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Data

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About Data

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  1. 1. Mushrooms we can walk through all crops except mushrooms where we "bobble" up down 2. animals, when chasing an animal, they sometimes head for lake/river water, and...keep going on the bottom without dieing 2 not ground breaking issues, but strange
  2. the wires are fine, its just that wavy texture needs to be removed, it doesnt need to be there, doesnt surve a purpose, and looks too repetative
  3. Those bullet proof window gfx textures cant see out of them
  4. might of done in previous alphas cant remember, current xml is <property name="Focused_blockname_1" value="water"/> <property name="Focused_blockname_2" value="waterMoving"/> <property name="Focused_blockname_3" value="waterStaticBucket"/> <property name="Focused_blockname_4" value="waterMovingBucket"/> <property name="Focused_blockname_5" value="terrWaterPOI"/> so i just added the toilets some of the other additions i made was to get a "bone" when eating charred or grilled meat, if you think of it, when you eat those, what would you be left with? <append xpath="/items/item[@name='foodGrilledMeat']/property[@class='Action0']"> <property name="Create_item" value="resourceBone"/> </append> <append xpath="/items/item[@name='foodCharredMeat']/property[@class='Action0']"> <property name="Create_item" value="resourceBone"/> </append> which i also added, to my charred/grilled rabbit/chicken/pork food changes
  5. then add this <append xpath="/items/item[@name='drinkJarEmpty']/property[@class='Action1']"> <property name="Focused_blockname_6" value="cntToilet01"/> <property name="Focused_blockname_7" value="cntToilet02"/> <property name="Focused_blockname_8" value="cntToilet03"/> </append> so basically, your pouring out any jar and then gaining, murky water, so you can convert/cook it to boiled water or use in other ingredients
  6. you need to make an xml modlet to "pour" stuff down toilets etc this is what i use in my modlets <insertBefore xpath="/items/item[starts-with(@name, 'drinkJar') and not(contains(@name, 'drinkJarEmpty'))]/property[@name='Group']"> <property class="Action1"> <!-- UseAction --> <property name="Class" value="ExchangeItem"/> <property name="Delay" value="1.0"/> <property name="Change_item_to" value="drinkJarEmpty"/> <property name="Do_block_action" value="deplete1"/> <property name="Sound_start" value="bucketfill_water"/> <property name="Focused_blockname_1" value="cntToilet01"/> <property name="Focused_blockname_2" value="cntToilet02"/> <property name="Focused_blockname_3" value="cntToilet03"/> <property name="Focused_blockname_4" value="cntGraniteSink"/> <property name="Focused_blockname_5" value="cntCabinetOldSink"/> <property name="Focused_blockname_6" value="utilitySink"/> <property name="Focused_blockname_7" value="wallHungSink"/> </property> </insertBefore> <insertBefore xpath="/items/item[starts-with(@name, 'drinkYucca') and not(contains(@name, 'drinkJarEmpty'))]/property[@name='Group']"> <property class="Action1"> <!-- UseAction --> <property name="Class" value="ExchangeItem"/> <property name="Delay" value="1.0"/> <property name="Change_item_to" value="drinkJarEmpty"/> <property name="Do_block_action" value="deplete1"/> <property name="Sound_start" value="bucketfill_water"/> <property name="Focused_blockname_1" value="cntToilet01"/> <property name="Focused_blockname_2" value="cntToilet02"/> <property name="Focused_blockname_3" value="cntToilet03"/> <property name="Focused_blockname_4" value="cntGraniteSink"/> <property name="Focused_blockname_5" value="cntCabinetOldSink"/> <property name="Focused_blockname_6" value="utilitySink"/> <property name="Focused_blockname_7" value="wallHungSink"/> </property> </insertBefore>
  7. I've used a few different ones in the past Nitrado for me had issues, when the world was backuped using their feature, it kept resetting to day 1, that was a few years ago might have been fixed Pingperfect had good speeds but very limited resources and for what we paid for was far too much to keep it going for even 6 players on a 6144x6144 map, had a couple of mods but nothing huge What happens with them is if you exceed ram “allowance”, they just stop server and send the server admin and email We had 6 gigs of ram allowance, when I was watching the server console I noticed that, the game needs 5 to 6 just to run, and for every player an extra 1.5 gig each, and then possibly more for a bigger map It might be different now not sure What you should be looking for is the highest ram allowance, full ftp support, decent console options, a good C.P.U. preferably 8 core, and fasted internet bandwidth, and a provider that is a close to your players as possible to help ping Don’t go buy the cheapest option as necessary upgrades to keep game running will soon start to pile up and in the end cost more also, some servers are run on "virtual Machines", so when the provider says "the server is hosted on a blah blah ram machine with blah blah cpu speed etc", that means your "sharing" those specs with other player games check and ask for full provider specs that you are allocated
  8. i used to get these, but since upgrading my gfx card, to a zotac 1660 ti amp edition from a zotac 780 ti, not any more, i think it comes down to, server speed connection, players computer specs in processing the info before trying to draw on screen, if it misses a beat, it kind of guesses whats there and draws a default block image i still only got 16 gig ram though and an average 4 core cpu and motherboard, but my dedicated server is amazingly fast cpu and connection speed, so all of that all helps 7dtd game needs quick thinking processing and server side information "sending" enough for the players comp to process quickly enough to display correct images, all this adds up and is needed to run as best as possible, any slight confliction/delay or mis processing, creates these glitched images
  9. i loved a16.4 stable, didnt like the gfx changes in a17, went bland and had to put up with it, a18 was total shake up, didnt like that much, a19 is a whole lot better, im still a19 between a16.4 right upto a19 stable, i prefered a16 for SOME of its parts, but overall a19 stable is far better things can only get better
  10. Data

    More mods?

    Do you mean extra mod slots for tools guns etc, based on its level?, then yes there is
  11. and make sure there isnt a block directly on top of it, they can't "see" to shoot if there is the one on the left cant "see"
  12. is the a block directly on top of the turrets?
  13. it would be ace if there was somekind of loading screen % bar, just the "downloading configurations" static screen is a bit, well, empty, at least put in somekind of % bar or if possible a countdown timer
  14. it would be ace if TFP added a right click to vehicles to move full speed as an alternative to using Shift+w
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