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Pichii

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Everything posted by Pichii

  1. Not sure what it was called thus I couldnt find it However I had some thoughts; Vehicle Mods suggestions: Turret mount for 4x4 only - Passenger seat becomes stationary 7.62 turret mount so you can pretend youre john connor fleeing skynet. (Bans use of extra seat/storage mods) Vehicle Speed Vehicle Duribility (I wana make a rolling tank go thru a building my guys.) Gas Use lower Better Suspension (Able to offroad VERY easily. Byebye annoying front-spikes!) Vehicle Names (BOATY MC.BOATFACE!) Jet engine for gyrocopter (insane fuel use, insane speed,cant be modded otherwise due to uniqueness) Various weapons being able to be mounted to vehicles. (Examples: Pipe Pistol on a bicycle, 9mm on a minibike, SMG on a motorcycle, turret on 4x4 (Missile launcher too? O.O) -Ammo feeds from vehicle inventory.) James bond vehicle mod that activates a sealed dome for underwater use. More ramming damage (I know this is in progress :D) Tank tracks for 4x4 to runover zombies the better with A battering ram for even garage doors! (Think SWAT APC attachment) ... And/Or just add a cannon? A wandering Horde Sensor for Motorcycle+ (Also works on vulture swarms!) Extended Vehicle Storage for soloists. (Where do you hide your stuff tho man?) -No passenger. Trike buggy- Take a buddy on the buggy! A lance for vehicle hunting (Or jousting. I dont judge.) Chainsaws or something similar to Chariot blades. (It slices and dices!) 'automated' harvesting: Chop trees directly into inventory! Adjust an arm to dig downwards at and angle and harvest (This has dual use for terra-forming as well as gathering.) High gas costs, uses alot of dura. (Cant complain about bullet problems if you get to spend all of your late game looting and only spend a few hours on 1 day for mining.)
  2. Nope, no perks into anything for healing. Just pure INT with 3 pts in STR for harvesting, block damage and food, all T1. I just tended my injuries with medical supplies and had no issues so long as I could treat them. If you dont treat them, its still lame like it was.
  3. Wasteland is for XP. Since most are feral, you get alot more exp than one normally would there. Great for Raid EXP farms which is what I use wasteland for. I suggest quit trying to kill everything and just go about your business and then it is worth. You also gota remember, the wasteland is intended for 'endgame' content or those seeking a challenge/jump in loot tables. From my calculations in A19.5, wasteland actually has no benefit over frozen loot table, both get a rough '+2' from green biome loot tables with desert being inbetween. Wasteland actually also has the +2 (so you gain no extra loot chances over frozen) but also has more dangerous and more often zed spawns of ANY type, favoring feral. Further, ALL zeds repop at night time in wasteland. Its really just for XP and a challenge. -=Note=- Pimps have already said they are going to make wasteland harder with better loot tables so I think its just a work in progress there. Wasteland for me, I avoid untill endgame and I have vehicles. If im doing quests there, I take double the ammo cuz I expect war. PS: Wasteland tends to spawn more industrial factories for weapons, meds, ect.
  4. Tending your wounds makes it so you can take actions normally without increasing injury timer but- you are still prone to further injury due to your injuries and heal time is 30m. Thank you to whoever did this. Great QoL for injuries. Now I dont feel like a 90yr old aputee trying to survive a zombie apocalypse when I have a broken pinkie.
  5. I had/have alot of issues with EAC and lag sometimes, depending on the 7d2d patch, steam patch and EAC updates and windows .netframework probz. My suggestion would be to make sure windows has allllll its updates, disable EAC (At least to test and see if it reduces lag, if it does, probably EAC bottlekneck, nothing you can do cept disable EAC) and double check steams bad self for updates. If youve already done that, ignore me and best of luck :x (Im assuming windows? Again, ignore me if youve already checked this stuff.)
  6. Push the RNG to mapmaking and poi update now pretty pls with cherri on top? :D I want sooooooo badly. Legit looking forward to this feature more than any other in this update. NEED new explorations. :D :D :D
  7. THere is no green vomit on the new Cop model. Does he even barf bro?
  8. Its still happening. DCs because the server feels there 'is too much packet loss.' I had 7d2d QoS via port at highest prio. Still happened to people at the same timeframes. Resulting packet loss tests confirmed server was experiencing 0% packet loss over 15m interval. This bug has only happened since the most recent stable release. (At least for us) This issue also happens with a buddy who lives one timezone over from me, based in the USA and we ping off eachother at about 40ms. He has a stable PC with good, reliable internet and he still experiences the same issues. I even DC from my own server occasionally due to 'packet loss' yet, again, packet loss detector says 0% loss.
  9. If it is a problem with the steam API, if we do as the devs say to and disable steam networking in the server configs, it should bypass using the steam api- but your buddies will be forced to join the game via server list. Might be worth a try.
  10. Its happened to 3 players across 3 countries for us. Ima go ahead and humor your hypothesis tho and ive setup my QoS for 7d2d on my PC and ill do some more testing over the next couple days and see if its a networking sensitivity problem or not. I really dont think thats the problem but just to help rule it out. Will update this post in idk, 24, 48hours once my gamers have a chance to help test. In the logs and speedtests ive done when the DC happened/as close as humanly possible, the networks have shown 0% packet loss, even on the 'poorer' network connections. However, in 7d2d it says "High packet loss, disconnecting client" Due to this reading, ive sat and watched multiple tests carried out over 15m span on the afflicted persons network only to see no more than 1% packet loss or less over the duration. It could be that the networking on 7d2d is just being way, way too touchy on what it considers "Excessive packet loss" and is terminating its connection. Could even be issue with the steam API- I know a recent steam patch was to quote "Fix p2p networking issues in steam api" so... This could be a double problem thats compounding a minor issue in 7d2d. PS: Ive gained stability for the poor connection players by disabling EAC and Sparks via 7d2d game launcher on the 'poor connection' PCs which has at least made the game playable for them folks.
  11. I definately think it comes down to both playstyle and RNG of items in the first 4 days. Ill go fort if I get good seeds at the start 100%. Otherwise, I typically dont bother. I use Nitrogen for randomization of biomes so, my games can be a little more random and uhh, well hard because you can still start in the desert where there is still little to no food and you essentially live on 100 yucca a day xD Getting wounded in such perilous biomes usually equates to me eating glass or just running home without healing factor. But yeah, Ill argue its a good perk but its still situational like all else to playstyle.
  12. The game is forgetting where multiple vehicles are, deleting them completely from the game, forgetting locks/passcodes and delting storages from the game as well. Since A19.4, server has also been randomly disconnecting players who are then able to rejoin immediately. I as an admin via LAN connection to my server was once disconnected. I just bought all-new hardware for an unrelated problem and highly doubt its the new hardware. I think this bug might be a little more obnoxious than you think, especially in PVE situations with multiple vehicles. At least in me and my gamers experiences. There are also quite a few random bug reports and threads on this topic now over the past 2 months. I had to disable EAC and Sparks to get 2 players with meh connections playing. (220 ping, 50mb down) connecting to server with 100mb down/6mbup. Pings via CMD and speedtests showed stable connections with no packet loss. "Server timeout." Yet no timeout is actually taking place on hardware end.
  13. Healing factor not only gives you healing passively which is extremely helpful early but it also gives you faster healing on injuries AND, it stacks with using medical supplies. Example: Broken arm 10m duration Apply Splint-> -50%= 5min Healing factor 5, -25% = 2min (It calculates from the base debuff timer) Ima assume by your hours played you at least know some basics about the game so im not going to do more than mention 25 damage per hit means get armor equiped. Structural brace also lets you passively regenerate when below 50% hp and that combined with healing factor is truely, not meaningless or negligable. Healing factor also gives you %crit resistance (Making it so zeds crit you for status ailments less) Healing factor is actually one of the most OP skills in the game, in my opinion.
  14. So if you manage to find one early from a trader, its 20,000 dukes. Typically, its 40,000 dukes (Defaults, no perks or bonuses) Does this item REALLY provide a 20k, 40k advantage? I just dont think so. Its a help, yes. It allows you to save some points in the mid to late game sometimes but, this price really takes away from the people whod like to use it the most- newbies. So, my suggestion is drop that price to around 10-15k. It may not be the most affordable thing in the world but at least its actually attainable in some reasonable fashon and not just on the late, late game. Also, free respec potion at level 50 -weve earned it and you created vultures so I think a favor is due. ;) hahaha xD
  15. Thanks for the prompt reply; I tried using firefox instead of chrome and the download worked just fine. Awkward. :x Thanks tho!
  16. So, in short it doesnt work without two identical cards because you "neuter" the other chip.... You can also stick a fork in an electrical socket and it still 'works' but not exactly the way you wanted it to eh? lol People who run SLI and Crossfire and had problems running two chips that were not identical (mixing and matching) so, feel free to do so at your own risk. Sometimes it worked, others it didnt, others took days of configuring. *shrug* In the end, you butcher the reason you using 2 gfx cards tho. Techie sites also said they had better performance and responsiveness with identical cards.
  17. NitroGen v0.501 A19 (experimental) A19 experimental version This link does not take me to a download?
  18. Im pretty sure there isnt one? If there is can someone educate me? If its not there, can we please have this so my friends on satelite and 3g can download a map before timeout ensues? I dont always want to host a PvP game just for better timeout counter. x'D
  19. *Pushes up daisies* I think ill just die now. lmfao
  20. It also happens if your version of 7d2d isnt the same version of the map you are trying to play. (Updating from stable to alpha?) (Via google translate, my apologies if this was Portuguese and not Spanish, LOL.) También sucede si su versión de 7d2d no es la misma versión del mapa que está intentando jugar. (¿Actualizando de estable a alfa?)
  21. These are the days of our lives. xD I have a list of top 5 favorite poi for low/high levels and just use whatever is handy. Last playthru I setup shop in a semi-truck container for the first week. lmao. xD
  22. SLI/Xfire only works if you have two identical chips and they have to be configured. I dont think 7d2d supports SLI/Crossfire tho so ima say negative.
  23. Well, if you think about it when was the last time you saw a public phone? I havnt owned a LAN line in over 15 years. So to be fair, I do think the lack of phones is realistic but itd be nice to find cell phones to dismantle for plastic, parts.
  24. Not a mod but please add a 'tank' like you see in them zombie flicks where they deck out a city bus and bust out of the mall? Good stuff. Vehicle mods- Chariot blades on the wheels, higher damage for ramming, increased speed, turning, acceleration, torque. Itd be really cool to add chainsaws to vehicles but idk how realistic that is via code. Weapon modifications so you can shoot weapons from vehicle- maybe a bushmaster or mounted launcher of some kind. Good hunting pimps
  25. Currently, if you are using RWG (Random World Generation) all poi are totally random. If you are using pregen or Navsgane, they are always in the same place. In A20, they are adding districting where houses will be 'together' inudstry, in its own area and commerce in its own area when designing cities- but in current form, the aforementioned is the only way besides sheer dumb luck- HOWEVER, I do know those types of PoI tend to spawn more often in "towns" (very small 'cities') and in wasteland/burnt forest tends to have a few more than green biomes. I think that house is a T2 or T3 poi (So traders might send you there for a quest)
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