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scallipus

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About scallipus

  • Birthday 02/17/1969

Personal Information

  • Biography
    Spent all my life in Australia...
  • Location
    South of Perth
  • Interests
    Fabrication (machining), Coding, Designing, Gaming

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  1. @Alloc Is there a way you are aware of to solve a webmap issue I am having? I run a few servers, each with their own webmap and port etc, now the web maps for each server used to be able to be viewed until I went over to ssl security for my site. Now for whatever reason the map will not show up when it's used on a https: all port connections go to the right machines - the web ports for each server are different and the router is forwarding to the correct machines for the given web ports... Any ideas as to why this might be happening or any hints on how I could get the page to 'link' and display from within my apache 2 webserver which runs on another machine?
  2. put kinggen in your users home directory and run it from there if on windows (assuming a default install) copy kinggen.exe to the c:\users\<yourusernamegoeshere>\ MAKE SURE YOU REPLACE <yourusernamegoeshere> with the user name you log into the pc with and without the <> brackets!!! Then run it from that directory as that user and it will work fine
  3. increase your servers setting for the players available bandwidth (helps a lot for decreasing map download times)... I set mine to a conservative 1Mbits a second which is 2 or 4x default settings... You could try setting it to 2048 (2 Mbits) and see how it goes
  4. The moses effect in nitrogen literally cost me days and days of testing custom height maps and regenerating and putting onto the test server etc... King Gen overall does not produce the anomolies that nitrogen did that saw long runs of thin land strips going to the edge of the world in the middle of the ocean
  5. @KingSlayerGM I used 45 I think for the water level Here is the contents of the settings file an interesting thing happened when I started using custom water maps in KG 10... will test KG 11 with the same artwork tomorrow and report back There was artifacting along the waters edges in some places (no water was being placed), but you will be pleased to know that when I did a custom height map for just the water and eroded the terrain map to suit, the water for the custom river worked really well (although it did change height levels as the water area tested was done using the original terrain map downsampled to 8bit GS as required by KG for water maps if I am not mistaken, and the terrain was eroded so the water had depth Overall a good first go at custom water, there was no anomolies on the ocean apart from what actually appears to be a result of the selection tool edging used in gimp
  6. Hi, yes zooming the window is something I am working on , I am also working on it indicating to the user what the current brush and selected colour are along with the brush parameters Umm the program uses static linked libraries so I am unsure why it is asking for the vcruntime but it is entirely possible something VS is doing behind the scenes requires it. Glad you sorted it out
  7. burnt and wasteland biomes you could also try adding downtown zoning that might put more sky scrapers in that area?
  8. Today I released a community map for King Gen, its based on the Australian Digital Elevation Map data set. I have put a completed world up on my scallisgaming wbsite for download. Here is the direct download link to the world archive https://scallisgaming.com/ScallisAussieMap.7z It's a 7zip archive and to use it, unpack it and copy the directory that unpacks to your 7 days to die GeneratedWorlds folder and start a new game It uses vanilla poi's (inb4uask) Feel free to use the map however you like, It's for you - The 7 Days To Die Community to play with And here is a preview of the map
  9. Uploaded the height map to my website and submitted it via the form

    I also have generated a pretty cool custom map using the POI placement map and zoning map which I will place the world on my website as well

     

    1. Show previous comments  3 more
    2. KingSlayerGM

      KingSlayerGM

      are city locations accurate? that woulb be pretty cool

       

      I've been to sydney once :) where are you from?

    3. KingSlayerGM

      KingSlayerGM

      Btw, I am very happy if people share their creations on the KG page. So, if you want, please post you preview and download links there too!

      This keeps the community engaged and also it shows the potential of KG to newbies :)

    4. scallipus

      scallipus

      will do for sure :)

      The city locations are reasonably accurate - well as accurate as possible for a city size on an 8k map

      I also played with the zone map but have not actually played or even looked at the map in game yet :D

  10. Had a Lysdexic moment, had a couple of colours slighly wrong... all fixed now
  11. thanks I like C and C++ have been a novice hobby programmer for a few years but it's also been many years since I last coded anything wxWidgets was a huge help for the GUI as I did want it to be cross platform - it should compile under linux as well as there are no special windows specific calls being made from my code... Just use wxWidgets 3.15 for compiling it Also just to be clear because I did not include a licence file of any sort - the source code for my little editor project is free to use for anyone for any reason consider it public domain.
  12. There is a heightmap its the dta.raw file in the navezgane world folder If I am not mistaken king gen can import that raw file???
  13. No probs will do @KingSlayerGM Also so you know, I just finished the first public release of my biome editing tool earlier today and have included palettes for the current selection of biomes, kinggens city / town / villiage and no poi regions as well as a palette for the zones. I will work on allowing having the heightmap as a background image layer to help with making the poi placement and zoning maps and will look at wether or not its possible to add a water map editor to it as well. I've posted the links to the biome editor and the c++ source code for it in separate tools thread
  14. I was looking for a different solution to gimp and photoshop for editing biome.png files for 7 days to die... I decided to write an editor for it and it can also be used to create some of the additional mapping files that KINGGEN can use with the included colour palettes... Feel free to check it out and don't forget to report any bugs you find here. Cheers. Both the stand alone editor and the source code are available at the following url's https://scallisgaming.com/Biome_Editor.7z https://scallisgaming.com/Biome_Editor_Source_Code.7z
  15. A couple of custom maps are incoming @KingSlayerGM I will PM you with some D/L Details once they are on my webserver and you can grab em and place em with the community maps
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