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A19e Nitrogen - UNSTABLE


Damocles

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I am bummed Nitrogen is not being supported :(
is there any reason I should not use the last Nitrogen (501?) to build my A19.4 maps?

 

I have heard of servers not finding any zombies on a map after X days and the only diff was Nitrogen vs RWG map.  

 

The biggest issue with RWG is no skyscrapers - if that could be fixed I would be OK with the long gen times.

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I really love the amount of folklore around Nitrogen. Whoever told you zombies disappear on Nitrogen maps is completely wrong. Flat out wrong. There are only a few pieces that go together to make a working map, and nitrogen does not add anything additional to achieve a working map.

With the stand alone tools included with Nitro, you could essentially use the A17 version of Nitro to make 19.4 maps. .501 will get the job done.

It ALL boils down to the prefablist.txt, which is essentially Nitro's version of the Rwgmixer.xml.  The nitro version is simplified compared to the rwgmixer in that it does not base prefab placement by biomes. This to me is the only real disadvantage to nitro vs vanilla.

If you want to ensure you get a good working map, you have 2 options. You can either use a premade Nitro mixer, like say that one the Compo Team provides, (and which is actually pretty well made),  or you can do what the rest of us do, and that is to make your own Nitro lists based on the specific prefabs both your end users AND your server have installed. If you make sure this one important step is done correctly, you will not have any issues making anything you need for maps.

Ive made literally hundreds of maps that have been played on by literally hundreds and hundreds of people, and I have never had an issue that was not the result of me missing a step somewhere. Please trust what Im saying. There is no magic behind how this really excellent tool works.

If you would like, I can make a video on how to create your own lists. Its a bit cumbersome the first time you make a list, but its fairly straight forward and easier to understand than the rwgmixer, though like i said, lacks a bit of granularity that vanilla has for prefab placement. 

Ive seen some preview of the A20 vanilla map gen, and it looks really promising, so you may start getting vanilla maps that will work better for you. For me, I will always make my own maps, either using the new vanilla gen or nitro or a combination of both. Please let me know if you have questions, and Id be happy to show you what I can.

https://discord.gg/tsmneMRk53



 

Edited by Cpt Krunch (see edit history)
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54 minutes ago, Gouki said:

 

Hi Pichii


The link works for me correctly, it will be through the browser or something else, in any case, in previous posts they share a link for you to download.
Regards

Thanks for the prompt reply; I tried using firefox instead of chrome and the download worked just fine. Awkward. :x Thanks tho!

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On 3/23/2021 at 3:23 PM, Gouki said:

 

Hi Pichii


The link works for me correctly, it will be through the browser or something else, in any case, in previous posts they share a link for you to download.
Regards

I did also attach the file directly to the OP, so no external links are needed.

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If you want 5 traders max in whatever world you create, all different traders too, Jen, Hugh, Joel, Bob, Rekt, then just set the "City Trader" option to "One in Every City", while setting the "Traders" option to "None". Every time I load up a world like that and check, I have 5 different traders, distributed around the map. Adds a more Navezgane feeling to exploration, where you won't run into 2 trader Jens in the same world. 

My advice, Damocles, is try to add an option for the player to spawn within 1km of a random trader; Within 1km of his or her preferred trader, if you're feeling ambitious. I typically have to walk 2-6 KM to reach the nearest trader with these settings, so it would be really helpful if you implemented an option to allow the player to spawn close to a random trader. I'd use the TPPOI command to teleport to one, but that disables achievements =( This mod is nearly perfect and I'm tremendously grateful for all the time and effort you've put into it. I believe following through with this suggestion will make it truly perfect, at least to my standards of gameplay. Playing in a world without Traders at all is AMAZING with Nitrogen, really opens up more of the world to the player. Having more diverse POI's to search adds to longevity and reduces the finite nature of vanilla worlds, where items are concerned.

Edited by Promethean Winchester (see edit history)
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Is there a way to get the built in RWG to use a custom height map and biome map?   That to me is the main reason I still use nitrogen - it allows me to use a totally custom heightmap and mask to define the landscape and preferred POI (city and town) placements

 

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Hello All..

 

I Have 3 new variations of my Sangria Island Map from last year..Map is  Alpha 19 Compatible .

Please Provide Feedback,If your looking for desert,It is there,you might have to mine to get More,

Difference between maps is city town locations.I am also providing the import_HM so that other members

use the island..

 

https://www.mediafire.com/file/u1gj5seyps4d2my/sangria8k19v1.rar/file

 

https://www.mediafire.com/file/v0v95g08i3sm7ff/sangria8k19v2.rar/file

 

https://www.mediafire.com/file/o4mwrl1jcml1i0m/sangria8k19v3.rar/file

 

https://www.mediafire.com/view/tatoe22ap47k5vt/import_HM.png/file

Edited by pieman (see edit history)
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7 hours ago, razaraac said:

anyone else having trouble with the download link 

ok I got it by coping the link and pasting in a new tab

 

 

Again if you have an issue with the download link, the file is directly attached to the thread.  This was just mentioned a few posts ago. Please try to read a little bit when you have an issue.

 

Not sure why some of you are having an issue with the link. I can only think it's some region blocking problem.

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3 hours ago, SylenThunder said:

Not sure why some of you are having an issue with the link. I can only think it's some region blocking problem.

 

I'm in the U.S. and if I left-click the link it won't download for me either. I'm using Chrome.

 

But if I right-click on the link and select "Save link as..." it downloads just fine.

 

Maybe it's some kind of security feature in recent Chrome versions, to protect people from being tricked into downloading viruses?

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52 minutes ago, Zagan said:

NitroGen v0.501 A19 (experimental) A19 experimental version <<- Bad link.
 

I wanted to try this one because v0500 made a map with no clay deposits. 

 

@Zagan As it turns out, it's not a bad file at all. It's served over HTTP, not HTTPS, so Chrome is blocking it.

 

EDIT: Here are the details, straight from Google: https://support.google.com/chrome/thread/77421860?hl=en

 

Here's a non-Google link: https://www.ghacks.net/2020/10/08/chrome-is-blocking-downloads-here-is-why/

 

As it says in the article - and I've confirmed it - the work-around is to right click on the link and select "Save file as..."

 

@SylenThunder Is it possible for you to change the link so it uses https rather than http? That will probably fix all the issues people are having with downloading this via Chrome.

Edited by khzmusik (see edit history)
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1 hour ago, khzmusik said:

 

@Zagan As it turns out, it's not a bad file at all. It's served over HTTP, not HTTPS, so Chrome is blocking it.

 

EDIT: Here are the details, straight from Google: https://support.google.com/chrome/thread/77421860?hl=en

 

Here's a non-Google link: https://www.ghacks.net/2020/10/08/chrome-is-blocking-downloads-here-is-why/

 

As it says in the article - and I've confirmed it - the work-around is to right click on the link and select "Save file as..."

 

@SylenThunder Is it possible for you to change the link so it uses https rather than http? That will probably fix all the issues people are having with downloading this via Chrome.

There is no valid ssl certificate for the site, so that will just produce the same issue.  I edited the OP to move the attached file from the bottom up to the top. If the link doesn't work, just pull the file directly from the forum.

spacer.png

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On 3/27/2020 at 2:26 PM, alphaniner said:

 

Have your biomes.png ready before you generate the map, somewhere outside the working folder. Start generation and watch the text output. When it gets to the point "counting sheep" copy your biomes.png to the working folder, overwriting the one that nitrogen made.

This seems like the weirdest way to make this work, and yet it does! I have been trying to figure this out for 2 whole days now. Adjusting your mask for city placement and editing biomes to make things look more bombed out and burnt is so much more atmospheric. THANK YOU

Edited by warmer (see edit history)
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  • 2 weeks later...

I keep getting "Windows protected your PC...Micorsoft defender smartscreen prevented an unrecognized app from starting.  Running this app might put you PC at risk."  I clicked on more info and clicked run anyway but nothing comes up so that I can generated a map.  What can I do?

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2 minutes ago, Epicon said:

I keep getting "Windows protected your PC...Micorsoft defender smartscreen prevented an unrecognized app from starting.  Running this app might put you PC at risk."  I clicked on more info and clicked run anyway but nothing comes up so that I can generated a map.  What can I do?

Follow the information in the Pinned Support FAQ thread on excluding the mod, and the game client, from security software.

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Hello Guys just want to ask is there any way to control how many X building spawn in a town? Like in the city, I can have 5 library or sky tower... But I have 1 pawn shot, 1 pop pills.. building, so I'm guessing there is a way. I'd like to be able to add more normal house to the city. Also have way many shopping center that spawn. just like in this picture that I got online it has a lot of city center

https://imgur.com/a/hLAHFdp

 

Edited by kinematics41 (see edit history)
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