Jump to content

warmer

Members
  • Posts

    1,052
  • Joined

  • Last visited

  • Days Won

    4

warmer last won the day on April 9

warmer had the most liked content!

About warmer

  • Birthday 12/24/1977

Personal Information

  • Biography
    The musician behind the band 'Warmer'
  • Location
    Eugene, Oregon
  • Interests
    music, gaming, hiking, cooking, all around exploring the world and the universe...

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

warmer's Achievements

Colony Founder

Colony Founder (11/15)

362

Reputation

  1. I think it's the same reason bands like slipknot keep their identities hidden. Until you've been famous, you don't realize how many negatives comes with being recognized by strangers. I've had a small taste and I couldn't stand it.
  2. This dead horse is freaking covered with maggots and bootprints. It's been debated to death TFP are going to do what they want to do and you can get a water mod I am sure.
  3. This is the best Nuke in a city maps I've made so far. With my wasteland biomes tweaks there are a lot more broken buildings and fewer trees. It just feels more setting appropriate
  4. Thank you for being this back thread back to life.
  5. warmer

    Teragon gone?

    Do you have those discord details so I can find it? The thread here used to have everything. Not sure why that got removed.
  6. warmer

    Teragon gone?

    That's not the dev thread. That's just a collection of maps. No dev info is in there. There used to be a full thread with version/feature info on the first post. That seems to be gone now. Can't find it anymore. It used to always be on the front page.
  7. warmer

    Teragon gone?

    I noticed the main thread was no longer around. Did this cease dev? This was my fav RWG for 7d2d. Curious about development. I really liked a lot of the customization we could do. Any insight would be appreciated
  8. This is why it should be a mod and not in game by default. This dramatically changes the use case of a trader and just turns them into a quest giver for the majority of players. I don't see myself using them for bartering if this is implemented in the way you describe. The amount of storage we would need would QUICKLY get out of hand. If you want to play apocalyptic hoarder simulator, this is how you'd do it. I like the idea, but it's too far from the original intent of the trader in my opinion.
  9. I think this could be an interesting mod that hides the dukes and makes you sell an equal or more duke value in order to buy. That would give the "impression" of bartering. Restricting it to specific items would make the traders a lot less useful for folks. If that is your goal, this would do just that.
  10. I like parts of this idea. if they had specific items "in demand" that they needed more than others and provided a 150% premium on dukes or something. Considering the lore and Dukes being the casino currency of the bandit leader, I don't think removing that as a currency as coin of the realm makes sense. It's already been established.
  11. Good point, default to first living creature would be consistent with zombie behavior lol
  12. Those look great! Nice designs
×
×
  • Create New...