Jump to content

mr.devolver

Members
  • Posts

    1,797
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by mr.devolver

  1. Are you sure? Have you checked your closet?
  2. Interesting. Are you one of those who don't want a faster development cycle, by any chance? I mean, no one's putting anyone under pressure here, so we might as well reveal our true feelings, I dare say despite the opposite being usually more popular course of action.
  3. One would think that by now, we all should be reading stories about A21, but I know that one would be probably unpopular in the community for that kind of thinking. 🎶
  4. I was awarded the title "conspiracy theorist" by meganoth just yesterday and you're already trying to steal that title from me? Stop! Clothes have nothing to do with the future implementation of bandits, even though the op states something different. PERIOD.
  5. Stop teasing, and finally tell us which sequel!
  6. You don't understand, probably because you joined in 2020, that's fine, you will eventually find out what does "it feels like a whole new game" mean around these parts.
  7. Here's to 5 more delays. 🥂 😃
  8. Exactly my point, thank you. 🙂
  9. Yeah yeah, maybe I should have added "I would love to be wrong" to help you keep your peace of mind, but we will see what the future holds, when that time comes.
  10. Bandits are not coming in A20, nor in A21. Read between the lines here in the roadmap in op: 19) Character Overhaul - Pushed to A21 Outfits are another feature that will help build the foundation for the future implementation of bandits So if something that is pushed to A21 comes with a description which says that it is the foundation for the future implementation of bandits, I think it's not that hard to predict that bandits are simply not coming in A21. What speaks for this theory is also that lately dev diary of every new Alpha starts with rich and ambitious feature list the most exciting parts of which almost always end up with the note "pushed to next Alpha" as they get closer to the release of the Alpha they are working on at that time.
  11. Enhancing... (ugh, I hate that word when the results are horrible, but you know what I was trying to do :P) Now keep in mind the details (as you can see by looking at the faces we have already seen in game) can be misleading, because they are created by AI, but I like the idea of having more details when zooming a very small image to make a better picture in mind that might be closer to reality... This new fella kinda looks like a mixture of the guy in blue shirt and old skater, but then again that could be a wrong interpretation of the details here.
  12. Hey all. I've been away for months. Before I left, it was said that "details about new features are coming". I see I didn't miss anything - details are still coming... lol
  13. This is an understatement of the vanilla format of localization.txt file. This is the same as if you said that you don't need a manual to assemble a chair from the parts, then you throw out some of the parts because you have no idea where they are supposed to go and as soon as you sit on it, it breaks. Going with the simple format is neither easier nor better. Just because it seems to work even if you throw out some part of it doesn't mean that it's better, it just means that you don't understand the purpose of the part that you just threw out and you still might need it later. Besides, what might seem as easier to you may seem more confusing to others who don't really know what are they doing, because they are still learning their way through this. Some people prefer a simple solution that would allow them to quickly copy and paste the lines they already have at their disposal (in vanilla file) and make some changes to them to repurpose them for their mod rather than trying to write their own lines from scratch, not really knowing how to do it correctly. Ultimately, people first need to learn the vanilla format to understand how it works and how to do some changes to it safely without breaking it and this little guide is for them. The knowledge how to simplify it comes along with it automatically, if they ever wanted to go that way.
  14. It's already there in the rule number 1 with an example. I'm sorry, but I can't think of any better way how to explain it... ... I am aware of the flexibility of the format of this file, but this was meant to be a short guide for beginners to teach the players how to format their first basic localization.txt file and how to make one quickly with as few errors as possible. The reason why I'm encouraging them to stick with the vanilla format is simply that there's always an example in vanilla localization.txt file, so if they ever get stuck, they could simply check out the vanilla file again, but if they decide to go with their custom format, they will be on their own with no example they could follow. Therefore adding something like this may be counter-productive. As you can see, some people find it difficult to even understand the vanilla format. If I added another option to the guide, they could be confused even more and make more mistakes.
  15. You know, some of the properties are pretty tricky. This item is not added to the trader's stock, it's not set to be sellable to trader either which means there's no point for it to have any value in the first place. On the other hand, it's weird that vanilla game (assuming you have no other mods installed?) would complain about these values set to zero if it doesn't need to process them in the first place, so do you have any other mods installed by any chance? Maybe there's some sort of conflict there. I guess if I just removed these values altogether it should work, assuming the game doesn't need them for any other calculation that is. As for the property itself, this is the official information that we have available: In other words, since this item can't be sold to the trader anyway, it should be safe to remove it together with its economic value. I will run some tests on this issue on my end and see where this goes, then again I didn't want to make any significant changes to the original code, but if something got changed in the vanilla game and the way this mod used to work doesn't work anymore, there will be no other way if we want to make it work in the current version of the game...
  16. Hey, thanks for report! I was unable to reproduce this problem on a clean game copy with only this mod installed. Could you please describe in detail how to reproduce this bug? Thanks in advance.
  17. This might be about a product called Boni-Whip. It's said that even on very low frequencies the Boni-Whip produces very good reception results... For anyone wondering, we're talking about active wideband antenna 20kHz - 300MHz...
  18. Wrong section. Don't know if this is intended.
  19. @Subquake, congrats on the release! Good job. This is the very first time I tried Undead Legacy (I never played it in previous Alphas). I've been playing it for hours now and it's cool. Kinda feels like old Alphas, except with some new, advanced features and modern look. The gameplay isn't as easy as vanilla, but I think it's reasonably challenging, not too challenging like some other overhauls with absurdly crazy difficulty lol. I feel like it's more or less what most of us average players expect from the game and I like it. If you ever added NPC survivors and some story, that would make it perfect lol.
  20. Guys, we heard a man of his word. Roland is the first volunteer...
  21. This is explained in OP: Your original table didn't work, because the body of the table didn't match the header. It's really that simple, I can't really think of any other way to explain it to you... Again, it's a table with columns and rows, so naturally the body of the table must match the header, not only in sense of the meaning of individual entries, but also in number of entries. The latter is done using commas which are there to let the game know that it's a new entry in the table. If you need to use a comma inside the entry, you have to mark the start and end of the entry with quotation marks like so: "<TABLE ENTRY GOES HERE>", because any comma outside quotation marks is considered a delimiter between table entries. Your new table is also wrong as it's contains a comma after english and the entry with the perkLightArmorRank1LongDesc key also ends with a comma. Why did you leave those commas there? It's unnecessary and doesn't match the vanilla format. I can't stress this enough. You may think that if it works, it doesn't need fixing, but then you will run into other issues if you ignore the way vanilla file is constructed and you will have no clue what went wrong again...
  22. Dude, what kind of advice is this? You're telling him to feed them using a pitchfork, but he said, he can't even place them down in the first place...
  23. You are most likely using newer version of Unity than the game itself, so you might want to check out the output.log to see the exact version. Alternatively check out this guide. It may not point you to the most current version, but at the very least, it's one that was already tested and accepted by the game.
  24. Actually, when you think about it, it's actually a pretty simplistic UI. I kinda like it lol
×
×
  • Create New...