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Kattla

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Kattla last won the day on December 27 2018

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About Kattla

  • Birthday 11/01/1974

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    Norway, land of trolls

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  1. Nice is not the word i'd use to describe these two actions. Useful perhaps, but not nice.
  2. IMO, fully legit. Not very realistic, and don't make sense, but that's in perfect line with lots of other stuff in the game. So, legit.
  3. A multi-functional lawn mower. For cutting grass and zombie hair.
  4. Alpha 10.4. Pretty new to the game, 2-3 hours played. Knew next to nothing and had dug a small hole to settle in. Of course, i'd no idea what that nose icon meant, but i knew i was detected. So i panicked, and dug further down, and so did the dogs and zombies. Filled in with dirt above. I did survive, but skill had little to do with it.
  5. No pets. That's my peeve... Along with the removal of the plains biome.
  6. Can confirm same result. HP = 0 damage to regular soldier and demolisher. Also on 19.4 b7 , with pregen 1 map, save generated today.
  7. Some alphas ago, i did a no-poi run. How it ended? I was working on my base, and a roaming horde came by. No big deal, right? Well, i was waiting at my entrance , club ready. For one reason or another, i did a jump, and got stuck inside a wooden frame. Couldn't defend myself, and died. I could have gone creative mode, but i didn't want to do that when i play "survival" mode.
  8. As you wish. I did a test of electric fences early in A19. 1 fence (1 active, 2 inactive on each side), 3 demolishers. They look a bit angry, after beeing shocked for hours. All the damage dealt to them was with the electric fence. No damage done to the blocks. Perfect stunlock in the test. Not fully perfect on horde nights, but still quite good. Not sure if this still works though. Image hidden with spoiler tag to not take as much space. Just 3 demolisher beeing shocked.
  9. grata superstes. The strength of the pipebombs and grenades are also due to the fact that they can stack. Toss down a few unlit PB's or grenades, and then a lit one to set them all off. Since grenades do more damage pr unit, it might be worth using them once the zombies get stronger (radiated ones). Besides, late game i am usually overflowing with resources anyway, so making stacks of grenades isn't a problem. Can also be entertaining to try different approaches to horde fighting, instead of just doing the same all the time. My thoughts, perhaps the amount we can stack up before triggering them makes pipebombs a little bit OP. But what seem OP when playing warrior difficulty with 24 zombies might be just about right if playing 64 zombies at insane. At least pipebombs are a viable alternative to using guns, and i hope they stay that way.
  10. As long as those items can be obtained by other means, it should be fine. I was thinking about solar cells, but there could be other items i forgot about.
  11. I probaly use the "on face" and "copy rotation" more then i do advanced. The current default rotation is good enough as it is, but that is just my opinion.
  12. Club vs mountain lion, i don't think i tried that yet. Only bear and zombies. And dogs. Lotsa dogs. I kinda like cats, so i try not to hurt them. Still, hmmm.
  13. Uhm, every house now serve as a combined crack'a'book, pop'n pills, shotgun messiah and toolstore. Besides, i think the bookshelves in houses have a better chance of skillboks then those in stores. Not sure if the latter is still the case though. The skyscrapers and large POI's are just unnecessary FPS suckers. Well made, but not needed.
  14. If i play this game, i play to survive, not to die. Meaning i probaly take less chances then someone who play just this game just to fight anything that moves. So no, i don't expect to die the first week, nor the following weeks. If i die however, i'd probaly just finish up any unfinished projects before leaving that save. One of the tricks to survive is to learn when and what NOT to fight.
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