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Greymantle

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  1. The focus of the game is traders/quests/vending machines these days. TFP decided to take the easy way out when they shifted to these systems. It's much easier to create content when it all comes from the same place, traders. I feel betrayed by TFP, but that is just me.
  2. Here you go for those looking for another way to get a water filter. This mod lets you craft them. https://www.nexusmods.com/7daystodie/mods/3134
  3. It may work, but it's not in any of my games. If I want to fly, I will play a space game or a sim.
  4. That is the crux of the issue for me. I have to skip more and more content that I don't like. I do this with mods to fix and or cut out said content. The problem is it's taking more and more mods to fix the game for me, to the point I have given up.
  5. The dev team was doing some drugs when they came up with this vehicle. 😛
  6. Thanks! This looks to be a good idea without being over-powered.
  7. Any chance you could change the magazine drops to half with the two skill up option? Please Or share if it's easy to do and I will make the changes. This would go a long way to bring back immersion for me.
  8. The game will never be balanced between multi-player and solo. The game will never be balanced between traders and the rest of the game when it comes to looting and quests rewards. It's mods or move on.
  9. I would make magazines count as 2 skill ups and cut the magazines loot drops in half. Make the magazines a bit more uncommon because of this. The magazines/books dominating my loot is immersion breaking. If it was my choice, I would scrap the whole system and move back to what we had in 16.4. I would take even version 17 over this with the gate locks to slow things down.
  10. Why would anyone spam craft when the loot drops were always better, let alone the trader. They didn't even try to address this until the pipe weapons patch and the move to a slower start. The game is as unbalanced has it's ever been, maybe in another 10 years we will get another overhaul to a system to address this.
  11. The traders are the dev team's first love. They have been OP since the start and will never be balanced except by mods. Been many years since the traders were added and till this day they have been WAY OP compared to the looting game outside of questing.
  12. How hard would it be to make each book 2 skills ups and cut the books that drop in half to make up for it? I'm thinking this will be a pain thought I would ask though. My issue with book system is not how long it takes, it's the immersion breaking part with so many book/magazine drops.
  13. It's funny to see people complaining about the traders who have been WAY OP for far too long. I go back way before traders were put into the game, and they have been OP from the start. Try playing a multi-player server and have balance between those that use the trader and those that don't. It's not even close, the trader wins hands down. Balance between the traders and the rest of the game is an issue they will never fix. If you want more balance with what ever systems you enjoy and want even more OP traders, you will have to move to mods like the rest of us.
  14. Mod looks very interesting. Will have to keep an eye out on this as I wait/hope I get a mod to revamp the new book/magazine system put in.
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