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Rukminesh

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Everything posted by Rukminesh

  1. That explains. I was using the latest from everithing, Teragon included. I must find the A20 version. Thank you.
  2. I wish to use the A20 with Teragon maps+CP48.6 prefabs and I run into problems. The generator seems working fine but the genretad maps with the CP48 do not. I followed the instructions the best I could and the game just waiting after "Initialize". I figured some of the prefabs somehow missing, but the problem probably more complex than that. This should not prevent the game from start. If I use the landbridges setting in the generator nothing is missing, still no luck. The game also complain about the player spawn point. I changed that too still the problem is the same. Any ideas what is the issue? Here is a map I generated as an example without rivers: https://gofile.io/d/BMQzut
  3. This constant changes bothers me too. Lot of good mod breaks and the creators get fed up with it eventually. From the moster mods seems @Guppycurmanaged to keep his zombie models mostly intact trough the alpas. I have no knowledge how he doing it. https://7daystodiemods.com/guppys-zombies/ If you could create few basic but dangerous zeds or what is easy to make that could be great. We will be be sad to see your mod disappear. I'm currently experimenting with the relatively new Teragon map generator. I wish I could say it is as good as Nitrogen was, but slowly I learn how to generate better and better maps.
  4. Hello Robeloto, I wonder how is your project going? We really looking forward to dangers your mod have to offer. I especially miss the undertaker from the early game. When he showed up the best idea was to run.
  5. Fantastic looking POIs, I'm looking forwad to see them in the next Compopack. I hope they will be in that.
  6. Thank you Gamida. I tried Terragon, but I did not fell in love with it yet, to be honest. It migt me the best, or even the only one map generator some day. Until that I'm still interested an updated prefab list for Nitrogen. I miss the rough terrain with the lot of mountain prefabs it could generate.
  7. Time to time I'm checking if there any sign of the Terragon, but even the thread is wanished moths ago. I think an update for the Nitrogen is more than welcome. We could be perfectly happy without the new city gen. Actually I like more the old type, because settlements look more devastated.
  8. I was hoping for a more practical way. I can do it, still probably lot of unnecessary NPC related code remain in the files. I use lot of other mods and my concern is compatibility and resources. The old Zombie and Amimal pack still running on A20, I might stick to those.
  9. Hello, I'm looking for some information. How to use the zombie and other packs without the NPCs? I wonder what pack is containing the amimals from the previous? (One image with the content of each pack coud be helpfull on the first page)
  10. Thank you for the update video. We looking forward to see your progress.
  11. If your upcoming world generator can do the same cool rough terrain as Nitro, I prefer to wait and roll out few more prefabs instead. If not, I might be interested. It all depend how much data need to be added manually. The more than 2000 prefabs in this pack is even a number from potatos. Is it the Teragon you working on?
  12. Hello Cpt Krunch, I wonder If you could create a CP48 list for Nitrogen. I know it is not updated for a while, but still working with A20. The only problem I ran into is few missing traders from the map with converted prefabs from CP47.
  13. I played the game for a while in multiplayer on 100% loot, then 75% and now on 50%. I can confirm something is not right with the whole system. To give an exaple, we barely find armors then suddenly run into level 5-6 steel pieces. Guns the same. From few junk we suddenly transit to the best. It appear anything low value is fitered out on those settings. Lot of things are rare in the game in general now. It seem the only way to get certain items is plain luck, or more likely from a trader.
  14. After a long break I sat down again to create. This time I rolled out an Aqueduct ruin. The building style certainly not be typical Roman, but I guess it could be more realistic than the reanimated rotting coprses surroundig it. Here the main challenge is the plenty of birds. Not too difficult to wipe them out, but of course it is a death sentece for a nuts with a stone axe. This POI should be in the wildernes, no road connected to it. The first is easy to set up, the second is beyond my knowledge. Download link can be found on the first post.
  15. Racking still could be used to keep more potions in one ivertory slot, like 40-50 pieces. If I think how much a Health Potion 1 can do for an advaced player on harder than normal difficulty, it is not a lot. We use Snufkin, Robeloto, Elite, and Creature pack zombie mods on our server. Against those, players need some juice.
  16. Hello Poly, I use and like your mod, with few changes. There is two thing I sugest to adjust: One, is to let 10 or 20 potions/bottle fit into one invertory space. Then it become practical to use. Second, is to increase the durations of the potions maybe 5 minutes. The one minute fly so quick in game, not really making attractive Alchemy to spend the skill points on. Othervise I'm looking forwad to see how your mod develop in the future.
  17. We looking forward to the release. Do you have any news about the upcoming new map generator? I could be happy with a Nitrogen support if you ewer plan to do that. That map generator still usefull for A20, I can confirm.
  18. The waiting was killing me also, and recently I converted all the A19 CP47 prefabs to A20. I'm still using the good old Nitrogen world generator. Some of the prefabs are skipped on start of the game, and not spawning because the converter I used not convert 100% of the blocks. But the majority does spawn. In rare occasion the game give a null reference for certain blocks, still not a game breaking issue in multi or single player.
  19. Thank you for this usefull tool. I manged to convert the whole Compo Pack 47 with it. Still, some blocks are not not converted, but the majority of the prints are spawn.
  20. Hello bdubyah, Could you make the wasteland a modular mod, or at least make the overhauling part optional? Then we can use it again with a lot of other mods. I managed to find the nuka colas somewhere, but I still miss the guns and the enemies.
  21. I think this is a question like: What wallpaper sould I buy? The right answer is: Depend on the room. In this situation, what you want to create. For me the number 10 is one of the best. That lady look like an old corpse out from a coffin. The other is number 2 with some tweaks, and 33 because it could look like a proper dress.
  22. I wish to say few things about the CopterCorpse what I found annoying in A19. I played A20 also but not nearly as much because I missed the compopack and I decided to wait until released. If some of this issues fixed since pleas ignore that part of the comment. Our problem was: - Sometimes it spawned inside buildings. - Constantly got trough halfway in multiple blocks of flat roofs and managed to attacking us. - Sometimes found a way to get in and out of buildings. - Make no sense for a Copter with gun to get close and try to make direct contact like a bird do, as long as the "prey" alive. - Often at blood moons 6-7 of them got crowded on the roof in one spot. It was not just annoying but very effective to decrease frame rate. The player usually have no time until the end to deal with the situation. My suggestion is to make it only circle and shoot the player from a distance and newer bring it close. Make it more effective to hit from a distance, then it will be feared. Or even remove it from blood moon spawn altogether. Thank you very much to create the Ultima VIII Z. I'm really looking forward to see it in game. If you need more sound samples similar to the original I can fish some from the Internet. The Ice cream man could be another suggestion to create. Maybe not too difficult to stretch out the arms and legs of a spider Z: https://youtu.be/P5Q7apxWucc
  23. This zombie definietly a good one. I did love how the petrolstation got bombed on the end :)))
  24. The next update already look very promising. What If you place the electric glow into the eyes of the zombie or make the missing end of the body electrified. Perhaps could look similar to the husk model at some degree: https://static2.srcdn.com/wordpress/wp-content/uploads/2021/05/Mass-Effect-Husks.jpg
  25. Rukminesh

    More Vanilla Food

    The recipes could be changed to use blueberry or mixture of other crops/items. Then just add a new name, like fruit candy or yucca gin or whatever. I miss the snow berry too, but I do not see the point to bring it back because the original recipes relied on it.
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