Maharin Posted March 26, 2018 Share Posted March 26, 2018 " I'm hoping combining goes away in favor of superior drops at the high end." My only major issue with this is that I've always envisioned resource gathering and ad-hoc survival as a critical aspect to zombie survival. I really don't want to see 7DTD become a generic dungeon-crawl-for-loot game by removing access to improvement through skills and engineering. There is no reason that crafting and looting cannot survive together peacefully. There should be reasons to go to harder places and there should be alternatives via crafting (crafting should always produce the best looking things in my opinion, at the high end at least). I'd prefer harder to find resources for the higher tier crafting items. But then I'd also rather have them tier the biomes to some degree as well so that newbies (in level or in spirit) know not to go there until they are ready. Link to comment Share on other sites More sharing options...
naive1000 Posted March 26, 2018 Share Posted March 26, 2018 so basically only 4 people got a key? Yea, it's too bad. I was too slow. I tried to get one for my friend. He got the PS4 version before he found out it would play on Linux and that multi-player is kind of platform dependent, so we can't multi-play together. He doesn't really want to buy another copy of something he already has. Link to comment Share on other sites More sharing options...
worf3k Posted March 26, 2018 Share Posted March 26, 2018 looking forward to the new version keep up the great work Link to comment Share on other sites More sharing options...
skullpoker Posted March 26, 2018 Share Posted March 26, 2018 Yea, it's too bad. I was too slow. I tried to get one for my friend. He got the PS4 version before he found out it would play on Linux and that multi-player is kind of platform dependent, so we can't multi-play together. He doesn't really want to buy another copy of something he already has. So remind him of how much more is in the game, and to consider it buying a DLC that completely upgrades everything in the game. Or force him to play it on your computer. It's not like you can go back to a console version from the PC version. Console version is just not fun at that point, and it makes you sad to try and play it. Link to comment Share on other sites More sharing options...
Aurelius Posted March 27, 2018 Share Posted March 27, 2018 Oh, so you didn't see the password for the 200 bitcoin wallet? The trader in me wept at this post. -A Link to comment Share on other sites More sharing options...
Bubo Posted March 27, 2018 Share Posted March 27, 2018 Yea, it's too bad. I was too slow. I tried to get one for my friend. He got the PS4 version before he found out it would play on Linux and that multi-player is kind of platform dependent, so we can't multi-play together. He doesn't really want to buy another copy of something he already has. Madmole stated in the YT comments that he plans to add more keys to his next videos, so stay tuned Link to comment Share on other sites More sharing options...
Fightin Welsh Posted March 27, 2018 Share Posted March 27, 2018 So quick question, why no spears? It's the tool that put us ahead of most predators, it was used to keep teeth and claws away from hunters and could also be used for range. One of the our most primitive and most effective tools yet not included. I figure there must be a reason just wondering why? This I would agree with. in Bushcraft/Survival a spear is a versatile and primitive/Simple thing to build, useful in so very many situations. now i get that most of those won't be in the game but it's still one of, if not, THE first tool man made and was used up until... well.. it still *is*.. so ya I'm curious as well. Link to comment Share on other sites More sharing options...
sadpickle Posted March 27, 2018 Share Posted March 27, 2018 This wait is giving me some serious azure orbs. Can anyone confirm if zombies and animals running in circles have been fixed? That is my #1 pet peeve with the AI. Saps a lot of challenge out of aggroing a dog or feral. pls kthnxbai Link to comment Share on other sites More sharing options...
Ti2xGr Posted March 27, 2018 Share Posted March 27, 2018 So quick question, why no spears? It's the tool that put us ahead of most predators, it was used to keep teeth and claws away from hunters and could also be used for range. One of the our most primitive and most effective tools yet not included. I figure there must be a reason just wondering why? It's because the cop zombies keep using them as toothpicks after they have chawed on my body. Link to comment Share on other sites More sharing options...
DaVegaNL Posted March 27, 2018 Share Posted March 27, 2018 I was wondering if we will eventually get 'world-building'-tools? As in; before the generation of the RGW, we can determine the percentage of biomes, the occurrence of cities, the level of relief? Link to comment Share on other sites More sharing options...
Guppycur Posted March 27, 2018 Share Posted March 27, 2018 Yes. Link to comment Share on other sites More sharing options...
Roland Posted March 27, 2018 Author Share Posted March 27, 2018 pls kthnxbai Yep np cu Link to comment Share on other sites More sharing options...
FileMachete Posted March 27, 2018 Share Posted March 27, 2018 Tech question for anyone who may know: does Unity have native support for dual wield? Asking since shields would make a lot of sense in a ZA... and the police still use them for riot control so they would be around right? Not to mention how easy it would be to make one... Link to comment Share on other sites More sharing options...
Royal Deluxe Posted March 27, 2018 Share Posted March 27, 2018 Tech question for anyone who may know: does Unity have native support for dual wield? Asking since shields would make a lot of sense in a ZA... and the police still use them for riot control so they would be around right? Not to mention how easy it would be to make one... Shields = You need to make own Animations for most combinations or you get one handed rifles. So even if "native Support" is not really definable i would say "No" Btw, hello gentlemen and ladies. My 7D2D break is nearly over, enough suffered by the pain other games offer. Link to comment Share on other sites More sharing options...
FileMachete Posted March 27, 2018 Share Posted March 27, 2018 Shields = You need to make own Animations for most combinations or you get one handed rifles. So even if "native Support" is not really definable i would say "No" Ah, ok, makes sense. Thanks Royal. Edit: welcome back Royal. Your spidee-sense may need tuning (or you may be a sign...?) since Ravenhearst 3.0 just dropped but seems A17 is still a ways off Link to comment Share on other sites More sharing options...
Bubo Posted March 27, 2018 Share Posted March 27, 2018 Btw, hello gentlemen and ladies. My 7D2D break is nearly over, enough suffered by the pain other games offer. Link to comment Share on other sites More sharing options...
sillls Posted March 27, 2018 Share Posted March 27, 2018 That type of reply is for the birds. - - - Updated - - - I was wondering if we will eventually get 'world-building'-tools? As in; before the generation of the RGW, we can determine the percentage of biomes, the occurrence of cities, the level of relief? I thought that this was already added in in the world generated map. Link to comment Share on other sites More sharing options...
Maharin Posted March 27, 2018 Share Posted March 27, 2018 I was wondering if we will eventually get 'world-building'-tools? As in; before the generation of the RGW, we can determine the percentage of biomes, the occurrence of cities, the level of relief? I'd easily bet on the yes column for that as well as those tools also being moddable. Link to comment Share on other sites More sharing options...
Guppycur Posted March 27, 2018 Share Posted March 27, 2018 Been looking at shields for my medieval mod, and torches too, for the left hand. Unless they open up the lefthandjoint no, and like French toast said, they'd need to add an animation, but both would be fairly trivial for them to do *cough*faatal*cough*, so I'm hopeful. ...they need to fix the janky stone axe hold type animation anyway. Link to comment Share on other sites More sharing options...
skullpoker Posted March 27, 2018 Share Posted March 27, 2018 I was wondering if we will eventually get 'world-building'-tools? As in; before the generation of the RGW, we can determine the percentage of biomes, the occurrence of cities, the level of relief? Yes, it already exists. It's called XML files. Link to comment Share on other sites More sharing options...
Odetta Posted March 27, 2018 Share Posted March 27, 2018 Yes, Akimbo weapons and having shields would be awesome. Off-hand so I can use a stone axe and hold my torch at same time. Link to comment Share on other sites More sharing options...
Gnomaana Posted March 27, 2018 Share Posted March 27, 2018 Yes, it already exists. It's called XML files. Pretty sure he meant as game options and not xml modding. Of course, you knew that. Link to comment Share on other sites More sharing options...
DaVegaNL Posted March 27, 2018 Share Posted March 27, 2018 Yes, it already exists. It's called XML files. Yeah, but I meant in-game tools. Which are probably a bit more user-friendly. Would be nice to be able to generate maps with a specified amount of biomes (I'm looking at you, waterworld!). Link to comment Share on other sites More sharing options...
Roland Posted March 27, 2018 Author Share Posted March 27, 2018 Yeah, but I meant in-game tools. Which are probably a bit more user-friendly. Would be nice to be able to generate maps with a specified amount of biomes (I'm looking at you, waterworld!). So...bandits on seadoos is your wet dream now? Link to comment Share on other sites More sharing options...
skullpoker Posted March 27, 2018 Share Posted March 27, 2018 Pretty sure he meant as game options and not xml modding. Of course, you knew that. My view on this, can we realistically expect the Devs to take on a bunch of extra work and delay the next update even longer, over something the end user can already do by simply tweaking a few values in the code, which are both easily accessible and quite simple? This is the sort of thing more suited to Modders, who have done similar things for many games in the past. And while it is probably impossible to preview a map out of game due to proprietary code of the RWG, it is also extremely difficult/unlikely to be made as an in-game tool due to xml files being loaded before the main menu, meaning any changes made through an in-game interface would require restarting the game unless the Devs changed the code. The best we can probably hope for on this is if the Fun Pimps decide to make an out-of-game map previewer/editor, so that we can get a preview with the changes we make before they are applied to the XML files. Link to comment Share on other sites More sharing options...
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