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Developer Discussions: Alpha 17


Roland

Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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I hope Hp is in. I fine with the map size too . So light the torches to burn me alive for blasphemy lol

 

Lol map size I'm good with but as far as I'm concerned they can take their time with the HP bars and hope when they do add them it is a option if not then off to XML file for me lol

 

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My wife doesn't like me looking at those sort of files.

Wait, what?

 

You know you should wait until she isn't home to look at things like that geez :)

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So map is going to be fine for 8 players on a server....but I have seen servers with up to 100 players (still only 8 or so on at a time). They still count even if not all on at once. They still use resources and take up room with bases.

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Might be wrong here

 

So i might be completely wrong here as i am a little bit of a noob in this area.

 

But isn’t 7dtd also made to be played on 32 bit windows. From what i have heard those versions can only use a certain amount of ram but nothing above that.

I slightly remember them saying many years ago they wont drop 32 bit support.

So if that is true then they gotta still balance the game with that limitation in mind.

 

So that might also be a reason for the rwg map change.

 

Fyi: minimum specs are from stream

OS: Windows XP

2.4 ghz dual core

6gb ram

1gb dedicated memory.

 

Pretty low compared to what you can buy nowadays from what i have seen.

 

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So map is going to be fine for 8 players on a server....but I have seen servers with up to 100 players (still only 8 or so on at a time). They still count even if not all on at once. They still use resources and take up room with bases.

 

Well TFP is balancing the game around 8 players. So i would assume they don’t take Servers that go above that maximum into consideration.

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So map is going to be fine for 8 players on a server....but I have seen servers with up to 100 players (still only 8 or so on at a time). They still count even if not all on at once. They still use resources and take up room with bases.

 

Pretty much. That is what the game was designed to be for. Anything past that you would either have to play as is or make some modifications. So if you play on a big server then you or who ever server it is will need to go in and make the map bigger.

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So i might be completely wrong here as i am a little bit of a noob in this area.

 

But isn’t 7dtd also made to be played on 32 bit windows. From what i have heard those versions can only use a certain amount of ram but nothing above that.

I slightly remember them saying many years ago they wont drop 32 bit support.

So if that is true then they gotta still balance the game with that limitation in mind.

 

So that might also be a reason for the rwg map change.

 

Fyi: minimum specs are from stream

OS: Windows XP

2.4 ghz dual core

6gb ram

1gb dedicated memory.

 

Pretty low compared to what you can buy nowadays from what i have seen.

 

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Well TFP is balancing the game around 8 players. So i would assume they don’t take Servers that go above that maximum into consideration.

 

That is what I was wondering. It would mean the game is really for you and 7 friends max on a private server.

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I would like TFP to attempt a planet 7d2d.

Nothing as big as the Earth or anything, just enough so the player can't realize the curve while traveling that much.

Eventually the planet would be fully generated, unlike how it is in A16.4(b8), where it basically can continue to gen as long as you have enough space to do so, gobbling up more and more resources till eventually it crashes.

 

+1 to this

I also believe what makes us under-estimate RGW as small is the world end border.

Every time I get radiated, I get small disappointed.

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Have seen servers with max set to 60 or higher...I would dread being on one with that many on at once on a horde night

 

? Sorry a little confused what you are saying. As far as horde night goes if 60 are on it still is based on what level you are and how many deaths you have with the ones that come around you. Don't play with that many so someone else can be more specific as to if someone else is near you that is higher level and less deaths/ not died in awhile.

 

As far as the new map goes for hordes, if a server has that many players on at once I would hope they went in and made the map bigger for this many players.

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Have seen servers with max set to 60 or higher...I would dread being on one with that many on at once on a horde night

 

Well you can always set player count higher but TFP is developing the game for max 8.

 

I wonder if that wouldn’t lag

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In A16 you can go away from (0,0) approximately 10km in any direction. This is what is called a radius. The map has a diameter of 20km. This is how an approximate size of 314 sq km was calculated. 10x10 = 100 --> 100 x 3.14 = 314

 

Kinyajuu has confirmed that the new size is a square map that is 8km x 8km which means a total size of 64 sq. km. 8 x 8 = 64.

 

So the map will be considerably smaller but more densely filled with POI's. This is better for some playstyles and worse for others. So that is how some people can talk about how it is better and how others can talk about it is worse and nobody has to be deep in anyone's ass. Although, there may be a problem with at least one person who thinks everyone plays the game the same way as them....

 

I'll withhold most of my judgment until I actually play it for myself. But, I can't help but to make a few assumptions. It sure seems like a step backwards not forwards to reduce the size of the playfield while simultaneously adding vehicles that transverse that playfield even faster. A Gyrocopter would make a square map 8 KM across feel quite small relative to what we are used to with this game. If you're at 0 - you can only go 4 KM in any direction and you're at the edge. I have routinely traveled further than 4 KM from 0 on this game.

 

 

I doubt we will get much performance improvement from this anyway. Whenever an optimization enters the game, they seem to just use that padding to add something else that takes what you got in return. Despite promises of the contrary, the performance of the game has continually (for the most part) went down with each Alpha release (which is actually expected and understandable). But, don't say it's for performance and then just steal that boosted performance for a lesser similarly intensive feature. I played A10 a couple months ago and it was running at several hundred frames per second most of the time compared to latest version where I had continually hit severe drops in various scenes. If all they're doing is just shifting around resources, I'd say there's very little you could add to the game that could take the place of taking 75-80% of the map size away. About the only thing worth trading map size for is zombie counts. However, I never found map size to ever translate to raw FPS performance on CPU or GPU in past Alphas. Memory usage and loading times are about the only things that were affected.

 

Unless they completely changed how the map loads, the biggest difference I ever saw in map size was the size of the save files on servers and the memory usage on that first load. If you increased the map size - the pregeneration took exponentially longer and the amount of space taken up by the files was larger.

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Please Tell me When the Patch out,I can not handle it anymore

 

:apathy:

 

First, welcome to the forum.

Second, I know a guy who tried the patch, didn't like it. Gave him a rash something terrible. Tried the gum and it gave him a sore throat.

Later, many a method and many a tear later, he just stayed with the smokes. Good choice.

Alpha 17 sometime around September. Tell yourself October that way anything sooner will be a nice surprise.

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The console version has always had a much smaller map than PC. Running into the radiated end was common and always a nuisance. Though, I trust the developments vision for this game so I reserve criticism until I play a17 myself.

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I would like TFP to attempt a planet 7d2d.

Nothing as big as the Earth or anything, just enough so the player can't realize the curve while traveling that much.

Eventually the planet would be fully generated, unlike how it is in A16.4(b8), where it basically can continue to gen as long as you have enough space to do so, gobbling up more and more resources till eventually it crashes.

 

+1 to this

There are several games out there with voxel worlds, the first that comes to mind for me is space engineers. I accept that for now making the game work right is a more valid goal, it is something that isn't an unreasonable expectation in the final product, and I for one would buy the game all over again at twice the price for such a world that would run on my potatoe.

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+1 to this

There are several games out there with voxel worlds, the first that comes to mind for me is space engineers. I accept that for now making the game work right is a more valid goal, it is something that isn't an unreasonable expectation in the final product, and I for one would buy the game all over again at twice the price for such a world that would run on my potatoe.

 

Do you want a three year wait for the next update? Because that's how you get a three year wait for the next update. :-)

 

In all seriousness... I'd like that for their next game but spherical terrain is a whole new kettle of worms. I'd like to see something the size of a real planet myself, no game has achieved that so far. It's definitely on my wishlist of things to do although I doubt I'll go so far as doing it voxel. Where would you store all of the data?

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@Doc: You must see the error in what you typed seeing as we are in the Alpha phase of the game where the main point is to add in all the features. What other purpose could there be right now for optimization than to be able to have the “currency” needed to fit in the next feature desired?

 

If you’re wanting optimizations to yield you a final state best running game instead of a good enough for testing indev project then perhaps you should wait until the phase that best fits what you’re looking for.

 

I get that some of you are feeling alpha fatigue. If so, play something that feels finished and polished and.....released. Constructive feedback is always welcome but the complaints that essentially are: “I’m treating this as a finished product so why don’t the developers?” Is not constructive.

 

Stop using optimizations to make room for the next feature during the Alpha phase? Did you miss your coffee this morning Doc?

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things I want to see in A18: KSP-style space flight, moon bases, zombies in space suits, Mars bases, kinetic orbital bombardment, zombie sharks with jet packs and laser beams

 

But seriously though I'm just hanging out here hoping the topic of map sizes is exhausted soon. I almost wish we were discussing backpack sizes again.

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My wife doesn't like me looking at those sort of files.

Wait, what?

 

That must be from when you spent so much time checking out Paris and your wife was happy until she discovered which Hilton you were staring at.

 

Map size is going to be ok, except for people that want more than eight people playing PVP. This all reminds me of the time they got rid of insta-loot and added timers. It didn't ruin the game but made it better.

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