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Developer Discussions: Alpha 17


Roland

Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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Is it me or the water just look like total crap? I mean it's like it looks good only on the chunk that i'm in and it looks just blue on the other chunks making it terrible

 

I think it looks too clean for a post-apocalyptic world. It needs more muck and murkiness to it. As a matter of fact, it looks tropical with how blue it is.

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I think it looks too clean for a post-apocalyptic world. It needs more muck and murkiness to it. As a matter of fact, it looks tropical with how blue it is.

 

Water is gonna take lots of work, depending on what kind of physics and properties pimps want to give it. They haven`t work on it except on its graphics. I think it will take half ot some A.1x work some day or a whole new alpha, who knows. Lets see :)

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For awhile the water had a nice green glow to it.

 

I miss that water.

 

-A

 

It brought good memories this. I don`t know, maybe water could be made to be murky, crystal, muddy, frozen..depending around and in what biome it is. Cant`t wait for this to see happen too.

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It brought good memories this. I don`t know, maybe water could be made to be murky, crystal, muddy, frozen..depending around and in what biome it is. Cant`t wait for this to see happen too.

 

That would be stellar; like a visual way to see if the water is somewhat drinkable or horrible pisswater that needs to be nuked before drinking.

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Which doesn't help single player until Bandits/NPCs work. I guess Im suggesting that the development hours would be better developing those and THEN fixing the Mechanim animations attached to them.

 

Bandits are already in. Precious development hours were already spent. Open the console with F1 and type dm and then close the console and press F6 and go ahead and spawn in some bandits if you'd like to see them. They are currently disabled BECAUSE the animations look so bad. If you want bandits then you want the mocap animations because its going to continue to be no bandits enabled in the game until they move realistically and act realistically. Mocap fixes their movement and AI will fix their behavior.

 

So be happy with the mocap. It is what is needed for what you want.

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Bandits are already in. Precious development hours were already spent. Open the console with F1 and type dm and then close the console and press F6 and go ahead and spawn in some bandits if you'd like to see them. They are currently disabled BECAUSE the animations look so bad. If you want bandits then you want the mocap animations because its going to continue to be no bandits enabled in the game until they move realistically and act realistically. Mocap fixes their movement and AI will fix their behavior.

 

So be happy with the mocap. It is what is needed for what you want.

 

Thanks for the clarification. Was unclear (to me at least) why they were not in yet, assumed it was more of an AI issue. Also I mistrust the spawner as an indicator, it has behemoths :)

 

And I am happy with the Animations.

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Thanks for the clarification. Was unclear (to me at least) why they were not in yet, assumed it was more of an AI issue. Also I mistrust the spawner as an indicator, it has behemoths :)

 

And I am happy with the Animations.

 

Then you'll be ecstatic over the new animations!

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Speaking of bandits. Would be a nice touch if they got molotov,alcohol,gas can attached to them/their vehicles if they any and when you hit/shoot them they ..explode with some splash damage.

 

If you look at the um... I think it's utilityai.xml, you can get a general sense of where they're going with the AI. They're going to weight actions per entity, which should give us a nice way to have things that run away after x happens, things that run towards you after x happens, etc...

 

Gonna be pretty cool. =)

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I think it looks too clean for a post-apocalyptic world. It needs more muck and murkiness to it. As a matter of fact, it looks tropical with how blue it is.

 

I don't know what sort of tropical rivers you've been to. The ones I've seen are all opaque brown or blackish. See below for an example of both, when the two tributaries join up to form the Amazon river(*):

 

[ATTACH=CONFIG]23317[/ATTACH]

 

Now, the sea around some islands is particularly clear, by a combination of elements. Lack of churn in the water due to reefs, low plankton levels due to high temperatures, natural filtering properties of soil composition, and low depths can all contribute. See Curacao below for "all of the above":

 

[ATTACH=CONFIG]23318[/ATTACH]

 

(*) Or, depending on whom you ask, that's just _a_ tributary joining the Amazon river.

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