PerroDeHierro Posted November 18, 2018 Share Posted November 18, 2018 This really scares. Thanks 2HandGaming, youre the best one. Link to comment Share on other sites More sharing options...
Zvex Posted November 18, 2018 Share Posted November 18, 2018 Cool! "New digging down if their destination is below them and they can’t walk to it" "New destroy area mode, when players can’t be reached" Link to comment Share on other sites More sharing options...
Spider Posted November 18, 2018 Share Posted November 18, 2018 Very informative on the new AI. Thank you. Link to comment Share on other sites More sharing options...
Jude Posted November 18, 2018 Share Posted November 18, 2018 it's gonna be insane!! lol can't wait! Link to comment Share on other sites More sharing options...
unholyjoe Posted November 18, 2018 Share Posted November 18, 2018 This really scares. Thanks 2HandGaming, youre the best one. he show cased the right things.. excellent lots more stuff to see and learn yet. Link to comment Share on other sites More sharing options...
Scyris Posted November 18, 2018 Share Posted November 18, 2018 he show cased the right things.. excellent lots more stuff to see and learn yet. Yeah I watched the whole video after just the part that was linked. I like that helm mod. The one that purifies any water you drink as long as its installed. I do feel still that alot of the guns feel underpowered, namely the pistol and shotgun still feel under-powered to me. Link to comment Share on other sites More sharing options...
RestInPieces Posted November 18, 2018 Share Posted November 18, 2018 Excited to see this new AI in action Link to comment Share on other sites More sharing options...
LuckyStar Posted November 18, 2018 Share Posted November 18, 2018 This really scares. Thanks 2HandGaming, youre the best one. Link to comment Share on other sites More sharing options...
HerrKingsley Posted November 18, 2018 Share Posted November 18, 2018 OMG that is so Dope!!! Well done TFP well done! Link to comment Share on other sites More sharing options...
giltirn Posted November 18, 2018 Share Posted November 18, 2018 OMG that is so Dope!!! Well done TFP well done! I don't understand how people are so excited about this. It basically makes base building redundant because as soon as the AI decides the zombies can't path to you they will go berserk and destroy everything around them reducing the base to rubble in seconds. The only thing walls do now is slow zombies down, but you're much better off building a field of traps and barbed wire to do the same thing. Is there any way to turn this nonsense off? Link to comment Share on other sites More sharing options...
Kattla Posted November 18, 2018 Share Posted November 18, 2018 They did seem to group together very nicely when digging down. Perhaps they are easier to funnel downwards, or group them up for use with explosives. Was thinking of a layer cake of landmines and concrete blocks. Link to comment Share on other sites More sharing options...
unholyjoe Posted November 18, 2018 Share Posted November 18, 2018 I don't understand how people are so excited about this. It basically makes base building redundant because as soon as the AI decides the zombies can't path to you they will go berserk and destroy everything around them reducing the base to rubble in seconds. The only thing walls do now is slow zombies down, but you're much better off building a field of traps and barbed wire to do the same thing. Is there any way to turn this nonsense off? (this is not meant in an objective manner and i hope it helps) you wont like my answer but there are options. if you create your own game or rent a dedi, then their are 3 options are available. 1. mod the game yourself (but not everyone knows how to... this would be as simple as zeroing or commenting out some lines in an xml file) 2. turn enemy spawns off in start up options (then there will not be any zombies at all, this affects blood moon as well) *** 3. kill zombies before they wreck the base 4. or find a server that someone has done what you are looking for *** i tested this again because some people on forum are saying that the option to turn of enemy spawns doesnt control the blood moon horde and i say it does and proved it - https://imgur.com/4zKDPcD Link to comment Share on other sites More sharing options...
Tin Posted November 18, 2018 Share Posted November 18, 2018 (this is not meant in an objective manner and i hope it helps) you wont like my answer but there are options. if you create your own game or rent a dedi, then their are 3 options are available. 1. mod the game yourself (but not everyone knows how to... this would be as simple as zeroing or commenting out some lines in an xml file) 2. turn enemy spawns off in start up options (then there will not be any zombies at all, this affects blood moon as well) *** 3. kill zombies before they wreck the base 4. or find a server that someone has done what you are looking for *** i tested this again because some people on forum are saying that the option to turn of enemy spawns doesnt control the blood moon horde and i say it does and proved it - https://imgur.com/4zKDPcD Link to comment Share on other sites More sharing options...
RestInPieces Posted November 18, 2018 Share Posted November 18, 2018 I don't understand how people are so excited about this. It basically makes base building redundant because as soon as the AI decides the zombies can't path to you they will go berserk and destroy everything around them reducing the base to rubble in seconds. The only thing walls do now is slow zombies down, but you're much better off building a field of traps and barbed wire to do the same thing. Is there any way to turn this nonsense off? To add in what unholyjoe said, try to direct them through a well defended spot. Base building still matters - it's just not the panacea. And it shouldn't be because this game is supposed to also be a TD/survival game. Link to comment Share on other sites More sharing options...
Drunkwolf Posted November 18, 2018 Share Posted November 18, 2018 I don't understand how people are so excited about this. It basically makes base building redundant because as soon as the AI decides the zombies can't path to you they will go berserk and destroy everything around them reducing the base to rubble in seconds. The only thing walls do now is slow zombies down, but you're much better off building a field of traps and barbed wire to do the same thing. Is there any way to turn this nonsense off? we are excited because it was just way to easy. any kind of challenge is welcome. Link to comment Share on other sites More sharing options...
Red Eagle LXIX Posted November 18, 2018 Share Posted November 18, 2018 (this is not meant in an objective manner and i hope it helps) you wont like my answer but there are options. if you create your own game or rent a dedi, then their are 3 options are available. 1. mod the game yourself (but not everyone knows how to... this would be as simple as zeroing or commenting out some lines in an xml file) 2. turn enemy spawns off in start up options (then there will not be any zombies at all, this affects blood moon as well) *** 3. kill zombies before they wreck the base 4. or find a server that someone has done what you are looking for *** i tested this again because some people on forum are saying that the option to turn of enemy spawns doesnt control the blood moon horde and i say it does and proved it - https://imgur.com/4zKDPcD 5. Build a better base. Link to comment Share on other sites More sharing options...
Pizzalicious Posted November 18, 2018 Share Posted November 18, 2018 build 10 blocks across moat, dig down 100 blocks think im good Link to comment Share on other sites More sharing options...
giltirn Posted November 18, 2018 Share Posted November 18, 2018 To add in what unholyjoe said, try to direct them through a well defended spot. Base building still matters - it's just not the panacea. And it shouldn't be because this game is supposed to also be a TD/survival game. I guess I'll play around on creative to see how it goes. Standing around for 1/2 an hour mindlessly plinking arrows into a horde of zombies is not my idea of fun - tower defense is supposed to be about traps, turrets and smart placement. If the AI is predictable then it would be fun to lead zombies into pit traps and spike traps, and later blade and electricity traps. What I don't want to see is all my work being wasted because the pathing algorithm is not able to find a convenient route and sends the zombies into random destruction mode and they just lay waste to everything around them. We all know the structural physics is super janky in this game and I anticipate we're quickly going to have a lot of people complaining of POIs and bases falling down around their ears because a raging zed decided to hit an apparently load-bearing toilet. Link to comment Share on other sites More sharing options...
fragtzack Posted November 19, 2018 Share Posted November 19, 2018 Holy camel, that ai testing video got me hard. Been wanting those improvements for 2 years. Link to comment Share on other sites More sharing options...
Fatal Posted November 19, 2018 Share Posted November 19, 2018 actually this is a very weak attempt to stop underground bases. 1. Never stay in your underground base on blood moons.. I never stay in my base.. I make a long road to usually a city from underground.. and on horde night 22:00 i run that underground tunnel under a huge building. Let those zombies tear up the city. I dont care... They never touch my base.. When horde night is over.. I just simple walk back to my base.. @fun pimps.. you truly want to stop underground buildings? you are going about it the wrong way. Being underground for that long would cause someone to sufficate, no clean air. So you need to just give players a buff to where if they are 10 blocks or lower they start losing air like in water. That would fix it. Link to comment Share on other sites More sharing options...
SnowDog1942 Posted November 19, 2018 Share Posted November 19, 2018 actually this is a very weak attempt to stop underground bases. 1. Never stay in your underground base on blood moons.. I never stay in my base.. I make a long road to usually a city from underground.. and on horde night 22:00 i run that underground tunnel under a huge building. Let those zombies tear up the city. I dont care... They never touch my base.. When horde night is over.. I just simple walk back to my base.. @fun pimps.. you truly want to stop underground buildings? you are going about it the wrong way. Being underground for that long would cause someone to sufficate, no clean air. So you need to just give players a buff to where if they are 10 blocks or lower they start losing air like in water. That would fix it. The plan isn't to stop underground bases. From how you describe running to the city with a long road you could just very well have an above ground base 3 miles away. In your example it would make 0 difference. Link to comment Share on other sites More sharing options...
Fatal Posted November 19, 2018 Share Posted November 19, 2018 It makes zero difference because you are more focused on not understanding than taking the time to actually read it. Yes I would definitely take the time to tunnel under a city building. Again.. this is the part you skipped over. I would rather them tear up something else than my base. Now your next thing you will say is how much of a better player you are because I dont play the way you do, typical response from troller banners.. but anyways.. again it was a weak attempt to stop it but there is really no way can be stopped. Link to comment Share on other sites More sharing options...
SnowDog1942 Posted November 19, 2018 Share Posted November 19, 2018 It makes zero difference because you are more focused on not understanding than taking the time to actually read it. Yes I would definitely take the time to tunnel under a city building. Again.. this is the part you skipped over. I would rather them tear up something else than my base. Now your next thing you will say is how much of a better player you are because I dont play the way you do, typical response from troller banners.. but anyways.. again it was a weak attempt to stop it but there is really no way can be stopped. I never built underground before. Now I will. To me they didn't stop it. They have enabled it to be fun. Link to comment Share on other sites More sharing options...
Fatal Posted November 19, 2018 Share Posted November 19, 2018 I never built underground before. Now I will. To me they didn't stop it. They have enabled it to be fun. Great way to look at it.. never thought of that though my bases have always been the same, build underground my main base.. surround the top with 5-6 rows of log spikes upgraded to steel.. put a wall with head blockers .. i havent seen any zombie that can get through that yet. If i have to .. Ill build a trench after the wall with log steel spikes if they manage to bust through the wall. Link to comment Share on other sites More sharing options...
Xtrakicking Posted November 19, 2018 Share Posted November 19, 2018 Holy crap, just watched the video. The moment they started hitting the block he was connected to, that was something I've been longing to see since the pre-alpha. This is getting interesting. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.