Subquake Posted January 9, 2020 Author Share Posted January 9, 2020 Hi, Links seem dead? Thanks for reporting it. The links should work now. Link to comment Share on other sites More sharing options...
roy35150 Posted January 10, 2020 Share Posted January 10, 2020 Working now, Thx for this... Link to comment Share on other sites More sharing options...
Olmansteel Posted January 27, 2020 Share Posted January 27, 2020 Hello my friends how are things going? Do we have a test version yet for 18? Link to comment Share on other sites More sharing options...
Subquake Posted January 27, 2020 Author Share Posted January 27, 2020 Hello my friends how are things going? Do we have a test version yet for 18? Soon 1 Link to comment Share on other sites More sharing options...
Olmansteel Posted January 27, 2020 Share Posted January 27, 2020 That is super awesome news my group has been real excited for the update ul with vehicles. Link to comment Share on other sites More sharing options...
mr.devolver Posted January 29, 2020 Share Posted January 29, 2020 Soon Like 15 minutes kind of soon or like travel to Mars kind of soon? I wouldn't mind 15 minutes kind of soon... Link to comment Share on other sites More sharing options...
p4ck3ts3nd3r Posted January 31, 2020 Share Posted January 31, 2020 Soon is good! I cant wait! Link to comment Share on other sites More sharing options...
AshenSwift Posted February 9, 2020 Share Posted February 9, 2020 Just let us know when to rev up the hype train, @Subquake. I got my coal/zombie killin' shovel ready. <3 Link to comment Share on other sites More sharing options...
Subquake Posted February 9, 2020 Author Share Posted February 9, 2020 (edited) For the hype: Hud 4.0, improvement of 3.0, more minimalistic and better optimized, probably close to final: Journal descriptions now can have a header image related to the topic, similar to Subnautica: Bigger map view and repositioned in UI (in vanilla it's hard coded to be fixed size and position): Will update the code for A18.4 next week during workday evenings, almost done porting over most C# code I made during A17, what's done: Also want to hugely thank those, who have been supporting me in the darkest of days and months, when I couldn't mod Undead Legacy due to stuff going on IRL with me right now, I really appreciate that, it means a lot to me. Edited February 9, 2020 by Subquake (see edit history) 1 Link to comment Share on other sites More sharing options...
mr.devolver Posted February 9, 2020 Share Posted February 9, 2020 Subquake, do you plan to add some NPCs now that Xyth and Sphereii have some pretty solid framework for them? If you went the extra mile to implement them, that would push the game several levels higher again. Link to comment Share on other sites More sharing options...
Subquake Posted February 10, 2020 Author Share Posted February 10, 2020 Custom NPCs is something I have plans for some time, yes. I keep in touch with sphereii and time to time talk about his progress with the NPC API they are working on, it's incredible, but I'll be honest, I have no idea when I'll have time to actually getting on working in making those custom NPCs, because there's a lot of content already in the works and is waiting for implementation before anything else Link to comment Share on other sites More sharing options...
mr.devolver Posted February 10, 2020 Share Posted February 10, 2020 Custom NPCs is something I have plans for some time, yes. I keep in touch with sphereii and time to time talk about his progress with the NPC API they are working on, it's incredible, but I'll be honest, I have no idea when I'll have time to actually getting on working in making those custom NPCs, because there's a lot of content already in the works and is waiting for implementation before anything else If NPCs are on your TO DO list, but creating custom NPCs would take you a lot of time, maybe you could use the default characters that are already in the pack (assuming Xyth and SphereII would allow that), it would save you a lot of time and you could always create custom NPCs later when you have enough time for that. Even default characters and features that are already there give the players additional long hours of interesting gameplay and overall it's much more fun to play with them, the world feels much more alive and immersive. To be absolutely honest, NPCs became a must have mod for me, I've been playing with these mods for quite a while now, so if the NPCs aren't there by the time Undead Legacy is released, I will most likely try to add them manually for my personal game experience if possible. Link to comment Share on other sites More sharing options...
Olmansteel Posted February 19, 2020 Share Posted February 19, 2020 So excited for this. 18 w undead will be an awesome game Link to comment Share on other sites More sharing options...
mr.devolver Posted February 19, 2020 Share Posted February 19, 2020 So excited for this. 18 w undead will be an awesome game Alpha 18 or any Alpha after that. Link to comment Share on other sites More sharing options...
Subquake Posted February 19, 2020 Author Share Posted February 19, 2020 (edited) Alpha 18 or any Alpha after that. More likely A18, though it won't be the full thing, it will take time to implement all the features and content I worked on during A17, but the core code and UI should be ready. First release will be very close to vanilla experience with a lot of QoL improvements, that will come with the UI changes, limited slot inventory will be replaced by encumbrance based one and fuel will work with fuel canisters instead of simple stackable fuel item. Edited February 19, 2020 by Subquake (see edit history) Link to comment Share on other sites More sharing options...
Olmansteel Posted February 19, 2020 Share Posted February 19, 2020 We still getting multiple engine types and crafting tables? Link to comment Share on other sites More sharing options...
Subquake Posted February 20, 2020 Author Share Posted February 20, 2020 We still getting multiple engine types and crafting tables? Most things I worked on during A17 will eventually be added in the mod, but not everything at once. Link to comment Share on other sites More sharing options...
Olmansteel Posted February 22, 2020 Share Posted February 22, 2020 We still getting junk to take apart. I think all the added items is what really won me over with your mod. Link to comment Share on other sites More sharing options...
Subquake Posted February 22, 2020 Author Share Posted February 22, 2020 We still getting junk to take apart. I think all the added items is what really won me over with your mod. All the various junk and sheer quantity of items in my mod was the whole reason why I developed scrolling inventory with encumbrance, having your inventory limited not by slots, but carry weight capacity. Most of the A16 code was converted to the new code during A17 except all the foods. Eventually most A16 items will be in the mod + a crap ton more with actual custom 3D models/assets, but not everything at once. I will gradually add content with patches. Link to comment Share on other sites More sharing options...
strummer_92 Posted February 22, 2020 Share Posted February 22, 2020 How near of the realease are we? Link to comment Share on other sites More sharing options...
VALT13L Posted February 23, 2020 Share Posted February 23, 2020 *impatience INTENSIFIES* I WANT THIS NAAAAOOOOO brilliant, absolutely brilliant! Link to comment Share on other sites More sharing options...
Olmansteel Posted February 25, 2020 Share Posted February 25, 2020 I know I almost feel like I am having withdraw. Link to comment Share on other sites More sharing options...
Olmansteel Posted March 13, 2020 Share Posted March 13, 2020 Hi Subquake. How goes the mission? Hoping all is well. Link to comment Share on other sites More sharing options...
Subquake Posted March 13, 2020 Author Share Posted March 13, 2020 Progress has been slower last two weeks, had to focus more on renovations, because they still take up my priority, but I'm working on it as much as possible 4 Link to comment Share on other sites More sharing options...
StabbyU2 Posted March 15, 2020 Share Posted March 15, 2020 so how's it going? Link to comment Share on other sites More sharing options...
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