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Kattla

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Everything posted by Kattla

  1. We can carry a vehicle, and the vehicle can carry us. It's fair and square. The vehicle, that is.
  2. Nice is not the word i'd use to describe these two actions. Useful perhaps, but not nice.
  3. IMO, fully legit. Not very realistic, and don't make sense, but that's in perfect line with lots of other stuff in the game. So, legit.
  4. A multi-functional lawn mower. For cutting grass and zombie hair.
  5. Alpha 10.4. Pretty new to the game, 2-3 hours played. Knew next to nothing and had dug a small hole to settle in. Of course, i'd no idea what that nose icon meant, but i knew i was detected. So i panicked, and dug further down, and so did the dogs and zombies. Filled in with dirt above. I did survive, but skill had little to do with it.
  6. No pets. That's my peeve... Along with the removal of the plains biome.
  7. Can confirm same result. HP = 0 damage to regular soldier and demolisher. Also on 19.4 b7 , with pregen 1 map, save generated today.
  8. Some alphas ago, i did a no-poi run. How it ended? I was working on my base, and a roaming horde came by. No big deal, right? Well, i was waiting at my entrance , club ready. For one reason or another, i did a jump, and got stuck inside a wooden frame. Couldn't defend myself, and died. I could have gone creative mode, but i didn't want to do that when i play "survival" mode.
  9. As you wish. I did a test of electric fences early in A19. 1 fence (1 active, 2 inactive on each side), 3 demolishers. They look a bit angry, after beeing shocked for hours. All the damage dealt to them was with the electric fence. No damage done to the blocks. Perfect stunlock in the test. Not fully perfect on horde nights, but still quite good. Not sure if this still works though. Image hidden with spoiler tag to not take as much space. Just 3 demolisher beeing shocked.
  10. grata superstes. The strength of the pipebombs and grenades are also due to the fact that they can stack. Toss down a few unlit PB's or grenades, and then a lit one to set them all off. Since grenades do more damage pr unit, it might be worth using them once the zombies get stronger (radiated ones). Besides, late game i am usually overflowing with resources anyway, so making stacks of grenades isn't a problem. Can also be entertaining to try different approaches to horde fighting, instead of just doing the same all the time. My thoughts, perhaps the amount we can stack up before triggering them makes pipebombs a little bit OP. But what seem OP when playing warrior difficulty with 24 zombies might be just about right if playing 64 zombies at insane. At least pipebombs are a viable alternative to using guns, and i hope they stay that way.
  11. As long as those items can be obtained by other means, it should be fine. I was thinking about solar cells, but there could be other items i forgot about.
  12. I probaly use the "on face" and "copy rotation" more then i do advanced. The current default rotation is good enough as it is, but that is just my opinion.
  13. Club vs mountain lion, i don't think i tried that yet. Only bear and zombies. And dogs. Lotsa dogs. I kinda like cats, so i try not to hurt them. Still, hmmm.
  14. Uhm, every house now serve as a combined crack'a'book, pop'n pills, shotgun messiah and toolstore. Besides, i think the bookshelves in houses have a better chance of skillboks then those in stores. Not sure if the latter is still the case though. The skyscrapers and large POI's are just unnecessary FPS suckers. Well made, but not needed.
  15. If i play this game, i play to survive, not to die. Meaning i probaly take less chances then someone who play just this game just to fight anything that moves. So no, i don't expect to die the first week, nor the following weeks. If i die however, i'd probaly just finish up any unfinished projects before leaving that save. One of the tricks to survive is to learn when and what NOT to fight.
  16. I voted 3, which is "I don't care about this. It was fine before and it is fine now and it will probably be fine in the future" option. The stone age is not as bad as it sounds, since stone tools are perfectly good at what they do. Even at level 57, my main tool is a modded QL 6 stone axe. My last/current play is with trader unknown/out of reach. I put in one for later game. But, it's about 9km away, so practicly a no trader run. Perhaps there shouldn't be a trader at start, just overrun trader poi's one could clear to make a trader move in. Loot progression, well, as long as i don't play with a trader there might be some progression. If i was to play with a trader, aye, the current loot progression makes little sense. Couple screenies from a test start, as many options set to white (vanilla) as i could. Taken at day one, just after i finished starter quests.
  17. Because of reasons, outrunning the horde with a vehicle is strictly forbidden, frowned upon, called cheating etc. But outrunning the horde on foot however is perfectly fine, at least for the moment. With this toolbar, you can survive any horde night if you run (and actually use the buffs they provide). Don't need megacrush, but it is the easiest way to avoid the horde. Coffee and other stamina refreshment buffs also works if you make a little obstacle course. Running shoes helps a bit too i think. Megacrush is most often found in these containers, in public food-serving places.
  18. It appears the robotic sledge turret and cops are good match as dancing companions. And yes, i did loose my sledgeturret on accident.
  19. Players would find riding out the horde night to not be a challenge, and try out another way the next time. Players who genuinly want a challenge will find it, be it by method, option or mod/modlet. For players wanting a challenge, riding out the horde night was never a problem, since they'd choose more challenging methods in the first place. Beeing chased up on a rooftop and quit the game because a simple trick fooled the zombies. And afterwards introduce a system that makes the zombies ten times easier to fool around, not to mention making every POI like a fortified gun, tool and food store. And very often place those high value items high up.. Perhaps it was not a lack of challenge that caused the flying Dumbos, hmmm? 🤭 Well, that explain why someone said the reason for flying Dumbos was the some of the devs having a problem. My apology to that person, i think i might have overlooked his deeper logic😌. I apology, Jax. And no, i am neutral on the vultures attacking player-ridden vehicles on horde night, i just did not see a logic in it. I think i gonna let this dead horse rest though. Much funnier beating (un)dead bears.
  20. Yes, there is already an option for horde or not. And that is why i do not see there is a problem needing to be solved in additional ways. If harder difficulties came with horde settings greyed out, i could understand it, but as it is now, i just can't.
  21. Only a solution to an imaginary problem , but that is only my opinion. For who was it a problem? In singleplayer there is the option to turn horde/zombies off, and in multiplayer one can just log off, hoping someone don't have start driving back to horde base at 21:59. Maybe it save some server clockcycles though, but that's about it.
  22. That was at 0:34. Good catch anyway. And i run out of likes today, sorry.
  23. That, is just awesome. When i see that tiny dock down there, i know the picture just don't do justice to its ingame size. Absolutly mindblowing, well, if i had any mind left after my recent adventures.
  24. Bears? Nothing a wooden club and some cheesecake can't handle. Video is not publicly listed for 1 simple reason. It was a terrible edit. I tried to shorten it by speeding it up, but then the audio went out of sync. I could reupload it, but nah. Still shows what a wooden club can do though. And, i kinda hinted in A15 i would use a club vs bear in a later alpha too, so, now i've done that.
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