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Cpt Krunch

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  1. 'Custom biomes map' inside KG is where you set the file, you just need to create it. Ive got a video on how to do it here If this is too complicated, there is also a stand alone tool to achieve the same thing Far as A20/Texas is concerned, at least right now, A20 is going to make an absolute mess of just about every tool involved with map making. I think King is on break due to work/school, but Ive had a chance to look under the hood (theoretically) and read a lot about A20, and while Im excited about the changes theyve made, its going to require some serious retooling, probably this is the most change to the map system ever. I'm Kings primary test dummy/bug finder, and while Ive got most of the changes figured out, Im going to need King for the coding, primarily water and new rwg generation, they are a LOT different.
  2. Best thing for this currently is to create your own biomes.png, then generate the map, that way you get biomes where you want them.
  3. This sounds like an installation issue, and not related to King Gen. Are you using the Mod Launcher? If not, I would recommend using the Mod Launcher. Make a separate install just for Compo Pack version.
  4. Can be done, but its a wee bit trick. Download War3zuks mod, and pull out all the custom prefabs. Then using KingGen, make entries for those prefabs, remembering to remove the vanilla traders. I 'might' have a list somewhere, but Im not sure its 100% working stand alone, I hand make a lot of stuff on my maps. I will let you knw, but yeah thats how you do it.
  5. Gaia for Unity. No tutorials, its very difficult to work with. The big problem i have is the export of the raw file. They export very very dark, and i end up losing detail.
  6. Here is a video on basic height map modification, should be good for what you are doing. I made this using Nitro, but the principals are all the same.
  7. Hadnt consider that, but its correct, the very last block before water wont give you trees, and for some reason i think the ground should look like dirt.
  8. Im not sure I understand exactly what you mean, but start with this, once you are in game, hit f1, and type 'trees' (no quotes) this is a toggle, to turn trees on or off.
  9. Ok, I think you are trying to do a lot of things, all at the same time, and its making it too confusing for you. Lets break down what you are trying to do. 1 You want a Darkness Falls Map 2 You are trying to use prefabs from, Darkness Falls, Vanilla, and Compo Pack 47. Is this correct?
  10. Looks like an out of date list, the list of numbers are skipped lines, and the default hubs are not at the top of the list.
  11. There is quite a bit thats included in vanilla that you will not use. You are better off using the CP vanilla list, as it doesnt have all that extra Nav and deco pieces, you dont want those included in your mixer, granted they would be mostly excluded anyway due to the way they are tagged, but they will clutter up your mixer list.
  12. Not necessary. If you are creating your own prefab list to play, just copy all the prefabs to a 2nd folder and create the list from there, does not need to touch the installation copy at all, when completed move the map to either the worlds folder in your install path, or to the generated worlds folder that lives in %appdata%
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