Subquake Posted August 25, 2019 Author Share Posted August 25, 2019 Refined the visual representation of search results as well as perfected the backend code of search, now it will update results on inventory change event, meaning that when you move around items in your inventory, move them to and from containers, pick stuff up from the ground, it will update the search results and highlighted items. Link to comment Share on other sites More sharing options...
Subquake Posted August 26, 2019 Author Share Posted August 26, 2019 Crafting recipes now support item durability consumption for recipe ingredients. In the above example it costs 5 Gasoline in the recipe to craft the item and it will reduce durability of gasoline cans when queued up. If a gasoline can is consumed while it's added to the crafting queue, it will be exchanged to an empty item, in this instance an empty jerry can. If you cancel the queue, it will fill the gasoline cans back up and use empty jerry cans as well, if no fillable items are in inventory when canceling queue, the stuff will spill on the floor (figuratively speaking) and you won't get them back. This change brings me one step closer to some other nicer features planned in the future Link to comment Share on other sites More sharing options...
TARCH26 Posted August 26, 2019 Share Posted August 26, 2019 Subquake Will the products go bad over time? Link to comment Share on other sites More sharing options...
Subquake Posted August 26, 2019 Author Share Posted August 26, 2019 Subquake Will the products go bad over time? Not in the first version, but I might work on a possibility that they might in the far future. Link to comment Share on other sites More sharing options...
Subquake Posted August 26, 2019 Author Share Posted August 26, 2019 [video=youtube_share;zOrGVvIA9Og] 1 Link to comment Share on other sites More sharing options...
Guppycur Posted August 26, 2019 Share Posted August 26, 2019 Top notch work Sub. Very very nice. Link to comment Share on other sites More sharing options...
Lime Posted August 26, 2019 Share Posted August 26, 2019 Another post, another feature, another day without release... And so it goes. Does anyone accept bets if Sub gonna finish this before A18? I'd bet some... Link to comment Share on other sites More sharing options...
vonerich Posted August 26, 2019 Share Posted August 26, 2019 Thanks for the video. This is going to be a whole new game - can't wait! Link to comment Share on other sites More sharing options...
Guppycur Posted August 26, 2019 Share Posted August 26, 2019 Another post, another feature, another day without release... And so it goes. Does anyone accept bets if Sub gonna finish this before A18? I'd bet some... He'd be a fool to release it prior to a18 when it's this close... so no, I think it'll come out after he reconverts his stuff to a18. Link to comment Share on other sites More sharing options...
War3zuk Posted August 27, 2019 Share Posted August 27, 2019 When is alpha 18 due out ? Link to comment Share on other sites More sharing options...
Jeraal Posted August 27, 2019 Share Posted August 27, 2019 When is alpha 18 due out ? Link to comment Share on other sites More sharing options...
mr.devolver Posted August 27, 2019 Share Posted August 27, 2019 Thanks for the video. This is going to be a whole new game - can't wait! You madmoled it. Anyway! This Alpha 69 looks fantastic. Oh wait... Link to comment Share on other sites More sharing options...
Subquake Posted August 28, 2019 Author Share Posted August 28, 2019 1 Link to comment Share on other sites More sharing options...
Zyamaia Posted August 28, 2019 Share Posted August 28, 2019 You sir are amazing. I'm VERY surprised the Fun Pimps haven't tried to hire you. Link to comment Share on other sites More sharing options...
vonerich Posted August 28, 2019 Share Posted August 28, 2019 Daaaaaaaam, impressive work Sub. Link to comment Share on other sites More sharing options...
Subquake Posted August 29, 2019 Author Share Posted August 29, 2019 Added search feature for all the loot containers/storage similar to how it was added to the inventory: Link to comment Share on other sites More sharing options...
mikey33rs Posted August 30, 2019 Share Posted August 30, 2019 I know you know it but still: This is amazing considering how this UL mod looks and 'feels' different compared to vanilla. Amazing job. Link to comment Share on other sites More sharing options...
War3zuk Posted August 30, 2019 Share Posted August 30, 2019 So am i the only one who wants it out for Alpha 17.4 lol...... Work on the extra stuff once 18 drops Bustin to play this it seems like for ever since I played 16.4 Link to comment Share on other sites More sharing options...
mhwaso Posted September 1, 2019 Share Posted September 1, 2019 hey ,, iam still playing alpha 16 as i do not like 17 and... it is very strange that i never know where to find titanium ore except trader!!! is there titanium ore under surface Link to comment Share on other sites More sharing options...
War3zuk Posted September 1, 2019 Share Posted September 1, 2019 Havent played 16.4 in a while but im almost sure its in clumps above & below ground... Link to comment Share on other sites More sharing options...
Subquake Posted September 1, 2019 Author Share Posted September 1, 2019 hey ,, iam still playing alpha 16 as i do not like 17 and... it is very strange that i never know where to find titanium ore except trader!!! is there titanium ore under surfaceYou can't find titanium ore through digging, it was intentionally left as a find/trade item to make it more challenging to get as an end game, rare resource Link to comment Share on other sites More sharing options...
Subquake Posted September 1, 2019 Author Share Posted September 1, 2019 (edited) Optimized the torch models particles! Test parameters: CPU - Ryzen 7 2700X GPU - GTX 1080TI Default FPS (no torches): 60 Vanilla torch x32 - average 40FPS (from default 60FPS) Vanilla torch x100 - 12.5FPS average (from default 60FPS): Vanilla torch x200 - 8FPS average (from default 60FPS): Optimized torch x100 - 55 FPS average (from default 60FPS): Optimized torch x200 - average 37FPS (from default 60FPS) Conclusion: New torch has a 600% performance increase. Edited September 2, 2019 by Subquake (see edit history) Link to comment Share on other sites More sharing options...
TARCH26 Posted September 2, 2019 Share Posted September 2, 2019 Subquake And if you turn off vertical sync? Link to comment Share on other sites More sharing options...
SMiThaYe Posted September 2, 2019 Share Posted September 2, 2019 Amazing work on the new torches Subquake over the weekend on the particle effects! Can only dream of using this many torches Something that TFP should address as it causes BIG drops in framerates as you've demonstrated - been an issue since forever. Maybe @unholyjoe could look into testing this. Link to comment Share on other sites More sharing options...
Lime Posted September 12, 2019 Share Posted September 12, 2019 Unfinishable Legacy XD Link to comment Share on other sites More sharing options...
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