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Developer Discussions: Alpha 17


Roland

Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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It wouldn't fall under fair use because it is not used as educational material, for discussion, or as a parody.

 

Of course the person is responsible who made and distributed the mod... but if TFP is doing the redistribution, the person who made it is unimportant.

 

So, the real question is, would TFP be responsible if they allowed the redistribution of copyrighted material through their game services? If they are responsible, then they always need someone to be ready to ban someone's server who violates this. On top of copyright law, is TFP responsible for the redistribution of inappropriate content/porn? Let's say they are not responsible, only the modder... is TFP comfortable with people making and distributing inappropriate mods under the 7 Days to Die label?

 

And just how would you propose TFP stop that?

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It wouldn't fall under fair use because it is not used as educational material, for discussion, or as a parody.

 

I highly doubt it would not fall under fair use considering the sheer amount of mods and community-made game-content for many different games that uses copyrighted material. Hell, you can play Magic: The Gathering in Tabletop Simulator because you can find all the cards made by users virtually, as well as a ton of other boardgames, and I have not heard any of that content getting removed or the developers nor creators get in trouble. Mount&Blade has had Star Wars mods. I could think of more examples.

 

But then again I have no legal expertise.

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There is nothing wrong with creating your own content, your own assets and images for distribution. IF people make mods that violate copyright law, that's fine too... fine for the TFP, not fine for the person who made it. They do this at their own risk. But people want the game to be involved so that people don't have to download mods separately. All I am saying is that allowing this can have some serious repercussions. TFP has had their tangles involving copyright already and I doubt they want to get involved in anything like that again. If it stays the way it is now, where people download assets from 3rd parties, TFP doesn't have to worry about it.

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First up, the steam workshop has copyrighted images in mods on it with no issues, so I doubt it's anything to do with that.

 

I believe TFP have said they are looking to allow servers to push localization files, which would be amazing. Custom icons would also be nice as there's unlikely to be a security risk there.

 

However, unity3D files COULD be a risk, same for DLL's, so I understand not wanting to push those from server to client.

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First up, the steam workshop has copyrighted images in mods on it with no issues, so I doubt it's anything to do with that.

 

I believe TFP have said they are looking to allow servers to push localization files, which would be amazing. Custom icons would also be nice as there's unlikely to be a security risk there.

 

However, unity3D files COULD be a risk, same for DLL's, so I understand not wanting to push those from server to client.

 

In general, they would probably be ok, or appear to have "no issues". However, at any moment, the owner of those assets can demand a DMCA takedown of those assets and Steam must comply or be fined. Steam is responsible here and they have the staff to handle these DMCA claims.

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Same will eventually apply to TFP and 7DTD then since they said they want to allow steam workshop integration.

 

Right now, I think it would fall to to the mod creator since the rules state you must post the mod in the forums. :)

 

Yeah, if they go through that, it would be good... then TFP won't have to worry about it. As a reminder though, I started posting about copyright and DMCA takedowns because some people were suggesting just allowing assets to be distributed directly from the server owner through the game to the client. It's asking for trouble.

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Yeah, if they go through that, it would be good... then TFP won't have to worry about it. As a reminder though, I started posting about copyright and DMCA takedowns because some people were suggesting just allowing assets to be distributed directly from the server owner through the game to the client. It's asking for trouble.

I don't see why TFP would want to re-create the entire Steam Workshop system instead of using the one that exists.

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"Okay, so we have a lot of explosions and Dwayne "The Rock" Johnson. Let's see if we add a story in post-production."

 

Yea I saw that movie. It was meh.

Seriously, two and a half minutes into the five minute trailer, and you just watched the whole movie. Sharknado is inspired work compared to this.

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Well, the point is that it is pointless to have the game server distribute files like gigabytes of graphical content when all the server needs to send is that mod #35637845 is required.

 

Why would anyone think that this is a good idea, regardless of any legal implications?

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Well, the point is that it is pointless to have the game server distribute files like gigabytes of graphical content when all the server needs to send is that mod #35637845 is required.

 

Why would anyone think that this is a good idea, regardless of any legal implications?

 

Because every other game in existence does it?

 

...also, fine, don't want to send assets? That's cool... but icons? Localization?

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@Fataal , whatever you did with the AI good job man. Just had my day 28 horde, slew of rad zombies and cops sent at me, and they covered about 85% of my square-fortress. At most times my base was getting attacked on 3 fronts! Awesome. Granted, they barely took out any spikes, and nothing came close to my outer-wall... but I am sure it'll ramp up. Getting there, but your AI changes are significant jumps each time -- love it.

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Well, the point is that it is pointless to have the game server distribute files like gigabytes of graphical content when all the server needs to send is that mod #35637845 is required.

 

Why would anyone think that this is a good idea, regardless of any legal implications?

 

Steam may not always be with us. At least have a backup system so future retro gamers can still use mods.

 

How about if you sell the game somewhere other than steam? Do those players miss out on mods?

 

Handing control of your code to a third-party, such as steam, may be risky. The whole "TellTale" saga should have made that pretty clear.

 

Not everybody is "always connected", something that has already bitten Microsoft on the bum with the xbox u-turn. Workers setting up a LAN on something like an oil rig or an antarctic base may not be able to download gigs of data individually.

 

You need any more reasons? I've got a bag full here.

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Because every other game in existence does it?

 

...also, fine, don't want to send assets? That's cool... but icons? Localization?

 

Not true - one of my very favourite other games, Factorio, doesn't push mods from a server to the client, but instead tells the client what mods are running and the client goes out and gets 'em.

 

Seems like the far more logical solution to me (where a centralised mod "store" is available anyway).

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Not true - one of my very favourite other games, Factorio, doesn't push mods from a server to the client, but instead tells the client what mods are running and the client goes out and gets 'em.

 

Seems like the far more logical solution to me (where a centralised mod "store" is available anyway).

 

A centralised system has a single point of failure.

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A centralised system has a single point of failure.

 

yes I agree, BUT...

explain that to Microsoft, Blizzard, Google and many more who have their own in place... the BIG companies got big for a reason and we were not given the choice.. so Steam (Gabe Newell) is riding the wave as well.

 

:)

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