Royal Deluxe Posted January 12, 2019 Share Posted January 12, 2019 am i the only one to just realize that there is a new garage door in the game ^^ (i triggered it by accident...) : https://youtu.be/_mxbmb20ium wuuuuuut Link to comment Share on other sites More sharing options...
FileMachete Posted January 12, 2019 Share Posted January 12, 2019 Am I the only one to just realize that there is a new garage door in the game ^^ (I triggered it by accident...) : Holy hell! Are you trolling us Hek?? Link to comment Share on other sites More sharing options...
Guppycur Posted January 12, 2019 Share Posted January 12, 2019 Your right, I dont remember seeing anyone complain. However, the look makes the world feel more lived in. Also, I'm sure the change required relatively less dev time to complete as it was probably just a graphics/modeling task. Could it be more immersive and interactable? Sure it can but at what cost/trade off? If I had to guess, the art guys probably had time in their schedule for the task so they decided to do it so they were not left sitting around doing nothing. Perhaps lazy development to you. Efficient and value add time spent to me. The lazy part is they're optimizing by making the world static, instead of actually optimizing. Sure, more blocks makes the world look better. More interactive blocks, makes the world more world like. Link to comment Share on other sites More sharing options...
Wardronex Posted January 12, 2019 Share Posted January 12, 2019 It would be a long game with just that plot, no need to stretch things out. Because to fight the aliens you will need a large groups and somehow get advanced weapons and armor to fight them on a even footing. That's enough for a part 1 and a part 2 or 3 even! I remember talk of actually adding in Aliens... I ca't remember how it came about? I know there used to be a sound in the game which seemed a lot like a alien craft flying by. I am not sure if it was a sound glitch or what but I do remember there being talk of aliens Whether it was a joke because it was a sound glitch or if it was not a glitch and they were going to introduce them because of Enderman in Minecraft IDK. I do remember another discussion of there actually being a story driven type thing found in books and notes etc. I also remember TFP saying their Zombies were Unique and were controlled by some sort of Necromancer at around that time. I think that may have come up because of the freeaky whispering you would hear from time to time. Alas these sounds are gone and the Zombies as far as know... The most recent thing they said was that the zombies came about because of radiation. Link to comment Share on other sites More sharing options...
Guppycur Posted January 12, 2019 Share Posted January 12, 2019 MM was talking about aliens being the cause of the Zed's... He was trying to explain the behometh at the time, and the fact that it looked like crap. Link to comment Share on other sites More sharing options...
Wardronex Posted January 12, 2019 Share Posted January 12, 2019 If it does not matter then name one such container. Right now you are using a lot of words to provide no trackable information. The answer is all containers..... IDk what to tell you I have many different containers that when I search them there is absolutely no loot inside. I have had cabinets, cars, trash bags, file cabinets, dressers, desks, safes,bird nests... etc.etc. I can give you a list of all containers if that is what you are looking for? ( but I am sure you have that list already) Seriously just play the game and I guarantee there are containers with no loot. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted January 12, 2019 Share Posted January 12, 2019 Holy hell! Are you trolling us Hek?? Unbelievable Link to comment Share on other sites More sharing options...
Hek Harris Posted January 12, 2019 Share Posted January 12, 2019 Unbelievable Thank you for not using my mod without authorization, I spent hours to design this thing. Link to comment Share on other sites More sharing options...
The Gronk Posted January 12, 2019 Share Posted January 12, 2019 <snipped for space> That just needs a couple of meshes either side to look like supporting struts for when it's open. Not exactly a game-breaking bug. Pretty much all of these garage doors have supporting struts built in. https://www.google.com/search?q=garage+door+interior&tbm=isch&gbv=2&sei=vF46XPStJJeF1fAPn_KsoA4 Link to comment Share on other sites More sharing options...
Royal Deluxe Posted January 12, 2019 Share Posted January 12, 2019 That just needs a couple of meshes either side to look like supporting struts for when it's open. Not exactly a game-breaking bug. Never said that it is a bug XD Link to comment Share on other sites More sharing options...
The Gronk Posted January 12, 2019 Share Posted January 12, 2019 <snipped for space> Fair point, the support struts would give them something to attack and nullify that little exploit. Link to comment Share on other sites More sharing options...
LionsDen Posted January 12, 2019 Share Posted January 12, 2019 Am I the only one to just realize that there is a new garage door in the game ^^ (I triggered it by accident...) : Yeah, I saw that a while ago. Never mentioned it because I thought it would be a nice surprise when people finally began noticing it. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted January 12, 2019 Share Posted January 12, 2019 only a matter of time until the zombies will destroy the supporting floor, means the only "hoovering exploit " the game can have would be on bedrock or next to a trader compound Link to comment Share on other sites More sharing options...
Hek Harris Posted January 12, 2019 Share Posted January 12, 2019 Yeah, I saw that a while ago. Never mentioned it because I thought it would be a nice surprise when people finally began noticing it. I thought about it too, but people discussing in this thread don't play ^^. So it's a gift just for them Link to comment Share on other sites More sharing options...
faatal Posted January 12, 2019 Share Posted January 12, 2019 The zombie damage vs blocks could be toned down a bit but that would be balancing instead of a completely borked system. Settings for that is a 17.2 task of mine. Link to comment Share on other sites More sharing options...
faatal Posted January 12, 2019 Share Posted January 12, 2019 I wish someone would tell that to the vultures. They don't use A*. They just find open points and fly between them or circle. Link to comment Share on other sites More sharing options...
faatal Posted January 12, 2019 Share Posted January 12, 2019 That's basically how I read it, with interpretation, but then faatal wrote... And I wondered if that was a more clear description of what was actually implemented or if this quote from Faatal is a separate change to AI destroy area mode. They are separate. One is a trigger for destroy area. They other is changes to destroy area finding blocks. Link to comment Share on other sites More sharing options...
Kattla Posted January 12, 2019 Share Posted January 12, 2019 Never said that it is a bug XD How do you make that concrete slab you build all the stuff upon so quick? Link to comment Share on other sites More sharing options...
Wardronex Posted January 12, 2019 Share Posted January 12, 2019 MM was talking about aliens being the cause of the Zed's... He was trying to explain the behometh at the time, and the fact that it looked like crap. Nah the behemoth was before the claim of Radiation zombies. But the talk of Aliens was actually way way before the Behemoth It was before RWG even it was back when there was still a crafting grid and before they turned the voxels on there side. I am going to say it was between Aug. 2013-Feb.2014... around that time. Link to comment Share on other sites More sharing options...
faatal Posted January 12, 2019 Share Posted January 12, 2019 I am playing on 17 stable. I thought the motorcycle ( new one) was fixed. I am playing vanilla Navezgane, and on single player. I had my motorcycle full of loot, and I died on the construction site while looting. My motorcycle was the next building over. I re-spawned back at my base and took a bicycle back down to where I died. On the map was the motorcycle symbol. Well, I get down to where I died, my bag is there, along with the air drop before I died, but no motorcycle. What the f$_k? I thought this bug was fixed. I am so %#/#&> disappointed right now, because I never seen anyone posting a lost motorcycle in single player vanilla. ÷/&*:$$^** fix these #%^& bugs. Holy $%^*! There is a whole thread about it here: https://7daystodie.com/forums/showthread.php?103165-Are-vehicles-still-disappearing Changes make bugs and vehicles have had a lot of changes. There are vehicle fixes in 17.1 experimental. Link to comment Share on other sites More sharing options...
faatal Posted January 12, 2019 Share Posted January 12, 2019 I have been complaining about the mini-bike disappearing act for YEARS now. They have no clue or no desire to fix this bug. If we didn't care, there would not be a thread about it, with me replying and making fixes. https://7daystodie.com/forums/showthread.php?103165-Are-vehicles-still-disappearing Link to comment Share on other sites More sharing options...
AtomicUs5000 Posted January 12, 2019 Share Posted January 12, 2019 They don't use A*. They just find open points and fly between them or circle. Yeah, I guessed that they used a different system. It was a bad joke, but a joke nonetheless. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted January 12, 2019 Share Posted January 12, 2019 How do you make that concrete slab you build all the stuff upon so quick? ? i have a prefab that is allready placed in a world. Its easy to change the prefab and start a new game (startspawn next to the prefab) Thats version 1, version 2 has only the central tower and no ramps (i test all the ramps to find one that allow good defense but feels not cheesy) Version 2 Link to comment Share on other sites More sharing options...
faatal Posted January 12, 2019 Share Posted January 12, 2019 I think I know what causes this. When you make a POI, you can place spawner blocks underwater, but they won't spawn. The addition of a frame above the water probably triggered the availability of a spawn location. POI spawn locations don't move. They are specific invisible blocks that are the only valid locations a sleeper can spawn at. A zombie appearing at a normal location is probably the world spawner randomly adding one, but it should not spawn in that close, so could be a bug. Link to comment Share on other sites More sharing options...
faatal Posted January 12, 2019 Share Posted January 12, 2019 Heyyyyyyy, quick question folks I get pauses in game like a big stutter like once a minute ... Probably more so when in a POI... Its so annoying and I wonder if I can reduce or stop this issue... ? Its not a graphical issue, I am playing comfortably over 40 fps (60+ most times). Probably the garbage collector, since we force it to run every minute. The collector blocks the main thread and it has to run at some point. We discussed it last week and I did a few experiments, but our best option seems to be Unity 2019.1, which is supposed to have improved GC that can be set to run in the background (not make a big lag spike). Link to comment Share on other sites More sharing options...
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