version before sleeper every zombie were active so hm... number of guns + zombie was good enough. But after so many years everything is more except this one thing. In zombie game. So if they give bigger focus on zombie this would give him conclusion that use this same MP5 for X hours can be little bit boring - so you have to add more guns but in this same time there no option to add more sledgehammers, knifes etc - so...  actual  and LBL would be... broken system because mostly guns would be usefull while bows and  melee would have much less variants so will be underdevpment but - if you don't want keep this style there is no option to add more melee weapons/tools so LBD would be the best option. Not perfect but good. 

 

So 7DTD 2 should have more weapons - so this mean LBD is the best option for this.

So hm... to avoid being disspointed i'm just waiting for sequel/spinoff because this the most rational solution

Edited by Matt115 (see edit history)
Link to comment
Share on other sites

5 hours ago, Lord Morphleyes said:

To wear it?  Maybe not, but how well did you 'wield' it?!   How long until one becomes familiar with the weak and strong points of their armor?  How many battles before the knowledge of what weapons and strikes are the most difficult for the armor to mitigate? How does one know how to parry the spear and turn into that scimitar without facing them in battle after long hard battle? How long does it take to one get the intimate knowledge of how their chainmail sounds when it has a hole? 

Don't worry! All that work has already been done by the armor smith! :smash:

Also, if you really were in a battle, you wouldn't have neither the time nor the attention to listen to the "sounds" your armor makes when braking down. :fencing:

 

5 hours ago, Lord Morphleyes said:

Cool, that you got to wear an actual chain mail jacket.  I would love to see how it really feels.  

Nothing special. Feels like a thicker jacket that has not buttons! :madgrin:

 

5 hours ago, Lord Morphleyes said:

Just to be argumentative because its Friday Afternoon and I haven't had any beer yet:

Here's one! :tea:

Link to comment
Share on other sites

2 minutes ago, Shyara said:

一切看起来都很棒,我等不及了(除了那件铁甲,它的可怕,抱歉)但是什么时候可以(如果在我道歉之前已经回答了这个问题),车辆什么时候可以对僵尸造成实际伤害?如果我让僵尸减速,它应该会死,或者至少会受重伤:) 

Motorcycles and trucks can cause damage to zombies, but the damage is very low

Link to comment
Share on other sites

18 minutes ago, wdnmd123456 said:

Motorcycles and trucks can cause damage to zombies, but the damage is very low

yes, its like 1 hit point of injury. if i hit you with a 4x4 truck or a motorcycle (both of which are covered in spikes and whatnot) , you should take way more than 1 hp of injury. Try it out, see how many times you have to run over a zombie for it to die

Link to comment
Share on other sites

23 minutes ago, Shyara said:

是的,它就像1点伤害如果我用 4x4 卡车或摩托车(两者都覆盖着尖刺之类的东西)撞到你,你应该受到超过 1 马力的伤害。试试看,看看你要跑多少次才能让僵尸死

Do you mean that the speed determines the damage? Haha, I hope so, no matter how fast the current car is, the damage is so small 

Link to comment
Share on other sites

1 小时前,AaronG85 说:

 

就我个人而言,当我们打开门的时候,我会喜欢我们的手实际上会打开门,或者通过动画、PvP的表情、更多的肉搏动画来打开门。

你说的是开门的动画吗?个人认为生存游戏不需要这种

1 小时前,AaronG85 说:

 

就我个人而言,当我们打开门的时候,我会喜欢我们的手实际上会打开门,或者通过动画、PvP的表情、更多的肉搏动画来打开门。

In terms of killing on the 7th, when you are chased by zombies, the animation of opening the door is very slow🙃

Edited by wdnmd123456 (see edit history)
Link to comment
Share on other sites

11 minutes ago, thecapotek said:

The game is good and all, I keep playing it occasionally. What actually bothers me is that there's still no actual point to it.
There's no consolidated storyline or quest system that leads up to something.
I mean, I gather resources, weapons, food and all that, in order to achieve what, exactly?
I'm not really up to speed with game updates and betas but there doesn't seem to be any actual work towards this direction. Not to mention the fact the game hasn't left Alpha stage despite being worked on for years and years. I'm not even trying to be hostile or anything, I enjoy the game as I said, I just think that sooner or later a game has to have an actual goal for the player to achieve.

No, you're right... currently we have no real goal/story but the "goal" to stay alive.

 

Problem is, the story is the last one that can be added, since you can only have a story after you add NPCs (not only traders), you can only have a story after you add Bandits (they're working on the first iteration right now) and finally you can add a story only after all the game mechanics are where the devs think they should be.

 

An educated guess would be at least two more years of development before we can see any of that.

Link to comment
Share on other sites

12 hours ago, Matt115 said:

Well... i'm disspointed for few years. Days gone is dead, cod is just parody of cod, diablo immortal is hm.... well "P2W" , M&B Bannerlord looks good but older screens had better art style. 

 

About perks? Nope this this is just "road". 7DTD have a lot of good things - nice POI, "wildlife", quest etc but... there the one think is so underdeweloped - zombies. Small number of models, variants, population of them etc. I undestand that - this is their first game - i get this. in older version before sleeper every zombie were active so hm... number of guns + zombie was good enough. But after so many years everything is more except this one thing. In zombie game. So if they give bigger focus on zombie this would give him conclusion that use this same MP5 for X hours can be little bit boring - so you have to add more guns but in this same time there no option to add more sledgehammers, knifes etc - so...  actual  and LBL would be... broken system because mostly guns would be usefull while bows and  melee would have much less variants so will be underdevpment but - if you don't want keep this style there is no option to add more melee weapons/tools so LBD would be the best option. Not perfect but good. 

 

So 7DTD 2 should have more weapons - so this mean LBD is the best option for this.

So hm... to avoid being disspointed i'm just waiting for sequel/spinoff because this the most rational solution

 

I don't see any reason why you need more weapons to keep perks (or remove them). We already have 6 quality steps of 4 tiers of ~12 weapon categories, half of them ranged. That is a lot of weapons for a game that isn't a straight shooter or loot shooter. I get the impression you want more of a straight shooter (like cod is) and think this game needs more weapons because that is almost the only stuff that you value in the game.

 

Certainly I have never heard the devs argument that they would want more almost identical weapon variants like shooters have, but could not do that (except for legendary weapons which I hope will still be put into 7D2D 1).

 

Yes, more zombie variants and especially more zombies spawning would be very nice for this game. And I'm sure that is already on the internal wish list of TFP for 7D2D 2.

 

More weapons? Possibly. Not as high priority but I think they would add another tier or two or even another weapon category (flame thrower and other special weapons possibly) just because a version 2 of a game needs more of everything. 

 

 

 

 

 

Link to comment
Share on other sites

3 hours ago, meganoth said:

 

I don't see any reason why you need more weapons to keep perks (or remove them). We already have 6 quality steps of 4 tiers of ~12 weapon categories, half of them ranged. That is a lot of weapons for a game that isn't a straight shooter or loot shooter. I get the impression you want more of a straight shooter (like cod is) and think this game needs more weapons because that is almost the only stuff that you value in the game.

 

Certainly I have never heard the devs argument that they would want more almost identical weapon variants like shooters have, but could not do that (except for legendary weapons which I hope will still be put into 7D2D 1).

 

 

 

 

 

 

Okay - every weapon type have their own perk right? you have

3 spears

3 bats ( okay we can say 4 if you count candy)

3 knifes ( 4 again candy) but in this same time it is tool

3 wraps

3 sledgehammers

2 batons + 2 turrets

 

4 pistols + smg

5 MG

4 shotguns

4 rifles

 

3 bows and 2 crossbow

 

rocket launcher, 4 "granades" and 5 mines

 

So almost every category have 3-5 weapons. So thats why they add batons into robotic inventor because this category would have only 2 weapons.  So if they would add for example 10 gun for each category ( it woudn't be so hard) this would make melee underdeweloped right? 

 

We have 6 quality steps but... this nothing diffrent between them that stats and mods you still you have 3-5 weapons for category only.

If diffent qualty would mean diffrent model  for example

1. rusty junk. 2. junk but in better condition 3. looking old 4. good condition 5. fabric new 6. custom one. I woudn't complain because it would be visual diffrences between them.

So this not i want straight shooter but i want too see more visual diffrent stuff - i don't care if this would be 5 MP5 looking diffrent or 5 diffrent smg or 3 bats looking diffent.

 

You wrote about cod but it just halve true - weapons are not only "gameplay" choice but aestetic too - that's why there is explanation about diffrent guns from diffrent time periods on maps. I undestand why there is small number of weapons in l4d2. But in games like conan exile number of weapons are pretty big because it's not only gameplay but "world building" element too - you know diffrents old lost empires had diffent types of swords etc. 

 

So if 7DTD had for example ww2 setting and was set on tropical island - i woudn't complain about few guns only. Or even in modern France or UK. But 7dtd is set in USA in "something like texas" state - so number of guns should be pretty big. So LBD would suit better if there would be bigger guns

 

 

3 hours ago, meganoth said:

 

 

 

Yes, more zombie variants and especially more zombies spawning would be very nice for this game. And I'm sure that is already on the internal wish list of TFP for 7D2D 2.

 

More weapons? Possibly. Not as high priority but I think they would add another tier or two or even another weapon category (flame thrower and other special weapons possibly) just because a version 2 of a game needs more of everything. 

 

 

 

 

 

1. Yep, i hope so for that. Because i have mental blockade to play in 7dtd - why to check another POI if you find this same 1 eye zombie woman few times? this is soo frustrating. Btw more zombie spawning isn't such big deal for me like zombie variants - if there would be even more zombie this would be even more looking like clone festival. 

 

That's why cod outbreak  and DL2 are soo dead games  for me.  because it's not fun or comfortable for me to play in this games.  RE2 had a lot of zombie models ( even typical police zombie have a lot of variants ) , no more room in hell too ( as for 2010 standards) , l4d2 , NZA4 (well this is rly boring game,  just "one shot game" but it can be play comfortable ) and i can play in this game without problems.

 

while i was  playing in DL2 i had feeling like " i kill this zombie room before yeah, whatever i'm done)

So that's why i'm soo frustrated about 7dtd. LBL - whatever , guns models? <sigh>..... fine, drones? ok. This same zombie over and over? i'm out

 

I undestand. this is their first game so they learn how to do a lot of things. But zombies are so underdeveloped. I wanted to "fix " this problem by using mods but...  at least only one modlet was good because it mixed few enemy mods and add hm... vanilia style zombies. But now after add "HD" models this models don't suit unfortunatly.

 

That's why i have hope for mods with "vanilia style" or DLC. 

But if there won't be such mods or DLC only option for me is just waiting for another 7DTD game.  

Maybe i was starting too many topic and comments about that but this something that change a lot at least for me

 

 

2. Well  not rly - sometimes more is too much - TEW2 is good example about that. Number category is fine just more types of weapons in every category to be increased

 

Link to comment
Share on other sites

just started a new game and had the worst experience so far in this game. Day 1  not even 5 minutes and I died to a Dog, cause Dogs are everywhere and they mean instant death on day 1. Then I tried to clean a small House, boom another dog that killed me. I wanted to keep the house as my Base so I went back in and tried to kill the dog who ran through the spikes, whose hitboxes sucks very hard actually... more on that later. So the dog nearly killed me again, after that I cleaned the rest and omg is the stamina in this game terrible. Never saw a person jog 20 meters and being out of stamina, or hitting something with a club 5 times and you are exausted. please the stamina drain is WAY too high. it's dumb a zombie walks towards you and you try to hit it while walking backwards but you can't cause you got no stamina left, meanwhile the zombie hits you without stopping cause a zombie that got hit once is moving faster, also the "getting hit stumble" animation is ass. The zombie get's hit in the head, stumbles towards you and can hit you right back.

Now about the spikes hitboxes and why it sucks. I cleaned the house and it was getting nighttime. Instantly it started bashing on my walls. zombies everywhere like it was a BM horde, but it wasn't cause BM was set to Day 4 and warning was on. so I died 2 times again while defending myself and that just cause of the stamina issue. I also tried to defend the entrance by placing two spikes on top of each others. The door got broken and the zombies ran against the spiked. Nothing happesn, they just run against it like it was a normal block. Also they couldn't hit it, they tried. The hitbox to recieve damage is on top of the spikes. also the bottom of them is a solid hitbox which is larger than the damage hitbox of it, so you could place indestructible walls just by using stacked spikes. also the upgrading of spikes is ass too, cause you can't upgrade blocks under spikes. Please change the spikes and stamina for A21 cause it's no fun. I mean I would prefer a system without stamina or a system like Night of the dead where you still can do everything that consumes stamina but it drains your HP. But instead of HP drainage it should drain your water and food ...

Link to comment
Share on other sites

13 minutes ago, Diragor said:

just started a new game and had the worst experience so far in this game. Day 1  not even 5 minutes and I died to a Dog, cause Dogs are everywhere and they mean instant death on day 1. Then I tried to clean a small House, boom another dog that killed me. I wanted to keep the house as my Base so I went back in and tried to kill the dog who ran through the spikes, whose hitboxes sucks very hard actually... more on that later. So the dog nearly killed me again, after that I cleaned the rest and omg is the stamina in this game terrible. Never saw a person jog 20 meters and being out of stamina, or hitting something with a club 5 times and you are exausted. please the stamina drain is WAY too high. it's dumb a zombie walks towards you and you try to hit it while walking backwards but you can't cause you got no stamina left, meanwhile the zombie hits you without stopping cause a zombie that got hit once is moving faster, also the "getting hit stumble" animation is ass. The zombie get's hit in the head, stumbles towards you and can hit you right back.

Now about the spikes hitboxes and why it sucks. I cleaned the house and it was getting nighttime. Instantly it started bashing on my walls. zombies everywhere like it was a BM horde, but it wasn't cause BM was set to Day 4 and warning was on. so I died 2 times again while defending myself and that just cause of the stamina issue. I also tried to defend the entrance by placing two spikes on top of each others. The door got broken and the zombies ran against the spiked. Nothing happesn, they just run against it like it was a normal block. Also they couldn't hit it, they tried. The hitbox to recieve damage is on top of the spikes. also the bottom of them is a solid hitbox which is larger than the damage hitbox of it, so you could place indestructible walls just by using stacked spikes. also the upgrading of spikes is ass too, cause you can't upgrade blocks under spikes. Please change the spikes and stamina for A21 cause it's no fun. I mean I would prefer a system without stamina or a system like Night of the dead where you still can do everything that consumes stamina but it drains your HP. But instead of HP drainage it should drain your water and food ...

Let me be the first to say… Git Gud

Link to comment
Share on other sites

2 minutes ago, SnowDog1942 said:

Let me be the first to say… Git Gud

wow what a childish answer I have 1,5k hours of playtime I know how to play. but I am not nerdypoling a dog it's dumb. I won't cheese the AI cause that has nothing to be with being good. also I made a bug report about the spikes. they are changed and in a very bad way

Link to comment
Share on other sites

6 minutes ago, Diragor said:

wow what a childish answer I have 1,5k hours of playtime I know how to play. but I am not nerdypoling a dog it's dumb. I won't cheese the AI cause that has nothing to be with being good. also I made a bug report about the spikes. they are changed and in a very bad way

 

Pipe weapons can easily be crafted early for those oh crap moments.  Also, most encounters with dogs in/near them have nearby blocks/terrain to take advantage of (e.g. cars, hay bales, etc.)  No nerd poling required.

 

Edit:  Out of curiosity, what was the name of the house with the dog that killed you?

 

Edited by Laz Man (see edit history)
Link to comment
Share on other sites

8 minutes ago, Laz Man said:

Edit:  Out of curiosity, what was the name of the house with the dog that killed you?

house_old_mansard_03.1991

 

well I was out in the open so no car to jump on and who can build himself a pipe weapon and got ammo after 5 minutes?

Link to comment
Share on other sites

24 minutes ago, Diragor said:

wow what a childish answer I have 1,5k hours of playtime I know how to play. but I am not nerdypoling a dog it's dumb. I won't cheese the AI cause that has nothing to be with being good. also I made a bug report about the spikes. they are changed and in a very bad way


It was childish but this is the only manner in which Snowdog can still be childish so we give him a bit of slack….
 

You didn’t mention the difficulty level you were playing, your hydration level, whether you had any debuffs like infection or fatigue, whether you were encumbered, wearing any heavy armor, what weapon you were using, and whether you constantly run everywhere or not. All of these affect stamina levels, drop rate, and replenish rate. Just saying that the stamina in the game is set too hard really gives no basis for meaningful discussion. 
 

In the first few days I mix it up between bow and club because that preserves quite a bit of stamina. I play on warrior difficulty which means that if I am confronted by three enemies I know I won’t have enough stamina to just go in and kill all three in quick succession. But if I play on default difficulty I could kill all three easily with my existing stamina.

 

I don’t run everywhere. When I see some zombies coming towards me I walk to meet them and then have plenty of stamina to use a club. Are you doing power attacks predominately? I only use power attacks when I’ve softened up the enemy a bit and I’m pretty sure the power attack will finish it off. If I’m fighting multiple enemies then I save my power attack for the last one.  
 

These are things even veterans can think about in how they play because often we get into habits that worked in earlier versions but don’t work now. 
 

There is an option for you btw.  Once in game press F1 and then dm then ESC and finally Q. Stamina and health and dogs even will be no more problem. ;)

 

In all seriousness, you could reduce the difficulty you are playing on for the first day or two and then up it again for Day 3 onward. That would give you a more fair chance against dogs you meet on Day 1 or 2. Once you have some padded armor crafted and equipped you can usually kill a dog before it can kill you. 

Edited by Roland (see edit history)
Link to comment
Share on other sites

23 minutes ago, Diragor said:

house_old_mansard_03.1991

 

well I was out in the open so no car to jump on and who can build himself a pipe weapon and got ammo after 5 minutes?

house_old_mansard_03 is a tier 3 POI.  Not a POI most new spawns should go into.  I believe there are plans in the future to be able to tell the difficulty of a POI when a player wanders in when not on a quest which should be helpful for players who have never played a specific POI yet and/or likes to explore POIs but necessarily on quests only.

Edited by Laz Man (see edit history)
Link to comment
Share on other sites

2 hours ago, Diragor said:

wow what a childish answer I have 1,5k hours of playtime I know how to play. but I am not nerdypoling a dog it's dumb. I won't cheese the AI cause that has nothing to be with being good. also I made a bug report about the spikes. they are changed and in a very bad way

If you got 1.5k hours into the game, you should already have an understanding how stamina works in the game.  So you got 2 options:

 

Option 1 - understand that at early game, you can’t do a lot of things at once.  Conserve your stamina, never let it completely deplete, and always have a path backwards to go to disengage from the fight and recover stamina.

 

Option 2 - mod the game to reduce the stamina usage.  It’s not hard to do.

 

As for the dogs, there are signs before you come across them so always be alert.  The developers don’t want the game to be easy at the beginning, they want it hard.  If you hear the growl at the early game, turn around and run away (See option 1).  Fighting the dogs in the open or in a POI at early game is an easy way to get wrecked or kill.  Outsmart them if you want to fight them

Link to comment
Share on other sites

2 hours ago, Roland said:

You didn’t mention the difficulty level you were playing, your hydration level, whether you had any debuffs like infection or fatigue, whether you were encumbered, wearing any heavy armor, what weapon you were using, and whether you constantly run everywhere or not. All of these affect stamina levels, drop rate, and replenish rate. Just saying that the stamina in the game is set too hard really gives no basis for meaningful discussion.

well I was naked, no debuffs and I used the bone knife

 

edit: uhm one harder than warrior don't know what it's called again xD

Edited by Diragor (see edit history)
Link to comment
Share on other sites

4 minutes ago, BFT2020 said:

If you got 1.5k hours into the game, you should already have an understanding how stamina works in the game.  So you got 2 options:

Yeah I understand it and I hate it xD thats why I asked if there is a chance to get a better stamina system than just the basic stuff. When your stamina is on 0 and you're still using it, it should burn up your food and water. that would be a great way of designing it

Link to comment
Share on other sites

1 hour ago, Diragor said:

Yeah I understand it and I hate it xD thats why I asked if there is a chance to get a better stamina system than just the basic stuff. When your stamina is on 0 and you're still using it, it should burn up your food and water. that would be a great way of designing it


Except that you really seem to want to just do everything without needing to manage anything. So your fix would really only lead you back here to complain that the game is always sucking our food and water dry too often. Just enable god mode and be done with it. You aren’t looking for a game where you must manage your stamina. You just want to be able to mine, chop, whack, sprint, and jump all day long without any interruption. This is not that type of game and isn’t going to be turned into one if your goal was to suggest that to the designers. I don’t think it would even dawn on them to make an option for that. 
 

Modding is going to be your friend. Also I think one above warrior is probably not the setting you want as it is going to deplete most of your stamina killing one enemy with melee weapons and no dog is going to die to a bone knife attack. The difficulty settings mainly increase enemy HP. So try default difficulty at least for days 1&2 and you’ll find you have plenty of stamina to kill things. 

Link to comment
Share on other sites

Not saying there was any at this house but if I notice anything dog related (doghouse, carrier cage) I avoid it lol.

As for jumping on cars as far as I remember I have done that and the damn thing followed me up there. :(

Link to comment
Share on other sites

1 hour ago, Diragor said:

Yeah I understand it and I hate it xD thats why I asked if there is a chance to get a better stamina system than just the basic stuff. When your stamina is on 0 and you're still using it, it should burn up your food and water. that would be a great way of designing it

No, seriously, 1.5K hours and you're still playing like this?? :suspicious:

 

Most people who get killed by dogs/wolves are the ones who are always running around all the time: if you run all the time, you lose stamina left for the fight, PLUS you also have little to no time to hear the warning growl of the wolf/dog until you find yourself face to face with the animal.

 

I'm really disappointed with you @Diragor!

I expected more from you! :nono:

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...