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Kattla

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Kattla last won the day on December 27 2018

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About Kattla

  • Birthday 11/01/1974

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    Norway, land of trolls

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  1. I would not use floating bases. That is where i draw the line. But i've might have been guilty of using arrowslits for cheap base entries, once or thrice upon a time. Instead of jump to reach ladder, or other methods. Using zombie pathing i don't see as cheese, nor unrealistic. It's a concept used for hilltop castles since ancient times , and for a good strategic reason. I don't necessarely think it is good for a game , since it is predictable and easy to work with. But , it is what The Fun Pimps wants us to have, which is why i don't see it as cheese, but rather playing the game as intended. And.. we had effective ways to deal with zombies before A17 too. Using what we are given to our advantage is nothing new. In my opinion, it boils down to how a player plays the game. Some will play it as fighting/ zombie killing game, others will play it more as a survival/RP type of game. And probaly a lot of mixes inbetween those two.
  2. There is. Uninstall and play something else. And give feedback on why, as you already have. On the trader, i share your opinion. On mods, no, i am not going to touch them until The Fun Pimps decide to add in steam workshop support , even though i belive some of the mods are quite good, but that's another topic entirely. But that is for you to decide, not me. Games are entertainment, and if they are not entertaining, no reason to play them. I call it burned out when every little detail feels like a reason to not play a game. And instead of wasting time thinking about negative aspects, i suggest uninstall. Can always reinstall if needed.
  3. From special turd crafting stations , aka toilets. Still use them for that purpose in Terraria.
  4. 2950,9 hours according to steam. 0 in A20.
  5. I'd like to see that too. It's one of the main reasons i liked Nitrogen since it had those options. If they implement them however, it's probaly better suited for something to go into an "advanced map gen options" , since more and more of the game seem to resolve around the trader and looting. Playing with no trader and almost no POI's is much more immersive , at least from a survival point of view. It's a LOT slower progress, and its probaly not for everyone. With no trader, what you can loot suddenly become more valuable. With very few POI's, the ones you can find also become much more valuable , and so it becomes more motivating to go searching for them. And like you said, with few places to loot, crafting becomes much more necessary , and making the best with the little we have. It is slow though, and may need some modding to deal with progress trees , since some stuff is locked behind books and trader. As in, if i play with no trader and few or no POI's , do i really want all that fancy stuff anyway? Possibly for the feeling of progress.
  6. Could be intresting if the bandits were more intrested in raiding our houses, ie, chests filled with goodies would be their primary goal, not the player. As in, player placed chests adjust the value of a "gold map" depending on how filled they are. A high value gold map would attract bandits , but have no effect on zombies.
  7. Next challenge, make a 7 segment display. Yes, i tried, and failed. That is, i made the display, but not a working control circuit. And no, i did not video it.
  8. I agree with the OP on the topic of moving on to the rest of the game. Fix gamebreaking bugs, and then move on to the bandits and story. With those done, then it may be time to optimize and tidy up what they consider exploits of certain building blocks. Hopefully it is easier to balance stuff once they see the full picture.
  9. Voted no. By looting both day and night the reward itself is more loot and a better chance to get better loot. Since it also is likely to include a bit of fighting , your gamestage and therefore the chance of getting better loot automaticly increases more, as opposed to beeing somewhat idle during night.
  10. To be one step ahead of the competition, i've decided i start waiting for A21 instead of A20.
  11. Been there, done that. Base defence was like, left-click 8 times, then hit r. Rince and repeat until lag and zombies was gone. Survival skills, not really. In my opinion, survival actually is to fight as little as possible , or find methods that put you, the player, at as little risk as possible. In other words, kinda like min/maxing. Fighting skills, maybe. I'm not denying it gives a certain thrill to run around on the ground at horde night, at least the first times one do it, and most at the start of the bloodmoon. It's quite fun, but i am not considering it "survival". Just fun. Even if this game become super-optimized to support massive hordes, players will adept their fighting style to match the horde sizes. Explosives can be quite useful for large zombie gatherings. It's quite some time ago i had fun with those massive hordes. It was in multiplayer too. And, it was where i first learned how to run and club zombies. And, yes. That image just shows a roaming horde... not bloodmoon horde. Hiding image behind spoiler tag to not steal this thread entirely.
  12. Silence is golden. Some people, like myself, don't like noisy generators , and if it wasn't for my "no-trader" playstyle, i'd use solar , at least for everyday use. Maybe switch to generator for horde nights. edit: Also, once setup, solar is also "Setup and forget". No more worries about fuel.
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