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Everything posted by zombo

  1. GOOD GAMES! You should mention dungeon crawl stone soup as well- the king of the rogues. But I hope you realize now... it's not very many games is it? The current iteration is being hated on by some people in an unreasonably deep way imo. Like you folks are losing perspective in your strong emotions. I see you guys care about the direction, but I just feel the level of discontent doesn't match what is still here I guess. And also understand what some of you dissenters say feels like you state it as fact for everyone, and that certainly isn't so. A lot of us love what is here. Surely what is here isn't for everyone, but you can always revert to a16. Isn't that reason enough to still love it if you love a16?
  2. VIC and RAZZ.... I gotta ask... What other sandbox games are better then this alpha? Besides earlier builds of the game or project zomboid, go on, name em! I wanna play em!
  3. Patience is a problem... Just kidding- take your time and do it right.
  4. Dude... I gotta ask... WHAT IN THE WORLD IS WITH YOUR USER NAME LOL!? I hope it has a fun backstory, cause that's a doozey!
  5. Lvl 50, I haven't seen a bandit yet, are they rare?
  6. That's all I have, and it works fine. 4k res n all! I think that was the min req was 6gb vram, and 16gb system ram. Heck I know someone who runs it on only 4gb vram, somehow it works. Though maybe those rare sudden crashes while traveling are from that. Worth it if so, you had no idea how drop dead gorgeous the world is like this. Pairs up nicely with all those fun poi's in your mod.
  7. @KhaineGB I've had several crashes yesterday where traveling on bike or minibike gave me sudden crash to desktop. Logging back in I was stuck on bike unable to move. Pressing escape does nothing. All I can do is wait for a zombie to kill me or my bike so I can move again. several times I had to suicide too, to fix the no loot bug (which seems to happen if your bags get nearly full- but rarely) Also the occasional NRE now n then, once it kept repeating so I had to alt-f4 to fix it. The nre says something about object not being set to instance blah blah blah, or something about object no in range? I even gave up on multiplayer due to the creating player bug (no idea if the latest fixes after 2.01 work or not). But despite all this, I am lvl 47 and having a blast, totally worth the problems, just have to use debug and creative menu at times to fix things. This mod paired up with HDHQ makes it like a new game, and it's pretty badass. The wasteland is like the raidzone of the game, and the world is far more interesting and active in this mod. I love how dangerous night can be too! Glowing mobs being about at night not only lets you see where danger is, but makes it look so eerie and spooky n stuff. THIS IS THE MUTHA FREAKING APOCALPYSE! So don't get too discouraged, you made something pretty fun, an I am sure you can iron out bugs in time. The pimps could definitely learn a few things from this mod to improve their own game. Outside of POI's, their world in 17.1 is BORING! I am more scared to be out in the wild in FREAKING MINECRAFT, then I am in their game. Do you personally use HDHQ with this mod? If you haven't, I STRONGLY recommend you try it. You do not know what you are missing if you haven't ho-lee-cow do the forests look awesome like this =)
  8. thanks for the updated into on creation player issues- When I was playing DF multiplayer I was hosting but not with dedi server. The only mods used were- HDHQ and small tweaks I made to vehicles xml (to make some vehicles faster) and entityclasses (to lower mass to make the ragdolls more fun) I haven't tried since df 2.01 to do multiplayer, just posting my results here to help you narrow down what the creating player issue could possibly be.
  9. lsd- you been a member since 2016, and this was your first post? That's amazing! Titanium not smelting, is the forge on? I think someone said you have to run electricity to it?
  10. @KhaineGB Attempt 2 fail- Sadly the stuck on character creation screen still happens for other players joining, this time it happened the first time, last time it took 3 log outs to happen, so it seems worse now heh. I never seen this bug in vanilla unmodded- I know you said it can happen there but, it would seem to me, this mod has something not set right. I hope you can find what it is someday. I'll have to just run through it in single player until then, I am having a great time otherwise. If only there was a way to fix it and keep progress, instead it's a showstopping bug. Restarting game didn't help either, it just keeps happening. =<
  11. Yikes, what a mess. The worst part is the pimps don't seem to notice any problem at all, which gives me little hope they will ever fix the issues. Someone rich here needs to mail the pimps a pc with the game installed that has the issues! If I was rich I'd do it lol. My game does a lot of pausing when lots of zombies are around, and about no setting changes that. It's really hard to get headshots like this at times.
  12. Hey KhaineGB... did you hear? Roland says 17.2 will have xp gain, bloodmoon frequency settings\random day stuff settings (and fixed 25% loot abundance setting) If true, alpha 17.2 is the most gameplay significant decimal point upgrade this game has ever had. I hope you'll still have gas left in your tank to go through the murderous process of updating your mod for it. Here's to hoping it doesn't completely ruin all your code lol. Can't be as bad as upgrading from 16 to 17 though I'd imagine.
  13. Not all xml's? to get my ragdoll and vehicle custom xml's working, it's where they are normally found where they need to go, that's what works for me anyways, using mod launcher.
  14. 17.0 was pretty fun. I like biomes being north and south, but I like the RWG scatter biomes a little bit more, and the landscape has a bit more going on (though some glitchy things too but I don't mind earthquaked roads). 17.1 is imo a little better, but 17.2 is going to annihilate them all because it will finally have some badly needed options for us hardcore survivors.
  15. AHH! That's what's going on. Thanks for posting that useful tip!
  16. LOL that's amazing! Where I come from we call that "MODERN ART".
  17. Glad to hear it helped. I didn't know that glitch happened even in vanilla, quite the ugly problem for people who put in a lot of time. I hope the pimps fix that sooner rather then later. I know one of my very first posts to the 7d2d forums was to complain about losing a savegame to a rare glitch that killed many hours of progress. I know how painful that stuff can be first hand. Sounds like you have done some important fixes and work on this mod, keep up the good work. I will miss the giant arrow glitch though. It looks like a blimp of doom slowly flying around when stuck to a bee.
  18. It's 1 point per level Not sure about your modlet working with this or not. What you need to know about the current version- This mod currently is not working for multiplayer correctly unless you get the version on discord (though not sure if that version really fixed the problem yet or not, I haven't tried that version and haven't heard how well it's working on this thread yet). If playing single player yer good to go now though, just don't shoot bees or behemoths with arrows lol. There is a few fixes for other problems coming too though, so maybe wait for that next official release like I am. What little I've played, it's pretty fun though. It pairs well with the HDHQ mod too! Felt like a whole new game.
  19. This also happens if you find a mastery book for a class you didn't take. After reading the book it will say 0 and be redded out.
  20. put it on the hotbar and use the books that way to read them. Base number of inventory slots is 30- expandable to 60
  21. I did it the opposite way. I installed hdhq with the mod launcher and manually put darknessfalls in. Works. Dust- I did have 1 question, jungles are only in the baseline version (replaces forest I guess?). So using redux means no jungle? I'd like to see jungles while still having forests and redux version in the future =).
  22. How do I get that tester version or is the fixed version almost out to the general public? I am dying to play this =).
  23. Bandsaw!?! You'll only get my thumbs when you pry them from my dead cold hands! And erm... well they are already cold and dead so, the hard part is probably over already. Uh... YOUR PROFILE PICTURE IS NIGHTMARE FUEL! Even for a zombie like me! I am scared so I am going to shamble away quickly now! Get my ass outta weird town! A 3... eyed... horse... demon thing? NO NONONONONOON! CAN'T UNSEE!!!
  24. Ok I did more testing to figure out this custom xml thing- they were working the whole time- I just didn't test enough (or test vehicles at all since I started a new game). The ragdolls that consider mass are either just more rare in your mod- or it's something that doesn't happen much until higher level in str, perception and using better weapons then the starting ones (which is probably what it is). Sorry for wasting your time, and I anxiously await the fixed multiplayer version so I can really dive deep into this mod. (oh and that fix makes them have to start over from lvl 1 I imagine?) *okay thanks for the info- will hang tight*
  25. After more time was spent using this mod- I just can't say enough how much I love this mod. I hope every modder strives to be compatible with this excellent texture mod you have here. Everywhere I go, I am treated to what feels like the sequel to 7d2d lol. Yes, it really does feel like a fresh new 7d2d game with more vibrant clear HD slightly cartoon feeling textures. The visual clarity is one of the strongest selling points here, but the drop dead gorgeous lighting especially at sunsets remind me of the most beautiful moments of the LONG DARK. I STRONGLY recommend this mod to EVERY 7d2d player, and give it 2 zombified thumbs up! I don't know if I can play the vanilla look again after playing this mod. I definitely recommend the optional modlets as well such as the lighting and redux biomes. Thank you so very much for making this mod, and I hope you keep up with it through the various alphas. =)
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