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About Pichii

  • Birthday March 24

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  • Biography
    Woke up in a car, freezing and half naked. What is going on!?
  • Location
  • Interests
    Week long adventures in the woods.

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Pichii's Achievements


Nomad (7/15)



  1. So, heres my idea; A storage box that can send sorted items to boxes. You put the items into Sorting box. The sorting box connects with pipes (like already exist in the game) and go into Recepoticle A, B, C (ect) Allow the boxes to be set by XML defs such as "Weapon" "Armor" "Medical" "Resource" (If remodeling a pipe is unpractical, can just use modified electrical wire? to send items?) Box simply checks recepticle A,B,C for tags and sends item with said XML tag into the tagged box. Ill kill 1,000 zombies if this gets added as a vanilla feature, as an offering. Happy Hunting ;)
  2. I noticed in A20 that bicycles had a buffed inventory and the trader even offered you one as a quest reward for seeking new trade routes. I was just going to suggest- instead of free why not fix the only reason nobody builds one of these bad boys unless they are new to the game? Wheels. There is no reason I would even think about building a bicycle when I could wait a few more days and just build a minibike. Wheels and acid are the main bottleknecks for your mobile empire and thus, there is never a reason to build one. So, my suggestion is with these pipe weapons rework, make a bicycle tire that isnt a regular motor vehicle tire. (Its not that way in real life too ya kno, the two are very different.) new graphic (Please make it cheesily square or just bent as all heck. :D) Materials: 10 duct tape, 1000 iron, 25 polymers. (Its raw iron and we gota bend it like a bender bot, were gona waste alot.) This cost will keep them expensive but affordable once you get a base up and, offers a vehicle early if youre a 'live out your backpack' type fellow as well as adding mobility utility early enough and at a reasonable enough cost I may actually consider making one and paying the cost.
  3. Yeah, pretty much. Not sure what was going on, my friends PC was having some major issues. We diagnosed it to an issue with his windows configs and gamesparks. He rips that... spyware stuff from his pc thats required for the new windows update? Apparently what he does and gamesparks seem... Incompatable. Had him disable gamesparks and havnt had an issue. His 7d2d steam file was 70gb. I know its not A20 thats having the problems, its his jank configs. ❤️ thank you for the assist tho. Here is his log btw; in case it needs become an actual bug ticket: PS: I put "=======" at the start and end of the mod load for ease of reference. Mono path[0] = 'G:/Steam Games/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed' Mono config path = 'G:/Steam Games/steamapps/common/7 Days To Die/MonoBleedingEdge/etc' Initialize engine version: 2020.3.14f1 (d0d1bb862f9d) [Subsystems] Discovering subsystems at path G:/Steam Games/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06) Vendor: VRAM: 11127 MB Driver: Begin MonoManager ReloadAssembly - Completed reload, in 0.090 seconds D3D11 device created for Microsoft Media Foundation video decoding. <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.460700 ms 2021-12-07T19:08:25 0.013 INF [Platform] Init 2021-12-07T19:08:25 0.047 INF [Platform] Using native platform: Steam 2021-12-07T19:08:25 0.048 INF [Platform] Using cross platform: EOS 2021-12-07T19:08:25 0.049 INF [Platform] Using server platform: Steam 2021-12-07T19:08:25 0.049 INF [Platform] Initializing Steam 2021-12-07T19:08:25 0.051 INF Starting PlayerInputManager... Fallback handler could not load library G:/Steam Games/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32 Fallback handler could not load library G:/Steam Games/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll Fallback handler could not load library G:/Steam Games/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32 Fallback handler could not load library G:/Steam Games/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32 Fallback handler could not load library G:/Steam Games/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll Fallback handler could not load library G:/Steam Games/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32 2021-12-07T19:08:25 0.199 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True) 2021-12-07T19:08:25 0.293 INF [Steamworks.NET] SteamAPI_Init() ok 2021-12-07T19:08:25 0.301 INF Not running in Big Picture Mode, no on-screen keyboard available 2021-12-07T19:08:25 0.301 INF [Platform] Initializing EOS 2021-12-07T19:08:25 0.317 INF [EOS] Initialize: Success 2021-12-07T19:08:26 0.430 INF Localization language: english 2021-12-07T19:08:26 0.446 INF Texture quality is set to 0 2021-12-07T19:08:26 0.446 INF Precaching... 2021-12-07T19:08:26 0.447 INF Precaching file: 7DaysToDie_Data/resources.assets 2021-12-07T19:08:26 0.502 INF [EAC] Not loading, not started from launcher 2021-12-07T19:08:26 0.831 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets 2021-12-07T19:08:26 0.841 INF Precaching file: Data/Bundles/blocktextureatlases 2021-12-07T19:08:26 0.988 INF Precaching file: Data/Bundles/terraintextures 2021-12-07T19:08:26 1.158 INF Precaching done 2021-12-07T19:08:27 1.868 INF Loading main scene Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.627200 ms 2021-12-07T19:08:27 1.916 INF [GSM] Disabled... 2021-12-07T19:08:27 1.922 INF Awake IsFocused: True 2021-12-07T19:08:27 1.922 INF Awake 2021-12-07T19:08:27 1.931 INF Version: Alpha 20 (b218) Compatibility Version: Alpha 20, Build: Windows 64 Bit 2021-12-07T19:08:27 1.931 INF System information: 2021-12-07T19:08:27 1.932 INF OS: Windows 10 (10.0.19044) 64bit 2021-12-07T19:08:27 1.932 INF CPU: AMD Ryzen 9 5900X 12-Core Processor (cores: 24) 2021-12-07T19:08:27 1.932 INF RAM: 32694 MB 2021-12-07T19:08:27 1.932 INF GPU: NVIDIA GeForce GTX 1080 Ti (11127 MB) 2021-12-07T19:08:27 1.932 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0) 2021-12-07T19:08:27 1.932 INF Last played version: Alpha 20 2021-12-07T19:08:27 1.932 INF Local UTC offset: -7 hours 2021-12-07T19:08:27 1.934 INF Command line arguments: G:\Steam Games\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -nogs -logfile G:\Steam Games\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2021-12-07__19-08-24.txt 2021-12-07T19:08:27 1.957 INF Occlusion: Awake 2021-12-07T19:08:27 1.962 INF ApplyAllOptions streaming budget 10014.3 MB 2021-12-07T19:08:27 1.962 INF ApplyAllOptions current screen 2560 x 1440, 59hz, window 2560 x 1440, mode FullScreenWindow 2021-12-07T19:08:27 1.963 INF Texture quality is set to 0 2021-12-07T19:08:27 1.963 INF ApplyTextureFilter 2, AF Enable 2021-12-07T19:08:27 1.964 INF ApplyTerrainOptions 3 ============ 2021-12-07T19:08:27 2.036 INF [MODS] Start loading 2021-12-07T19:08:27 2.039 INF [MODS] Initializing mod code 2021-12-07T19:08:27 2.039 INF [MODS] Loading done ============ 2021-12-07T19:08:27 2.045 INF Loading permissions file at 'C:\Users\Brandon\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2021-12-07T19:08:27 2.070 INF Loading permissions file done. 2021-12-07T19:08:27 2.114 INF GameSense server not found (no props file), disabling 2021-12-07T19:08:27 2.114 INF Awake done in 191 ms Fallback handler could not load library G:/Steam Games/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc Fallback handler could not load library G:/Steam Games/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll Fallback handler could not load library G:/Steam Games/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 5400. Total: 8.124800 ms (FindLiveObjects: 0.166400 ms CreateObjectMapping: 0.080100 ms MarkObjects: 7.847600 ms DeleteObjects: 0.030600 ms) 2021-12-07T19:08:27 2.241 INF Updated culture for display texts 2021-12-07T19:08:28 2.562 INF [XUi] Parsing all window groups completed in 300 ms total. 2021-12-07T19:08:28 2.795 INF Reloading serveradmin.xml 2021-12-07T19:08:28 2.795 INF Loading permissions file at 'C:\Users\Brandon\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2021-12-07T19:08:28 2.795 INF Loading permissions file done. 2021-12-07T19:08:28 3.214 INF [XUi] Initialized all window groups completed in 346 ms total. 2021-12-07T19:08:28 3.261 WRN [EOS] [LogEOSAnalytics - Warning] EOS SDK Analytics disabled for route [1]. 2021-12-07T19:08:29 3.622 INF LoadTextureArraysForQuality quality -1 to 0, reload False 2021-12-07T19:08:30 4.418 INF Loaded (local): rwgmixer 2021-12-07T19:08:30 4.492 INF Loaded (local): archetypes 2021-12-07T19:08:30 4.552 INF Loaded (local): color_mappings 2021-12-07T19:08:30 4.619 INF Loaded (local): loadingscreen 2021-12-07T19:08:30 4.636 INF WorldStaticData.Init() needed 1.000s 2021-12-07T19:08:30 4.655 INF [Steamworks.NET] Login ok. 2021-12-07T19:08:30 4.655 INF [EOS] Login 2021-12-07T19:08:30 5.355 INF [EOS] Login succeeded, PUID: 0002c47736bb44c4b53362e84201bcc8 (Log ends due to game hard crash) (Windows log reports "Windows shutdown due to an unexpected error."
  4. This also results in a crash so yeah. Big sad. lmk if anyone knows what is goin on. Rest of the log is same as mine, which is running without any problems. 🧷 Here ya go pal Also, did you want the FULL log? Cuz I did post the log. 2021-12-07T18:40:06 8.807 INF [MODS] Start loading2021-12-07T18:40:06 8.809 INF [MODS] Initializing mod code2021-12-07T18:40:06 8.809 INF [MODS] Loading done I can directly compare the two logs to know whats differnt from a clean log and this is the only difference so, if you cant make anything of it out of that, its likely a windows config problem and nothing yall will help with anyway. My support request is literally; is that mod folder sterilized? Is that working as intended? If it is, my support request is complete.
  5. Updated to A20. Full sterilization using Revo+standard uninstallation tools. Crashes upon loading any game. Sometimes 5min, 20min, sometimes instantly. Saves folder was sterilized as well. To writ: 2021-12-07T18:40:06 8.807 INF [MODS] Start loading 2021-12-07T18:40:06 8.809 INF [MODS] Initializing mod code 2021-12-07T18:40:06 8.809 INF [MODS] Loading done There is no mod folder to load code from. 7d2d makes its own, empty folder, no hidden files It then returns the above log- Start loading, Initializing mod code, Loading done. -There IS nothing there being used, no mod. Used the app search everything to manually delete the previously detected mod and remove all associated files. 2021-12-07T18:40:06 8.807 INF [MODS] Start loading 2021-12-07T18:40:06 8.809 INF [MODS] Initializing mod code 2021-12-07T18:40:06 8.809 INF [MODS] Loading done What is it trying to load and where so I can delete it?
  6. Not sure what it was called thus I couldnt find it However I had some thoughts; Vehicle Mods suggestions: Turret mount for 4x4 only - Passenger seat becomes stationary 7.62 turret mount so you can pretend youre john connor fleeing skynet. (Bans use of extra seat/storage mods) Vehicle Speed Vehicle Duribility (I wana make a rolling tank go thru a building my guys.) Gas Use lower Better Suspension (Able to offroad VERY easily. Byebye annoying front-spikes!) Vehicle Names (BOATY MC.BOATFACE!) Jet engine for gyrocopter (insane fuel use, insane speed,cant be modded otherwise due to uniqueness) Various weapons being able to be mounted to vehicles. (Examples: Pipe Pistol on a bicycle, 9mm on a minibike, SMG on a motorcycle, turret on 4x4 (Missile launcher too? O.O) -Ammo feeds from vehicle inventory.) James bond vehicle mod that activates a sealed dome for underwater use. More ramming damage (I know this is in progress :D) Tank tracks for 4x4 to runover zombies the better with A battering ram for even garage doors! (Think SWAT APC attachment) ... And/Or just add a cannon? A wandering Horde Sensor for Motorcycle+ (Also works on vulture swarms!) Extended Vehicle Storage for soloists. (Where do you hide your stuff tho man?) -No passenger. Trike buggy- Take a buddy on the buggy! A lance for vehicle hunting (Or jousting. I dont judge.) Chainsaws or something similar to Chariot blades. (It slices and dices!) 'automated' harvesting: Chop trees directly into inventory! Adjust an arm to dig downwards at and angle and harvest (This has dual use for terra-forming as well as gathering.) High gas costs, uses alot of dura. (Cant complain about bullet problems if you get to spend all of your late game looting and only spend a few hours on 1 day for mining.)
  7. Nope, no perks into anything for healing. Just pure INT with 3 pts in STR for harvesting, block damage and food, all T1. I just tended my injuries with medical supplies and had no issues so long as I could treat them. If you dont treat them, its still lame like it was.
  8. Wasteland is for XP. Since most are feral, you get alot more exp than one normally would there. Great for Raid EXP farms which is what I use wasteland for. I suggest quit trying to kill everything and just go about your business and then it is worth. You also gota remember, the wasteland is intended for 'endgame' content or those seeking a challenge/jump in loot tables. From my calculations in A19.5, wasteland actually has no benefit over frozen loot table, both get a rough '+2' from green biome loot tables with desert being inbetween. Wasteland actually also has the +2 (so you gain no extra loot chances over frozen) but also has more dangerous and more often zed spawns of ANY type, favoring feral. Further, ALL zeds repop at night time in wasteland. Its really just for XP and a challenge. -=Note=- Pimps have already said they are going to make wasteland harder with better loot tables so I think its just a work in progress there. Wasteland for me, I avoid untill endgame and I have vehicles. If im doing quests there, I take double the ammo cuz I expect war. PS: Wasteland tends to spawn more industrial factories for weapons, meds, ect.
  9. Tending your wounds makes it so you can take actions normally without increasing injury timer but- you are still prone to further injury due to your injuries and heal time is 30m. Thank you to whoever did this. Great QoL for injuries. Now I dont feel like a 90yr old aputee trying to survive a zombie apocalypse when I have a broken pinkie.
  10. I had/have alot of issues with EAC and lag sometimes, depending on the 7d2d patch, steam patch and EAC updates and windows .netframework probz. My suggestion would be to make sure windows has allllll its updates, disable EAC (At least to test and see if it reduces lag, if it does, probably EAC bottlekneck, nothing you can do cept disable EAC) and double check steams bad self for updates. If youve already done that, ignore me and best of luck :x (Im assuming windows? Again, ignore me if youve already checked this stuff.)
  11. Push the RNG to mapmaking and poi update now pretty pls with cherri on top? :D I want sooooooo badly. Legit looking forward to this feature more than any other in this update. NEED new explorations. :D :D :D
  12. THere is no green vomit on the new Cop model. Does he even barf bro?
  13. Its still happening. DCs because the server feels there 'is too much packet loss.' I had 7d2d QoS via port at highest prio. Still happened to people at the same timeframes. Resulting packet loss tests confirmed server was experiencing 0% packet loss over 15m interval. This bug has only happened since the most recent stable release. (At least for us) This issue also happens with a buddy who lives one timezone over from me, based in the USA and we ping off eachother at about 40ms. He has a stable PC with good, reliable internet and he still experiences the same issues. I even DC from my own server occasionally due to 'packet loss' yet, again, packet loss detector says 0% loss.
  14. If it is a problem with the steam API, if we do as the devs say to and disable steam networking in the server configs, it should bypass using the steam api- but your buddies will be forced to join the game via server list. Might be worth a try.
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