Obuthan Posted November 11, 2017 Share Posted November 11, 2017 I was merely pointing out that it is pheasable as to why there are non native animals to another area lol. They could have been released by escape or people released them cause they couldn't contain them at their own place after illegally acquiring them. Here in Australia we have had many instances where a foreign animal has gotten loose or released by the owner due to unable to care for it or what not. It is quite fathomable and believable that the rhinos etc escaped a zoo. Unknowingly how long I to the apocalypse you are. And for some dimwit to have released a whole lot a pihranas I to the system there but as another said if a game went full realistic no one would play it lol. This is a game not real life. By your statement zombies are not native to Arizona either lol. So they should remove them..... If I recall, reading in the paper a few months ago. Someone fished out a piranha from one of the Canadian Great Lakes. Seems that some twit decided to release his pet(s?) rather than destroy them. Now that’s assuming the news report was true. It could have been a hoax. But as of yet I have not seen a rebuttal of the story. Link to comment Share on other sites More sharing options...
KanedaSyndrome Posted November 11, 2017 Share Posted November 11, 2017 You would be REALLY surprised what people expect in THEIR zombie game. REALLY surprised. I expect realism in my games, except when it comes to the one thing that the game's premise is built on. Link to comment Share on other sites More sharing options...
KanedaSyndrome Posted November 11, 2017 Share Posted November 11, 2017 @junkrolandpoopedout Yeh. No. If you've played the game you know that a level 200 is getting purple every time. The small probability of getting a brown is the exception that proves the rule. More importantly though, it's crap that a lvl1 opens a cabinet and finds a 4 wrench but a lvl200 finds a 600. It's dumb. Levelled loot /can/ work, as a piece of the balance puzzle, but as a system on its own it's dumb. Leveled harvesting makes sense. On board with that. Levelled loot not so much. I have to agree. It makes no sense that loot containers change the content based on who's looting. Premise has to be that the loot was already there, but one person is better at finding the extra stuff in there. Consequence of this should be that there are several items in a container, and the worse scavenger only gets a few things, where the better scavenger gets the more stuff. But what they get shouldn't be tiered by levels, rather size I guess. The big item is easy to spot, but the small gold nugget not so much. Link to comment Share on other sites More sharing options...
Jacoviz Posted November 11, 2017 Share Posted November 11, 2017 The Loot have to be leveled based to the game stage in my opinion. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 11, 2017 Share Posted November 11, 2017 The Loot have to be leveled based to the game stage in my opinion. Lootquality, maybe Lootamount, should have a much lower difference between startgame and endgame, startgame is to less, endgame is far to much Link to comment Share on other sites More sharing options...
KanedaSyndrome Posted November 11, 2017 Share Posted November 11, 2017 Lootquality, maybe Lootamount, should have a much lower difference between startgame and endgame, startgame is to less, endgame is far to much Here I disagree 100% I think that loot quality should be completely random, not having to do with any game stage or character skill levels etc. But the loot amount I think should be relating to the scavenging skill. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 11, 2017 Share Posted November 11, 2017 Here I disagree 100% I think that loot quality should be completely random, not having to do with any game stage or character skill levels etc. But the loot amount I think should be relating to the scavenging skill. With other words Q600 Sniper with 100 Bullets the first week ? Link to comment Share on other sites More sharing options...
sillls Posted November 11, 2017 Share Posted November 11, 2017 Mining feedback I started about 50 mines in both the burnt forest and the Pine biome. I was told to look for trace elements of ore when digging in sand to know what ore was there. Out of 50, 49 of them showed sighs of iron ore. Only one of them shows signs of lead and that one turned out to be an iron ore mine as well. Sadly I did not find any lead in that one. So I deiced to keep digging despite the fact that was only finding iron traces. The results are mixed. First all mines seem to have one ore in common, Iron. But some of them had other ores and minerals in them lime Nitrate, lead and even coal. Did I miss something? Ws there something else that I should be looking for when I mine? If not, I really think that mining could use more work in matching trace elements to the right ores. Also more of the other ores. Link to comment Share on other sites More sharing options...
Dagzambie Posted November 11, 2017 Share Posted November 11, 2017 I mean, with all those spikes on the front of the motorbike it's just the right thing. If you get more than one zombie stuck in your spikes it should slow the bike down considerably until you clear the spikes. Link to comment Share on other sites More sharing options...
Odetta Posted November 11, 2017 Share Posted November 11, 2017 With other words Q600 Sniper with 100 Bullets the first week ? And? As if it'd be such a bummer to find something so good lol. Just make it so you can't repair it until your gunsmithing/repair skill is high enough. Kinda like you can't use steel tools at the beginning anyway as the stamina drain is insane. Loot like that is exciting and every restart has a chance for epicness. I can't see a scenario where someone finds a 600Q shotgun and says, "oh man this sucks, gonna have to restart now". Link to comment Share on other sites More sharing options...
Dagzambie Posted November 11, 2017 Share Posted November 11, 2017 Just going by a report a number of years ago when some piranha were found in the gravel pit lake near Chicago. The article suggested that they were piranha-bluegill hybrids. Obviously I was a victim of bad journalism and my own laziness at not looking it up. http://www.qconline.com/news/regional/piranha-like-catch-more-than-just-a-bluegill/article_b0fdfe55-b409-5aa3-b63e-abc9f86dfb58.html Mutated or zomified bluegill or bass that attack in schools if people can't get past Piranha not being native. Or, an invasive species like snakeheads, which can be found in Arizona waters right now. Add a little nuclear magic and a touch of zombie and tad-ah! The terror of the lake! They can move from one lake to another just by walking over land. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 11, 2017 Share Posted November 11, 2017 I can't see a scenario where someone finds a 600Q shotgun and says, "oh man this sucks, gonna have to restart now". Not ? I can, maybe not because of a Sniper or Shotgun, but enough good items lead fast to a new game (if you dont plan to have a long therm game) Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 11, 2017 Share Posted November 11, 2017 Link to comment Share on other sites More sharing options...
Odetta Posted November 11, 2017 Share Posted November 11, 2017 Not ? I can, maybe not because of a Sniper or Shotgun, but enough good items lead fast to a new game (if you dont plan to have a long therm game) I disagree, for me at least the game doesn't get boring by having all good items, that's not endgame for me. I guess we have different ideas in that regard. To each his own. Link to comment Share on other sites More sharing options...
Dagzambie Posted November 11, 2017 Share Posted November 11, 2017 LOL! Love it! Link to comment Share on other sites More sharing options...
meandog1000 Posted November 11, 2017 Share Posted November 11, 2017 Will you guys re-add sidewalks to cities. I know that's not that important but I felt it added a good deal of immersion and realism. Also because it made the road a bit lower than the sidewalks like in real cities. Link to comment Share on other sites More sharing options...
THEBIGBOMB Posted November 11, 2017 Share Posted November 11, 2017 Sounds good where's mine? Link to comment Share on other sites More sharing options...
Jacoviz Posted November 11, 2017 Share Posted November 11, 2017 Here I disagree 100% I I think that loot quality should be completely random, not having to do with any game stage or character skill levels etc. But the loot amount I think should be relating to the scavenging skill. This. I agree 80%. I think the level of the Loot (1-600) should be based on the game stage. Link to comment Share on other sites More sharing options...
Darkfoxx117 Posted November 11, 2017 Share Posted November 11, 2017 With other words Q600 Sniper with 100 Bullets the first week ? I think he meant that you could find a QL 600 sniper rifle but finding ample amounts of bullets would not be easy to come by unless you have the skills to make them.... similarly you would not be able to repair it once broken until you have the sniper rifle skill unlocked so the balance is there already. - - - Updated - - - Can this be a thing lol Link to comment Share on other sites More sharing options...
Lonestarcanuck Posted November 11, 2017 Share Posted November 11, 2017 Can we get a Bride Zombie? we have a Nurse, a Stripper (she always give me an infection...hmm...) and other woman, I think a Bride that screams and a beast comes to her rescue . Link to comment Share on other sites More sharing options...
Haratami Posted November 11, 2017 Share Posted November 11, 2017 Can we get a Bride Zombie? we have a Nurse, a Stripper (she always give me an infection...hmm...) and other woman, I think a Bride that screams and a beast comes to her rescue . I like the sound of that, kinda as the little sisters in Bioshock! Link to comment Share on other sites More sharing options...
Blackdogg Posted November 11, 2017 Share Posted November 11, 2017 Bride Zombie ? That could be intresting. If shes still holding the dried out dead flowers from the ceremony (roses?) she could perhaps do peircing damage (rose thorns?) that cause you to bleed alittle but not exactly the same as the current bleed out ?? Link to comment Share on other sites More sharing options...
Demonoid74 Posted November 12, 2017 Share Posted November 12, 2017 just add Tartar sauce and mmmm mmm good! Link to comment Share on other sites More sharing options...
Roland Posted November 12, 2017 Author Share Posted November 12, 2017 Here I disagree 100% I think that loot quality should be completely random, not having to do with any game stage or character skill levels etc. But the loot amount I think should be relating to the scavenging skill. Loot quality is random. There is a modifier on the roll to be sure based on the player's level but there is still a chance for a level one player to get something high quality and a high level player to get something not highest quality. Before they switched to the current model they were constantly adjusting the loot tables and the game would go back and forth between too rare for the high quality stuff to too common. Now it is just right. You get the rare high quality item in the beginning but as you level up and time goes on you begin to find more high quality things. The current system works well to keep the OP things out of the early game but make them obtainable later in the game. The only real problem with the system is that you know how it works and that knowledge ruins the immersion because you understand how the game is simulating finding stuff. The same is true of the heat map and the sleeper system. There really is no problem with those systems until people start playing them based on how they know the game is making them work. A brand new player who purchases the game tomorrow and never comes to the forum won't worry about how the loot probabilities work. They will just loot everything as they play and slowly but surely they will start to find better and better things. If they don't know how the heatmap works they will notice that after a few days of living and working in an area a screamer will show up and call in a horde. Too much knowledge and even worse...too much play strategy base upon knowledge your avatar shouldn't have results in things feeling unnatural. Link to comment Share on other sites More sharing options...
Guppycur Posted November 12, 2017 Share Posted November 12, 2017 Wrong. Link to comment Share on other sites More sharing options...
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